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Taivas ly÷ tulta (Lassi)comments   back
(2500 hits. Posted 2005/07/25)
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Eat shit and die?

*+ HP:Fine>
Road inside the Walls
*a Dwarf* is here, riding a mountain mule.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
EXITS: ^west^, ^up^.

*+ HP:Fine>
w
Road inside the Walls
EXITS: ^east^, =west=.

*+ HP:Fine>
e
Road inside the Walls
*a Dwarf* is here, riding a mountain mule.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
EXITS: ^west^, ^up^.

*+ HP:Fine>
k *dwarf*
You hit *a Dwarf*'s head extremely hard.
Your victim is shocked by your hit!

*+ HP:Fine *a Dwarf*:Fine>
*a Dwarf* pounds your right foot extremely hard.
You feel a strong ache there!

*+ HP:Fine *a Dwarf*:Fine>
flee
You will attempt to flee!

*+ HP:Fine *a Dwarf*:Fine>
You flee head over heels.
Road inside the Walls
EXITS: ^north^, ^west^, ^down^.

*+ HP:Fine>
*a Dwarf* has arrived from below riding a mountain mule.

*+ HP:Fine>
e
Alas, you cannot go that way...
*a Dwarf* leaves down riding a mountain mule.

*+ HP:Fine>
n
*a Dwarf* has arrived from below.
A mountain mule has arrived from below.

*+ HP:Fine>
Road inside the Walls
EXITS: ^south^, ^west^.

*+ HP:Fine>
s
Road inside the Walls
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*a Dwarf* is here, riding a mountain mule.
EXITS: ^north^, ^west^, ^down^.
k *dwarf*

*+ HP:Fine>
*a Dwarf* leaves NORTH.
A mountain mule leaves NORTH.
*a Dwarf* swiftly dodges your attempt to hit him.

*+ HP:Fine *a Dwarf*:Fine>
bash
*a Dwarf* has arrived from the north.
A mountain mule has arrived from the north.
*a Dwarf* cleaves your right foot extremely hard and tickles it.

*+ HP:Fine *a Dwarf*:Fine>
*a Dwarf* begins some strange incantations...
*a Dwarf* sends you sprawling with a powerful bash.

*+ HP:Fine *a Dwarf*:Fine>
*a Dwarf* begins some strange incantations...
flee

*+ HP:Fine *a Dwarf*:Fine>
*a Dwarf* utters the word 'pabraw'
*a Dwarf* raises his voice and calls great pain upon you.

*+ HP:Fine *a Dwarf*:Fine>
*a Dwarf* begins some strange incantations...

*+ HP:Fine *a Dwarf*:Fine>
*a Dwarf* utters the word 'pabraw'
*a Dwarf* raises his voice and calls great pain upon you.
Your head stops stinging.

*+ HP:Hurt *a Dwarf*:Fine>
You flee head over heels.
Road inside the Walls
EXITS: ^south^, ^west^.

*+ HP:Hurt>
open rubble
You don't see any rubble here.

*+ HP:Hurt>
w
The Square at the Castle
EXITS: ^east^, (west).

*. HP:Hurt>
*a Dwarf* has arrived from the east riding a mountain mule.

*. HP:Hurt>
w
*a Dwarf* pounds your right arm extremely hard.
You feel a strong ache there!
No way! You are fighting for your life!

*. HP:Hurt *a Dwarf*:Fine>
up
No way! You are fighting for your life!
*a Dwarf* has arrived from the east.
A mountain mule has arrived from the east.

*. HP:Hurt *a Dwarf*:Fine>
flee
You hit *a Dwarf*'s body very hard and tickle it.

*. HP:Hurt *a Dwarf*:Fine>
You flee head over heels.
Road inside the Walls
EXITS: ^south^, ^west^.

*+ HP:Hurt>
w
The Square at the Castle
*a Dwarf* is here, riding a mountain mule.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
EXITS: ^east^, (west).
open exit 

*. HP:Hurt>
w
It's already open!

*. HP:Hurt>
Behind the Gate
An ancient spirit, dressed in the arms of a soldier, challenges you.
EXITS: ^(east)^, up.

o[ HP:Hurt>
up
The Great Hall
EXITS: north, west, down.

o[ HP:Hurt>
w
s
The Great Hall
An ancient spirit, dressed in the arms of a soldier, challenges you.
EXITS: north, east, south.

o[ HP:Hurt>
The Dark Passage
EXITS: north, (down).
down

o[ HP:Hurt>
In the Damp Cellar
An ancient spirit, dressed in the arms of a soldier, challenges you.
A dark intangible shadow turns to face you.
EXITS: east, south, west, (up).

o[ HP:Hurt>
close exit 
Ok.

o[ HP:Hurt>
s
In the Damp Cellar
EXITS: north, west.

o[ HP:Hurt>
w
In the Damp Cellar
EXITS: east, (down).

o[ HP:Hurt>
down
By the Stinking Pool
EXITS: south, (up).

o[ HP:Hurt>
re
You sit down and rest your tired bones.

o[ HP:Hurt>
cha wimpy 
Wimpy removed.

o[ HP:Hurt>
drink skin
Your stomach can't contain anymore!

o[ HP:Hurt>
tell Gimilzˇr hah! 2 midgets now! they harm :)
Ok.

o[ HP:Hurt>
sc
403/640 hits and 116/131 moves.

o[ HP:Hurt>
whe
Players in your zone
--------------------
Lassi                - By the Stinking Pool

o[ HP:Hurt>
sc
410/640 hits and 121/131 moves.

o[ HP:Hurt>
re
You are already resting.

o[ HP:Hurt>
drink skin
You drink the water.

o[ HP:Hurt>
sc
412/640 hits and 122/131 moves.

o[ HP:Hurt>
take cave-bear pack
take warg-fur pack
rem cloak
put cloak pack
wear fur
You get a cave-bear fur from a leather backpack.

o[ HP:Hurt>
You can't find a warg-fur in the pack.

o[ HP:Hurt>
You stop using a forest green cloak.

o[ HP:Hurt>
You put a forest green cloak in a leather backpack.

o[ HP:Hurt>
You wear a cave-bear fur about your body.

o[ HP:Hurt>
eq
You are using:
<worn on head>       a soft leather cap (worn out)
<worn on body>       a soft leather jerkin (worn out)
<worn about body>    a cave-bear fur (satisfactory)
<worn on feet>       a pair of smooth, black boots
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a water skin

o[ HP:Hurt>
stat
OB: 133%, DB: -40%, PB: 0%, Armour: 1%. Wimpy: 0. Mood: aggressive.
Needed: 604,611 xp, 0 tp. Gold: 107. Alert: normal.
Affected by:
+ NOVOID
- a deep wound at the right arm (clean)
- a light wound at the left leg (clean)
+ NOQUIT
- a light wound at the right foot (clean)
+ PANIC

o[ HP:Hurt>
cha mood aggr
Ok.

o[ HP:Hurt>
st
You stop resting, and stand up.

o[ HP:Hurt>
j
op stoneslab
It's already open!

o[ HP:Hurt>
scout u
You quietly scout upwards...
In the Damp Cellar
You stop scouting.

o[ HP:Hurt>
up
In the Damp Cellar
EXITS: east, (down).

o[ HP:Hurt>
e
In the Damp Cellar
EXITS: north, west.

o[ HP:Hurt>
scout n
You quietly scout northwards...
In the Damp Cellar
An ancient spirit, dressed in the arms of a soldier, challenges you.
A dark intangible shadow turns to face you.
You stop scouting.

o[ HP:Hurt>
n
In the Damp Cellar
An ancient spirit, dressed in the arms of a soldier, challenges you.
A dark intangible shadow turns to face you.
EXITS: east, south, west, [up].

o[ HP:Hurt>
s
In the Damp Cellar
EXITS: north, west.

o[ HP:Hurt>
w
In the Damp Cellar
EXITS: east, (down).

o[ HP:Hurt>
down
By the Stinking Pool
EXITS: south, (up).

o[ HP:Hurt>
re
You sit down and rest your tired bones.

o[ HP:Hurt>
eq
You are using:
<worn on head>       a soft leather cap (worn out)
<worn on body>       a soft leather jerkin (worn out)
<worn about body>    a cave-bear fur (satisfactory)
<worn on feet>       a pair of smooth, black boots
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a water skin

o[ HP:Hurt>
sc
425/640 hits and 125/131 moves.

o[ HP:Hurt>
whe
Players in your zone
--------------------
Lassi                - By the Stinking Pool

o[ HP:Hurt>
ti
According to the D˙nadan calendar, it is:
8pm on Highday, the 19th of Foreyule - Autumn (7 - 19), Year 2965 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Moradin.
Real time is Mon Jul 25 19:31:57 2005 GMT.
Last reboot due to a crash at Sun Jul  3 08:41:25 2005 GMT.

o[ HP:Hurt>
sc
443/640 hits and 131/131 moves.

o[ HP:Hurt>
re
You are already resting.

o[ HP:Hurt>
drink skin
Your stomach can't contain anymore!

o[ HP:Hurt>
st
You stop resting, and stand up.

o[ HP:Hurt>
cha mood aggr
Ok.

o[ HP:Hurt>
up
In the Damp Cellar
EXITS: east, (down).

o[ HP:Hurt>
e
In the Damp Cellar
EXITS: north, west.

o[ HP:Hurt>
n
open exit 
u
In the Damp Cellar
An ancient spirit, dressed in the arms of a soldier, challenges you.
A dark intangible shadow turns to face you.
EXITS: east, south, west, [up].

o[ HP:Hurt>
Ok.

o[ HP:Hurt>
The Dark Passage
EXITS: north, (down).

o[ HP:Hurt>
n
e
The Great Hall
An ancient spirit, dressed in the arms of a soldier, challenges you.
EXITS: north, east, south.

o[ HP:Fine>
The Great Hall
EXITS: north, west, down.

o[ HP:Fine>
d
open exit 
e
Behind the Gate
An ancient spirit, dressed in the arms of a soldier, challenges you.
EXITS: [east], up.

o[ HP:Fine>
Ok.

o[ HP:Fine>
The Square at the Castle
*a Dwarf* is here, riding a mountain mule.
*a Dwarf* is here, riding a mountain mule.
EXITS: ^east^, (west).

!. HP:Fine>
e
k *dwarf*
Road inside the Walls
EXITS: ^south^, ^west^.

)+ HP:Fine>
They aren't here.

)+ HP:Fine>
w
k *dwarf*
The Square at the Castle
*a Dwarf* is here, riding a mountain mule.
*a Dwarf* is here, riding a mountain mule.
EXITS: ^east^, (west).

!. HP:Fine>
You hit *a Dwarf*'s body extremely hard.
Your victim is shocked by your hit!
*a Dwarf* leaves east riding a mountain mule.

!. HP:Fine *a Dwarf*:Fine>
flee
You will attempt to flee!

!. HP:Fine *a Dwarf*:Fine>
*a Dwarf* pounds your left arm extremely hard.

!. HP:Hurt *a Dwarf*:Fine>
*a Dwarf* has arrived from the east riding a mountain mule.
You flee head over heels.
Road inside the Walls
EXITS: ^south^, ^west^.

)+ HP:Hurt>
w
The Square at the Castle
*a Dwarf* is here, riding a mountain mule.
*a Dwarf* is here, riding a mountain mule.
*a Dwarf* is here, riding a mountain mule.
EXITS: ^east^, (west).

!. HP:Hurt>
k *dwarf*
*a Dwarf* closes the gate.
You approach *a Dwarf*, trying to hit him.

!. HP:Hurt *a Dwarf*:Hurt>
*a Dwarf* cleaves your head very hard and tickles it.

!. HP:Hurt *a Dwarf*:Hurt>
dd
label dd
Ok.
You hit *a Dwarf* (dd)'s left arm extremely hard and shatter it.

!. HP:Hurt *a Dwarf* (dd):Hurt>
flee
You flee head over heels.
Road inside the Walls
EXITS: ^south^, ^west^.

)+ HP:Hurt>
w
kill dd
The Square at the Castle
*a Dwarf* (dd) is here, riding a mountain mule.
*a Dwarf* is here, riding a mountain mule.
EXITS: ^east^, [west].

!. HP:Hurt>
*a Dwarf* (dd) quickly approaches, trying to pound you.
You're already fighting!

!. HP:Hurt *a Dwarf* (dd):Hurt>
poe
*a Dwarf* quickly approaches, trying to cleave you.

!. HP:Hurt *a Dwarf* (dd):Hurt>
Arglebargle, glop-glyf!?!

!. HP:Hurt *a Dwarf* (dd):Hurt>
open exit 
Ok.

!. HP:Hurt *a Dwarf* (dd):Hurt>
flee
*a Dwarf* closes the gate.
You flee head over heels.
PANIC! You couldn't escape!

!. HP:Hurt *a Dwarf* (dd):Hurt>
*a Dwarf* strongly cleaves your body and tickles it.
You flee head over heels.
PANIC! You couldn't escape!
You hit *a Dwarf* (dd)'s right arm extremely hard and shatter it.

!. HP:Hurt *a Dwarf* (dd):Wounded>
*a Dwarf* (dd) sends you sprawling with a powerful bash.

!. HP:Hurt *a Dwarf* (dd):Wounded>
*a Dwarf* (dd) begins some strange incantations...

!. HP:Hurt *a Dwarf* (dd):Wounded>
*a Dwarf* begins some strange incantations...

!. HP:Hurt *a Dwarf* (dd):Wounded>
*a Dwarf* (dd) utters the word 'pabraw'
*a Dwarf* (dd) raises his voice and calls great pain upon you.
*a Dwarf* (dd) pounds your left foot extremely hard.
You feel a strong ache there!
Your head stops stinging.
You flee head over heels.
Road inside the Walls
EXITS: ^south^, ^west^.

)+ HP:Wounded>
w
kill dd
The Square at the Castle
*a Dwarf* (dd) is here, riding a mountain mule.
*a Dwarf* is here, riding a mountain mule.
EXITS: ^east^, [west].

!. HP:Wounded>
You approach *a Dwarf* (dd), trying to hit him.

!. HP:Wounded *a Dwarf* (dd):Wounded>
*a Dwarf* quickly approaches, trying to cleave you.

!. HP:Wounded *a Dwarf* (dd):Wounded>
*a Dwarf* cleaves your right leg very hard.

!. HP:Wounded *a Dwarf* (dd):Wounded>
open exit 
Ok.
*a Dwarf* closes the gate.

!. HP:Wounded *a Dwarf* (dd):Wounded>
flee
You flee head over heels.
Road inside the Walls
EXITS: ^south^, ^west^.

)+ HP:Wounded>
s
Road inside the Walls
EXITS: ^north^, ^west^, ^down^.

)+ HP:Wounded>
n
Road inside the Walls
EXITS: ^south^, ^west^.

)+ HP:Wounded>
w
kill dd
The Square at the Castle
*a Dwarf* (dd) is here, riding a mountain mule.
*a Dwarf* is here, riding a mountain mule.
EXITS: ^east^, [west].
*a Dwarf* leaves east riding a mountain mule.

!. HP:Wounded>
You hit *a Dwarf* (dd)'s left leg extremely hard and shatter it.

!. HP:Wounded *a Dwarf* (dd):Wounded>
flee
You will attempt to flee!

!. HP:Wounded *a Dwarf* (dd):Wounded>
You flee head over heels.
Road inside the Walls
*a Dwarf* is here, riding a mountain mule.
EXITS: ^south^, ^west^.

!+ HP:Wounded>
*a Dwarf* leaves west riding a mountain mule.

)+ HP:Wounded>
w
kill dd
The Square at the Castle
*a Dwarf* (dd) is here, riding a mountain mule.
*a Dwarf* is here, riding a mountain mule.
EXITS: ^east^, [west].

!. HP:Wounded>
You approach *a Dwarf* (dd), trying to hit him.

!. HP:Wounded *a Dwarf* (dd):Wounded>
*a Dwarf* cleaves your left foot extremely hard.

!. HP:Wounded *a Dwarf* (dd):Wounded>
flee
You flee head over heels.
PANIC! You couldn't escape!

!. HP:Wounded *a Dwarf* (dd):Wounded>
You flee head over heels.
Road inside the Walls
EXITS: ^south^, ^west^.

)+ HP:Wounded>
s
Road inside the Walls
EXITS: ^north^, ^west^, ^down^.

)+ HP:Wounded>
n
Road inside the Walls
EXITS: ^south^, ^west^.

)+ HP:Wounded>
kill dd
They aren't here.

)+ HP:Wounded>
w
kill dd
The Square at the Castle
*a Dwarf* (dd) is here, riding a mountain mule.
*a Dwarf* is here, riding a mountain mule.
EXITS: ^east^, [west].
*a Dwarf* (dd) pounds your right hand extremely hard.
You feel a strong ache there!

!. HP:Wounded *a Dwarf* (dd):Wounded>
You're already fighting!

!. HP:Wounded *a Dwarf* (dd):Wounded>

!. HP:Wounded *a Dwarf* (dd):Wounded>
You hit *a Dwarf* (dd)'s left arm extremely hard and shatter it.

!. HP:Wounded *a Dwarf* (dd):Bad>
flee
You flee head over heels.
PANIC! You couldn't escape!

!. HP:Wounded *a Dwarf* (dd):Bad>
You flee head over heels.
Road inside the Walls
EXITS: ^south^, ^west^.

)+ HP:Wounded>
s
Road inside the Walls
EXITS: ^north^, ^west^, ^down^.

)+ HP:Wounded>
n
Road inside the Walls
EXITS: ^south^, ^west^.

)+ HP:Wounded>
kill dd
They aren't here.

)+ HP:Wounded>
w
The Square at the Castle
*a Dwarf* (dd) is here trying to concentrate, riding a mountain mule.
*a Dwarf* is here, riding a mountain mule.
EXITS: ^east^, [west].
kill dd

!. HP:Wounded>
You hit *a Dwarf* (dd)'s body extremely hard and shatter it.

!. HP:Wounded *a Dwarf* (dd):Awful>
flee
*a Dwarf* strongly cleaves your right leg and tickles it.
You will attempt to flee!

!. HP:Wounded *a Dwarf* (dd):Awful>
You flee head over heels.
PANIC! You couldn't escape!

!. HP:Wounded *a Dwarf* (dd):Awful>
*a Dwarf* (dd) panics, and attempts to flee.
*a Dwarf* (dd) pounds your right arm extremely hard.
You feel a strong ache there!

!. HP:Wounded *a Dwarf* (dd):Awful>
PANIC! You can't quit the fight!

!. HP:Wounded *a Dwarf* (dd):Awful>
*a Dwarf* (dd) panics, and attempts to flee.
*a Dwarf* leaves east riding a mountain mule.

!. HP:Wounded *a Dwarf*:Healthy>
You flee head over heels.
Road inside the Walls
*a Dwarf* (dd) is here, riding a mountain mule.
EXITS: ^south^, ^west^.

!+ HP:Wounded>
e
Alas, you cannot go that way...

!+ HP:Wounded>
*a Dwarf* leaves south riding a mountain mule.

)+ HP:Wounded>
kill dd
They aren't here.

)+ HP:Wounded>
s
Road inside the Walls
EXITS: ^north^, ^west^, ^down^.
kill dd

)+ HP:Wounded>
They aren't here.

)+ HP:Wounded>
down
Road inside the Walls
EXITS: ^west^, ^up^.

)+ HP:Wounded>
w
w
Road inside the Walls
*a Dwarf* (dd) is here, riding a mountain mule.
EXITS: ^east^, =west=.
*a Dwarf* leaves west riding a mountain mule.

)+ HP:Wounded>
w
w
kill dd
Inside the Gates
EXITS: north, ^east^, ^west^.

o+ HP:Wounded>
On the Castle's Drawbridge
*a Dwarf* (dd) is here, riding a mountain mule.
EXITS: =east=, ^west^, ^down^.
You smell blood.
*a Dwarf* leaves west riding a mountain mule.

)+ HP:Wounded>
kill dd
Sloping Path to the Old Castle
*a Dwarf* (dd) is here, riding a mountain mule.
EXITS: ^east^, ^west^.
*a Dwarf* leaves west riding a mountain mule.

)+ HP:Wounded>
w
They aren't here.

)+ HP:Wounded>
kill dd
They aren't here.

)+ HP:Wounded>
w
kill dd
Sloping Path to the Old Castle
EXITS: ^north^, ^east^.

)+ HP:Wounded>
They aren't here.

)+ HP:Wounded>
n
Alas, you cannot go that way...

)+ HP:Wounded>
They aren't here.

)+ HP:Wounded>
n
Sloping Path to the Old Castle
EXITS: ^north^, ^south^.

)+ HP:Wounded>
n
Sloping Path to the Old Castle
EXITS: ^north^, ^east^, ^south^, ^west^.

)+ HP:Wounded>
n
Bend in the Path
EXITS: ^north^, ^east^, ^south^.

)+ HP:Wounded>
n
kill dd
Inside the Fallen Walls
*a Dwarf* (dd) is here, riding a mountain mule.
EXITS: ^south^.

!. HP:Wounded>
Alas, you cannot go that way...

!. HP:Wounded>
*a Dwarf* (dd) begins some strange incantations...
You hit *a Dwarf* (dd)'s left arm extremely hard and shatter it.
*a Dwarf* (dd) dismounts from a mountain mule, and stops riding him.
*a Dwarf* (dd) is mortally wounded and will die soon if not aided.
*a Dwarf* (dd) is mortally wounded and will die soon if not aided.

!. HP:Wounded *a Dwarf* (dd):Dying>
You hit *a Dwarf* (dd)'s left foot extremely hard and shatter it.
Your victim is shocked by your hit!
info to level %X
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Dwarf* (dd)'s death cry.
*a Dwarf* (dd) has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *a Dwarf* (dd).

). HP:Wounded>
Killed *a Dwarf* (dd) - 103155 xp
to level 504611

). HP:Wounded>
lic 1
l in 1.corpse
corpse (here) : 
a forest green cloak (flawless)
a hooded brass lantern
a large metal wall shield (flawless)
a pair of soft leather boots (well-maintained)
a plain leather belt
a steel-shafted mattock
a thin metal breastplate (satisfactory)
a pile of coins
a water skin

). HP:Wounded>
cc
get coins all.corpse
The icy grasp of a shadow blocks your attempt!

). HP:Wounded>
s
Bend in the Path
EXITS: ^north^, ^east^, ^south^.

)+ HP:Wounded>
s
Sloping Path to the Old Castle
EXITS: ^north^, ^east^, ^south^, ^west^.

)+ HP:Wounded>
s
Sloping Path to the Old Castle
EXITS: ^north^, ^south^.

)+ HP:Wounded>
s
Sloping Path to the Old Castle
EXITS: ^north^, ^east^.

)+ HP:Wounded>
s
Alas, you cannot go that way...

)+ HP:Wounded>
e
Sloping Path to the Old Castle
EXITS: ^east^, ^west^.
You smell blood.

)+ HP:Wounded>
e
On the Castle's Drawbridge
EXITS: =east=, ^west^, ^down^.

)+ HP:Wounded>
e
Inside the Gates
EXITS: north, ^east^, ^west^.

o+ HP:Wounded>
e
Road inside the Walls
EXITS: ^east^, =west=.

)+ HP:Wounded>
e
Road inside the Walls
EXITS: ^west^, ^up^.

)+ HP:Wounded>
up
Road inside the Walls
EXITS: ^north^, ^west^, ^down^.

)+ HP:Wounded>
n
Road inside the Walls
EXITS: ^south^, ^west^.
k *dwarf*

)+ HP:Wounded>
They aren't here.
w

)+ HP:Wounded>
k *dwarf*
The Square at the Castle
EXITS: ^east^, [west].

). HP:Wounded>
They aren't here.

). HP:Wounded>
tell Gimilzˇr 1 down
Ok.

). HP:Wounded>
e
Road inside the Walls
EXITS: ^south^, ^west^.

)+ HP:Wounded>
s
Road inside the Walls
EXITS: ^north^, ^west^, ^down^.

)+ HP:Wounded>
down
Road inside the Walls
EXITS: ^west^, ^up^.

)+ HP:Wounded>
take forest pack
rem cloak
put fine pack
rem fur
put fur pack
wear forest
You get a forest green cloak from a leather backpack.

)+ HP:Wounded>
You aren't wearing a cloak.

)+ HP:Wounded>
You don't have a fine.

)+ HP:Wounded>
You stop using a cave-bear fur.

)+ HP:Wounded>
You put a cave-bear fur in a leather backpack.

)+ HP:Wounded>
You wear a forest green cloak about your body.

)+ HP:Wounded>
Gimilzˇr tells you 'nice'

)+ HP:Wounded>
w
Road inside the Walls
EXITS: ^east^, =west=.

)+ HP:Wounded>
w
Inside the Gates
EXITS: north, ^east^, ^west^.

o+ HP:Wounded>
w
On the Castle's Drawbridge
EXITS: =east=, ^west^, ^down^.

)+ HP:Wounded>
w
Toadvine narrates 'pustelga rips'
Sloping Path to the Old Castle
EXITS: ^east^, ^west^.

)+ HP:Wounded>
w
Sloping Path to the Old Castle
EXITS: ^north^, ^east^.

)+ HP:Wounded>
n
Sloping Path to the Old Castle
EXITS: ^north^, ^south^.

)+ HP:Wounded>
tro #
        *** TROPHY *** (Number Killed, Knowledge, Mobile)
   1,  1%,  #Bastian                  |   1,  1%,  #Altea                    |
   1,  1%,  #Kaltor                   |   1,  1%,  #Meztar                   |
   1,  1%,  #Raudo                    |   1,  0%,  #Gillhel                  |
   1,  0%,  #Leothric                 |   1,  1%,  #Helmer                   |
   2,  1%,  #Bantam                   |   2,  1%,  #Eolore                   |
   1,  0%,  #Falken                   |   1,  0%,  #Eibon                    |
   1,  1%,  #Tatanka                  |   1,  0%,  #Luffarn                  |
   1,  1%,  #AlmancÔr                 |   1,  0%,  #Flavour                  |
   1,  0%,  #Xena                     |   1,  1%,  #Telassin                 |
   1,  1%,  #Pillan                   |   1,  0%,  #Roato                    |
   1,  0%,  #Hinder                   |   1,  1%,  #Shaulak                  |
   1,  1%,  #Tegrat                   |   1,  1%,  #Grunger                  |
   1,  0%,  #Booboo                   |   1,  0%,  #Agravaine                |
   1,  0%,  #Bunnud                   |   1,  1%,  #Eidolyn                  |
   1,  0%,  #Tramd                    |   3,  1%,  #Jok                      |
   1,  0%,  #Dipsy                    |   2,  0%,  #Anavrin                  |
   1,  1%,  #Haelm                    |   1,  0%,  #Alderik                  |
   1,  0%,  #Eilinel                  |   1,  0%,  #Kar                      |
   1,  0%,  #Greon                    |   1,  0%,  #Agni                     |
   1,  0%,  #Greon                    |   1,  0%,  #Agni                     |
   1,  0%,  #Delandra                 |   2,  0%,  #Dathir                   |
   1,  0%,  #Uka                      |   1,  0%,  #Sammalhabe               |
   1,  0%,  #Thorgal                  |   1,  0%,  #Andlo                    |
   1,  0%,  #Rafulk                   |   1,  0%,  #Torgrim                  |
   1,  0%,  #Vink                     |   1,  0%,  #Rael                     |
   1,  1%,  #Requain                  |   1,  0%,  #C˙daŰ                    |
   1,  0%,  #Mahdul                   |   1,  0%,  #Nebozez                  |
   1,  0%,  #M§mmi                    |   1,  0%,  #Litvin                   |
   1,  0%,  #Malus                    |   1,  0%,  #Araglas                  |
   1,  0%,  #Eliaderth                |   1,  0%,  #Gorhim                   |

)+ HP:Wounded>
whois bastian
Bastian The Unshaved And Happy is a Dwarf.
A dwarf like any other
Bastians opinion is that a dwarf without a beard is not a real dwarf.
Therefor he loves his beard and who ever who dares to comment his beard
in a way that he dosen┤t feel comfortable with can consider himself challanged.
But If you give him a nice comment about his precious beard well then you have 
just got yourself a new friend.. A friend to be counted with
a member of the group RDHAB
(Real Dwarf┤s Have A Beard)

)+ HP:Wounded>
n
Sloping Path to the Old Castle
EXITS: ^north^, ^east^, ^south^, ^west^.

)+ HP:Wounded>
n
Bend in the Path
EXITS: ^north^, ^east^, ^south^.

)+ HP:Wounded>
n
Inside the Fallen Walls
The corpse of *a Dwarf* is lying here.
A stocky mountain mule is here, waiting to serve.
The shadow of *a Dwarf* is floating here.
*a Dwarf* is here, riding a mountain mule.
EXITS: ^south^.

!. HP:Wounded>
k *dwarf*
bash
You hit *a Dwarf*'s head hard and tickle it.

!. HP:Wounded *a Dwarf*:Fine>
s
k *dwarf*
bash
*a Dwarf* panics, and attempts to flee.
*a Dwarf* cleaves your right leg very hard.
*a Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* leaves south riding a mountain mule.

). HP:Wounded>
Bend in the Path
*a Dwarf* is here, riding a mountain mule.
EXITS: ^north^, ^east^, ^south^.

!+ HP:Wounded>
You approach *a Dwarf*, trying to hit him.

!+ HP:Wounded *a Dwarf*:Fine>
s
k *dwarf*
bash
Your bash at *a Dwarf* sends him sprawling.

!+ HP:Wounded *a Dwarf*:Fine>
No way! You are fighting for your life!

!+ HP:Wounded *a Dwarf*:Fine>
You're already fighting!

!+ HP:Wounded *a Dwarf*:Fine>
Bash someone already bashed? Aren't we funny?

!+ HP:Wounded *a Dwarf*:Fine>
dd
label dd
Ok.

!+ HP:Wounded *a Dwarf* (dd):Fine>

!+ HP:Wounded *a Dwarf* (dd):Fine>
You hit *a Dwarf* (dd)'s right hand very hard and tickle it.

!+ HP:Wounded *a Dwarf* (dd):Fine>
exa dd
You see nothing special about him.
*a Dwarf* (dd) has some small bruises.
*a Dwarf* (dd) is using: 
<wielded>            a battle axe (well-maintained)
<worn as shield>     a metal wall shield (flawless)
<worn on head>       a blood-encrusted helm (flawless)
<worn on body>       a blood-encrusted breastplate (flawless)
<worn about body>    a roughly stitched cloak (flawless)
<worn on arms>       a thin pair of vambraces (flawless)
<worn on hands>      a thin pair of metal gauntlets (flawless)
<worn on legs>       a thin pair of greaves (flawless)
<worn on feet>       a black pair of padded boots (flawless)
<worn on wrist>      a keyring with a key
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a water skin
<worn on belt>       a lantern; it is lit

!+ HP:Wounded *a Dwarf* (dd):Fine>
con dd
Easy.

!+ HP:Wounded *a Dwarf* (dd):Fine>
Toadvine narrates 'elvina rips'

!+ HP:Wounded *a Dwarf* (dd):Fine>
bash
Bash someone already bashed? Aren't we funny?

!+ HP:Wounded *a Dwarf* (dd):Fine>
bash
You hit *a Dwarf* (dd)'s body extremely hard.

!+ HP:Wounded *a Dwarf* (dd):Fine>
Bash someone already bashed? Aren't we funny?

!+ HP:Wounded *a Dwarf* (dd):Fine>
bash
Bash someone already bashed? Aren't we funny?

!+ HP:Wounded *a Dwarf* (dd):Fine>
bash
Bash someone already bashed? Aren't we funny?

!+ HP:Wounded *a Dwarf* (dd):Fine>
bash
Bash someone already bashed? Aren't we funny?

!+ HP:Wounded *a Dwarf* (dd):Fine>
bash
*a Dwarf* (dd) seems to have recovered his senses.

!+ HP:Wounded *a Dwarf* (dd):Fine>
*a Dwarf* (dd) panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* leaves east riding a mountain mule.

)+ HP:Wounded>
bash
Bash what or whom?

)+ HP:Wounded>
s
Sloping Path to the Old Castle
EXITS: ^north^, ^east^, ^south^, ^west^.

)+ HP:Wounded>
k *dwarf*
They aren't here.

)+ HP:Wounded>
n
Bend in the Path
EXITS: ^north^, ^east^, ^south^.

)+ HP:Wounded>
k *dwarf*
They aren't here.

)+ HP:Wounded>
e
Ruined King's Road
A boar cub is playing here, and exploring the wide world.
EXITS: ^north^, ^east^, ^west^.

)+ HP:Wounded>
k *dwarf*
They aren't here.

)+ HP:Wounded>
e
The Old Street
EXITS: ^east^, ^west^.

)+ HP:Wounded>
e
End of the Old Street
EXITS: south, ^west^.

)+ HP:Wounded>
s
Inside the Old House
A dark intangible shadow turns to face you.
EXITS: ^north^.

o[ HP:Wounded>
n
End of the Old Street
EXITS: south, ^west^.

)+ HP:Wounded>
w
w
The Old Street
EXITS: ^east^, ^west^.

)+ HP:Wounded>
w
Ruined King's Road
A boar cub is playing here, and exploring the wide world.
EXITS: ^north^, ^east^, ^west^.

)+ HP:Wounded>
n
Ruined King's Road
The corpse of a bandit is lying here.
EXITS: ^north^, ^south^.

)+ HP:Wounded>
e
Alas, you cannot go that way...
*a Dwarf* (dd) has arrived from the north riding a mountain mule.

!+ HP:Wounded>
n
Ruined King's Road
EXITS: ^north^, ^south^.

)+ HP:Wounded>
k *dwarf*
They aren't here.

)+ HP:Wounded>
s
k *dwarf*
Ruined King's Road
The corpse of a bandit is lying here.
*a Dwarf* (dd) is here, riding a mountain mule.
EXITS: ^north^, ^south^.

!+ HP:Wounded>
bash
You try to hit *a Dwarf* (dd), but he parries successfully.

!+ HP:Wounded *a Dwarf* (dd):Fine>
*a Dwarf* (dd) cleaves your right hand and tickles it.
s
k *dwarf*
bash
*a Dwarf* (dd) panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* leaves north riding a mountain mule.

)+ HP:Wounded>
Ruined King's Road
A boar cub is playing here, and exploring the wide world.
EXITS: ^north^, ^east^, ^west^.

)+ HP:Wounded>
They aren't here.

)+ HP:Wounded>
n
Bash what or whom?

)+ HP:Wounded Move:Tired>
k *dwarf*
Ruined King's Road
The corpse of a bandit is lying here.
EXITS: ^north^, ^south^.

)+ HP:Wounded Move:Tired>
They aren't here.

)+ HP:Wounded Move:Tired>
n
k *dwarf*
Ruined King's Road
EXITS: ^north^, ^south^.

)+ HP:Wounded Move:Tired>
They aren't here.

)+ HP:Wounded Move:Tired>
n
Ruined King's Road
The corpse of a boar cub is lying here.
*a Dwarf* (dd) is here, riding a mountain mule.
*a Dwarf* is standing here.
A domesticated pony, beast of burden to many, stands here.
A mercenary is here, following his employer.
EXITS: ^north^, ^east^, ^south^, ^west^.
*a Dwarf* leaves south riding a mountain mule.

!+ HP:Wounded Move:Tired>
k *dwarf*
You approach *a Dwarf*, trying to hit him.

!+ HP:Wounded Move:Tired *a Dwarf*:Hurt>
You hit *a Dwarf*'s body extremely hard and shatter it.
Your victim is shocked by your hit!

!+ HP:Wounded Move:Tired *a Dwarf*:Awful>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves WEST.

!+ HP:Wounded Move:Tired>
l
Ruined King's Road
The corpse of a boar cub is lying here.
A domesticated pony, beast of burden to many, stands here.
A mercenary is here, following his employer.

!+ HP:Wounded Move:Tired>
w
In the Roofless House
*a Dwarf* is standing here.
EXITS: ^east^, ^south^.
*a Dwarf* leaves EAST.

). HP:Wounded Move:Tired>
k *dwarf*
They aren't here.

). HP:Wounded Move:Tired>
bash
Bash what or whom?

). HP:Wounded Move:Tired>
e
Ruined King's Road
The corpse of a boar cub is lying here.
*a Dwarf* (dd) is here, riding a mountain mule.
EXITS: ^north^, ^east^, ^south^, ^west^.
k *dwarf*

!+ HP:Wounded Move:Tired>
You approach *a Dwarf* (dd), trying to hit him.

!+ HP:Wounded Move:Tired *a Dwarf* (dd):Fine>
bash
*a Dwarf* (dd) cleaves your body extremely hard.
*a Dwarf* (dd) panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* leaves east riding a mountain mule.

)+ HP:Bad Move:Tired>
e
k *dwarf*
Ruined King's Road
The corpse of a boar is lying here.
EXITS: ^north^, ^east^, ^south^, ^west^.

)+ HP:Bad Move:Tired>
bash
*a Dwarf* (dd) has arrived from the north riding a mountain mule.
You hit *a Dwarf* (dd)'s body extremely hard.

!+ HP:Bad Move:Tired *a Dwarf* (dd):Hurt>
*a Dwarf* (dd) panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* leaves east riding a mountain mule.

)+ HP:Bad Move:Tired>
e
k *dwarf*
Ruined King's Road
*a Dwarf* (dd) is here, riding a mountain mule.
EXITS: ^north^, ^east^, ^south^, ^west^.
*a Dwarf* (dd) cleaves your body hard.

!+ HP:Bad Move:Tired *a Dwarf* (dd):Hurt>
bash
You're already fighting!

!+ HP:Bad Move:Tired *a Dwarf* (dd):Hurt>
*a Dwarf* (dd) panics, but can't stop fighting to flee.
*a Dwarf* (dd) panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* leaves north riding a mountain mule.

)+ HP:Bad Move:Tired>
n
k *dwarf*
At the Old Fountain
*a Dwarf* (dd) is here, riding a mountain mule.
EXITS: ^east^, ^south^, ^west^.
*a Dwarf* leaves west riding a mountain mule.

). HP:Bad Move:Tired>
bash
They aren't here.

). HP:Bad Move:Tired>
Bash what or whom?

). HP:Bad Move:Tired>
w
A Decaying Road
The corpse of a fallow deer is lying here.
*a Dwarf* (dd) is here, riding a mountain mule.
EXITS: ^north^, ^east^, ^south^, ^west^.
*a Dwarf* (dd) cleaves your body very hard.
You are wracked with overwhelming PAIN!
k *dwarf*

!. HP:Bad Move:Tired *a Dwarf* (dd):Hurt>
bash
You're already fighting!

!. HP:Bad Move:Tired *a Dwarf* (dd):Hurt>

!. HP:Bad Move:Tired *a Dwarf* (dd):Hurt>
*a Dwarf* (dd) sends you sprawling with a powerful bash.
You are wracked with overwhelming PAIN!

!. HP:Bad Move:Tired *a Dwarf* (dd):Hurt>
*a Dwarf* (dd) begins some strange incantations...

!. HP:Bad Move:Tired *a Dwarf* (dd):Hurt>
flee
You feel bolder.

!. HP:Bad Move:Tired *a Dwarf* (dd):Hurt>
*a Dwarf* (dd) utters the word 'pabraw'
*a Dwarf* (dd) raises his voice and calls great pain upon you.
You are wracked with overwhelming PAIN!
Your head stops stinging.
You hit *a Dwarf* (dd)'s body extremely hard and shatter it.
You hit *a Dwarf* (dd)'s body extremely hard and shatter it.

!. HP:Awful Move:Tired *a Dwarf* (dd):Hurt>
You flee head over heels.
At the Old Fountain
EXITS: ^east^, ^south^, ^west^.

). HP:Awful Move:Tired>
s
*a Dwarf* (dd) has arrived from the west riding a mountain mule.
Ruined King's Road
EXITS: ^north^, ^east^, ^south^, ^west^.

)+ HP:Awful Move:Tired>
w
Ruined King's Road
The corpse of a boar is lying here.
EXITS: ^north^, ^east^, ^south^, ^west^.

)+ HP:Awful Move:Tired>
w
Ruined King's Road
The corpse of a boar cub is lying here.
EXITS: ^north^, ^east^, ^south^, ^west^.

)+ HP:Awful Move:Tired>
s
Ruined King's Road
EXITS: ^north^, ^south^.

)+ HP:Awful Move:Tired>
s
Ruined King's Road
The corpse of a bandit is lying here.
EXITS: ^north^, ^south^.

)+ HP:Awful Move:Tired>
s
Ruined King's Road
A boar cub is playing here, and exploring the wide world.
EXITS: ^north^, ^east^, ^west^.

)+ HP:Awful Move:Tired>
s
Alas, you cannot go that way...

)+ HP:Awful Move:Tired>
w
Bend in the Path
EXITS: ^north^, ^east^, ^south^.
You have found a mean brigand!

)+ HP:Awful Move:Tired>
s
Sloping Path to the Old Castle
EXITS: ^north^, ^east^, ^south^, ^west^.

)+ HP:Awful Move:Tired>
s
Sloping Path to the Old Castle
EXITS: ^north^, ^south^.

)+ HP:Awful Move:Slow>
s
Sloping Path to the Old Castle
EXITS: ^north^, ^east^.

)+ HP:Awful Move:Slow>
e
Sloping Path to the Old Castle
EXITS: ^east^, ^west^.

)+ HP:Awful Move:Slow>
e
On the Castle's Drawbridge
EXITS: =east=, ^west^, ^down^.

)+ HP:Awful Move:Slow>
e
Inside the Gates
EXITS: north, ^east^, ^west^.

o+ HP:Awful Move:Slow>
e
Road inside the Walls
EXITS: ^east^, =west=.

)+ HP:Awful Move:Slow>
e
Road inside the Walls
EXITS: ^west^, ^up^.

)+ HP:Awful Move:Slow>
up
Road inside the Walls
EXITS: ^north^, ^west^, ^down^.

)+ HP:Awful Move:Slow>
n
Road inside the Walls
EXITS: ^south^, ^west^.

)+ HP:Awful Move:Slow>
sc
51/640 hits and 25/131 moves.

)+ HP:Awful Move:Slow>
w
The Square at the Castle
EXITS: ^east^, [west].

). HP:Awful Move:Slow>
w
The gate seems to be closed.

). HP:Awful Move:Slow>
open exit 
w
close exit 
u
Ok.

). HP:Awful Move:Slow>
Behind the Gate
An ancient spirit, dressed in the arms of a soldier, challenges you.
EXITS: ^(east)^, up.

o[ HP:Awful Move:Slow>
Ok.

o[ HP:Awful Move:Slow>
The Great Hall
EXITS: north, west, down.
w

o[ HP:Awful Move:Slow>
The Great Hall
An ancient spirit, dressed in the arms of a soldier, challenges you.
EXITS: north, east, south.

o[ HP:Awful Move:Slow>
s
The Dark Passage
EXITS: north, (down).

o[ HP:Awful Move:Slow>
d
In the Damp Cellar
An ancient spirit, dressed in the arms of a soldier, challenges you.
A dark intangible shadow turns to face you.
EXITS: east, south, west, (up).
A dark wraith hits your body very hard and shatters it.
You are wracked with overwhelming PAIN!

o[ HP:Awful Move:Slow a dark wraith:Healthy>
close exit 
Ok.

o[ HP:Awful Move:Slow a dark wraith:Healthy>
You hit a dark wraith's body extremely hard and tickle it.

o[ HP:Awful Move:Slow a dark wraith:Fine>
flee
PANIC! You can't quit the fight!

o[ HP:Awful Move:Slow a dark wraith:Fine>
You flee head over heels.
In the Damp Cellar
EXITS: north, west.

o[ HP:Awful Move:Slow>
w
In the Damp Cellar
EXITS: east, (down).

o[ HP:Awful Move:Slow>
down
By the Stinking Pool
EXITS: south, (up).

o[ HP:Awful Move:Slow>
h
clo stoneslab
Ok.

o[ HP:Awful Move:Slow>
re
You sit down and rest your tired bones.

o[ HP:Awful Move:Slow>
sc
42/640 hits and 19/131 moves.

o[ HP:Awful Move:Slow>
tell gimilzor : 42/640 Hits, 0/0 Mana, 19/131 Moves
Ok.

o[ HP:Awful Move:Slow>
Gimilzˇr tells you 'eep'

o[ HP:Awful Move:Slow>
tell Gimilzˇr hehe... ate bash at bad :(
Ok.

o[ HP:Awful Move:Slow>
tell Gimilzˇr he died if he enters!!!! i swear you!   #####A typo!!!!!!1111111111111111111
Ok.

o[ HP:Awful Move:Slow>
sc
53/640 hits and 29/131 moves.
Gimilzˇr tells you 'come necro? 3 orcs here'

o[ HP:Awful Move:Slow>
re
You are already resting.

o[ HP:Awful Move:Tired>
drink skin
Your stomach can't contain anymore!

o[ HP:Awful Move:Tired>
sc
55/640 hits and 30/131 moves.

o[ HP:Awful Move:Tired>
The stoneslab is opened from the other side.

o[ HP:Awful Move:Tired>
tell Gimilzˇr can't make thru
Ok.
You see *a Dwarf* (dd) scouting from above!

o[ HP:Awful Move:Tired>
st
You stop resting, and stand up.

o[ HP:Awful Move:Tired>
*a Dwarf* (dd) has arrived from above.
A mountain mule has arrived from above.

![ HP:Awful Move:Tired>
s
By the Stinking Pool
EXITS: north, east.

o[ HP:Awful Move:Tired>
n
By the Stinking Pool
*a Dwarf* (dd) is standing here.
A stocky mountain mule is here, waiting to serve.
EXITS: south, (up).

![ HP:Awful Move:Tired>
k *dwarf*
You hit *a Dwarf* (dd)'s right leg extremely hard.

![ HP:Awful Move:Tired *a Dwarf* (dd):Wounded>
flee
You will attempt to flee!

![ HP:Awful Move:Tired *a Dwarf* (dd):Wounded>
You flee head over heels.
In the Damp Cellar
EXITS: east, (down).

o[ HP:Awful Move:Slow>
e
In the Damp Cellar
EXITS: north, west.

o[ HP:Awful Move:Slow>
sc
60/640 hits and 28/131 moves.

o[ HP:Awful Move:Slow>
cha mood aggr
Ok.

o[ HP:Awful Move:Slow>
*a Dwarf* (dd) has arrived from the west.
A mountain mule has arrived from the west.

![ HP:Awful Move:Slow>
w
In the Damp Cellar
EXITS: east, (down).

o[ HP:Awful Move:Slow>
k *dwarf*
They aren't here.

o[ HP:Awful Move:Slow>
e
k *dwarf*
*a Dwarf* (dd) has arrived from the east.
A mountain mule has arrived from the east.
In the Damp Cellar
EXITS: north, west.

o[ HP:Awful Move:Slow>
They aren't here.

o[ HP:Awful Move:Slow>
k *dwarf*
They aren't here.

o[ HP:Awful Move:Slow>
k *dwarf*
They aren't here.

o[ HP:Awful Move:Slow>
k *dwarf*
They aren't here.

o[ HP:Awful Move:Slow>
k *dwarf*
They aren't here.

o[ HP:Awful Move:Slow>
*a Dwarf* (dd) has arrived from the west.
A mountain mule has arrived from the west.

![ HP:Awful Move:Slow>
w
k *dwarf*
In the Damp Cellar
EXITS: east, (down).

o[ HP:Awful Move:Slow>
They aren't here.

o[ HP:Awful Move:Slow>
e
k *dwarf*
In the Damp Cellar
*a Dwarf* (dd) is standing here.
A stocky mountain mule is here, waiting to serve.
EXITS: north, west.

![ HP:Awful Move:Slow>
*a Dwarf* (dd) leaves WEST.
A mountain mule leaves WEST.
They aren't here.

o[ HP:Awful Move:Slow>
k *dwarf*
They aren't here.
*a Dwarf* (dd) has arrived from the west.
A mountain mule has arrived from the west.

![ HP:Awful Move:Slow>
k *dwarf*
You hit *a Dwarf* (dd)'s body and tickle it.

![ HP:Awful Move:Slow *a Dwarf* (dd):Wounded>
flee
You will attempt to flee!
*a Dwarf* (dd) cleaves your left leg hard and shatters it.
You are wracked with overwhelming PAIN!

![ HP:Awful Move:Slow *a Dwarf* (dd):Wounded>
You flee head over heels.
In the Damp Cellar
EXITS: east, (down).

o[ HP:Awful Move:Weak>
*a Dwarf* (dd) has arrived from the east.

![ HP:Awful Move:Weak>
e
In the Damp Cellar
A stocky mountain mule is here, waiting to serve.
EXITS: north, west.

o[ HP:Awful Move:Weak>
w
k *dwarf*
In the Damp Cellar
*a Dwarf* (dd) is standing here.
EXITS: east, (down).

![ HP:Awful Move:Weak>
You approach *a Dwarf* (dd), trying to hit him.

![ HP:Awful Move:Weak *a Dwarf* (dd):Wounded>
Gimilzˇr tells you 'was no rangers backyard or rickety'
flee

![ HP:Awful Move:Weak *a Dwarf* (dd):Wounded>
You will attempt to flee!

![ HP:Awful Move:Weak *a Dwarf* (dd):Wounded>
You flee head over heels.
By the Stinking Pool
EXITS: south, (up).

o[ HP:Awful Move:Weak>
*a Dwarf* (dd) has arrived from above.

![ HP:Awful Move:Weak>
s
*a Dwarf* (dd) cleaves your right foot extremely hard and shatters it.
You are wracked with overwhelming PAIN!
No way! You are fighting for your life!

![ HP:Awful Move:Weak *a Dwarf* (dd):Wounded>
You hit *a Dwarf* (dd)'s right leg very hard.

![ HP:Awful Move:Weak *a Dwarf* (dd):Wounded>
flee
PANIC! You can't quit the fight!

![ HP:Awful Move:Weak *a Dwarf* (dd):Wounded>
*a Dwarf* (dd) panics, and attempts to flee.
*a Dwarf* (dd) leaves SOUTH.

o[ HP:Awful Move:Weak>
s
By the Stinking Pool
*a Dwarf* (dd) is standing here.
EXITS: north, east.

![ HP:Awful Move:Weak>
k *dwarf*
*a Dwarf* (dd) leaves NORTH.
They aren't here.
bash

o[ HP:Awful Move:Weak>
Bash what or whom?

o[ HP:Awful Move:Weak>
n
k *dwarf*
By the Stinking Pool
*a Dwarf* (dd) is standing here.
EXITS: south, (up).

![ HP:Awful Move:Weak>
bash
You approach *a Dwarf* (dd), trying to hit him.

![ HP:Awful Move:Weak *a Dwarf* (dd):Wounded>
Gimilzˇr tells you 'though no mps'
*a Dwarf* (dd) cleaves your body very hard and shatters it.
You are wracked with overwhelming PAIN!
*a Dwarf* (dd) panics, and attempts to flee.
*a Dwarf* (dd) leaves SOUTH.
Your victim has disappeared!

o[ HP:Awful Move:Weak>
*a Dwarf* (dd) has arrived from the south.

![ HP:Awful Move:Weak>
s
*a Dwarf* (dd) quickly approaches, trying to cleave you.
No way! You are fighting for your life!

![ HP:Awful Move:Weak *a Dwarf* (dd):Wounded>
n
No way! You are fighting for your life!

![ HP:Awful Move:Weak *a Dwarf* (dd):Wounded>
You hit *a Dwarf* (dd)'s right foot extremely hard and shatter it.
Your victim is shocked by your hit!

![ HP:Awful Move:Weak *a Dwarf* (dd):Bad>
*a Dwarf* (dd) panics, and attempts to flee.
*a Dwarf* (dd) leaves up.

o[ HP:Awful Move:Weak>
flee
Gimilzˇr tells you 'quaff now'

o[ HP:Awful Move:Weak>
You flee head over heels.
PANIC! You couldn't escape!

o[ HP:Awful Move:Weak>
up
k *dwarf*
In the Damp Cellar
*a Dwarf* (dd) is standing here.
EXITS: east, (down).
*a Dwarf* (dd) leaves EAST.

o[ HP:Awful Move:Weak>
They aren't here.

o[ HP:Awful Move:Fainting>
e
In the Damp Cellar
A stocky mountain mule is here, waiting to serve.
*a Dwarf* (dd) is standing here.
EXITS: north, west.
*a Dwarf* (dd) leaves WEST.
A mountain mule leaves WEST.

o[ HP:Awful Move:Fainting>
k *dwarf*
They aren't here.

o[ HP:Awful Move:Fainting>
w
*a Dwarf* (dd) has arrived from the west.
A mountain mule has arrived from the west.
In the Damp Cellar
EXITS: east, (down).
k *dwarf*

o[ HP:Awful Move:Fainting>
They aren't here.

o[ HP:Awful Move:Fainting>
*a Dwarf* (dd) has arrived from the east.
A mountain mule has arrived from the east.

![ HP:Awful Move:Fainting>
k *dwarf*
You hit *a Dwarf* (dd)'s right foot extremely hard and shatter it.

![ HP:Awful Move:Fainting *a Dwarf* (dd):Awful>
flee
*a Dwarf* (dd) panics, and attempts to flee.
*a Dwarf* (dd) leaves EAST.

o[ HP:Awful Move:Fainting>
You flee head over heels.
In the Damp Cellar
*a Dwarf* (dd) is standing here.
EXITS: north, west.

![ HP:Awful Move:Exhausted>
k *dwarf*
You approach *a Dwarf* (dd), trying to hit him.

![ HP:Awful Move:Exhausted *a Dwarf* (dd):Awful>
k *dwarf*
You're already fighting!

![ HP:Awful Move:Exhausted *a Dwarf* (dd):Awful>
*a Dwarf* (dd) panics, but can't stop fighting to flee.

![ HP:Awful Move:Exhausted *a Dwarf* (dd):Awful>
*a Dwarf* (dd) cleaves your body and shatters it.
You're stunned and will probably die soon if no-one helps you.

o[ HP:Awful Move:Exhausted *a Dwarf* (dd):Awful>
You feel a strong ache there!
You lost some renown in this battle!
You are dead! Sorry...
##### So i lied to Gimilzor! :(

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 Very nice, I would like to see this log in the 'notables' section! 


2005/07/25 19:44, Lassi: 
Oops. Some copypaste mistakes like 3 dwarves etc! MUAHAHAHA! WHO CARES!

2005/07/25 19:50, Bastian: 
tell Gimilzˇr hah! 2 midgets now! they harm :)
Ok.
dont really know why but i laughed my ass off. they way you described us rocked! if only i had some metals :D shit happens
good going

2005/07/25 19:52, Lassi: 
Hehe was fun :P

2005/07/25 20:16, Azazello: 
impressivelly average

2005/07/25 20:22, Lassi: 
impressivelly other log material?

2005/07/26 08:52, Reuben:   
What's in common with the log title and the people in it?

Both feature wannabe warriors with crap metal!

Har har


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