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Clyte and Punishment (Carm)comments   back
   (31 ratings and 2555 hits. Posted 2005/10/11)
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//...ok. Me and Gaagamel sit Imladris. No orcs but occasional zorc wanker. Boring.
  Then the prey comes. We get the cunning and singular idea of bashing an orc
   and familiarize him with the basics of electricity in nature. Orc gets his bash in,
   but unfortunately my trusted caster switches to less hurting spells, and on top of 
   that its ME who eats them 2 calls... Nice. Mr. Orc gets some nasty wounds though,
   and due to the fact, that spear is longer, goes really down.
   So much for the starters, for I lost the beginning of the log in the mists of scrollback...
horse.
*Clyte the Orc* is lying here, mortally wounded.
A hungry warg stands here, sniffing around for flesh.
Exits: north, =east=, south, =west=.
*Donovan the Black Numenorean* utters the words 'judicandus gzfuajg'
//muhaha! double muhaha!

!+~ CW HP:Bad Mana:Warm Move:Tired>
You stab *
Clyte the Orc*'s right foot extreme
ly hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
You hear *Clyte the Orc*'s death cry as he collapses.
*Clyte the Orc* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Clyte the Orc*.

!+~ CW HP:Bad Mana:Warm Move:Tired>
*Donovan the Black Numenorean* leaves west riding a trained horse.

!+~ CW HP:Bad Mana:Warm Move:Tired>east
Great East Road West of a Gully
Exits: =east=, =west=.

!+~ CW HP:Bad Mana:Warm Move:Tired>east
Great East Road through a Rocky Gully
Exits: =east=, =west=.

!+~ CW HP:Bad Mana:Warm Move:Tired>nar dies
Ok.

!+~ CW HP:Bad Mana:Warm Move:Tired>west
west
Great East Road West of a Gully
Exits: =east=, =west=.

!+~ CW HP:Bad Mana:Warm Move:Tired>
Great East Road
The corpse of *an Orc* is lying here.
A hungry warg stands here, sniffing around for flesh.
The shadow of *an Orc* is floating here.
*Donovan the Black Numenorean* is here, riding a trained horse.
Exits: north, =east=, south, =west=.

!+~ CW HP:Bad Mana:Warm Move:Tired>get coins all.corpse
//I really need cash as it turned out.
Gaagamel tells you 'sorry i messed up :S'

!+~ CW HP:Bad Mana:Warm Move:Tired>
*Donovan the Black Numenorean* begins some strange incantations...

!+~ CW HP:Bad Mana:Warm Move:Tired>west
The icy grasp of a shadow blocks your attempt!
A shadow whispers 'I won't allow the looting of my fallen body!'

!+~ CW HP:Bad Mana:Warm Move:Tired>west
*Donovan the Black Numenorean* utters the words 'diesilla barh'
*Donovan the Black Numenorean* sends a powerful lightning bolt at you, you
stagger from the impact.
You are wracked with overwhelming PAIN!
//AI! 

!+~ CW HP:Bad Mana:Warm Move:Tired *Donovan the Black Numenorean*:Fine>flee
No way! You are fighting for your life!

!+~ CW HP:Bad Mana:Warm Move:Tired *Donovan the Black Numenorean*:Fine>No way! Y
ou are fighting for your life!
You stab *Donovan the Black Numenorean*'s right arm and tickle it.

!+~ CW HP:Bad Mana:Warm Move:Tired *Donovan the Black Numenorean*:Fine>
*Donovan the Black Numenorean* begins some strange incantations...

!+~ CW HP:Bad Mana:Warm Move:Tired *Donovan the Black Numenorean*:Fine>
You flee
head over heels.
Great East Road West of a Gully
Exits: =east=, =west=.

!+~ CW HP:Bad Mana:Warm Move:Tired>west
west
west
*Donovan the Black Numenorean* has arrived from the west riding a trained
horse.

!+~ CW HP:Bad Mana:Warm Move:Tired>
*Donovan the Black Numenorean* begins some strange incantations...

!+~ CW HP:Bad Mana:Warm Move:Tired>west
west
Great East Road
The corpse of *an Orc* is lying here.
A hungry warg stands here, sniffing around for flesh.
The shadow of *an Orc* is floating here.
Exits: north, =east=, south, =west=.

!+~ CW HP:Bad Mana:Warm Move:Tired>
Great East Road
Exits: north, =east=, south, =west=.

!+~ CW HP:Bad Mana:Warm Move:Tired>
Old East Road
Exits: =east=, south, =west=.
The clouds begin to disappear.
You see some frost on the ground now.

!+ CW HP:Bad Mana:Warm Move:Tired>west
Old East Road
Exits: north, =east=, south, =west=.

!+ CW HP:Bad Mana:Warm Move:Tired>west
Bend in the Road
Exits: =north=, =east=, south.

!+ CW HP:Bad Mana:Warm Move:Tired>Alas, you cannot go that way...

!+ CW HP:Bad Mana:Warm Move:Tired>Alas, you cannot go that way...

!+ CW HP:Bad Mana:Warm Move:Tired>north
west
west
Old East Road
Exits: east, =south=, =west=.

!+ CW HP:Bad Mana:Warm Move:Tired>
Old East Road
Exits: north, =east=, =west=.

!+ CW HP:Bad Mana:Warm Move:Tired>
Old East Road
Exits: north, =east=, =west=.

!+ CW HP:Bad Mana:Warm Move:Tired>west
Bend in the Road
Exits: =north=, =east=, south, west.

!+ CW HP:Bad Mana:Warm Move:Tired>west
Small Stream
Exits: north, east, south.
There is a thin film of ice on the water.

!~ CW HP:Bad Mana:Warm Move:Slow>north
Small Stream Crossing
Exits: north, =east=, south, =west=.
The ground is slightly frosty.

!+ CW HP:Bad Mana:Hot Move:Slow>west
west
Ailwon narrates 'exit north, from gloomy woods, n e tbad'
Old East Road
Exits: north, =east=, =west=.

!+ CW HP:Bad Mana:Hot Move:Slow>west
Old East Road
Exits: north, =east=, south, =west=.

!+ CW HP:Bad Mana:Hot Move:Slow>west
west
Old East Road
Exits: north, =east=, =west=.

!+ CW HP:Bad Mana:Hot Move:Slow>
A Bend in the Road
Exits: north, =east=, =south=, west.

!+ CW HP:Bad Mana:Hot Move:Slow>
The Broken Remains of a Forest
Exits: north, east, south, west.

!. CW HP:Bad Mana:Hot Move:Slow>west
A Ribbon of Clear-cut Land
Exits: north, east, south, west.

!. CW HP:Bad Mana:Hot Move:Slow>south
Old East Road
Exits: north, =east=, south, =west=.

!+ CW HP:Bad Mana:Hot Move:Slow>west
west
Old East Road
Exits: north, =east=, south, =west=.

!+ CW HP:Bad Mana:Hot Move:Slow>
A Bend in the Road
Exits: north, =east=, =south=, west.

!+ CW HP:Bad Mana:Hot Move:Slow>west
A Rocky Incline
Exits: north, east, south, west.

!. CW HP:Bad Mana:Hot Move:Slow>south
Old East Road
Exits: north, =east=, south, =west=.

!+ CW HP:Bad Mana:Hot Move:Slow>west
Old East Road
Exits: north, =east=, south, =west=.

!+ CW HP:Bad Mana:Hot Move:Slow>west
Old East Road
A swarm of midges is here, humming around you.
Exits: north, =east=, =west=.

!+ CW HP:Bad Mana:Hot Move:Slow>west
Old East Road
The corpse of a swarm of blow-flies is lying here.
Exits: north, =east=, =west=.

!+ CW HP:Bad Mana:Hot Move:Slow>west
Old East Road
Exits: north, =east=, =west=.

!+ CW HP:Bad Mana:Hot Move:Slow>west
Old East Road
Exits: north, =east=, =west=.

!+ CW HP:Bad Mana:Hot Move:Slow>west
Old East Road
A cute, fluffy owlet pecks at some food on the ground.
Exits: north, =east=, =west=.

!+ CW HP:Bad Mana:Hot Move:Slow>west
Bend in the Old East Road
Exits: north, =east=, =south=, west.

!+ CW HP:Bad Mana:Hot Move:Slow>south
Bend in the Old East Road
Exits: =north=, =west=.

!+ CW HP:Bad Mana:Hot Move:Slow>west
Old East Road
Exits: north, =east=, =west=.

!+ CW HP:Bad Mana:Hot Move:Slow>west
Crossing in the Road
Exits: north, =east=, south, =west=.

!+ CW HP:Bad Mana:Hot Move:Slow>west
The Old East Road
Exits: north, =east=, =south=, west.

!+ CW HP:Bad Mana:Hot Move:Slow>south
The Old East Road
Exits: =north=, east, south, =west=.

!+ CW HP:Bad Mana:Hot Move:Slow>south
A Lightly Wooded Meadow
Exits: north, east.
//So, lemme see..not much to rely on left.

!f CW HP:Bad Mana:Hot Move:Slow>cast 'cure light'
You start to concentrate...
Your scratches and bruises disappear.

!f CW HP:Bad Mana:Warm Move:Slow>cast 'cure light'
You start to concentrate...
Your scratches and bruises disappear.

!f CW HP:Bad Mana:Icy Move:Slow>cast 'cure light'
Alas, not enough mana flows through you...

!f CW HP:Bad Mana:Icy Move:Slow>east
Young Forest
A low shrub with bright green, oblong leaves is growing here.
Exits: north, east, west.

!f CW HP:Bad Mana:Icy Move:Slow>use pale
You attempt to use the power of a pale blue stone.
You feel a surge of healing power flow through you.

!f CW HP:Wounded Mana:Warm>sc
107/369 hits, 22/51 mana, and 69/153 moves.

!f CW HP:Wounded Mana:Warm>north
A Withered Landscape
Exits: north, east, south, west.

!: CW HP:Wounded Mana:Warm>cast 'cure light'
You start to concentrate...
Your scratches and bruises disappear.

!: CW HP:Wounded Mana:Cold>cast 'cure light'
You muster all of your concentration...
Your scratches and bruises disappear.

!: CW HP:Wounded Mana:Icy>stat
OB: 138%, DB: 63%, PB: 43%, Armour: 0%. Wimpy: 20. Mood: aggressive.
Needed: 206,433 xp, 0 tp. Gold: 310. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- bless
- strength
- potion

!: CW HP:Wounded Mana:Icy>sc
128/369 hits, 2/51 mana, and 72/153 moves.

!: CW HP:Wounded Mana:Icy>whe
Players in your zone
--------------------
Carm                 - A Withered Landscape

!: CW HP:Wounded Mana:Icy>
Riley narrates 'anyl 15ish wanna xp?'

!: CW HP:Wounded Mana:Icy>change mood aggressive
Ok.

!: CW HP:Wounded Mana:Icy>exits
whe
North - Crossing in the Road
East  - You can't distinguish a lot of details.
South - You can't distinguish a lot of details.
West  - You can't distinguish a lot of details.

!: CW HP:Wounded Mana:Icy>Players in your zone
--------------------
Carm                 - A Withered Landscape

!: CW HP:Wounded Mana:Icy>whe
Players in your zone
--------------------
Carm                 - A Withered Landscape

!: CW HP:Wounded Mana:Icy>exits
North - You can't distinguish a lot of details.
East  - You can't distinguish a lot of details.
South - You can't distinguish a lot of details.
West  - You can't distinguish a lot of details.

!: CW HP:Wounded Mana:Icy>east
An Area of Regrowth
A fat rabbit sits here, chewing on some grass.
A roe deer is standing here, watching the terrain while chewing the vegetation.
Exits: east, south, west.

!f CW HP:Wounded Mana:Icy>east
A Forested Plateau
You see two piles of wild strawberries on the ground.
Exits: east, south, west.

!f CW HP:Wounded Mana:Icy>tell gaagamel where ya
sc
He can't hear you.
//Great. Bah, I'm ok for now.

!f CW HP:Wounded Mana:Icy>131/369 hits, 3/51 mana, and 76/153 moves.

!f CW HP:Wounded Mana:Icy>whe
Players in your zone
--------------------
Carm                 - A Forested Plateau

!f CW HP:Wounded Mana:Icy>change mood aggressive
Ok.

!f CW HP:Wounded Mana:Icy>west
An Area of Regrowth
A fat rabbit sits here, chewing on some grass.
A roe deer is standing here, watching the terrain while chewing the vegetation.
Exits: east, south, west.

!f CW HP:Wounded Mana:Icy>south
Low Rise in the Forest
Exits: north, east, west.

!f CW HP:Wounded Mana:Icy>west
Young Forest
A low shrub with bright green, oblong leaves is growing here.
Exits: north, east, west.

!f CW HP:Wounded Mana:Icy>west
A Lightly Wooded Meadow
Exits: north, east.

!f CW HP:Wounded Mana:Icy>flush quick
You begin to search...
You didn't find anyone.
//Them zaugurzzzes were around and about. No wonder some comes to stab me now!

!f CW HP:Wounded Mana:Icy>exits
North - You can't distinguish a lot of details.
East  - You can't distinguish a lot of details.

!f CW HP:Wounded Mana:Icy>flush quick
You begin to search...
*Donovan the Black Numenorean* has arrived from the east riding a trained
horse.
*Donovan the Black Numenorean* begins some strange incantations...
//Aye, here you are. Killhorny as hell.

!f CW HP:Wounded Mana:Icy>east
Young Forest
A low shrub with bright green, oblong leaves is growing here.
Exits: north, east, west.

!f CW HP:Wounded Mana:Icy>
*Donovan the Black Numenorean* has arrived from the west riding a trained
horse.

!f CW HP:Wounded Mana:Icy>
*Donovan the Black Numenorean* tries to pierce you, but you keep him at bay.
You lightly stab *Donovan the Black Numenorean*'s right leg and tickle it.

!f CW HP:Wounded Mana:Icy *Donovan the Black Numenorean*:Fine>hit *man*
You're already fighting!
*Donovan the Black Numenorean* begins some strange incantations...

!f CW HP:Wounded Mana:Icy *Donovan the Black Numenorean*:Fine>flee
You flee head over heels.
A Lightly Wooded Meadow
Exits: north, east.

!f CW HP:Wounded Mana:Icy>
*Donovan the Black Numenorean* has arrived from the east riding a trained
horse.

!f CW HP:Wounded Mana:Icy>hit *man*
*Donovan the Black Numenorean* begins some strange incantations...

!f CW HP:Wounded Mana:Icy>
You approach *
Donovan the Black Numenorean*, trying to
 stab him.

!f CW HP:Wounded Mana:Icy *Donovan the Black Numenorean*:Fine>flee
You flee head over heels.
The Old East Road
Exits: =north=, east, south, =west=.

!+ CW HP:Wounded Mana:Icy>west
Old East Road
Exits: north, =east=, =west=.

!+ CW HP:Wounded Mana:Icy>east
The Old East Road
*Donovan the Black Numenorean* is here, riding a trained horse.
Exits: =north=, east, south, =west=.

!+ CW HP:Wounded Mana:Icy>hit *man*
You strongly stab *Donovan the Black Numenorean*'s body.

!+ CW HP:Wounded Mana:Icy *Donovan the Black Numenorean*:Fine>
*Donovan the Black Numenorean* begins some strange incantations...

!+ CW HP:Wounded Mana:Icy *Donovan the Black Numenorean*:Fine>flee
You flee head over heels.
A Withered Landscape
Exits: north, east, south, west.

!: CW HP:Wounded Mana:Icy>south
Young Forest
A low shrub with bright green, oblong leaves is growing here.
Exits: north, east, west.

!f CW HP:Wounded Mana:Icy>hit *man*
*Donovan the Black Numenorean* has arrived from the north riding a trained
horse.

!f CW HP:Wounded Mana:Icy>
You lightly stab *
Donovan the Black Numenorean*'s left
 leg and tickle it.

!f CW HP:Wounded Mana:Icy *Donovan the Black Numenorean*:Fine>
*Donovan the Black Numenorean* begins some strange incantations...

!f CW HP:Wounded Mana:Icy *Donovan the Black Numenorean*:Fine>flee
You flee head over heels.
A Withered Landscape
Exits: north, east, south, west.

!: CW HP:Wounded Mana:Icy>east
An Area of Regrowth
A fat rabbit sits here, chewing on some grass.
A roe deer is standing here, watching the terrain while chewing the vegetation.
Exits: east, south, west.

!f CW HP:Wounded Mana:Icy>east
A Forested Plateau
On the ground, there are two piles of wild strawberries.
A roe deer is standing here, watching the terrain while chewing the vegetation.
Exits: east, south, west.

!f CW HP:Wounded Mana:Icy>quaff flask
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel sick.

!f CW HP:Wounded Mana:Icy>west
An Area of Regrowth
A fat rabbit sits here, chewing on some grass.
A roe deer is standing here, watching the terrain while chewing the vegetation.
Exits: east, south, west.

!f CW HP:Wounded Mana:Icy>
*Donovan the Black Numenorean* has arrived from the west riding a trained
horse.

!f CW HP:Wounded Mana:Icy>hit *man*
You lightly stab *Donovan the Black Numenorean*'s body and tickle it.
*Donovan the Black Numenorean* begins some strange incantations...

!f CW HP:Wounded Mana:Icy *Donovan the Black Numenorean*:Fine>
Gaagamel tells you 'i didnt remember my hotkeys :P'

!f CW HP:Wounded Mana:Icy *Donovan the Black Numenorean*:Fine>flee
You flee head over heels.
A Withered Landscape
Exits: north, east, south, west.

!: CW HP:Wounded Mana:Icy>south
*Donovan the Black Numenorean* has arrived from the east riding a trained
horse.
Young Forest
A low shrub with bright green, oblong leaves is growing here.
Exits: north, east, west.

!f CW HP:Wounded Mana:Icy>
*Donovan the Black Numenorean* has arrived from the north riding a trained
horse.

!f CW HP:Wounded Mana:Icy>
*Donovan the Black Numenorean* begins some strange incantations...

!f CW HP:Wounded Mana:Icy>hit *man*
You approach *Donovan the Black Numenorean*, trying to stab him.

!f CW HP:Wounded Mana:Icy *Donovan the Black Numenorean*:Fine>
You strongly stab *Donovan the Black Numenorean*'s left hand.

!f CW HP:Wounded Mana:Icy *Donovan the Black Numenorean*:Fine>flee
You will attempt to flee!

!f CW HP:Wounded Mana:Icy *Donovan the Black Numenorean*:Fine>
*Donovan the Black Numenorean* begins some strange incantations...
You flee head over heels.
A Withered Landscape
Exits: north, east, south, west.

!: CW HP:Wounded Mana:Icy>west
*Donovan the Black Numenorean* has arrived from the south riding a trained
horse.
The Old East Road
Exits: =north=, east, south, =west=.

!+ CW HP:Wounded Mana:Icy>
*Donovan the Black Numenorean* has arrived from the east riding a trained
horse.

!+ CW HP:Wounded Mana:Icy>hit *man*
*Donovan the Black Numenorean* begins some strange incantations...

!+ CW HP:Wounded Mana:Icy>
You approach *
Donovan the Black Numenorean*, trying to
 stab him.

!+ CW HP:Wounded Mana:Icy *Donovan the Black Numenorean*:Fine>flee
You flee head over heels.
Old East Road
Exits: north, =east=, =west=.

!+ CW HP:Wounded Mana:Icy>
*Donovan the Black Numenorean* has arrived from the east riding a trained
horse.

!+ CW HP:Wounded Mana:Icy>east
*Donovan the Black Numenorean* begins some strange incantations...

!+ CW HP:Wounded Mana:Icy>
The Old East Road
Exits: =north=, east, south, =west=.

!+ CW HP:Wounded Mana:Icy>south
A Lightly Wooded Meadow
Exits: north, east.

!f CW HP:Wounded Mana:Icy>east
Young Forest
A low shrub with bright green, oblong leaves is growing here.
Exits: north, east, west.

!f CW HP:Wounded Mana:Icy>west
hit *man*
A Lightly Wooded Meadow
Exits: north, east.

!f CW HP:Wounded Mana:Icy>They aren't here.

!f CW HP:Wounded Mana:Icy>north
hit *man*
The Old East Road
*Donovan the Black Numenorean* is here, riding a trained horse.
Exits: =north=, east, south, =west=.
*Donovan the Black Numenorean* leaves south riding a trained horse.

!+ CW HP:Wounded Mana:Icy>They aren't here.

!+ CW HP:Wounded Mana:Icy>south
hit *man*
A Lightly Wooded Meadow
*Donovan the Black Numenorean* is here, riding a trained horse.
Exits: north, east.

!f CW HP:Wounded Mana:Icy>
You stab *
Donovan the Black Numenorean*'s left foot ex
tremely hard.
//humm. Armor down? Mabbe time for a change of tides?

!f CW HP:Wounded Mana:Icy *Donovan the Black Numenorean*:Hurt>
*Donovan the Black Numenorean* begins some strange incantations...

!f CW HP:Wounded Mana:Icy *Donovan the Black Numenorean*:Hurt>
*Donovan the Black Numenorean* panics, but can't stop fighting to flee.

!f CW HP:Wounded Mana:Icy *Donovan the Black Numenorean*:Hurt>flee
You flee head over heels.
>>>>>>Paanika!!!!<<<<<<

!f CW HP:Wounded Mana:Icy *Donovan the Black Numenorean*:Hurt>
*Donovan the Black Numenorean* panics, but can't stop fighting to flee.

!f CW HP:Wounded Mana:Icy *Donovan the Black Numenorean*:Hurt>
*Donovan the Black Numenorean* utters the words 'diesilla barh'
*Donovan the Black Numenorean* sends a powerful lightning bolt at you, you
stagger from the impact.
You flee head over heels.
Young Forest
A low shrub with bright green, oblong leaves is growing here.
Exits: north, east, west.

!f CW HP:Wounded Mana:Icy>west
A Lightly Wooded Meadow
*Donovan the Black Numenorean* is here, riding a trained horse.
Exits: north, east.
*Donovan the Black Numenorean* leaves north riding a trained horse.

!f CW HP:Wounded Mana:Icy Move:Tired>bash *man*
You don't see any *man* here.

!f CW HP:Wounded Mana:Icy>bash *man*
You don't see any *man* here.

!f CW HP:Wounded Mana:Icy>bash *man*
You don't see any *man* here.

!f CW HP:Wounded Mana:Icy>
*Donovan the Black Numenorean* has arrived from the north riding a trained
horse.

!f CW HP:Wounded Mana:Icy>bash *man*
Your victim has disappeared!
*Donovan the Black Numenorean* leaves east riding a trained horse.

!f CW HP:Wounded Mana:Icy>east
hit *man*
Young Forest
A low shrub with bright green, oblong leaves is growing here.
Exits: north, east, west.

!f CW HP:Wounded Mana:Icy>They aren't here.

!f CW HP:Wounded Mana:Icy>east
Low Rise in the Forest
A long-tailed bird watches you from the vegetation.
Exits: north, east, west.

!f CW HP:Wounded Mana:Icy Move:Tired>hit *man*
They aren't here.

!f CW HP:Wounded Mana:Icy Move:Tired>west
Young Forest
A low shrub with bright green, oblong leaves is growing here.
Exits: north, east, west.

!f CW HP:Wounded Mana:Icy>north
A Withered Landscape
Exits: north, east, south, west.

!: CW HP:Wounded Mana:Icy Move:Tired>sc
104/369 hits, 4/51 mana, and 50/153 moves.

!: CW HP:Wounded Mana:Icy>
*Donovan the Black Numenorean* has arrived from the south riding a trained
horse.

!: CW HP:Wounded Mana:Icy>
*Donovan the Black Numenorean* begins some strange incantations...

!: CW HP:Wounded Mana:Icy>west
The Old East Road
Exits: =north=, east, south, =west=.

!+ CW HP:Wounded Mana:Icy>south
A Lightly Wooded Meadow
Exits: north, east.

!f CW HP:Wounded Mana:Icy>east
Young Forest
A low shrub with bright green, oblong leaves is growing here.
Exits: north, east, west.

!f CW HP:Wounded Mana:Icy>whe
Players in your zone
--------------------
Carm                 - Young Forest

!f CW HP:Wounded Mana:Icy>
*Donovan the Black Numenorean* has arrived from the west riding a trained
horse.

!f CW HP:Wounded Mana:Icy>hit *man*
*Donovan the Black Numenorean* begins some strange incantations...

!f CW HP:Wounded Mana:Icy>
You stab *
Donovan the Black Numenorean*'s right hand v
ery hard.
Ailwon narrates 'exit n from gloomy woods n e of tbad, anyone know?'

!f CW HP:Wounded Mana:Icy *Donovan the Black Numenorean*:Hurt>flee
*Donovan the Black Numenorean* begins some strange incantations...
Quintus narrates 'mazza was stabbing moors btw'
You flee head over heels.
A Lightly Wooded Meadow
Exits: north, east.

!f CW HP:Wounded Mana:Icy>
*Donovan the Black Numenorean* has arrived from the east riding a trained
horse.
//now the main question is - do my 100+ hp stand for that stored fireball I expect?

!f CW HP:Wounded Mana:Icy>bash *man*
*Donovan the Black Numenorean* begins some strange incantations...

!f CW HP:Wounded Mana:Icy>
*
Donovan the Black Numenorean* utters the words 'diesi
lla barh'
*Donovan the Black Numenorean* sends a powerful lightning bolt at you, you
stagger from the impact.
You are wracked with overwhelming PAIN!
draw bow
shoot *man*
wie bow
shoot *man*
wie 2.bow
shoot *man*
shoot *man*
draw spear
Your bash at *Donovan the Black Numenorean* sends him sprawling.

!f CW HP:Bad Mana:Icy *Donovan the Black Numenorean*:Hurt>
You remove a blackened
 spear.
You swiftly draw a crossbow from across your back.

!f CW HP:Bad Mana:Icy *Donovan the Black Numenorean*:Hurt>
You shoot *
Donovan the
 Black Numenorean*'s body very hard and shatter it.
//Hmm rearmored?

!f CW HP:Bad Mana:Icy *Donovan the Black Numenorean*:Wounded>
You stop using a cr
ossbow.
You confidently wield a crossbow, ready to fight evil.

!f CW HP:Bad Mana:Icy *Donovan the Black Numenorean*:Wounded>
You shoot *
Donovan
the Black Numenorean*'s head extremely hard and shatter it.
//No.

!f CW HP:Bad Mana:Icy *Donovan the Black Numenorean*:Bad>
You stop using a crossb
ow.
You confidently wield a crossbow, ready to fight evil.

!f CW HP:Bad Mana:Icy *Donovan the Black Numenorean*:Bad>
You shoot *
Donovan the
Black Numenorean*'s left leg extremely hard and shatter
it.
*Donovan the Black Numenorean* dismounts from a trained horse, and stops
riding him.
*Donovan the Black Numenorean* is mortally wounded and will die soon if not
aided.
You hit *Donovan the Black Numenorean*'s body extremely hard and shatter it.
You feel more experienced.
Yes! You're beginning to get the idea.
You hear *Donovan the Black Numenorean*'s death cry as he collapses.
*Donovan the Black Numenorean* has drawn his last breath! R.I.P.
//Have a good day, and thanx to Funz for being an endless source of enchanted bolts:) *Wave*

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2005/10/11 13:15, Mazush:Rated: Good 
Nice finish :D

2005/10/11 13:17, Amras:  Rated: Average 
Meh?

2005/10/11 13:17, Seldaran:Rated: Poor 
gig

2005/10/11 13:20, Donovan:  Rated: Awful 
congratulations. you bashtrapped an orc moors who got nuked to awful, then hit it once to dead and then manage to kill an overpowered bn in one bash. how notable.

2005/10/11 13:21, User requested to be deleted:   
but

2005/10/11 13:24, Berdan:Rated: Poor 
Pathetic comment Donovan

2005/10/11 13:25, Donovan:  Rated: Awful 
berdan, give me one good reason why my comment is pathetic. did i lie?

2005/10/11 13:31, Eternal: 
And you told me this: you and carm must be the most boring stupid pussies in mume.


Then you use call lightning yourself? I wonder how i'm being flamed on rr for 'calling again' etc etc since i pracced this spell like 2h ago :D


2005/10/11 13:34, Donovan:  Rated: Awful 
well you are eternal? you and carm been there all day long bashtrapping no? i could aswell use it myself on you boring a-holes.

2005/10/11 13:42, Eternal: 
All day long? What the fuck? I had pracced that spell max 1hr before you died :D

2005/10/11 13:43, Devastator:Rated: Good 
Hahaha, I found it kinda funny :P

2005/10/11 13:45, Britney: 
And we didn't bashtrap anyone. Or you call this bashtrap???

High Moors
There is some snow on the ground.
*a Troll* is here, fighting Carm.
Carm the Dwarf is here, fighting *a Troll*.
Exits: east, south, west.
Aha, you have found your victim!

! CR HP:Fine Mana:Warm>
cast 'call' *troll*
Gaagamel tells you 'mitää missää?'
You quickly recall your stored spell...


Carm sends *a Troll* sprawling with a powerful bash.


I would prolly not track you from ford if i would be doing some bashtrapping at moors? Or would i? Who knows!

2005/10/11 13:47, Donovan:  Rated: Awful 
show the clyte situation instead.

2005/10/11 13:47, Eternal: 
I was buying food in store irl when this figting happened you freak.

2005/10/11 14:05, Jenzn:Rated: Poor 
=)

2005/10/11 14:07, Nalik:  Rated: Poor 
not really noteable.

2005/10/11 14:24, Durzûm:   
Madskills. I've never seen anything like it. *Drool*

2005/10/11 15:03, Iomene:Rated: Poor 
Bet Donovan is pissed :P

Logs troll, eats calltrap to death. Logs bn and tries the same tactics and dies. Ack! :(

2005/10/11 15:06, Eternal: 
Only thing is that his troll did not eat calltrap :P He ate bash at moors at the same time i tracked him there

2005/10/11 15:45, Carm:edited 2x   
I don't really get it. We were two, you were two. You'd killed me alone with no hesitation, being 2 or +. With call or without. Now I had a caster tucked up in my sleeve, who did run in, and bolted poor Clyte instead of calling. You on the other hand called on me twice. So, hidden caster or not, if I'd lost teh bash constest instead of winning, I'd be the toast. That much for the infamous 'calltrap'.
You yourself hunted bad me, and died in the process. Both. In the open. That makes you suck doesn't it? None more was inluded, after the scene moved west ford. Period.
Alas!, you died and thus earned the chanse for whining, and went for it. No problem. Just dont twist it.

And sure, its not notable, but I wanted to see if it changes the 'I agree blabla to be moved to notables' checkbox to the 'It completely sucks and shall be removed from notables' one, and forgot to switch it back. Drool on, Durzum.

//edit: Eternal, the picture in your profile owns:P

2005/10/11 16:15, Fieldy:  Rated: Superb 
Donovan sucked here. Really, he did. Carm just rocked you - hard.

2005/10/11 16:18, Anorexia:Rated: Awful 
wow man, u rock (NOT) :P grow some balls will ya?

2005/10/11 16:31, Marillion:Rated: Good 
1 cure serious, and u instanthit it rip...with a spear? funny log tho

2005/10/11 17:39, Breaux: 
asking for flames are we? =)

2005/10/11 17:46, Throzrak:   
Britney are soo booring :P i fight u and then u call trap again? yawn?
how do u suck so much that u loose to a level 25 orc anyhow?

2005/10/11 17:50, Mazush:   
Why do you bother being incog when your writing style gives you away ?

2005/10/11 17:57, Djinn: 
I really loved the ending :D. Hilarious, but that can't be how that loading thing was meant to work.

2005/10/11 18:24, Britney: 
2005/10/11 17:46, Throzrak:
Britney are soo booring :P i fight u and then u call trap again? yawn?
how do u suck so much that u loose to a level 25 orc anyhow?

Hehe. You don't have to suck too much to loose against lev 25 orc. Just take lev 26 dwarf with lww and unchanted star and give that orc ornate and wormhide and rubyring etc? :P

PS. That was first calltrap sucker!

2005/10/12 08:59, Rayden:   
lol, donovan, don't make a fool of yourself by posting such comments. You died. Had a bad day. now you're pissed. So what.. happened to me too *shrug*

2005/10/12 09:08, Sidious:Rated: Awful 
Notables why? yeah eternal you pracced the spell an hour before. So now you will probably just sit moors now doing the same lame ass thing. Then everyone will ask why no more orcs/trolls go moors, oh well be lame

2005/10/12 11:28, Raezor:  Rated: Average 
cant see the bad thing with no trolls moors,, and no lame stabbers either.. yeah beginning to see it now,,really that would suck

2005/10/12 12:10, Eternal: 
I find it kinda hilarious that i have become calltrapper after killing one person with call lightning :D

PS: I'm trying to decide what spell could i decay so i could get sleep. Sleeping someone at moors and then getting basher would be even more fun!

2005/10/12 12:33, Amras:  Rated: Average 
CALL TRAPPER!

2005/10/12 14:36, Wonder:   
Eternal...ooh yah! get sleep and I volunteer to be basher!!! :)...donovan don't be such a baby when you die after you hunt someone who's at bad...get over it...WAAAAH

2005/10/12 15:58, Sogard: 
Get Sleep and put 1 prac in bash yourself? I don't think I've ever seen someone miss a bash on a sleeping target. :P

2005/10/12 16:33, Funz:  Rated: Superb 
ah good to see my arrows work, try with blackeneds next time? They should be eff vs man, i'd like to know if thats vs black numenoreans too.

2006/09/06 03:46, Snarp:   
Rofl @ Berdan you fool.


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 Rating-Summary 
 Superb Björn, Fieldy, Funz, Kyratai 
 Good Devastator, Elemmire, Marillion, Mazush 
 Average Amras, Nazkir, Raezor, Rik, Sardotjen, Siliosseth 
 Poor Balvan, Berdan, Drakiz, Elmir, Iomene, Jenzn, Milzok, Nalik, Porien, 
Que, Seldaran, Zomb 
 Awful Anorexia, Donovan, Sidious, Vrool, Yarin 
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