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How we treat these charmers (Bonden)comments   back
  
(19 ratings and 1113 hits. Posted 2019/06/27)

##
##  Returning to mume after a long hiatus, the professor of puke studies Bonden has noticed a disturbing
##  trend amongst the subjects of his research. Many of the whitepukes seem to have learned to wield heavy
##  weaponry and spells with equal prowess. And it has become difficult to study them in isolation as they
##  are frequently followed by a variety of nasty pets. Intending to find out whether or not they still
##  squish when you hit them with a hammer, he sets out one night in the dead of winter to conduct some
##  field research. (This all takes place during the same ~3 hour session).
##

Bend by the Hedge
Exits: =north=, =east=.

o+ CRW HP:Fine>

nBend by the Plains
Exits: north, east, =south=, =west=.

o+ CRW HP:Fine>

wwOld East Road
Exits: north, =east=, =west=.

o+ CRW HP:Fine>

Old East Road
Exits: north, =east=, -south-, =west=.

o+ CRW HP:Fine>
tr
You carefully examine the ground around you, looking for tracks...


You see:
   - a vague track of a pack horse leading south done less than 3 hours ago
   - a vague track of a pack horse leading east done less than 3 hours ago
   - a vague track of a huge tarantula leading south done less than 4 hours ago
   - a vague track of a huge tarantula leading east done less than 5 hours ago


sYou stop searching.

o+ CRW HP:Fine>

track packPath to the Old East Road
Exits: -north-, -east-, south, -west-.

o. CRW HP:Fine>

You carefully examine the ground around you, looking for tracks...


You see some clear tracks of a pack horse leading south, done less than 3 hours ago.

o. CRW HP:Fine>

sThe South Downs
A worm is here slithering around.
A small brown snake is slithering around here.
A worm is here slithering around.
A finch flies low above the ground.
Exits: north, east, south, west.


You see some clear tracks of a pack horse leading west, done less than 3 hours ago.

o. CRW HP:Fine>

wThe Scissors
Exits: north, east, south, west.


You see some clear tracks of a pack horse leading west, done less than 3 hours ago.

o. CRW HP:Fine>

pursueYou follow the tracks west.
Old Camp
A small campfire burns here, its low flames giving off only a little light.
A hunter is resting here.
Exits: north, east, south, west.


You see some clear tracks of a pack horse leading south, done less than 3 hours ago.

!. CRW HP:Fine>

pursueYou follow the tracks south.
The Wastelands
Exits: north, east, west.


You see some clear tracks of a pack horse leading west, done less than 3 hours ago.

o. CRW HP:Fine>

pursueYou follow the tracks west.
An Old Battlefield
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
Exits: north, east, west.


You see some clear tracks of a pack horse leading west, done less than 3 hours ago.

o. CRW HP:Fine>

pursueYou follow the tracks west.
Ruins of a Citadel
The corpse of a black crow is lying here.
Exits: north, east, west, down.


You see some plain tracks of a pack horse leading down, done less than 3 hours ago.

o. CRW HP:Fine>

trYou stop tracking your victim.

o. CRW HP:Fine>
tr
You carefully examine the ground around you, looking for tracks...


You see:
   - a clear track of a huge tarantula leading down done less than 3 hours ago
   - a clear track of a pack horse leading east done less than 3 hours ago


   - a plain track of a pack horse leading down done less than 3 hours ago


   - a plain track of *a Man* leading down done less than 3 hours ago
   - a vague track of a ferocious warg leading east done less than 4 hours ago


*a Man* has arrived from below.
A pack horse has arrived from below.
A huge tarantula has arrived from below.


You stop searching.

o. CRW HP:Fine>

dfcadraw ornate
You remove an engraved broadsword.
You masterfully wield an ornate, steel-shafted warhammer, looking very evil-minded.

o. CRW HP:Fine>
kill 1.*man*
change mood aggressive
Ok.

o. CRW HP:Fine>
bash
You strongly pound *a Man*'s body.

o. CRW HP:Fine *a Man*:Fine>

*a Man* issues the order 'assist'.
A huge tarantula joins *a Man*'s fight.
A huge tarantula barely hits your body and tickles it.
*a Man* smites your body extremely hard.


Your bash at *a Man* sends him sprawling.

o. CRW HP:Fine *a Man*:Fine>

x manexam man
You see nothing special about him.
*a Man* has a few scratches.
*a Man* seems to have:
       A clean light wound at the right arm.
*a Man* is using:
<wielded two-handed> a war mattock
<worn on forearm>    a metal buckler (flawless)
<worn on head>       a fine chain mail coif (flawless)
<worn on body>       a fine chain mail hauberk (flawless)
<worn about body>    a forest green cloak (well-maintained)
<worn on arms>       a fine pair of chain mail sleeves (neglected)
<worn on hands>      a fine pair of chain mail gloves (flawless)
<worn on legs>       a fine pair of chain mail leggings (flawless)
<worn on feet>       a black pair of padded boots (satisfactory)
<worn on wrist>      a keyring with a few keys
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn across back>   a yew longbow
<worn as belt>       a plain leather belt
<worn on belt>       a lantern
<worn on belt>       a water skin
<worn on belt>       a quiver
A huge tarantula barely hits your left hand and tickles it.

o. CRW HP:Fine *a Man*:Fine>

##
##  Ah! Just the type of specimen I was looking for.
##

You pound *a Man*'s right foot very hard.

o. CRW HP:Fine *a Man*:Fine>

statA huge tarantula barely hits your head and tickles it.
OB: 140%, DB: 25%, PB: 38%, Armour: 90%. Wimpy: 250. Mood: aggressive.
Needed: 845,017 xp, 0 tp. Gold: 158. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- strength

o. CRW HP:Fine *a Man*:Fine>


*a Man* seems to have recovered his senses.

o. CRW HP:Fine *a Man*:Fine>


*a Man* lights a lantern.

!. CRW HP:Fine *a Man*:Fine>


You pound *a Man*'s head extremely hard.

!. CRW HP:Fine *a Man*:Hurt>


A huge tarantula bites you!
A huge tarantula barely hits your head and tickles it.

!. CRW HP:Fine *a Man*:Hurt>
f
You flee head over heels.
You flee east.
An Old Battlefield
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
Exits: north, east, west.

o. CRW HP:Fine>

wkill 1.*man*Ruins of a Citadel
The corpse of a black crow is lying here.
A sturdy pack horse is standing here.
A huge, poisonous tarantula extends her legs to you.
Exits: north, east, west, down.

o. CRW HP:Fine>

bashThey aren't here.
A huge tarantula quickly approaches, trying to hit you.

o. CRW HP:Fine a huge tarantula:Fine>

*a Man* has arrived from below.


A huge tarantula hits your left foot and tickles it.


*a Man* leaves down.
A pack horse leaves down.


*a Man* has arrived from below.
A pack horse has arrived from below.


*a Man* joins a huge tarantula's fight.
*a Man* smites your body extremely hard.
A huge tarantula barely hits your left hand and tickles it.


Your bash at a huge tarantula sends her sprawling.

!. CRW HP:Hurt a huge tarantula:Fine>


You pound a huge tarantula's body hard.

!. CRW HP:Hurt a huge tarantula:Fine>

lRuins of a Citadel
The corpse of a black crow is lying here.
A huge tarantula is here, fighting YOU.
*a Man* is here, fighting YOU.
A sturdy pack horse is standing here.

!. CRW HP:Hurt a huge tarantula:Fine>


*a Man* sends you sprawling with a powerful bash.


f!. CRW HP:Hurt a huge tarantula:Fine>


*a Man* begins some strange incantations...


!. CRW HP:Hurt a huge tarantula:Fine>


A huge tarantula seems to have recovered her senses.
*a Man* utters the words 'eugszr zzur'
*a Man* makes your evil soul suffer with his goodness.


!. CRW HP:Hurt a huge tarantula:Fine>

*a Man* begins some strange incantations...


!. CRW HP:Hurt a huge tarantula:Fine>


Your head stops stinging.
*a Man* utters the words 'eugszr zzur'
*a Man* makes your evil soul suffer with his goodness.

!. CRW HP:Hurt a huge tarantula:Fine>

*a Man* begins some strange incantations...
You are already attempting to flee!
You flee head over heels.
You cannot ride there.
You flee east.
An Old Battlefield
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
Exits: north, east, west.

o. CRW HP:Hurt>

eeThe Wastelands
Exits: north, east, west.

o. CRW HP:Hurt>

The Wastelands
A small brown snake is slithering around here.
A snake slithers towards you.
Exits: north, east, west.

o. CRW HP:Hurt>

eThe South Downs
A worm is here slithering around.
Exits: north, east, west.

o. CRW HP:Hurt>

nThe South Downs
A worm is here slithering around.
A small brown snake is slithering around here.
A worm is here slithering around.
A finch flies low above the ground.
Exits: north, east, south, west.

o. CRW HP:Hurt>
sc
db219/456 hits, 46/46 mana, and 136/160 moves.

o. CRW HP:Hurt>

cwdraw broadsword
You remove an ornate, steel-shafted warhammer.
You skilfully wield an engraved broadsword, looking very evil-minded.

o. CRW HP:Hurt>

nchange mood wimpy
Ok.

o. CRW HP:Hurt>
n
nPath to the Old East Road
Exits: -north-, -east-, south, -west-.

o. CRW HP:Hurt>

Old East Road
Exits: north, =east=, -south-, =west=.

o+ CRW HP:Hurt>

curePlains
Exits: north, east, south, west.

o. CRW HP:Hurt>

cast 'cure light'
You start to concentrate...


curecurecureYour scratches and bruises disappear.

o. CRW HP:Hurt Mana:Burning>

cast 'cure light'
You start to concentrate...


Your scratches and bruises disappear.

o. CRW HP:Hurt Mana:Hot>

cast 'cure light'
You start to concentrate...


eeeeYour scratches and bruises disappear.

o. CRW HP:Hurt Mana:Warm>

sccast 'cure light'
You start to concentrate...


Your scratches and bruises disappear.

o. CRW HP:Hurt Mana:Cold>

Plains
Exits: north, east, south, west.

##
##  Field notes: Subject #1 appears to bite back reasonably hard with weapon and spells, and bash if you
##  are not careful. Also the off chance of acquiring a nasty dose of poison from his pet is troublesome.
##  After regenning some hps I find that my subject has left the field and head south looking for a new one.
##

statGreenway
A huge, black wolf is here, ready to devour.
Exits: =north=, =south=, west. - w:(oneway).

)+ CRW Mana:Hot>

OB: 81%, DB: 25%, PB: 103%, Armour: 90%. Wimpy: 200. Mood: wimpy.
Needed: 844,575 xp, 0 tp. Gold: 158. Alert: normal.
Affected by:
- noquit
- novoid
- strength

)+ CRW Mana:Hot>

sc456/456 hits, 32/46 mana, and 126/160 moves.

)+ CRW Mana:Hot>
s
Greenway
A huge, black wolf is here, ready to devour.
A huge, black wolf is here, ready to devour.
Exits: =north=, =south=.

)+ CRW Mana:Hot>

s
A huge, black wolf tries to hit you, but your parry is successful.

)+ CRW Mana:Hot a huge, black wolf:Healthy>
No way! You are fighting for your life!

)+ CRW Mana:Hot a huge, black wolf:Healthy>

You slash a huge, black wolf's body very hard.

)+ CRW Mana:Hot a huge, black wolf:Fine>


A huge, black wolf tries to hit you, but your parry is successful.

)+ CRW Mana:Hot a huge, black wolf:Fine>


You slash a huge, black wolf's right hindleg very hard and shatter it.

)+ CRW Mana:Hot a huge, black wolf:Hurt>


A huge, black wolf fails to hit you.

)+ CRW Mana:Hot a huge, black wolf:Hurt>


A huge, black wolf tries to hit you, but your parry is successful.

)+ CRW Mana:Hot a huge, black wolf:Hurt>


A huge, black wolf swiftly dodges your attempt to slash it.

)+ CRW Mana:Hot a huge, black wolf:Hurt>


A huge, black wolf barely hits your right hand and tickles it.

)+ CRW HP:Fine Mana:Hot a huge, black wolf:Hurt>


A huge, black wolf tries to hit you, but your parry is successful.

)+ CRW HP:Fine Mana:Hot a huge, black wolf:Hurt>


You slash a huge, black wolf's left foreleg very hard and shatter it.

)+ CRW HP:Fine Mana:Hot a huge, black wolf:Hurt>


A huge, black wolf tries to hit you, but your parry is successful.

)+ CRW HP:Fine Mana:Hot a huge, black wolf:Hurt>


A huge, black wolf tries to hit you, but your parry is successful.

)+ CRW Mana:Hot a huge, black wolf:Hurt>


You strongly slash a huge, black wolf's body and shatter it.

)+ CRW Mana:Hot a huge, black wolf:Wounded>


You swiftly dodge a huge, black wolf's attempt to hit you.

)+ CRW Mana:Hot a huge, black wolf:Wounded>


You slash a huge, black wolf's right forefoot extremely hard and shatter it.
Your victim is shocked by your hit!

)+ CRW Mana:Hot a huge, black wolf:Bad>


A huge, black wolf fails to hit you.

)+ CRW Mana:Hot a huge, black wolf:Bad>


A huge, black wolf barely hits your left arm and tickles it.

)+ CRW HP:Fine Mana:Hot a huge, black wolf:Bad>


You slash a huge, black wolf's right hindleg hard and shatter it.
A huge, black wolf is incapacitated and will slowly die, if not aided.

)+ CRW HP:Fine Mana:Hot a huge, black wolf:Dying>


*a Woman* has arrived from the north riding a pack horse.
A mother eagle has arrived from the north.
A mother eagle has arrived from the north.

!+ CRW HP:Fine Mana:Hot a huge, black wolf:Dying>


You swiftly dodge a mother eagle's attempt to hit you.
You slash a huge, black wolf's left hindleg extremely hard and shatter it.
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
You hear a huge, black wolf's death cry as it collapses.
A huge, black wolf is dead! R.I.P.

!+ CRW HP:Fine Mana:Hot a huge, black wolf:Healthy>

stat
A huge, black wolf tries to hit you, but your parry is successful.

!+ CRW HP:Fine Mana:Hot a huge, black wolf:Healthy>

fOB: 81%, DB: 25%, PB: 103%, Armour: 90%. Wimpy: 200. Mood: wimpy.
Needed: 843,298 xp, 0 tp. Gold: 158. Alert: normal.
Affected by:
- noquit
- novoid
- strength

!+ CRW HP:Fine Mana:Hot a huge, black wolf:Healthy>

You flee head over heels.
You flee south.
Greenway
Exits: =north=, =east=.

)+ CRW HP:Fine Mana:Hot>


You hear the long howl of a wolf from the north.

)+ CRW HP:Fine Mana:Hot>

eGreenway
Exits: north, =south=, =west=.
You hear the long howl of a wolf from the west.

)+ CRW HP:Fine Mana:Hot>

nSouth Downs
Exits: north, east, south.
You smell blood.

)( CRW HP:Fine Mana:Hot>

eExposed Meadow
Exits: north, east, south, west.

). CRW Mana:Hot>


A swarm of hornets has arrived from the east.

). CRW Mana:Hot>

sc456/456 hits, 33/46 mana, and 133/160 moves.

). CRW Mana:Hot>

eeexam man*
You don't see a man*.

). CRW Mana:Hot>

wSouth Downs
Exits: north, east, south.
You have found a wolverine!

)( CRW Mana:Hot>

eesexam man*
You don't see a man*.

)( CRW Mana:Hot>

Greenway
*a Woman* is here, riding a pack horse (shrouded).
A mother eagle flies high above, looking for prey.
A mother eagle flies high above, looking for prey.
Exits: north, =south=, =west=.

!+ CRW Mana:Hot>

wGreenway
Exits: =north=, =east=.

)+ CRW Mana:Hot>

eeeGreenway
*a Woman* is here, riding a pack horse (shrouded).
A mother eagle flies high above, looking for prey.
A mother eagle flies high above, looking for prey.
Exits: north, =south=, =west=.

!+ CRW Mana:Hot>
n
exam man*
The woman standing before you is wearing a lightweight veil
that completely hides her face from view. You can't help but
wonder what she looks like and why she would want to keep
her visage a secret...
*a Woman* is in an excellent condition.
*a Woman* is using:
<wielded>            a broadsword (flawless)
<worn as shield>     a shield of Arthedain (flawless)
<worn on head>       a fine chain mail coif (flawless)
<worn on body>       a fine chain mail hauberk (flawless)
<worn about body>    a russet cloak (flawless)
<worn on arms>       a fine pair of chain mail sleeves (flawless)
<worn on hands>      a fine pair of chain mail gloves (flawless)
<worn on legs>       a fine pair of chain mail leggings (flawless)
<worn on feet>       a sturdy pair of soft leather boots (flawless)
<worn on wrist>      a keyring with several keys and a set of lock picks
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn as belt>       a studded leather belt
<worn on belt>       a lantern; it is lit
<worn on belt>       a water skin

!+ CRW Mana:Hot>

South Downs
Exits: north, east, south.

)( CRW Mana:Hot>

e
*a Woman* has arrived from the south riding a pack horse.
A mother eagle has arrived from the south.
A mother eagle has arrived from the south.

!( CRW Mana:Hot>

Exposed Meadow
A swarm of hornets is coming out of its nest.
Exits: north, east, south, west.

). CRW Mana:Hot>

sGrassy Field
A tall stag is here, grazing peacefully.
Exits: north, east.

). CRW Mana:Hot>

eGrassy Field
Exits: north, east, south, west.

). CRW Mana:Hot>
s
Path in the Field
Exits: north, -east-, south, -west-.

). CRW Mana:Hot>

sGrassy Field
Exits: north, south, west.

). CRW Mana:Hot>

sGrassy Field
Exits: north, east, south, west.

##
##  A similar specimen. I decide that my studies might be more productive in a laboratory setting. So
##  I move to a suitable one I know of nearby and wait for my subject.
##

o[ CW>
sc
456/456 hits, 46/46 mana, and 159/160 moves.

o[ CW>

unlock stonedooropen stonedoorw*click*

o[ CW>

Ok.

o[ CW>

Hallway
The corpse of a mean brigand is lying here.
Exits: (east), south, west.
A hungry warg (min) has arrived from the east.

o[ CW>

close stonedoorlock stonedoorwOk.

o[ CW>

*click*

o[ CW>

Entrance to the Castle Keep
Exits: *north*, east, [south], west.
A hungry warg (min) has arrived from the east.

![ CW>
n
You blink and feel weaker under the cruel light of the sun.
The Castle Square
A crumbling fountain is in the middle of the place.
Exits: *north*, south.
A hungry warg (min) has arrived from the south.

*# CW>
rid
nA hungry warg (min) stops following you.
You grab on to a hungry warg (min)'s fur and start riding it.

*# CRW>
n
nCastle Yard
Exits: *north*, east, *south*, *up*.

*[ CRW>

n*a Woman* has arrived from the north.
A pack horse has arrived from the north.
A mother eagle has arrived from the north.
A mother eagle has arrived from the north.


Old Castle Gate
Exits: *north*, *south*.

*[ CRW>
n
Before the Castle Gate
The corpse of a giant rat is lying here.
Exits: *north*, *east*, *south*, *west*.

*[ CRW>

An Old Trail by a Fortress
A giant rat patters against you, squeaking maliciously.
Exits: *north*, *east*, *south*, *west*.

*. CRW>

sA Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
Exits: *north*, *east*, *south*. - d:hole.

*. CRW>
s
ssAn Old Trail by a Fortress
A giant rat patters against you, squeaking maliciously.
Exits: *north*, *east*, *south*, *west*.

*. CRW>

Before the Castle Gate
The corpse of a giant rat is lying here.
Exits: *north*, *east*, *south*, *west*.

*[ CRW>

sOld Castle Gate
*a Woman* is standing here (shrouded).
A sturdy pack horse is standing here.
A mother eagle flies high above, looking for prey.
A mother eagle flies high above, looking for prey.
Exits: *north*, *south*.

*[ CRW>

*a Woman* slashes a hungry warg (min)'s left foreleg and tickles it.
A hungry warg (min) says 'I will kill you, and then I will eat your cubs.'

lead
Castle Yard
Exits: *north*, east, *south*, *up*.

*[ CRW>
s
The Castle Square
A crumbling fountain is in the middle of the place.
Exits: *north*, south.

*# CRW>

You stop riding a hungry warg (min).
A hungry warg (min) starts following you.

*# CW>

nYou feel so much better hiding in the shadows!
Entrance to the Castle Keep
Exits: *north*, east, [south], west.
A hungry warg (min) has arrived from the north.

![ CW>

nYou blink and feel weaker under the cruel light of the sun.
The Castle Square
A crumbling fountain is in the middle of the place.
Exits: *north*, south.
A hungry warg (min) has arrived from the south.

*# CW>

Castle Yard
Exits: *north*, east, *south*, *up*.
A hungry warg (min) has arrived from the south.

*[ CW>


*a Woman* has arrived from the north.
A pack horse has arrived from the north.
A mother eagle has arrived from the north.
A mother eagle has arrived from the north.

*[ CW>

nOld Castle Gate
Exits: *north*, *south*.
A hungry warg (min) has arrived from the south.

*[ CW>

nBefore the Castle Gate
The corpse of a giant rat is lying here.
Exits: *north*, *east*, *south*, *west*.
A hungry warg (min) has arrived from the south.

*[ CW>

ssOld Castle Gate
*a Woman* is standing here.
A sturdy pack horse is standing here.
A mother eagle flies high above, looking for prey.
A mother eagle flies high above, looking for prey.
Exits: *north*, *south*.
A hungry warg (min) has arrived from the north.

*[ CW>
s
sCastle Yard
Exits: *north*, east, *south*, *up*.
A hungry warg (min) has arrived from the north.

*[ CW>

The Castle Square
A crumbling fountain is in the middle of the place.
Exits: *north*, south.
A hungry warg (min) has arrived from the north.

*# CW>

You feel so much better hiding in the shadows!
Entrance to the Castle Keep
Exits: *north*, east, [south], west.
A hungry warg (min) has arrived from the north.

![ CW>

eunlock stonedooropen stonedoorHallway
The corpse of a mean brigand is lying here.
Exits: [east], south, west.
A hungry warg (min) has arrived from the west.

o[ CW>

e*click*

o[ CW>

close stonedoorlock stonedoorOk.

o[ CW>

Stairs Leading Down
Exits: (west), down.
A hungry warg (min) has arrived from the west.

o[ CW>

Ok.

o[ CW>
*click*

o[ CW>

dThe Dungeon
The corpse of a mountain mule is lying here.
The corpse of a prison guard is lying here.
The corpse of a ruffian is lying here.
Exits: [east], up.
A hungry warg (min) has arrived from above.

![ CW>

eThe bars seem to be closed.

![ CW>

unlock barsopen barse*click*

![ CW>

Ok.

![ CW>
f
Prison Cell
A skeleton of some humanoid lies in the dust.
A prisoner is sitting here, looking at you with sad eyes.
A prisoner is sitting here, looking at you with sad eyes.
Exits: (west).
A hungry warg (min) has arrived from the west.

![ CW>

You flee head over heels.
PANIC! You couldn't escape!

![ CW>

fYou flee head over heels.
You flee west.
The Dungeon
The corpse of a mountain mule is lying here.
The corpse of a prison guard is lying here.
The corpse of a ruffian is lying here.
Exits: (east), up.

![ CW>

close barslock barsOk.

![ CW>

*click*

![ CW>

dfcadraw ornate
But you are already wielding it!

![ CW>

uchange mood aggressive
Ok.

![ CW>

Stairs Leading Down
Exits: [west], down.

o[ CW>
sc
456/456 hits, 46/46 mana, and 148/160 moves.

o[ CW>

statOB: 146%, DB: 25%, PB: 38%, Armour: 90%. Wimpy: 250. Mood: aggressive.
Needed: 843,298 xp, 0 tp. Gold: 158. Alert: normal.
Affected by:
- novoid
- noquit
- strength
- tiredness

o[ CW>

dfcadraw ornate
But you are already wielding it!

o[ CW>

scchange mood aggressive
Ok.

o[ CW>

456/456 hits, 46/46 mana, and 150/160 moves.

o[ CW>
d
The Dungeon
The corpse of a mountain mule is lying here.
The corpse of a prison guard is lying here.
The corpse of a ruffian is lying here.
Exits: [east], up.

![ CW>
unlock barsopen bars
*click*

![ CW>

Ok.

![ CW>

uStairs Leading Down
Exits: [west], down.

o[ CW>

statOB: 146%, DB: 25%, PB: 38%, Armour: 90%. Wimpy: 250. Mood: aggressive.
Needed: 843,298 xp, 0 tp. Gold: 158. Alert: normal.
Affected by:
- novoid
- noquit
- strength
- tiredness

o[ CW>
sc
456/456 hits, 46/46 mana, and 149/160 moves.

o[ CW>

unlock stonedooropen stonedoor*click*

o[ CW>

Ok.

o[ CW>
scou w
You quietly scout westwards...


Hallway
The corpse of a mean brigand is lying here.


You stop scouting.

o[ CW>

scou wYou quietly scout westwards...


Hallway
The corpse of a mean brigand is lying here.


You stop scouting.

o[ CW>

sc456/456 hits, 46/46 mana, and 152/160 moves.

o[ CW>

wHallway
The corpse of a mean brigand is lying here.
Exits: (east), south, west.

o[ CW>

wkill 1.*man*Entrance to the Castle Keep
Exits: *north*, east, [south], west.

![ CW>

They aren't here.

![ CW>

scou nYou quietly scout northwards...


The Castle Square
A crumbling fountain is in the middle of the place.


You stop scouting.

![ CW>

nYou blink and feel weaker under the cruel light of the sun.
The Castle Square
A crumbling fountain is in the middle of the place.
Exits: *north*, south.

*# CW>

drink waterfsYou drink the water.

*# CW>

pour water skin
There is no room for more.

*# CW>

scou nYou quietly scout northwards...


Castle Yard
*a Woman* is standing here searching for tracks.
A sturdy pack horse is standing here.
A mother eagle is standing here searching for something.
A mother eagle is standing here searching for something.


You stop scouting.

*# CW>

sYou feel so much better hiding in the shadows!
Entrance to the Castle Keep
Exits: *north*, east, [south], west.

![ CW>

open exit Ok.

![ CW>


*a Woman* has arrived from the north.
A pack horse has arrived from the north.
A mother eagle has arrived from the north.
A mother eagle has arrived from the north.

![ CW>

e*a Woman* fails to slash you.
No way! You are fighting for your life!
A mother eagle hits your left hand and tickles it.

![ CW HP:Fine *a Woman*:Healthy>


You lightly pound *a Woman*'s body and tickle it.

![ CW HP:Fine *a Woman*:Fine>

f
*a Woman* issues the order 'assist'.
A mother eagle joins *a Woman*'s fight.
A mother eagle lightly hits your left arm and tickles it.

![ CW HP:Fine *a Woman*:Fine>

You flee head over heels.
You flee west.
Corridor
Exits: east, south.

o[ CW HP:Fine>
n
Alas, you cannot go that way...

o[ CW HP:Fine>


*a Woman* has arrived from the east.
A pack horse has arrived from the east.
A mother eagle has arrived from the east.
A mother eagle has arrived from the east.

![ CW HP:Fine>

ssCorridor
Exits: north, south.

o[ CW HP:Fine>

End of Corridor
Exits: north, east.

o[ CW HP:Fine>

eeBanqueting Hall
A brass lantern has been set on the ground.
The corpse of a thug is lying here.
The corpse of the chief thug is lying here.
The corpse of a young ruffian is lying here.
The corpse of a ruffian is lying here.
Exits: east, (south), west.

o[ CW HP:Fine>

nThe Kitchen and Stores
A musty loaf of bread has been left here.
A wooden box, made from rich wood, rests on the ground.
A loaf of bread has been left here.
A small barrel made of aged oak and strong iron hoops stands here.
Exits: (north), west.

o[ CW HP:Fine>
n
End of Hallway
The corpse of a mountain mule is lying here.
Exits: north, (south).

o[ CW HP:Fine>

Hallway
The corpse of a mean brigand is lying here.
Exits: (east), south, west.

o[ CW HP:Fine>
sc
442/456 hits, 46/46 mana, and 147/160 moves.

o[ CW HP:Fine>

eStairs Leading Down
Exits: (west), down.

o[ CW HP:Fine>

close stonedoorOk.

o[ CW HP:Fine>

statdrink skinscOB: 140%, DB: 25%, PB: 38%, Armour: 90%. Wimpy: 250. Mood: aggressive.
Needed: 843,298 xp, 0 tp. Gold: 158. Alert: normal.
Affected by:
- novoid
- panic
- noquit
- strength
- tiredness

o[ CW HP:Fine>
Your stomach can't contain anymore!

o[ CW HP:Fine>

443/456 hits, 46/46 mana, and 148/160 moves.

o[ CW HP:Fine>

statOB: 140%, DB: 25%, PB: 38%, Armour: 90%. Wimpy: 250. Mood: aggressive.
Needed: 843,298 xp, 0 tp. Gold: 158. Alert: normal.
Affected by:
- novoid
- panic
- noquit
- strength
- tiredness

o[ CW HP:Fine>

sc444/456 hits, 46/46 mana, and 149/160 moves.

o[ CW HP:Fine>

statOB: 140%, DB: 25%, PB: 38%, Armour: 90%. Wimpy: 250. Mood: aggressive.
Needed: 843,298 xp, 0 tp. Gold: 158. Alert: normal.
Affected by:
- novoid
- panic
- noquit
- strength
- tiredness

o[ CW HP:Fine>
sc
447/456 hits, 46/46 mana, and 153/160 moves.

o[ CW HP:Fine>

sc448/456 hits, 46/46 mana, and 155/160 moves.

o[ CW HP:Fine>

dfdraw ornate
But you are already wielding it!

o[ CW HP:Fine>
ca
change mood aggressive
Ok.

o[ CW HP:Fine>
sc
448/456 hits, 46/46 mana, and 156/160 moves.

o[ CW HP:Fine>

23change wimpy 250
Wimpy set to: 250

o[ CW HP:Fine>

open stonedoorOk.

o[ CW HP:Fine>

scou wYou quietly scout westwards...


Hallway
The corpse of a mean brigand is lying here.


You stop scouting.

o[ CW HP:Fine>

wHallway
The corpse of a mean brigand is lying here.
Exits: (east), south, west.

o[ CW HP:Fine>

scou wYou quietly scout westwards...


Entrance to the Castle Keep


You stop scouting.

o[ CW HP:Fine>

scou sYou quietly scout southwards...


End of Hallway
The corpse of a mountain mule is lying here.


You stop scouting.

o[ CW HP:Fine>

sc451/456 hits, 46/46 mana, and 159/160 moves.

o[ CW HP:Fine>
whe *man*
You carefully examine the ground around you, looking for tracks...


You see some vague tracks of *a Man* leading south, done less than 8 hours ago.

o[ CW HP:Fine>

sEnd of Hallway
The corpse of a mountain mule is lying here.
Exits: north, (south).

o[ CW HP:Fine>

nHallway
The corpse of a mean brigand is lying here.
Exits: (east), south, west.

o[ CW HP:Fine>

wwEntrance to the Castle Keep
Exits: *north*, east, (south), west.

![ CW HP:Fine>

Corridor
Exits: east, south.

o[ CW HP:Fine>

eEntrance to the Castle Keep
Exits: *north*, east, (south), west.

![ CW HP:Fine>
whe *man*
You carefully examine the ground around you, looking for tracks...


You see some plain tracks of *a Man* leading west, done less than 1 hour ago.

![ CW>

eHallway
The corpse of a mean brigand is lying here.
*a Woman* is standing here.
A sturdy pack horse is standing here.
A mother eagle flies high above, looking for prey.
A mother eagle flies high above, looking for prey.
Exits: (east), south, west.

![ CW>

kill 1.*man*You lightly pound *a Woman*'s body and tickle it.

![ CW *a Woman*:Fine>


*a Woman* tries to slash you, but your parry is successful.

![ CW *a Woman*:Fine>

f
*a Woman* panics, and attempts to flee.
*a Woman* leaves east.

o[ CW>
You flee head over heels.
You flee west.
Entrance to the Castle Keep
Exits: *north*, east, (south), west.

![ CW>


*a Woman* has arrived from the east.
A pack horse has arrived from the east.
A mother eagle has arrived from the east.
A mother eagle has arrived from the east.

![ CW>
e
eHallway
The corpse of a mean brigand is lying here.
Exits: (east), south, west.

o[ CW>

Stairs Leading Down
Exits: (west), down.

o[ CW>

wHallway
The corpse of a mean brigand is lying here.
Exits: (east), south, west.

o[ CW>

w
*a Woman* has arrived from the west.
A pack horse has arrived from the west.
A mother eagle has arrived from the west.
A mother eagle has arrived from the west.

![ CW>

kill 1.*man*Entrance to the Castle Keep
Exits: *north*, east, (south), west.

![ CW>

They aren't here.

![ CW>

ekill 1.*man*Hallway
The corpse of a mean brigand is lying here.
*a Woman* is standing here.
A sturdy pack horse is standing here.
A mother eagle flies high above, looking for prey.
A mother eagle flies high above, looking for prey.
Exits: (east), south, west.

![ CW>

bashYou lightly pound *a Woman*'s head and tickle it.

![ CW *a Woman*:Fine>

*a Woman* tries to slash you, but your parry is successful.


*a Woman* issues the order 'assist'.
A mother eagle joins *a Woman*'s fight.
A mother eagle joins *a Woman*'s fight.
A mother eagle barely hits your body and tickles it.
A mother eagle lightly hits your head and tickles it.


*a Woman* panics, and attempts to flee.


As *a Woman* avoids your bash, you topple over and lose your balance.


*a Woman* panics, and attempts to flee.
*a Woman* leaves south.


fo[ CW HP:Fine a mother eagle:Healthy>

You flee head over heels.
You flee west.
Entrance to the Castle Keep
Exits: *north*, east, (south), west.

![ CW HP:Fine>

eeHallway
The corpse of a mean brigand is lying here.
A sturdy pack horse is standing here.
A mother eagle flies high above, looking for prey.
A mother eagle flies high above, looking for prey.
*a Woman* is standing here.
Exits: (east), south, west.

![ CW HP:Fine>

Stairs Leading Down
Exits: (west), down.

o[ CW HP:Fine>
close stonedoor
Ok.

o[ CW HP:Fine>

statscOB: 140%, DB: 25%, PB: 38%, Armour: 90%. Wimpy: 250. Mood: aggressive.
Needed: 843,298 xp, 0 tp. Gold: 158. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- strength
- tiredness

o[ CW HP:Fine>

449/456 hits, 46/46 mana, and 152/160 moves.

o[ CW HP:Fine>

sc450/456 hits, 46/46 mana, and 153/160 moves.

o[ CW HP:Fine>

dfcastatdraw ornate
But you are already wielding it!

o[ CW HP:Fine>
sc
change mood aggressive
Ok.

o[ CW HP:Fine>

OB: 140%, DB: 25%, PB: 38%, Armour: 90%. Wimpy: 250. Mood: aggressive.
Needed: 843,298 xp, 0 tp. Gold: 158. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- strength
- tiredness

o[ CW HP:Fine>

451/456 hits, 46/46 mana, and 155/160 moves.

o[ CW HP:Fine>


You feel bolder.

o[ CW HP:Fine>

whePlayers in your zone
--------------------
Bonden               - Stairs Leading Down

o[ CW HP:Fine>

statscOB: 146%, DB: 25%, PB: 38%, Armour: 90%. Wimpy: 250. Mood: aggressive.
Needed: 843,298 xp, 0 tp. Gold: 158. Alert: normal.
Affected by:
- novoid
- noquit
- strength
- tiredness

o[ CW HP:Fine>

452/456 hits, 46/46 mana, and 157/160 moves.

o[ CW HP:Fine>

open stonedoorOk.

o[ CW HP:Fine>
w
kill 1.*man*fHallway
The corpse of a mean brigand is lying here.
*a Woman* is standing here.
A sturdy pack horse is standing here.
A mother eagle flies high above, looking for prey.
A mother eagle flies high above, looking for prey.
Exits: (east), south, west.

![ CW HP:Fine>

You lightly pound *a Woman*'s left leg and tickle it.

![ CW HP:Fine *a Woman*:Fine>

You will attempt to flee!

![ CW HP:Fine *a Woman*:Fine>


You swiftly dodge *a Woman*'s attempt to slash you.

![ CW HP:Fine *a Woman*:Fine>


You flee head over heels.
You flee east.
Stairs Leading Down
Exits: (west), down.

o[ CW HP:Fine>


*a Woman* has arrived from the west.
A pack horse has arrived from the west.
A mother eagle has arrived from the west.
A mother eagle has arrived from the west.

![ CW HP:Fine>
w
kill 1.*man*Hallway
The corpse of a mean brigand is lying here.
Exits: (east), south, west.

o[ CW HP:Fine>
f
They aren't here.

o[ CW HP:Fine>

You flee head over heels.
You flee south.
End of Hallway
The corpse of a mountain mule is lying here.
Exits: north, (south).

o[ CW HP:Fine>
e
Alas, you cannot go that way...

o[ CW HP:Fine>

nHallway
The corpse of a mean brigand is lying here.
Exits: (east), south, west.

o[ CW HP:Fine>

eStairs Leading Down
*a Woman* is standing here.
A sturdy pack horse is standing here.
A mother eagle flies high above, looking for prey.
A mother eagle flies high above, looking for prey.
Exits: (west), down.

![ CW HP:Fine>

close stonedoorlock stonedoor
*a Woman* tries to slash you, but your parry is successful.

![ CW HP:Fine *a Woman*:Fine>

Ok.

![ CW HP:Fine *a Woman*:Fine>

*click*

![ CW HP:Fine *a Woman*:Fine>


*a Woman* issues the order 'assist'.
A mother eagle joins *a Woman*'s fight.
A mother eagle joins *a Woman*'s fight.
A mother eagle barely hits your right hand and tickles it.
A mother eagle hits your left arm and tickles it.

![ CW HP:Fine *a Woman*:Fine>


You pound *a Woman*'s right foot and tickle it.

![ CW HP:Fine *a Woman*:Fine>

fYou flee head over heels.
You flee down.
The Dungeon
The corpse of a mountain mule is lying here.
The corpse of a prison guard is lying here.
The corpse of a ruffian is lying here.
Exits: (east), up.

![ CW HP:Fine>

ePrison Cell
A skeleton of some humanoid lies in the dust.
A prisoner is sitting here, looking at you with sad eyes.
A prisoner is sitting here, looking at you with sad eyes.
A hungry warg (min) is standing here.
Exits: (west).

![ CW HP:Fine>

fYou flee head over heels.
You flee west.
The Dungeon
The corpse of a mountain mule is lying here.
The corpse of a prison guard is lying here.
The corpse of a ruffian is lying here.
Exits: (east), up.

![ CW HP:Fine>


*a Woman* has arrived from above.
A pack horse has arrived from above.
A mother eagle has arrived from above.
A mother eagle has arrived from above.

![ CW HP:Fine>

kill 1.*man*You approach *a Woman*, trying to pound her.
*a Woman* tries to slash you, but your parry is successful.

![ CW HP:Fine *a Woman*:Fine>


You barely pound *a Woman*'s left arm and tickle it.

![ CW HP:Fine *a Woman*:Fine>


*a Woman* issues the order 'assist'.
A mother eagle joins *a Woman*'s fight.
A mother eagle joins *a Woman*'s fight.
A mother eagle strongly hits your left foot.
You feel a sharp pain there!
A mother eagle strongly hits your right arm and tickles it.

![ CW HP:Fine *a Woman*:Fine>

fYou flee head over heels.
You flee east.
Prison Cell
A skeleton of some humanoid lies in the dust.
A prisoner is sitting here, looking at you with sad eyes.
A prisoner is sitting here, looking at you with sad eyes.
A hungry warg (min) is standing here.
Exits: (west).

![ CW HP:Fine>

f
*a Woman* has arrived from the west.
A pack horse has arrived from the west.
A mother eagle has arrived from the west.
A mother eagle has arrived from the west.

![ CW HP:Fine>

kill 1.*man*You flee head over heels.
You flee west.
The Dungeon
The corpse of a mountain mule is lying here.
The corpse of a prison guard is lying here.
The corpse of a ruffian is lying here.
Exits: (east), up.

![ CW HP:Fine>

They aren't here.

![ CW HP:Fine>

ukill 1.*man*Stairs Leading Down
Exits: [west], down.

o[ CW HP:Fine>

They aren't here.

o[ CW HP:Fine>

dkill 1.*man*The Dungeon
The corpse of a mountain mule is lying here.
The corpse of a prison guard is lying here.
The corpse of a ruffian is lying here.
Exits: (east), up.

![ CW HP:Fine>
bash
They aren't here.

![ CW HP:Fine>

Bash what or whom?

![ CW HP:Fine>

kill 1.*man*They aren't here.

![ CW HP:Fine>
bash
Bash what or whom?

![ CW HP:Fine>

ekill 1.*man*bashPrison Cell
A skeleton of some humanoid lies in the dust.
A prisoner is sitting here, looking at you with sad eyes.
A prisoner is sitting here, looking at you with sad eyes.
A hungry warg (min) is standing here.
*a Woman* is standing here.
A sturdy pack horse is standing here.
A mother eagle flies high above, looking for prey.
A mother eagle flies high above, looking for prey.
Exits: (west).

![ CW HP:Fine>


*a Woman* tries to slash you, but your parry is successful.

![ CW HP:Fine *a Woman*:Fine>

You're already fighting!

![ CW HP:Fine *a Woman*:Fine>

*a Woman* issues the order 'assist'.
A mother eagle joins *a Woman*'s fight.
A mother eagle joins *a Woman*'s fight.
A mother eagle hits your head and tickles it.
A mother eagle hits your right leg and tickles it.


*a Woman* barely slashes your body and tickles it.


Your bash at *a Woman* sends her sprawling.
You lightly pound *a Woman*'s body.
Your victim is shocked by your hit!

![ CW HP:Fine *a Woman*:Fine>


A mother eagle lightly hits your right arm and tickles it.

![ CW HP:Fine *a Woman*:Fine>


A mother eagle barely hits your left leg and tickles it.

![ CW HP:Fine *a Woman*:Fine>

fYou flee head over heels.
You flee west.
The Dungeon
The corpse of a mountain mule is lying here.
The corpse of a prison guard is lying here.
The corpse of a ruffian is lying here.
Exits: (east), up.

![ CW HP:Fine>

sc391/456 hits, 46/46 mana, and 139/160 moves.

![ CW HP:Fine>

ekill 1.*man*Prison Cell
A skeleton of some humanoid lies in the dust.
A prisoner is sitting here, looking at you with sad eyes.
A prisoner is sitting here, looking at you with sad eyes.
A hungry warg (min) is standing here.
*a Woman* is standing here.
A sturdy pack horse is standing here.
A mother eagle flies high above, looking for prey.
A mother eagle flies high above, looking for prey.
Exits: (west).

![ CW HP:Fine>

You pound *a Woman*'s left arm hard.

![ CW HP:Fine *a Woman*:Fine>


*a Woman* seems to have recovered her senses.

![ CW HP:Fine *a Woman*:Fine>

f
*a Woman* panics, and attempts to flee.
*a Woman* leaves west.

![ CW HP:Fine>

You flee head over heels.
You flee west.
The Dungeon
The corpse of a mountain mule is lying here.
The corpse of a prison guard is lying here.
The corpse of a ruffian is lying here.
*a Woman* is standing here.
Exits: (east), up.
*a Woman* panics, and attempts to flee.
*a Woman* leaves east.

![ CW HP:Fine>

close stonedoorlock stonedoorYou don't see any stonedoor here.

![ CW HP:Fine>

You don't see any stonedoor here.

![ CW HP:Fine>


*a Woman* has arrived from the east.
A pack horse has arrived from the east.
A mother eagle has arrived from the east.
A mother eagle has arrived from the east.

![ CW HP:Fine>


A mother eagle barely hits your left hand and tickles it.

![ CW HP:Fine a mother eagle:Healthy>


*a Woman* leaves up.
A pack horse leaves up.
A mother eagle leaves up.

![ CW HP:Fine a mother eagle:Healthy>

f*a Woman* has arrived from above.
A pack horse has arrived from above.
A mother eagle has arrived from above.
You flee head over heels.
You flee east.
Prison Cell
A skeleton of some humanoid lies in the dust.
A prisoner is sitting here, looking at you with sad eyes.
A prisoner is sitting here, looking at you with sad eyes.
A hungry warg (min) is standing here.
Exits: (west).

![ CW HP:Fine>

sc391/456 hits, 46/46 mana, and 138/160 moves.

![ CW HP:Fine>

wkill 1.*man*The Dungeon
The corpse of a mountain mule is lying here.
The corpse of a prison guard is lying here.
The corpse of a ruffian is lying here.
Exits: (east), up.
A hungry warg (min) has arrived from the east.

![ CW HP:Fine>

They aren't here.

![ CW HP:Fine>

ukill 1.*man*Stairs Leading Down
*a Woman* is standing here trying to concentrate.
A sturdy pack horse is standing here.
A mother eagle flies high above, looking for prey.
A mother eagle flies high above, looking for prey.
Exits: [west], down.
A hungry warg (min) has arrived from below.

![ CW HP:Fine>

You pound *a Woman*'s right arm very hard.

![ CW HP:Fine *a Woman*:Hurt>


*a Woman* strongly slashes your body and tickles it.

![ CW HP:Fine *a Woman*:Hurt>

f
*a Woman* panics, but can't stop fighting to flee.

![ CW HP:Fine *a Woman*:Hurt>

You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Fine *a Woman*:Hurt>


*a Woman* panics, and attempts to flee.
*a Woman* leaves down.

o[ CW HP:Fine>

dkill 1.*man*The Dungeon
The corpse of a mountain mule is lying here.
The corpse of a prison guard is lying here.
The corpse of a ruffian is lying here.
*a Woman* is standing here.
Exits: (east), up.
A hungry warg (min) has arrived from above.

![ CW HP:Fine>

bashYou approach *a Woman*, trying to pound her.

![ CW HP:Fine *a Woman*:Hurt>

*a Woman* lightly slashes your right leg and tickles it.


e*a Woman* panics, but can't stop fighting to flee.


Your bash at *a Woman* sends her sprawling.

![ CW HP:Fine *a Woman*:Hurt>

No way! You are fighting for your life!

![ CW HP:Fine *a Woman*:Hurt>


You strongly pound *a Woman*'s left arm.

![ CW HP:Fine *a Woman*:Hurt>


*a Woman* panics, and attempts to flee.
*a Woman* seems to have recovered her senses.
*a Woman* leaves up.

![ CW HP:Fine>

ukill 1.*man*Stairs Leading Down
A sturdy pack horse is standing here.
A mother eagle flies high above, looking for prey.
A mother eagle flies high above, looking for prey.
*a Woman* is standing here.
Exits: [west], down.
A hungry warg (min) has arrived from below.

![ CW HP:Fine>

You approach *a Woman*, trying to pound her.

![ CW HP:Fine *a Woman*:Hurt>


*a Woman* barely slashes your left hand and tickles it.

![ CW HP:Fine *a Woman*:Hurt>


You pound *a Woman*'s left leg extremely hard and shatter it.

![ CW HP:Fine *a Woman*:Wounded>

fYou flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Fine *a Woman*:Wounded>


*a Woman* panics, and attempts to flee.

![ CW HP:Fine *a Woman*:Wounded>


You flee head over heels.
You flee down.
The Dungeon
The corpse of a mountain mule is lying here.
The corpse of a prison guard is lying here.
The corpse of a ruffian is lying here.
Exits: (east), up.

![ CW HP:Fine>

kill 1.*man*kill 1.*man*They aren't here.

![ CW HP:Fine>

They aren't here.

![ CW HP:Fine>

u
*a Woman* has arrived from above.
A pack horse has arrived from above.
A mother eagle has arrived from above.
A mother eagle has arrived from above.
A mother eagle barely hits your left leg and tickles it.

![ CW HP:Fine a mother eagle:Healthy>
kill 1.*man*
bashNo way! You are fighting for your life!

![ CW HP:Fine a mother eagle:Healthy>

You're already fighting!

![ CW HP:Fine a mother eagle:Healthy>

*a Woman* begins some strange incantations...

f

![ CW HP:Fine a mother eagle:Healthy>

You flee head over heels.
You flee east.
Prison Cell
A skeleton of some humanoid lies in the dust.
A prisoner is sitting here, looking at you with sad eyes.
A prisoner is sitting here, looking at you with sad eyes.
Exits: (west).

![ CW HP:Fine>

kill 1.*man*They aren't here.
The earth trembles and shivers.

![ CW HP:Fine>

kill 1.*man*
A pack horse has arrived from the west.

![ CW HP:Fine>

They aren't here.

![ CW HP:Fine>

wThe Dungeon
The corpse of a mountain mule is lying here.
The corpse of a prison guard is lying here.
The corpse of a ruffian is lying here.
*a Woman* is here, fighting a mother eagle.
A mother eagle is here, fighting *a Woman*.
A mother eagle is here, fighting *a Woman*.
Exits: (east), up.
A mother eagle lightly hits *a Woman*'s right arm.

![ CW HP:Fine>
kill 1.*man*
You pound *a Woman*'s body very hard and shatter it.

![ CW HP:Fine *a Woman*:Awful a mother eagle:Fine>


*a Woman* tries to slash a mother eagle, but she parries successfully.

![ CW HP:Fine *a Woman*:Awful a mother eagle:Fine>

uNo way! You are fighting for your life!
*a Woman* begins some strange incantations...

![ CW HP:Fine *a Woman*:Awful a mother eagle:Fine>
u
No way! You are fighting for your life!

![ CW HP:Fine *a Woman*:Awful a mother eagle:Fine>

u
A mother eagle lightly hits *a Woman*'s left arm and shatters it.

![ CW HP:Fine *a Woman*:Awful a mother eagle:Fine>
kill 1.*man*
No way! You are fighting for your life!

![ CW HP:Fine *a Woman*:Awful a mother eagle:Fine>

You're already fighting!

![ CW HP:Fine *a Woman*:Awful a mother eagle:Fine>


*a Woman* utters the word 'zabrahpdjatz'
*a Woman* makes the earth tremble and shiver.
You fall, and hit yourself!
Some debris falls on you from above.

![ CW HP:Hurt *a Woman*:Awful a mother eagle:Hurt>
u
kill 1.*man*No way! You are fighting for your life!

![ CW HP:Hurt *a Woman*:Awful a mother eagle:Hurt>

You're already fighting!
You strike for a weakness in *a Woman*'s armour!
You pound *a Woman*'s left arm hard and shatter it.
*a Woman* is incapacitated and will slowly die, if not aided.
A mother eagle hits *a Woman*'s body hard and shatters it.
*a Woman* is mortally wounded and will die soon if not aided.

![ CW HP:Hurt *a Woman*:Dying a mother eagle:Hurt>

ukill 1.*man*No way! You are fighting for your life!

![ CW HP:Hurt *a Woman*:Dying a mother eagle:Hurt>

You're already fighting!

![ CW HP:Hurt *a Woman*:Dying a mother eagle:Hurt>


A mother eagle hits *a Woman*'s right leg hard and shatters it.  
You hear *a Woman*'s death cry as she collapses.
*a Woman* has drawn her last breath! R.I.P.

   1,  0%,  #Madame                   |

##
##  Field notes: The nasty mother eagle has stolen some of the fruits of my research. But these
##  pukes do indeed appear to squish when you hit them with a hammer. A relief to this professor,
##  as this is the only research method I am acquainted with. As I sit and review my findings, I
##  hear another specimen trying to gain entry to the lab.
##

You hear some clicking noises.

o[ CW HP:Fine Mana:Cold>

dfcadraw ornate
You remove an engraved broadsword.
You masterfully wield an ornate, steel-shafted warhammer, looking very evil-minded.

o[ CW HP:Fine Mana:Cold>

change mood aggressive
Ok.

o[ CW HP:Fine Mana:Cold>

kill 1.*man*They aren't here.

o[ CW HP:Fine Mana:Cold>

wThe stonedoor seems to be closed.

o[ CW HP:Fine Mana:Cold>

wThe stonedoor seems to be closed.

o[ CW HP:Fine Mana:Cold>
kill 1.*man*
They aren't here.

o[ CW HP:Fine Mana:Cold>

unlock stonedooropen stonedoor*click*

o[ CW HP:Fine Mana:Cold>
w
kill 1.*man*Ok.

o[ CW HP:Fine Mana:Cold>
bash
Hallway
The corpse of a mean brigand is lying here.
Exits: (east), south, west.
A hungry warg (min) has arrived from the east.

o[ CW HP:Fine Mana:Cold>

They aren't here.

o[ CW HP:Fine Mana:Cold>

Bash what or whom?

o[ CW HP:Fine Mana:Cold>

wkill 1.*man*Entrance to the Castle Keep
Exits: *north*, east, (south), west.
A hungry warg (min) has arrived from the east.

![ CW HP:Fine Mana:Cold>

They aren't here.

![ CW HP:Fine Mana:Cold>

eHallway
The corpse of a mean brigand is lying here.
Exits: (east), south, west.
A hungry warg (min) has arrived from the west.

o[ CW HP:Fine Mana:Cold>
whe *man*
You carefully examine the ground around you, looking for tracks...


*a Man* has arrived from the west.


kill 1.*man*Argh! You cannot concentrate any more...
*a Man* smites your body extremely hard.
You stop searching.

![ CW HP:Hurt Mana:Cold *a Man*:Healthy>

bashYou're already fighting!
You pound *a Man*'s left foot hard.

![ CW HP:Hurt Mana:Cold *a Man*:Fine>

e*a Man* panics, and attempts to flee.
*a Man* leaves east.
Your victim has disappeared!

o[ CW HP:Hurt Mana:Cold>

Stairs Leading Down
A large steel keyring is lying here.
A sturdy leather backpack has been left here.
*a Man* is standing here.
Exits: (west), down.
A hungry warg (min) has arrived from the west.

![ CW HP:Hurt Mana:Cold>

close stonedoorlock stonedoorOk.

![ CW HP:Hurt Mana:Cold>

*click*

##
##  Ha! This study should be a walk in the park. Subject has a choice between standing toe to toe with
##  this learned puke smasher and eating my superior orc bashes. Or fleeing and being torn to shreds by the
##  pets his fellow research subject left behind. Another win coming up for professor Bonden.
##

![ CW HP:Hurt Mana:Cold>

kill 1.*man*You approach *a Man*, trying to pound him.

![ CW HP:Hurt Mana:Cold *a Man*:Fine>
bash
*a Man* smites your body extremely hard.
You feel a sharp pain there!


kill 1.*man**a Man* panics, and attempts to flee.

bash
*a Man* panics, and attempts to flee.
*a Man* leaves down.
Your victim has disappeared!

o[ CW HP:Hurt Mana:Cold>

They aren't here.

o[ CW HP:Hurt Mana:Cold>

bash 1.*man*Bash what or whom?

o[ CW HP:Hurt Mana:Cold>

bash 1.*man*You don't see any 1.*man* here.

o[ CW HP:Hurt Mana:Cold>

You don't see any 1.*man* here.
*a Man* has arrived from below.

![ CW HP:Hurt Mana:Cold>
bash 1.*man*
bash 1.*man*bash 1.*man**a Man* quickly approaches, trying to smite you.


12![ CW HP:Hurt Mana:Cold *a Man*:Fine>

*a Man* sends you sprawling with a powerful bash.   ##  !!


![ CW HP:Hurt Mana:Cold *a Man*:Fine>

*a Man* smites your left arm extremely hard and shatters it.
You feel a sharp pain there!


![ CW HP:Hurt Mana:Cold *a Man*:Fine>


You try to flee, but cannot!


![ CW HP:Hurt Mana:Cold *a Man*:Fine>


You try to flee, but cannot!
*a Man* panics, but can't stop fighting to flee.


![ CW HP:Hurt Mana:Cold *a Man*:Fine>


You try to flee, but cannot!
*a Man* panics, and attempts to flee.
*a Man* leaves down.


o[ CW HP:Hurt Mana:Cold>


*a Man* has arrived from below.


![ CW HP:Hurt Mana:Cold>


*a Man* begins some strange incantations...


![ CW HP:Hurt Mana:Cold>

f
Your head stops stinging.

![ CW HP:Hurt Mana:Cold>

You are too afraid.

![ CW HP:Hurt Mana:Cold>

You are too afraid.

![ CW HP:Hurt Mana:Cold>

change wimpy 150
Wimpy set to: 150
*a Man* utters the words 'eugszr zzur'
*a Man* makes your evil soul suffer with his goodness.
*a Man* strongly smites your right foot.

![ CW HP:Wounded Mana:Cold *a Man*:Fine>

d*a Man* begins some strange incantations...
You flee head over heels.
You flee down.
The Dungeon
The corpse of *a Woman* is lying here.
The corpse of a mountain mule is lying here.
The corpse of a prison guard is lying here.
The corpse of a ruffian is lying here.
A mother eagle flies high above, looking for prey.
A mother eagle flies high above, looking for prey.
Exits: (east), up.

![ CW HP:Wounded Mana:Cold>

fAlas, you cannot go that way...
A mother eagle hits your left foot and tickles it.
You pound a mother eagle's left foot extremely hard.

![ CW HP:Wounded Mana:Cold a mother eagle:Hurt>

You are already attempting to flee!
You flee head over heels.
You flee up.
Stairs Leading Down
A large steel keyring is lying here.
A sturdy leather backpack has been left here.
A hungry warg (min) is standing here.
*a Man* is standing here.
Exits: [west], down.

![ CW HP:Wounded Mana:Cold>


*a Man* quickly approaches, trying to smite you.

![ CW HP:Wounded Mana:Cold *a Man*:Fine>
e
No way! You are fighting for your life!

![ CW HP:Wounded Mana:Cold *a Man*:Fine>

d
You flee head over heels.
You flee down.
The Dungeon
The corpse of *a Woman* is lying here.
The corpse of a mountain mule is lying here.
The corpse of a prison guard is lying here.
The corpse of a ruffian is lying here.
A mother eagle flies high above, looking for prey.
A mother eagle flies high above, looking for prey.
Exits: (east), up.

![ CW HP:Wounded Mana:Cold>

fAlas, you cannot go that way...

![ CW HP:Wounded Mana:Cold>

You flee head over heels.
You flee east.
Prison Cell
A skeleton of some humanoid lies in the dust.
A prisoner is sitting here, looking at you with sad eyes.
A prisoner is sitting here, looking at you with sad eyes.
A sturdy pack horse is standing here.
Exits: (west).

![ CW HP:Wounded Mana:Cold>

dAlas, you cannot go that way...

![ CW HP:Wounded Mana:Cold>

close barslock barsOk.

![ CW HP:Wounded Mana:Cold>

*click*

![ CW HP:Wounded Mana:Cold>

sc137/443 hits, 9/46 mana, and 151/159 moves.

![ CW HP:Wounded Mana:Cold>

12change wimpy 150
Wimpy set to: 150

![ CW HP:Wounded Mana:Cold>

curecast 'cure light'
Alas, not enough mana flows through you...

![ CW HP:Wounded Mana:Cold>

dfdraw ornate
But you are already wielding it!

![ CW HP:Wounded Mana:Cold>
ca
scchange mood aggressive
Ok.

![ CW HP:Wounded Mana:Cold>

138/443 hits, 9/46 mana, and 153/159 moves.

![ CW HP:Wounded Mana:Cold>

unlock barsopen barsw*click*

![ CW HP:Wounded Mana:Cold>

uOk.

![ CW HP:Wounded Mana:Cold>
kill 1.*man*
bashThe Dungeon
The corpse of *a Woman* is lying here.
The corpse of a mountain mule is lying here.
The corpse of a prison guard is lying here.
The corpse of a ruffian is lying here.
A mother eagle flies high above, looking for prey.
A mother eagle flies high above, looking for prey.
Exits: (east), up.

![ CW HP:Wounded Mana:Cold>

Stairs Leading Down
A large steel keyring is lying here.
A sturdy leather backpack has been left here.
A hungry warg (min) is standing here.
*a Man* is standing here.
Exits: [west], down.

![ CW HP:Wounded Mana:Cold>

You are too afraid.

![ CW HP:Wounded Mana:Cold>

Bash what or whom?

![ CW HP:Wounded Mana:Cold>


*a Man* tries to smite you, but your parry is successful.

![ CW HP:Wounded Mana:Cold *a Man*:Fine>

dNo way! You are fighting for your life!
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Wounded Mana:Cold *a Man*:Fine>

1cha wimpy 100
Wimpy set to: 100
You stop your fleeing attempts.

![ CW HP:Wounded Mana:Cold *a Man*:Fine>

fYou flee head over heels.
You flee down.
The Dungeon
The corpse of *a Woman* is lying here.
The corpse of a mountain mule is lying here.
The corpse of a prison guard is lying here.
The corpse of a ruffian is lying here.
A mother eagle flies high above, looking for prey.
A mother eagle flies high above, looking for prey.
Exits: (east), up.

![ CW HP:Wounded Mana:Cold>


A mother eagle lightly hits your head and tickles it.

![ CW HP:Wounded Mana:Cold a mother eagle:Hurt>

e
You pound a mother eagle's body very hard.

![ CW HP:Wounded Mana:Cold a mother eagle:Hurt>

fNo way! You are fighting for your life!

![ CW HP:Wounded Mana:Cold a mother eagle:Hurt>

You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Wounded Mana:Cold a mother eagle:Hurt>


A mother eagle lightly hits your body and tickles it.

![ CW HP:Wounded Mana:Cold a mother eagle:Hurt>


You flee head over heels.
You flee east.
Prison Cell
A skeleton of some humanoid lies in the dust.
A prisoner is sitting here, looking at you with sad eyes.
A prisoner is sitting here, looking at you with sad eyes.
A sturdy pack horse is standing here.
Exits: (west).

![ CW HP:Wounded Mana:Cold>

sc125/443 hits, 9/46 mana, and 147/159 moves.
*a Man* has arrived from the west.

![ CW HP:Wounded Mana:Cold>


*a Man* quickly approaches, trying to smite you.

![ CW HP:Wounded Mana:Cold *a Man*:Fine>

wNo way! You are fighting for your life!

![ CW HP:Wounded Mana:Cold *a Man*:Fine>

fYou flee head over heels.
You flee west.
The Dungeon
The corpse of *a Woman* is lying here.
The corpse of a mountain mule is lying here.
The corpse of a prison guard is lying here.
The corpse of a ruffian is lying here.
A mother eagle flies high above, looking for prey.
A mother eagle flies high above, looking for prey.
Exits: (east), up.

![ CW HP:Wounded Mana:Cold>

u
A mother eagle barely hits your body and tickles it.

![ CW HP:Wounded Mana:Cold a mother eagle:Hurt>

No way! You are fighting for your life!
*a Man* has arrived from the east.

![ CW HP:Wounded Mana:Cold a mother eagle:Hurt>

f
*a Man* leaves up.

![ CW HP:Wounded Mana:Cold a mother eagle:Hurt>

wYou flee head over heels.
You flee up.
Stairs Leading Down
A large steel keyring is lying here.
A sturdy leather backpack has been left here.
A hungry warg (min) is standing here.
*a Man* is standing here.
Exits: [west], down.

![ CW HP:Wounded Mana:Cold>

The stonedoor seems to be closed.

![ CW HP:Wounded Mana:Cold>
u
kill 1.*man*Alas, you cannot go that way...

![ CW HP:Wounded Mana:Cold>

bashYou strongly pound *a Man*'s body.

![ CW HP:Wounded Mana:Cold *a Man*:Fine>

You bleed from open wounds.


![ CW HP:Wounded Mana:Cold *a Man*:Fine>

*a Man* sends you sprawling with a powerful bash.    ## ...


![ CW HP:Wounded Mana:Cold *a Man*:Fine>


*a Man* begins some strange incantations...


![ CW HP:Wounded Mana:Cold *a Man*:Fine>


*a Man* utters the words 'eugszr zzur'
*a Man* makes your evil soul suffer with his goodness.
You are wracked with overwhelming PAIN!


![ CW HP:Bad Mana:Cold *a Man*:Fine>

*a Man* smites your right arm extremely hard and shatters it.
You are wracked with overwhelming PAIN!
You try to flee, but cannot!


![ CW HP:Awful Mana:Cold *a Man*:Fine>


You flee head over heels.
Your head stops stinging.
You flee down.
The Dungeon
The corpse of *a Woman* is lying here.
The corpse of a mountain mule is lying here.
The corpse of a prison guard is lying here.
The corpse of a ruffian is lying here.
A mother eagle flies high above, looking for prey.
A mother eagle flies high above, looking for prey.
Exits: (east), up.

![ CW HP:Awful Mana:Cold>

e
A mother eagle lightly hits your body.
You are wracked with overwhelming PAIN!

![ CW HP:Awful Mana:Cold a mother eagle:Hurt>

close barslock barsNo way! You are fighting for your life!
*a Man* has arrived from above.
You flee head over heels.
You flee east.
Prison Cell
A skeleton of some humanoid lies in the dust.
A prisoner is sitting here, looking at you with sad eyes.
A prisoner is sitting here, looking at you with sad eyes.
A sturdy pack horse is standing here.
Exits: (west).

![ CW HP:Awful Mana:Cold>

fOk.

![ CW HP:Awful Mana:Cold>
*click*

![ CW HP:Awful Mana:Cold>

You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Awful Mana:Cold>

sc31/443 hits, 9/46 mana, and 139/159 moves.

![ CW HP:Awful Mana:Cold>

curecast 'cure light'
Alas, not enough mana flows through you...

![ CW HP:Awful Mana:Cold>

dbdraw broadsword
You remove an ornate, steel-shafted warhammer.
You skilfully wield an engraved broadsword, looking very evil-minded.

![ CW HP:Awful Mana:Cold>
cw
change mood wimpy
Ok.

![ CW HP:Awful Mana:Cold>

g purplescroll allrecite purplescrollYou get a purple scroll from a leather backpack.

![ CW HP:Awful Mana:Cold>

You start reciting a purple scroll.


scYou recite a purple scroll which dissolves.
Your eyes tingle.
You start glowing.

![ CW HP:Awful Mana:Cold>

31/443 hits, 9/46 mana, and 143/159 moves.

![ CW HP:Awful Mana:Cold>

l i packscIn your backpack (worn on back):
two strips of dried meat
eight flasks of orkish draught
a fine grey cloak (flawless)
a black pair of padded boots (flawless)
a fine pair of soft leather gloves (flawless)
a herbal kit
a black amulet

![ CW HP:Awful Mana:Cold>

db31/443 hits, 9/46 mana, and 144/159 moves.

![ CW HP:Awful Mana:Cold>

cwdraw broadsword
But you are already wielding it!

![ CW HP:Awful Mana:Cold>

change mood wimpy
Ok.

![ CW HP:Awful Mana:Cold>

1cha wimpy 100
Wimpy set to: 100

![ CW HP:Awful Mana:Cold>
sc
31/443 hits, 9/46 mana, and 145/159 moves.

![ CW HP:Awful Mana:Cold>

g cloak packremove mantlewear cloakp mantle packYou get a fine grey cloak from a leather backpack.

![ CW HP:Awful Mana:Cold>
sc
lYou stop using an imposing, golden mantle.

![ CW HP:Awful Mana:Cold>

You wear a fine grey cloak about your body.

![ CW HP:Awful Mana:Cold>

You put an imposing, golden mantle in a leather backpack.

![ CW HP:Awful Mana:Cold>

32/443 hits, 9/46 mana, and 147/159 moves.

![ CW HP:Awful Mana:Cold>

Prison Cell
A skeleton of some humanoid lies in the dust.
A prisoner is sitting here, looking at you with sad eyes.
A prisoner is sitting here, looking at you with sad eyes.
A sturdy pack horse is standing here.

![ CW HP:Awful Mana:Cold>

unlock barsopen barswu*click*

![ CW HP:Awful Mana:Cold>

unlock stonedooropen stonedoorOk.

![ CW HP:Awful Mana:Cold>

The Dungeon
The corpse of *a Woman* is lying here.
The corpse of a mountain mule is lying here.
The corpse of a prison guard is lying here.
The corpse of a ruffian is lying here.
A mother eagle flies high above, looking for prey.
A mother eagle flies high above, looking for prey.
Exits: (east), up.

![ CW HP:Awful Mana:Cold>

wStairs Leading Down
A large steel keyring is lying here.
A sturdy leather backpack has been left here.
A hungry warg (min) is standing here.
*a Man* is standing here.
Exits: [west], down.

![ CW HP:Awful Mana:Cold>

![ CW HP:Awful Mana:Cold>

*click*

![ CW HP:Awful Mana:Cold>

Ok.

![ CW HP:Awful Mana:Cold>

*a Man* strongly smites your body and shatters it.
You are wracked with overwhelming PAIN!
No way! You are fighting for your life!

![ CW HP:Awful Mana:Cold *a Man*:Fine>

w
PANIC! You can't quit the fight!

![ CW HP:Awful Mana:Cold *a Man*:Fine>


You slash *a Man*'s left hand hard.

![ CW HP:Awful Mana:Cold *a Man*:Fine>

fNo way! You are fighting for your life!

![ CW HP:Awful Mana:Cold *a Man*:Fine>


You flee head over heels.
You flee down.
The Dungeon
The corpse of *a Woman* is lying here.
The corpse of a mountain mule is lying here.
The corpse of a prison guard is lying here.
The corpse of a ruffian is lying here.
A mother eagle flies high above, looking for prey.
A mother eagle flies high above, looking for prey.
Exits: (east), up.

![ CW HP:Awful Mana:Cold>

uYou flee head over heels.
You flee east.
Prison Cell
A skeleton of some humanoid lies in the dust.
A prisoner is sitting here, looking at you with sad eyes.
A prisoner is sitting here, looking at you with sad eyes.
A sturdy pack horse is standing here.
Exits: (west).

![ CW HP:Awful Mana:Cold>
w
Alas, you cannot go that way...

![ CW HP:Awful Mana:Cold>

The Dungeon
The corpse of *a Woman* is lying here.
The corpse of a mountain mule is lying here.
The corpse of a prison guard is lying here.
The corpse of a ruffian is lying here.
A mother eagle flies high above, looking for prey.
A mother eagle flies high above, looking for prey.
Exits: (east), up.

![ CW HP:Awful Mana:Cold>

uwStairs Leading Down
A large steel keyring is lying here.
A sturdy leather backpack has been left here.
A hungry warg (min) is standing here.
*a Man* is standing here.
Exits: [west], down.

![ CW HP:Awful Mana:Cold>

*a Man* quickly approaches, trying to smite you.
No way! You are fighting for your life!

![ CW HP:Awful Mana:Cold *a Man*:Fine>

open stonedoorf
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Awful Mana:Cold *a Man*:Fine>
Ok.

![ CW HP:Awful Mana:Cold *a Man*:Fine>

You are already attempting to flee!
You lightly slash *a Man*'s head and tickle it.

![ CW HP:Awful Mana:Cold *a Man*:Fine>


*a Man* closes the stonedoor.
You flee head over heels.
You flee down.
The Dungeon
The corpse of *a Woman* is lying here.
The corpse of a mountain mule is lying here.
The corpse of a prison guard is lying here.
The corpse of a ruffian is lying here.
A mother eagle flies high above, looking for prey.
A mother eagle flies high above, looking for prey.
Exits: (east), up.

![ CW HP:Awful Mana:Cold>

A mother eagle barely hits your left leg and tickles it.
You are wracked with overwhelming PAIN!

![ CW HP:Awful Mana:Cold a mother eagle:Hurt>
u
wNo way! You are fighting for your life!
You flee head over heels.
You flee east.
Prison Cell
A skeleton of some humanoid lies in the dust.
A prisoner is sitting here, looking at you with sad eyes.
A prisoner is sitting here, looking at you with sad eyes.
A sturdy pack horse is standing here.
Exits: (west).

![ CW HP:Awful Mana:Cold>

The Dungeon
The corpse of *a Woman* is lying here.
The corpse of a mountain mule is lying here.
The corpse of a prison guard is lying here.
The corpse of a ruffian is lying here.
A mother eagle flies high above, looking for prey.
A mother eagle flies high above, looking for prey.
Exits: (east), up.

![ CW HP:Awful Mana:Cold>
f
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Awful Mana:Cold>

dAlas, you cannot go that way...

![ CW HP:Awful Mana:Cold>

ePrison Cell
A skeleton of some humanoid lies in the dust.
A prisoner is sitting here, looking at you with sad eyes.
A prisoner is sitting here, looking at you with sad eyes.
A sturdy pack horse is standing here.
Exits: (west).

![ CW HP:Awful Mana:Cold>

ccl2scArglebargle, glop-glyf!?!

![ CW HP:Awful Mana:Cold>

20/443 hits, 9/46 mana, and 138/159 moves.

![ CW HP:Awful Mana:Cold>

close barslock barsOk.

![ CW HP:Awful Mana:Cold>

*click*

![ CW HP:Awful Mana:Cold>

whestatPlayers in your zone
--------------------
Bonden               - Prison Cell

![ CW HP:Awful Mana:Cold>

OB: 78%, DB: 34%, PB: 101%, Armour: 90%. Wimpy: 100. Mood: wimpy.
Needed: 842,091 xp, 0 tp. Gold: 161. Alert: normal.
Affected by:
- novoid
- sanctuary
- noquit
- panic
- a light wound at the left arm (clean)
- a deep wound at the body (clean)
- a light wound at the left foot (bound up)
- strength

![ CW HP:Awful Mana:Cold>
sc
21/443 hits, 9/46 mana, and 139/159 moves.

![ CW HP:Awful Mana:Cold>

l i packIn your backpack (worn on back):
an imposing, golden mantle (flawless)
two strips of dried meat
eight flasks of orkish draught
a black pair of padded boots (flawless)
a fine pair of soft leather gloves (flawless)
a herbal kit
a black amulet

![ CW HP:Awful Mana:Cold>

fibandage
You try to bind your wounds.


fiYour wound is now bound up.

![ CW HP:Awful Mana:Cold>

bandage
You try to bind your wounds.


fiYour wound is now bound up.

![ CW HP:Awful Mana:Cold>

bandage
You are not skilled enough to treat this wound any better.

![ CW HP:Awful Mana:Cold>

sc24/443 hits, 9/46 mana, and 145/159 moves.

![ CW HP:Awful Mana:Cold>

dbdraw broadsword
But you are already wielding it!

![ CW HP:Awful Mana:Cold>
cw
change mood wimpy
Ok.

![ CW HP:Awful Mana:Cold>
sc
24/443 hits, 9/46 mana, and 147/159 moves.

![ CW HP:Awful Mana:Cold>

statscOB: 78%, DB: 34%, PB: 101%, Armour: 90%. Wimpy: 100. Mood: wimpy.
Needed: 842,091 xp, 0 tp. Gold: 161. Alert: normal.
Affected by:
- a light wound at the left foot (bound up)
- novoid
- sanctuary
- noquit
- panic
- a light wound at the left arm (bound up)
- a deep wound at the body (bound up)
- strength

![ CW HP:Awful Mana:Cold>

24/443 hits, 9/46 mana, and 147/159 moves.

![ CW HP:Awful Mana:Cold>
whe
Players in your zone
--------------------
Bonden               - Prison Cell

![ CW HP:Awful Mana:Cold>
sc
24/443 hits, 9/46 mana, and 147/159 moves.

![ CW HP:Awful Mana:Cold>

eqYou are using:
<wielded>            an engraved broadsword (flawless)
<worn as shield>     a bejewelled shield (flawless)
<worn on head>       a great helm (flawless)
<worn on body>       a fine metal breastplate (flawless)
<worn about body>    a fine grey cloak (flawless)
<worn on arms>       a fine pair of metal vambraces (flawless)
<worn on hands>      a fine pair of metal gauntlets (flawless)
<worn on legs>       a fine pair of metal greaves (flawless)
<worn on feet>       a fine pair of metal boots (flawless)
<worn on wrist>      a keyring with several keys and a set of lock picks
<worn on finger>     a ruby ring
<worn on finger>     a gold ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       an enhanced herbal kit
<worn on belt>       a sable pouch
<worn on belt>       a water skin
<worn on belt>       a stone
<worn on belt>       a gem-inlaid knife (flawless)

![ CW HP:Awful Mana:Cold>

statOB: 78%, DB: 34%, PB: 101%, Armour: 90%. Wimpy: 100. Mood: wimpy.
Needed: 842,091 xp, 0 tp. Gold: 161. Alert: normal.
Affected by:
- a light wound at the left foot (bound up)
- novoid
- sanctuary
- noquit
- panic
- a light wound at the left arm (bound up)
- a deep wound at the body (bound up)
- strength

![ CW HP:Awful Mana:Cold>
whe
Players in your zone
--------------------
Bonden               - Prison Cell

![ CW HP:Awful Mana:Cold>
sc
26/443 hits, 10/46 mana, and 151/159 moves.

![ CW HP:Awful Mana:Cold>

sc26/443 hits, 10/46 mana, and 152/159 moves.

![ CW HP:Awful Mana:Cold>

sc27/443 hits, 10/46 mana, and 153/159 moves.

![ CW HP:Awful Mana:Cold>

sc27/443 hits, 10/46 mana, and 153/159 moves.

![ CW HP:Awful Mana:Cold>

close barslock barsThey're already closed!

![ CW HP:Awful Mana:Cold>

drink skinThey're already locked!

![ CW HP:Awful Mana:Cold>

statYour stomach can't contain anymore!

![ CW HP:Awful Mana:Cold>
OB: 78%, DB: 34%, PB: 101%, Armour: 90%. Wimpy: 100. Mood: wimpy.
Needed: 842,091 xp, 0 tp. Gold: 161. Alert: normal.
Affected by:
- a light wound at the left foot (bound up)
- novoid
- sanctuary
- noquit
- panic
- a light wound at the left arm (bound up)
- a deep wound at the body (bound up)
- strength

![ CW HP:Awful Mana:Cold>

resscYou sit down and rest your tired bones.

![ CW HP:Awful Mana:Cold>

27/443 hits, 10/46 mana, and 155/159 moves.

![ CW HP:Awful Mana:Cold>

staYou stop resting and stand up.

![ CW HP:Awful Mana:Cold>

curecast 'cure light'
You muster all of your concentration...

res
sclYou have a sudden lapse of memory... Your spell backfired! You feel drained.

![ CW HP:Awful Mana:Cold>

You sit down and rest your tired bones.

![ CW HP:Awful Mana:Cold>

sc28/443 hits, 6/46 mana, and 158/159 moves.

![ CW HP:Awful Mana:Cold>
Prison Cell
A skeleton of some humanoid lies in the dust.
A prisoner is sitting here, looking at you with sad eyes.
A prisoner is sitting here, looking at you with sad eyes.
A sturdy pack horse is standing here.

![ CW HP:Awful Mana:Cold>

28/443 hits, 6/46 mana, and 158/159 moves.

![ CW HP:Awful Mana:Cold>

sc29/443 hits, 6/46 mana, and 159/159 moves.

![ CW HP:Awful Mana:Cold>

prYou have 0 practice sessions left.
Skill / Spell        Knowledge  Difficulty  Class       Mana  Casting time
Bandage              Average    Easy        None       
Climb                Good       Very easy   None       
Ride                 Superb     Very easy   None       
Swim                 Very good  Very easy   None       
Track                Excellent  Normal      None       
Wilderness           Superb     Normal      None       
Cure light           Poor       Easy        Shaman        10  Very short
Dodge                Average    Hard        Scout      
Envenom              Poor       Hard        Scout      
Pick                 Poor       Normal      Scout      
Bash                 Excellent  Hard        Warrior    
Concussion weapons   Superb     Normal      Warrior    
Endurance            Excellent  Very hard   Warrior    
Parry                Good       Normal      Warrior    
Rescue               Good       Easy        Warrior    
Slashing weapons     Very good  Normal      Warrior    

![ CW HP:Awful Mana:Cold>

sc30/443 hits, 7/46 mana, and 159/159 moves.

![ CW HP:Awful Mana:Cold>

eqscYou are using:
<wielded>            an engraved broadsword (flawless)
<worn as shield>     a bejewelled shield (flawless)
<worn on head>       a great helm (flawless)
<worn on body>       a fine metal breastplate (flawless)
<worn about body>    a fine grey cloak (flawless)
<worn on arms>       a fine pair of metal vambraces (flawless)
<worn on hands>      a fine pair of metal gauntlets (flawless)
<worn on legs>       a fine pair of metal greaves (flawless)
<worn on feet>       a fine pair of metal boots (flawless)
<worn on wrist>      a keyring with several keys and a set of lock picks
<worn on finger>     a ruby ring
<worn on finger>     a gold ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       an enhanced herbal kit
<worn on belt>       a sable pouch
<worn on belt>       a water skin
<worn on belt>       a stone
<worn on belt>       a gem-inlaid knife (flawless)

![ CW HP:Awful Mana:Cold>

30/443 hits, 7/46 mana, and 159/159 moves.

![ CW HP:Awful Mana:Cold>

statscOB: 78%, DB: -16%, PB: 101%, Armour: 90%. Wimpy: 100. Mood: wimpy.
Needed: 842,091 xp, 0 tp. Gold: 161. Alert: normal.
Affected by:
- a light wound at the left foot (bound up)
- novoid
- sanctuary
- noquit
- panic
- a light wound at the left arm (bound up)
- a deep wound at the body (bound up)
- strength

![ CW HP:Awful Mana:Cold>

31/443 hits, 7/46 mana, and 159/159 moves.

![ CW HP:Awful Mana:Cold>

sc31/443 hits, 7/46 mana, and 159/159 moves.

![ CW HP:Awful Mana:Cold>

whePlayers in your zone
--------------------
Bonden               - Prison Cell

![ CW HP:Awful Mana:Cold>
stat
OB: 78%, DB: -16%, PB: 101%, Armour: 90%. Wimpy: 100. Mood: wimpy.
Needed: 842,091 xp, 0 tp. Gold: 161. Alert: normal.
Affected by:
- a light wound at the left foot (bound up)
- novoid
- sanctuary
- noquit
- panic
- a light wound at the left arm (bound up)
- a deep wound at the body (bound up)
- strength

![ CW HP:Awful Mana:Cold>
drink skin
Your stomach can't contain anymore!

![ CW HP:Awful Mana:Cold>
sc
32/443 hits, 7/46 mana, and 159/159 moves.

![ CW HP:Awful Mana:Cold>

sc33/443 hits, 8/46 mana, and 159/159 moves.

![ CW HP:Awful Mana:Cold>

sc33/443 hits, 8/46 mana, and 159/159 moves.

![ CW HP:Awful Mana:Cold>

l i packIn your backpack (worn on back):
an imposing, golden mantle (flawless)
two strips of dried meat
eight flasks of orkish draught
a black pair of padded boots (flawless)
a fine pair of soft leather gloves (flawless)
a herbal kit
a black amulet

![ CW HP:Awful Mana:Cold>

gmemg strip all
You get a strip of dried meat from a leather backpack.

![ CW HP:Awful Mana:Cold>

drink skineat meat
You are too full to eat more!

![ CW HP:Awful Mana:Cold>

Your stomach can't contain anymore!

![ CW HP:Awful Mana:Cold>

statscOB: 78%, DB: -16%, PB: 101%, Armour: 90%. Wimpy: 100. Mood: wimpy.
Needed: 842,091 xp, 0 tp. Gold: 161. Alert: normal.
Affected by:
- a light wound at the left foot (bound up)
- novoid
- sanctuary
- noquit
- panic
- a light wound at the left arm (bound up)
- a deep wound at the body (bound up)
- strength

![ CW HP:Awful Mana:Cold>
l
34/443 hits, 8/46 mana, and 159/159 moves.

![ CW HP:Awful Mana:Cold>

Prison Cell
A skeleton of some humanoid lies in the dust.
A prisoner is sitting here, looking at you with sad eyes.
A prisoner is sitting here, looking at you with sad eyes.
A sturdy pack horse is standing here.

![ CW HP:Awful Mana:Cold>

eqscYou are using:
<wielded>            an engraved broadsword (flawless)
<worn as shield>     a bejewelled shield (flawless)
<worn on head>       a great helm (flawless)
<worn on body>       a fine metal breastplate (flawless)
<worn about body>    a fine grey cloak (flawless)
<worn on arms>       a fine pair of metal vambraces (flawless)
<worn on hands>      a fine pair of metal gauntlets (flawless)
<worn on legs>       a fine pair of metal greaves (flawless)
<worn on feet>       a fine pair of metal boots (flawless)
<worn on wrist>      a keyring with several keys and a set of lock picks
<worn on finger>     a ruby ring
<worn on finger>     a gold ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       an enhanced herbal kit
<worn on belt>       a sable pouch
<worn on belt>       a water skin
<worn on belt>       a stone
<worn on belt>       a gem-inlaid knife (flawless)

![ CW HP:Awful Mana:Cold>

35/443 hits, 8/46 mana, and 159/159 moves.

![ CW HP:Awful Mana:Cold>

statscYou feel bolder.
OB: 78%, DB: -16%, PB: 101%, Armour: 90%. Wimpy: 100. Mood: wimpy.
Needed: 842,091 xp, 0 tp. Gold: 161. Alert: normal.
Affected by:
- a light wound at the left foot (bound up)
- novoid
- sanctuary
- noquit
- panic
- a light wound at the left arm (bound up)
- a deep wound at the body (bound up)
- strength

![ CW HP:Awful Mana:Cold>

36/443 hits, 9/46 mana, and 159/159 moves.

![ CW HP:Awful Mana:Cold>

lPrison Cell
A skeleton of some humanoid lies in the dust.
A prisoner is sitting here, looking at you with sad eyes.
A prisoner is sitting here, looking at you with sad eyes.
A sturdy pack horse is standing here.

![ CW HP:Awful Mana:Cold>


Some apparently very close noise can be heard from the west.

![ CW HP:Awful Mana:Cold>

staYou stop resting and stand up.

![ CW HP:Awful Mana:Cold>

dbdraw broadsword
But you are already wielding it!

![ CW HP:Awful Mana:Cold>
cw
change mood wimpy
Ok.

![ CW HP:Awful Mana:Cold>

unlock barsopen bars*click*

![ CW HP:Awful Mana:Cold>

Ok.

![ CW HP:Awful Mana:Cold>
w

![ CW HP:Awful Mana:Cold>

uThe Dungeon
The corpse of *a Woman* is lying here.
The corpse of a mountain mule is lying here.
The corpse of a prison guard is lying here.
The corpse of a ruffian is lying here.
A mother eagle flies high above, looking for prey.
A mother eagle is here, fighting a citizen mercenary.
A sturdy pack horse is standing here.
A citizen mercenary is here, fighting a mother eagle.
A huge, poisonous tarantula extends her legs to you.
Exits: (east), up.

![ CW HP:Awful Mana:Cold>
unlock stonedooropen stonedoor
Stairs Leading Down
A large steel keyring is lying here.
A sturdy leather backpack has been left here.
A hungry warg (min) is standing here.
*a Man* is standing here.
Exits: [west], down.

![ CW HP:Awful Mana:Cold>
wIt's already unlocked, it seems.

![ CW HP:Awful Mana:Cold>

wOk.

![ CW HP:Awful Mana:Cold>

Hallway
The corpse of a mean brigand is lying here.
Exits: (east), south, west.
A hungry warg (min) has arrived from the east.

o[ CW HP:Awful Mana:Cold>

Entrance to the Castle Keep
Exits: *north*, east, (south), west.
A hungry warg (min) has arrived from the east.

![ CW HP:Awful Mana:Cold>

nnYou blink and feel weaker under the cruel light of the sun.
The Castle Square
A crumbling fountain is in the middle of the place.
Exits: *north*, south.
A hungry warg (min) has arrived from the south.

##
##  Field notes: Seriously need to reconsider my research methods. This combo is inexplicably bashing
##  faster than I, who have devoted my life's work to the study of bashing and smashing. After quite
##  some regen, I bump into the same specimen around rivendell, but the yellow eye is out and about.
##  So I slowly make my way south towards a nearby laboratory. Researcher and subject both arrive just
##  as night is falling.
##

*+ CRW HP:Fine>

An Ancient Broken Road
A ferocious warg is here, snarling angrily.
Exits: =east=, =west=, ~down~.

*+ CRW HP:Fine>

eA Bend in the Road
Exits: =east=, =south=.

*+ CRW HP:Fine>

scA Bend in the Road
A ferocious warg is here, snarling angrily.
A ferocious warg is here, snarling angrily.
Exits: =north=, (east), =west=.
A ferocious warg leaves west.

*+ CRW HP:Fine>

cureSlippery Slope
Exits: east, (west). - w:sesame.

*( CRW HP:Fine>

385/456 hits, 46/46 mana, and 152/160 moves.

*( CRW HP:Fine>

cast 'cure light'
You start to concentrate...


cureYour scratches and bruises disappear.

*( CRW HP:Fine Mana:Burning>

cast 'cure light'
You start to concentrate...


curecureYour scratches and bruises disappear.

*( CRW HP:Fine Mana:Hot>

cast 'cure light'
You start to concentrate...


statYour scratches and bruises disappear.

*( CRW HP:Fine Mana:Warm>

cast 'cure light'
You start to concentrate...


Your scratches and bruises disappear.

*( CRW HP:Fine Mana:Cold>
cmb
OB: 132%, DB: 25%, PB: 51%, Armour: 90%. Wimpy: 100. Mood: brave.
Needed: 841,926 xp, 0 tp. Gold: 161. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a light wound at the body (bound up)
- strength

*( CRW HP:Fine Mana:Cold>

change mood brave
Ok.

*( CRW HP:Fine Mana:Cold>

g cloak packremove mantlewear cloakp mantle packYou get a fine grey cloak from a leather backpack.

*( CRW HP:Fine Mana:Cold>
df
You stop using an imposing, golden mantle.

*( CRW HP:Fine Mana:Cold>

You wear a fine grey cloak about your body.

*( CRW HP:Fine Mana:Cold>

You put an imposing, golden mantle in a leather backpack.

*( CRW HP:Fine Mana:Cold>
stat
draw ornate
But you are already wielding it!

*( CRW HP:Fine Mana:Cold>

scOB: 129%, DB: 35%, PB: 50%, Armour: 90%. Wimpy: 100. Mood: brave.
Needed: 841,926 xp, 0 tp. Gold: 161. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a light wound at the body (bound up)
- strength

*( CRW HP:Fine Mana:Cold>

430/456 hits, 5/46 mana, and 159/160 moves.

*( CRW HP:Fine Mana:Cold>

statOB: 129%, DB: 35%, PB: 50%, Armour: 90%. Wimpy: 100. Mood: brave.
Needed: 841,926 xp, 0 tp. Gold: 161. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a light wound at the body (bound up)
- strength

*( CRW HP:Fine Mana:Cold>

eSlippery Slope
Exits: east, west.

*( CRW HP:Fine Mana:Cold>

eYou cannot ride there.

*( CRW HP:Fine Mana:Cold>

wSlippery Slope
Exits: east, (west). - w:sesame.

*( CRW HP:Fine Mana:Cold>

statscOB: 129%, DB: 35%, PB: 50%, Armour: 90%. Wimpy: 100. Mood: brave.
Needed: 841,926 xp, 0 tp. Gold: 161. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a light wound at the body (bound up)
- strength

*( CRW HP:Fine Mana:Cold>

433/456 hits, 6/46 mana, and 160/160 moves.

*( CRW HP:Fine Mana:Cold>


*a Man* has arrived from the west riding a pack horse.
A huge tarantula has arrived from the west.
You swiftly dodge a huge tarantula's attempt to hit you.

*( CRW HP:Fine Mana:Cold a huge tarantula:Fine>


You pound a huge tarantula's left hindleg very hard.

*( CRW HP:Fine Mana:Cold a huge tarantula:Fine>

fYou flee head over heels.
You flee east.
Slippery Slope
Exits: east, west. - w:sesame.

*( CRW HP:Fine Mana:Cold>

wkill 1.*man*Slippery Slope
*a Man* is here, riding a pack horse.
A huge, poisonous tarantula extends her legs to you.
Exits: east, (west). - w:sesame.

*( CRW HP:Fine Mana:Cold>

You approach *a Man*, trying to pound him.

*( CRW HP:Fine Mana:Cold *a Man*:Fine>


You swiftly dodge *a Man*'s attempt to smite you.

*( CRW HP:Fine Mana:Cold *a Man*:Fine>

f*a Man* issues the order 'assist'.
You flee head over heels.
You flee east.
Slippery Slope
Exits: east, west. - w:sesame.

*( CRW HP:Fine Mana:Cold>

wkill 1.*man*fSlippery Slope
*a Man* is here, riding a pack horse.
A huge, poisonous tarantula extends her legs to you.
Exits: east, (west). - w:sesame.

*( CRW HP:Fine Mana:Cold>

You pound *a Man*'s left foot very hard.

*( CRW HP:Fine Mana:Cold *a Man*:Fine>

You will attempt to flee!

*( CRW HP:Fine Mana:Cold *a Man*:Fine>


*a Man* smites your right arm very hard and tickles it.

*( CRW HP:Fine Mana:Cold *a Man*:Fine>


*a Man* issues the order 'assist'.
A huge tarantula joins *a Man*'s fight.
A huge tarantula barely hits your right leg and tickles it.
You flee head over heels.
You flee east.
Slippery Slope
Exits: east, west. - w:sesame.

*( CRW HP:Fine Mana:Cold>

dfcadraw ornate
But you are already wielding it!

*( CRW HP:Fine Mana:Cold>

wchange mood aggressive
Ok.

*( CRW HP:Fine Mana:Cold>

kill 1.*man*Slippery Slope
*a Man* is here, riding a pack horse.
A huge, poisonous tarantula extends her legs to you.
Exits: east, (west). - w:sesame.

*( CRW HP:Fine Mana:Cold>

bashYou approach *a Man*, trying to pound him.

*( CRW HP:Fine Mana:Cold *a Man*:Fine>

*a Man* issues the order 'assist'.


Your bash at *a Man* sends him sprawling.

*( CRW HP:Fine Mana:Cold *a Man*:Fine>

fYou flee head over heels.
You flee east.
Slippery Slope
Exits: east, west. - w:sesame.

*( CRW HP:Fine Mana:Cold>
w
close sesameSlippery Slope
*a Man* is here, riding a pack horse.
A huge, poisonous tarantula extends her legs to you.
Exits: east, (west). - w:sesame.

*( CRW HP:Fine Mana:Cold>

Ok.

*( CRW HP:Fine Mana:Cold>


A huge tarantula fails to hit you.

*( CRW HP:Fine Mana:Cold a huge tarantula:Fine>


You pound a huge tarantula's right foreleg extremely hard.

*( CRW HP:Fine Mana:Cold a huge tarantula:Fine>
f
You flee head over heels.
PANIC! You couldn't escape!

*( CRW HP:Fine Mana:Cold a huge tarantula:Fine>

w
A huge tarantula bites you!

*( CRW HP:Fine Mana:Cold a huge tarantula:Fine>
close sesame
No way! You are fighting for your life!

*( CRW HP:Fine Mana:Cold a huge tarantula:Fine>

It's already closed!

*( CRW HP:Fine Mana:Cold a huge tarantula:Fine>


You flee head over heels.
You flee east.
Slippery Slope
Exits: east, west.

*( CRW HP:Fine Mana:Cold>

wclose sesameSlippery Slope
*a Man* is here, riding a pack horse.
A huge, poisonous tarantula extends her legs to you.
Exits: east, [west]. - w:sesame.

*( CRW HP:Fine Mana:Cold>

It's already closed!

*( CRW HP:Fine Mana:Cold>

eSlippery Slope
Exits: east, west.

*( CRW HP:Fine Mana:Cold>

wopen sesameSlippery Slope
*a Man* is here, riding a pack horse.
A huge, poisonous tarantula extends her legs to you.
Exits: east, [west]. - w:sesame.
A huge tarantula barely hits your left leg and tickles it.

*( CRW HP:Fine Mana:Cold a huge tarantula:Fine>

Ok.

*( CRW HP:Fine Mana:Cold a huge tarantula:Fine>

f*a Man* begins some strange incantations...
You flee head over heels.
You flee east.
Slippery Slope
Exits: east, west. - w:sesame.

*( CRW HP:Fine Mana:Cold>


*a Man* has arrived from the west riding a pack horse.
A huge tarantula has arrived from the west.

*( CRW HP:Fine Mana:Cold>


*a Man* leaves west riding a pack horse.
A huge tarantula leaves west.

*( CRW HP:Fine Mana:Cold>

wSlippery Slope
Exits: east, (west). - w:sesame.

*( CRW HP:Fine Mana:Cold>
cmb
change mood brave
Ok.

*( CRW HP:Fine Mana:Cold>

sc409/456 hits, 6/46 mana, and 147/160 moves.

*( CRW HP:Fine Mana:Cold>

statOB: 129%, DB: 35%, PB: 50%, Armour: 90%. Wimpy: 100. Mood: brave.
Needed: 841,549 xp, 0 tp. Gold: 161. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a light wound at the body (bound up)
- strength

*( CRW HP:Fine Mana:Cold>
sc
409/456 hits, 6/46 mana, and 147/160 moves.

*( CRW HP:Fine Mana:Cold>

wkill 1.*man*A Bend in the Road
Exits: =north=, (east), =west=.

*+ CRW HP:Fine Mana:Cold>

They aren't here.

*+ CRW HP:Fine Mana:Cold>


*a Man* has arrived from the west riding a pack horse.

*+ CRW HP:Fine Mana:Cold>

ridYou are already riding.

*+ CRW HP:Fine Mana:Cold>


*a Man* leaves west riding a pack horse.

*+ CRW HP:Fine Mana:Cold>

eSlippery Slope
Exits: east, (west). - w:sesame.

*( CRW HP:Fine Mana:Cold>

statscOB: 129%, DB: 35%, PB: 50%, Armour: 90%. Wimpy: 100. Mood: brave.
Needed: 841,549 xp, 0 tp. Gold: 161. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a light wound at the body (bound up)
- strength

*( CRW HP:Fine Mana:Cold>

410/456 hits, 6/46 mana, and 148/160 moves.

*( CRW HP:Fine Mana:Cold>

stat
The night has begun. You feel stronger in the dark!

o( CRW HP:Fine Mana:Cold>

OB: 129%, DB: 35%, PB: 50%, Armour: 90%. Wimpy: 100. Mood: brave.
Needed: 841,549 xp, 0 tp. Gold: 161. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a light wound at the body (bound up)
- strength

o( CRW HP:Fine Mana:Cold>
sc
411/456 hits, 6/46 mana, and 149/160 moves.

o( CRW HP:Fine Mana:Cold>

statOB: 129%, DB: 35%, PB: 50%, Armour: 90%. Wimpy: 100. Mood: brave.
Needed: 841,549 xp, 0 tp. Gold: 161. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a light wound at the body (bound up)
- strength

o( CRW HP:Fine Mana:Cold>

statOB: 129%, DB: 35%, PB: 50%, Armour: 90%. Wimpy: 100. Mood: brave.
Needed: 841,549 xp, 0 tp. Gold: 161. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a light wound at the body (bound up)
- strength

o( CRW HP:Fine Mana:Cold>

eSlippery Slope
Exits: east, west.

o( CRW HP:Fine Mana:Cold>

wSlippery Slope
Exits: east, (west). - w:sesame.

o( CRW HP:Fine Mana:Cold>


*a Man* has arrived from the west riding a pack horse.
A huge tarantula has arrived from the west.

!( CRW HP:Fine Mana:Cold>


*a Man* smites your left arm extremely hard.

!( CRW HP:Fine Mana:Cold *a Man*:Fine>


You strongly pound *a Man*'s left arm.

##  
##  Hmm, specimen is still hitting me harder than I'm hitting him. And there's his pesky pet to consider.
##  I see no reason not to call my research assistant into the lab at this point.
##

!( CRW HP:Fine Mana:Cold *a Man*:Fine>

fYou flee head over heels.
You flee west.
A Bend in the Road
Exits: =north=, (east), =west=. - w:sesame.

o+ CRW HP:Fine Mana:Cold>

eSlippery Slope
*a Man* is here, riding a pack horse.
A huge, poisonous tarantula extends her legs to you.
Exits: east, (west). - w:sesame.

!( CRW HP:Fine Mana:Cold>
e
Slippery Slope
Exits: east, west.

o( CRW HP:Fine Mana:Cold>

sc380/456 hits, 7/46 mana, and 148/160 moves.

o( CRW HP:Fine Mana:Cold>


*a Man* has arrived from the west riding a pack horse.
A huge tarantula has arrived from the west.

!( CRW HP:Fine Mana:Cold>


*a Man* quickly approaches, trying to smite you.
A huge tarantula barely hits your left hand and tickles it.
You lightly pound *a Man*'s body and tickle it.

!( CRW HP:Fine Mana:Cold *a Man*:Fine>


*a Man* issues the order 'assist'.

!( CRW HP:Fine Mana:Cold *a Man*:Fine>
w
No way! You are fighting for your life!

!( CRW HP:Fine Mana:Cold *a Man*:Fine>

fYou flee head over heels.
PANIC! You couldn't escape!

!( CRW HP:Fine Mana:Cold *a Man*:Fine>


A huge tarantula bites you!
You flee head over heels.
You cannot ride there.
You flee west.
Slippery Slope
Exits: east, (west).

o( CRW HP:Fine Mana:Cold>


A ferocious warg has arrived from the west.    ##  Ah here he is. Perfect timing!

o( CRW HP:Fine Mana:Cold>


*a Man* has arrived from the east riding a pack horse.
A huge tarantula has arrived from the east.

!( CRW HP:Fine Mana:Cold>


*a Man* quickly approaches, trying to smite you.
A ferocious warg barely hits *a Man*'s right leg and tickles it.

!( CRW HP:Fine Mana:Cold *a Man*:Fine>
kill 1.*man*
*a Man* issues the order 'assist'.
A huge tarantula joins *a Man*'s fight.
You're already fighting!
You swiftly dodge a huge tarantula's attempt to hit you.
*a Man* smites your body extremely hard.

!( CRW HP:Fine Mana:Cold *a Man*:Fine>


You pound *a Man*'s right foot very hard.

!( CRW HP:Fine Mana:Cold *a Man*:Hurt>

fYou flee head over heels.
You flee east.
Slippery Slope
Exits: east, west. - w:sesame.

o( CRW HP:Fine Mana:Cold>

wclose sesameSlippery Slope
A ferocious warg is here, fighting *a Man*.
*a Man* is here, riding a pack horse, fighting a ferocious warg.
A huge tarantula is here, fighting a ferocious warg.
Exits: east, (west). - w:sesame.
A ferocious warg says 'Grroar!'

!( CRW HP:Fine Mana:Cold>

Ok.

!( CRW HP:Fine Mana:Cold>
pick sesame

A huge tarantula strongly hits a ferocious warg's right hindfoot.
A ferocious warg barely hits *a Man*'s left arm and tickles it.

!( CRW HP:Fine Mana:Cold>

Using your lockpicks, you try to enable the lock...


fA huge tarantula bites a ferocious warg!


*a Man* swiftly dodges a ferocious warg's attempt to hit him.


A huge tarantula hits a ferocious warg's left foreleg.


*a Man* sends a ferocious warg sprawling with a powerful bash.
You manage to enable the lock.

!( CRW HP:Fine Mana:Cold>

You flee head over heels.
You flee east.
Slippery Slope
Exits: east, west. - w:sesame.

o( CRW HP:Fine Mana:Cold>

wkill 1.*man*Slippery Slope
A ferocious warg is sitting here, trying to fight *a Man*.
*a Man* is here, riding a pack horse, fighting a ferocious warg.
A huge tarantula is here, fighting a ferocious warg.
Exits: east, [west]. - w:sesame.

!( CRW HP:Fine Mana:Cold>

You pound *a Man*'s body and tickle it.
*a Man* panics, and attempts to flee.
*a Man* leaves east riding a pack horse.

o( CRW HP:Fine Mana:Cold>


A huge tarantula strongly hits a ferocious warg's body and shatters it.

o( CRW HP:Fine Mana:Cold>

e
*a Man* has arrived from the east riding a pack horse.

!( CRW HP:Fine Mana:Cold>
kill 1.*man*
Slippery Slope
Exits: east, west.

o( CRW HP:Fine Mana:Cold>

They aren't here.

o( CRW HP:Fine Mana:Cold>

dfcadraw ornate
But you are already wielding it!

o( CRW HP:Fine Mana:Cold>

wkill 1.*man*change mood aggressive
Ok.

o( CRW HP:Fine Mana:Cold>

bashSlippery Slope
A ferocious warg is here, fighting a huge tarantula.
A huge tarantula is here, fighting a ferocious warg.
*a Man* is here, riding a pack horse.
Exits: east, [west]. - w:sesame.

!( CRW HP:Fine Mana:Cold>

You approach *a Man*, trying to pound him.
*a Man* smites your right arm extremely hard.

!( CRW HP:Hurt Mana:Cold *a Man*:Hurt>

A ferocious warg is incapacitated and will slowly die, if not aided.


*a Man* panics, but can't stop fighting to flee.


Your bash at *a Man* sends him sprawling.

!( CRW HP:Hurt Mana:Cold *a Man*:Hurt>


You hear a ferocious warg's death cry as it collapses.
A ferocious warg is dead! R.I.P.

!( CRW HP:Hurt Mana:Cold *a Man*:Hurt>


You strongly pound *a Man*'s body.
Your victim is shocked by your hit!

!( CRW HP:Hurt Mana:Cold *a Man*:Hurt>

iYou are carrying:
a brown bottle                    ##  Special drink I cunningly prepared in advance of
an engraved broadsword (flawless)     this study. Field research is thirsty work.
a large sack

!( CRW HP:Hurt Mana:Cold *a Man*:Hurt>


*a Man* panics, and attempts to flee.
*a Man* seems to have recovered his senses.
*a Man* leaves east riding a pack horse.

o( CRW HP:Hurt Mana:Cold>

ee
A huge tarantula quickly approaches, trying to hit you.

o( CRW HP:Hurt Mana:Cold a huge tarantula:Fine>

quaff bottle
Ok.
A warm feeling runs through your body.

o( CRW HP:Hurt Mana:Cold a huge tarantula:Fine>

fYou flee head over heels.
You flee east.
Slippery Slope
*a Man* is here, riding a pack horse.
Exits: east, west. - w:sesame.

!( CRW HP:Hurt Mana:Cold>

kill 1.*man*
*a Man* leaves west riding a pack horse.

o( CRW HP:Hurt Mana:Cold>

They aren't here.

o( CRW HP:Hurt Mana:Cold>

wkill 1.*man*Slippery Slope
The corpse of a ferocious warg is lying here.
A huge, poisonous tarantula extends her legs to you.
*a Man* is here, riding a pack horse.
Exits: east, [west]. - w:sesame.

!( CRW HP:Hurt Mana:Cold>

You pound *a Man*'s right hand extremely hard and shatter it.

!( CRW HP:Hurt Mana:Cold *a Man*:Hurt>


*a Man* begins some strange incantations...

!( CRW HP:Hurt Mana:Cold *a Man*:Hurt>

fYou flee head over heels.
You flee east.
Slippery Slope
Exits: east, west. - w:sesame.

o( CRW HP:Hurt Mana:Cold>

kill 1.*man*They aren't here.

o( CRW HP:Hurt Mana:Cold>

wkill 1.*man*Slippery Slope
The corpse of a ferocious warg is lying here.
A huge, poisonous tarantula extends her legs to you.
*a Man* is here, riding a pack horse.
Exits: east, [west]. - w:sesame.

!( CRW HP:Hurt Mana:Cold>

You approach *a Man*, trying to pound him.

!( CRW HP:Hurt Mana:Cold *a Man*:Hurt>


*a Man* smites your body extremely hard.

!( CRW HP:Hurt Mana:Cold *a Man*:Hurt>


You pound *a Man*'s left arm extremely hard and shatter it.

!( CRW HP:Hurt Mana:Cold *a Man*:Wounded>

fYou flee head over heels.
PANIC! You couldn't escape!

!( CRW HP:Hurt Mana:Cold *a Man*:Wounded>


You flee head over heels.
PANIC! You couldn't escape!

!( CRW HP:Hurt Mana:Cold *a Man*:Wounded>


*a Man* sends you sprawling with a powerful bash.


!( CRW HP:Hurt Mana:Cold *a Man*:Wounded>

*a Man* issues the order 'assist'.
A huge tarantula joins *a Man*'s fight.
A huge tarantula lightly hits your left hand and tickles it.


!( CRW HP:Hurt Mana:Cold *a Man*:Wounded>

You try to flee, but cannot!


!( CRW HP:Hurt Mana:Cold *a Man*:Wounded>


*a Man* begins some strange incantations...

!( CRW HP:Hurt Mana:Cold *a Man*:Wounded>

You try to flee, but cannot!


!( CRW HP:Hurt Mana:Cold *a Man*:Wounded>


You try to flee, but cannot!


!( CRW HP:Hurt Mana:Cold *a Man*:Wounded>


You flee head over heels.
PANIC! You couldn't escape!


!( CRW HP:Hurt Mana:Cold *a Man*:Wounded>


*a Man* utters the words 'eugszr zzur'
*a Man* makes your evil soul suffer with his goodness.


!( CRW HP:Wounded Mana:Cold *a Man*:Wounded>

*a Man* begins some strange incantations...
You flee head over heels.
Your head stops stinging.
You flee east.
Slippery Slope
Exits: east, west. - w:sesame.

o( CRW HP:Wounded Mana:Cold>

sc204/456 hits, 7/46 mana, and 136/160 moves.

o( CRW HP:Wounded Mana:Cold>

1
*a Man* has arrived from the west riding a pack horse.
A huge tarantula has arrived from the west.

!( CRW HP:Wounded Mana:Cold>

*a Man* quickly approaches, trying to smite you.
cha wimpy 100
Wimpy set to: 100

!( CRW HP:Wounded Mana:Cold *a Man*:Wounded>


*a Man* issues the order 'assist'.
A huge tarantula joins *a Man*'s fight.
A huge tarantula barely hits your head and tickles it.
You pound *a Man*'s left leg extremely hard and shatter it.
Your victim is shocked by your hit!

!( CRW HP:Wounded Mana:Cold *a Man*:Bad>

fPANIC! You can't quit the fight!

!( CRW HP:Wounded Mana:Cold *a Man*:Bad>


You flee head over heels.
You flee west.
Slippery Slope
The corpse of a ferocious warg is lying here.
Exits: east, [west].

o( CRW HP:Wounded Mana:Cold>

kill 1.*man*They aren't here.
*a Man* has arrived from the east riding a pack horse.
A huge tarantula has arrived from the east.

!( CRW HP:Wounded Mana:Cold>

kill 1.*man*
*a Man* quickly approaches, trying to smite you.

!( CRW HP:Wounded Mana:Cold *a Man*:Bad>

You're already fighting!
*a Man* issues the order 'assist'.
A huge tarantula joins *a Man*'s fight.
A huge tarantula barely hits your body and tickles it.

!( CRW HP:Wounded Mana:Cold *a Man*:Bad>

fYou flee head over heels.
You flee east.
Slippery Slope
Exits: east, west. - w:sesame.

o( CRW HP:Wounded Mana:Cold>

kill 1.*man*They aren't here.

o( CRW HP:Wounded Mana:Cold>
kill 1.*man*
They aren't here.

o( CRW HP:Wounded Mana:Cold>
kill 1.*man*
They aren't here.

o( CRW HP:Wounded Mana:Cold>

kill 1.*man*kill 1.*man*They aren't here.

o( CRW HP:Wounded Mana:Cold>
kill 1.*man*
They aren't here.

o( CRW HP:Wounded Mana:Cold>
kill 1.*man*
They aren't here.

o( CRW HP:Wounded Mana:Cold>

They aren't here.

o( CRW HP:Wounded Mana:Cold>
w
kill 1.*man*Slippery Slope
The corpse of a ferocious warg is lying here.
*a Man* is here, riding a pack horse.
A huge, poisonous tarantula extends her legs to you.
Exits: east, [west]. - w:sesame.

!( CRW HP:Wounded Mana:Cold>

You pound *a Man*'s body extremely hard and shatter it.

!( CRW HP:Wounded Mana:Cold *a Man*:Awful>


*a Man* begins some strange incantations...

!( CRW HP:Wounded Mana:Cold *a Man*:Awful>
f
You will attempt to flee!

!( CRW HP:Wounded Mana:Cold *a Man*:Awful>


You flee head over heels.
PANIC! You couldn't escape!

!( CRW HP:Wounded Mana:Cold *a Man*:Awful>


You flee head over heels.
PANIC! You couldn't escape!

!( CRW HP:Wounded Mana:Cold *a Man*:Awful>


*a Man* utters the words 'eugszr zzur'
*a Man* makes your evil soul suffer with his goodness.
PANIC! You can't quit the fight!

!( CRW HP:Wounded Mana:Cold *a Man*:Awful>


*a Man* smites your left leg extremely hard and shatters it.
You pound *a Man*'s left leg extremely hard and shatter it.
*a Man* dismounts from a pack horse, and stops riding him.
*a Man* is incapacitated and will slowly die, if not aided.

!( CRW HP:Wounded Mana:Cold *a Man*:Dying>


You flee head over heels.
PANIC! You couldn't escape!

!( CRW HP:Wounded Mana:Cold *a Man*:Dying>


You flee head over heels.
You flee east.
Slippery Slope
Exits: east, west. - w:sesame.

o( CRW HP:Wounded Mana:Cold>

wkill 1.*man*Slippery Slope
The corpse of a ferocious warg is lying here.
*a Man* is lying here, incapacitated.
A sturdy pack horse is standing here.
A huge, poisonous tarantula extends her legs to you.
Exits: east, [west]. - w:sesame.

!( CRW HP:Wounded Mana:Cold>
kill 1.*man*

!( CRW HP:Wounded Mana:Cold *a Man*:Dying>
kill 1.*man*
You're already fighting!

!( CRW HP:Wounded Mana:Cold *a Man*:Dying>

You're already fighting!
You pound *a Man*'s left hand extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
You hear *a Man*'s death cry as he collapses.
*a Man* has drawn his last breath! R.I.P.

   1,  1%,  #Avi                      |

##
##  Field notes: Results seem to be conclusive. Pukes are indeed squishy. Checked the area around the
##  puke nesting ground Bree again and found nothing interesting, so I started heading home to rent.
##  But on the way I received a request for a research collaboration from a fellow professor.
##

eEdge of the Forest
Exits: *north*, *east*, *\south/*, *west*.

*f CRW HP:Fine>

Light Forest
Exits: *north*, *east*, *south*, *west*.

*. CRW HP:Fine>

open exit Heathery Slope
Exits: *north*, *east*, *south*, *west*.

*. CRW HP:Fine>
lead
Forest by the Temple Wall
Exits: *north*, (east), *south*, *west*.

*f CRW>

scou eIt's already open!

*f CRW>

You stop riding a hungry warg (min).
A hungry warg (min) starts following you.

*f CW>
You quietly scout eastwards...


The Guardroom
A pie has been left here.


ridYou stop scouting.

*f CW>

trA hungry warg (min) stops following you.
You grab on to a hungry warg (min)'s fur and start riding it.

*f CRW>

You carefully examine the ground around you, looking for tracks...


An evil priest yells from the east 'Help me, guards!'


You see:
   - a plain track of *a Dwarf* leading east done less than 2 hours ago


You stop searching.

*f CRW>

dfcadraw ornate
You remove an engraved broadsword.
You masterfully wield an ornate, steel-shafted warhammer, looking very evil-minded.

*f CRW>

echange mood aggressive
Ok.

*f CRW>

clo exit You cannot ride there.

*f CRW>

Ok.

*f CRW>

leadYou stop riding a hungry warg (min).
A hungry warg (min) starts following you.

*f CW>
tr
You carefully examine the ground around you, looking for tracks...


You see:
   - a plain track of *a Dwarf* leading east done less than 2 hours ago


   - a plain track of a pony leading east done less than 2 hours ago


An evil priest yells from the east 'Help me, guards!'


You stop searching, you don't seem to find anything else.

*f CW>

eThe irondoor seems to be closed.

*f CW>

leadopen irondoorA hungry warg (min) is already following you!

*f CW>
e
close irondoorOk.

*f CW>

You feel so much better hiding in the shadows!
The Guardroom
A pie has been left here.
Exits: east, *(west)*.
A hungry warg (min) has arrived from the west.

![ CW>

Ok.

![ CW>

fYou flee head over heels.
You flee east.
Domed Chamber
A finch flies low above the ground.
Exits: east, west.

o[ CW>

eDark Hallway
Exits: north, east, south, west.

o[ CW>

nBy the Dark Altar
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Exits: [north], south.

o[ CW>

open irondoorYou don't see any irondoor here.

o[ CW>
n
The door seems to be closed.

o[ CW>

whePlayers in your zone
--------------------
Bonden               - By the Dark Altar

o[ CW>

open exit nThe door doesn't move, I'm afraid.

o[ CW>

The door seems to be closed.
An evil priest yells loudly from the north 'Help me, guards!'

o[ CW>

whedfPlayers in your zone
--------------------
Bonden               - By the Dark Altar

o[ CW>

cadraw ornate
But you are already wielding it!

o[ CW>

change mood aggressive
Ok.

o[ CW>


The orkish bodyguard says 'Here, chief!'
The orkish bodyguard says 'Here, chief!'

o[ CW>

seDark Hallway
Exits: north, east, south, west.

o[ CW>

Small Chamber
Exits: west, (down). - d:floorstone.

o[ CW>

op floorstonedIt's already open!

o[ CW>

Narrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: [east], (up), down.

o[ CW>


A shadow barely hits your body and tickles it.

o[ CW HP:Fine a shadow:Healthy>

clo exit uOk.
You pound a shadow's body very hard.

o[ CW HP:Fine a shadow:Fine>

open exit eOk.
A shadow tries to hit you, but your parry is successful.

o[ CW HP:Fine a shadow:Fine>

clo exit eOk.

o[ CW HP:Fine a shadow:Fine>

fYou flee head over heels.
You flee down.
Underground Crypt
Exits: north, west, up.

oO CW HP:Fine>

upick exit eNarrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: [east], [up], down.

o[ CW HP:Fine>

Using your lockpicks, you try to enable the lock...


Argh! You cannot concentrate any more...
You stop trying to pick the lock.
A shadow barely hits your body and tickles it.

o[ CW HP:Fine a shadow:Fine>

f
You pound a shadow's left arm very hard.

o[ CW HP:Fine a shadow:Fine>

You flee head over heels.
You flee down.
Underground Crypt
*a Dwarf* is standing here.
A domesticated pony, beast of burden to many, stands here.
A mother eagle flies high above, looking for prey.
Exits: north, west, up.

!O CW HP:Fine>


*a Dwarf* leaves up.
A pony leaves up.
A mother eagle leaves up.

oO CW HP:Fine>

ukill 1.*dwarf*bashNarrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: *(east)*, [up], down.

o[ CW HP:Fine>

They aren't here.

o[ CW HP:Fine>

Bash what or whom?

o[ CW HP:Fine>

ekill 1.*dwarf*You blink and feel weaker under the cruel light of the sun.
Forest under the Ridge
*a Dwarf* is standing here.
A domesticated pony, beast of burden to many, stands here.
A mother eagle flies high above, looking for prey.
Exits: *north*, *east*, *south*, (west), *up*. - w:mossydoor.

*f CW HP:Fine>
bash
You approach *a Dwarf*, trying to pound him.

*f CW HP:Fine *a Dwarf*:Healthy>

*a Dwarf* strongly slashes your right hand and tickles it.


f*a Dwarf* issues the order 'assist'.
A mother eagle joins *a Dwarf*'s fight.
A mother eagle hits your left foot and tickles it.

*f CW HP:Fine *a Dwarf*:Healthy>

*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.

*f CW HP:Fine a mother eagle:Fine>


You flee head over heels.
You flee east.
Forest under the Ridge
A squirrel scampers around here, looking for nuts from the trees.
*a Dwarf* is standing here.
Exits: *east*, *south*, *west*. - w:mossydoor.

*f CW HP:Fine>

w
*a Dwarf* leaves east.

*f CW HP:Fine>

Forest under the Ridge
A domesticated pony, beast of burden to many, stands here.
A mother eagle flies high above, looking for prey.
Exits: *north*, *east*, *south*, (west), *up*. - w:mossydoor.

*f CW HP:Fine>
kill 1.*dwarf*
They aren't here.

*f CW HP:Fine>

ki motherYou pound a mother eagle's right foot extremely hard.
A mother eagle barely hits your left leg and tickles it.

*f CW HP:Fine a mother eagle:Fine>


*a Dwarf* has arrived from the east.

*f CW HP:Fine a mother eagle:Fine>


A pony stops following *a Dwarf*.
*a Dwarf* picks up a pony's reins and starts riding him.

*f CW HP:Fine a mother eagle:Fine>

conYou could do it with a needle!

*f CW HP:Fine a mother eagle:Fine>

statOB: 115%, DB: -5%, PB: 38%, Armour: 90%. Wimpy: 200. Mood: aggressive.
Needed: 688,058 xp, 0 tp. Gold: 252. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- strength

*f CW HP:Fine a mother eagle:Fine>

lForest under the Ridge
A mother eagle is here, fighting YOU.
*a Dwarf* is here, riding a pony.
A mother eagle lightly hits your left leg and tickles it.

*f CW HP:Fine a mother eagle:Fine>

fYou flee head over heels.
Moving up the slope is really hard.

You flee up.
Among the Ruins
Exits: north, *south*, *west*, *down*. - w:mossydoor.

*( CW HP:Fine>

wnForested Slope
Exits: *north*, *east*, *south*, *west*.

*( CW HP:Fine>
open exit 
eForest by the Temple Wall
Exits: *north*, [east], *south*, *west*.

*f CW HP:Fine>

Ok.

*f CW HP:Fine>

You feel so much better hiding in the shadows!
The Guardroom
A pie has been left here.
A hungry warg (min) is standing here.
Exits: east, *(west)*.

![ CW HP:Fine>

eDomed Chamber
A finch flies low above the ground.
Exits: east, west.
A hungry warg (min) has arrived from the west.

o[ CW HP:Fine>
e
Dark Hallway
Exits: north, east, south, west.
A hungry warg (min) has arrived from the west.

o[ CW HP:Fine>

wDomed Chamber
A finch flies low above the ground.
Exits: east, west.
A hungry warg (min) has arrived from the east.

o[ CW HP:Fine>

dfcadraw ornate
But you are already wielding it!

o[ CW HP:Fine>

change mood aggressive
Ok.

o[ CW HP:Fine>

ali ee exam dwarf*scOk.

o[ CW HP:Fine>

421/456 hits, 46/46 mana, and 79/160 moves.

o[ CW HP:Fine>

eDark Hallway
Exits: north, east, south, west.
A hungry warg (min) has arrived from the west.

o[ CW HP:Fine>

wDomed Chamber
A finch flies low above the ground.
Exits: east, west.
A hungry warg (min) has arrived from the east.

o[ CW HP:Fine>

wThe Guardroom
A pie has been left here.
Exits: east, *(west)*.
A hungry warg (min) has arrived from the east.

![ CW HP:Fine>

eqYou are using:
<wielded>            an ornate, steel-shafted warhammer
<worn as shield>     a bejewelled shield (flawless)
<worn on head>       a great helm (flawless)
<worn on body>       a fine metal breastplate (flawless)
<worn about body>    an imposing, golden mantle (flawless)
<worn on arms>       a fine pair of metal vambraces (flawless)
<worn on hands>      a fine pair of metal gauntlets (flawless)
<worn on legs>       a fine pair of metal greaves (flawless)
<worn on feet>       a fine pair of metal boots (flawless)
<worn on wrist>      a keyring with many keys and a set of lock picks
<worn on finger>     a ruby ring
<worn on finger>     a gold ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       an enhanced herbal kit
<worn on belt>       a sable pouch
<worn on belt>       a water skin
<worn on belt>       a stone
<worn on belt>       a gem-inlaid knife (flawless)

![ CW HP:Fine>

sc422/456 hits, 46/46 mana, and 78/160 moves.

![ CW HP:Fine>

eat pieYou are too full to eat more!

![ CW HP:Fine>

iYou are carrying:
an engraved broadsword (flawless)
a large sack

![ CW HP:Fine>

sc423/456 hits, 46/46 mana, and 80/160 moves.

![ CW HP:Fine>

tiAccording to the Dúnadan calendar, it is:
12pm on Sunday, the 11th of Rethe, year 2935 of the Third Age.
Real time is Thu Jun 27 04:13:30 2019 UTC.
Last reboot after an automatic reboot at Tue Jun 25 07:52:23 2019 UTC.

![ CW HP:Fine>

whescPlayers in your zone
--------------------
Bonden               - The Guardroom

![ CW HP:Fine>

424/456 hits, 46/46 mana, and 81/160 moves.

![ CW HP:Fine>

wrideeYou blink and feel weaker under the cruel light of the sun.
Forest by the Temple Wall
Exits: *north*, (east), *south*, *west*.
A hungry warg (min) has arrived from the east.

*f CW HP:Fine>

A hungry warg (min) stops following you.
You grab on to a hungry warg (min)'s fur and start riding it.

*f CRW HP:Fine>

exam dwarf*
You don't see a dwarf*.

*f CRW HP:Fine>

dbdraw broadsword
You remove an ornate, steel-shafted warhammer.
You skilfully wield an engraved broadsword, looking very evil-minded.

*f CRW HP:Fine>
cw
change mood wimpy
Ok.

*f CRW HP:Fine>
clo exit 
Ok.

*f CRW HP:Fine>

sForested Slope
Exits: *north*, *east*, *south*, *west*.

*( CRW HP:Fine>

eThe trees are left below as the slope climbs to the top of the hill.

Among the Ruins
Exits: north, *south*, *west*, *down*.

*( CRW HP:Fine>


*a Dwarf* has arrived from below riding a pony.
A mother eagle has arrived from below.

*( CRW HP:Fine>
d
Forest under the Ridge
Exits: *north*, *east*, *south*, *up*. - w:mossydoor.

*f CRW HP:Fine>

uMoving up the slope is really hard.

Among the Ruins
Exits: north, *south*, *west*, *down*.

*( CRW HP:Fine>
ee

*a Dwarf* has arrived from the west riding a pony.
A mother eagle has arrived from the west.

*( CRW HP:Fine>

wexam dwarf*
You see nothing special about him.
*a Dwarf* is in an excellent condition.
*a Dwarf* is using:
<wielded>            an engraved broadsword (flawless)
<used as shield>     a bejewelled oak staff; it has a soft glowing aura
<worn on head>       a great helm (flawless)
<worn on body>       a fine metal breastplate (flawless)
<worn about body>    an imposing, golden mantle (flawless)
<worn on arms>       a fine pair of metal vambraces (flawless)
<worn on hands>      a fine pair of metal gauntlets (flawless)
<worn on legs>       a fine pair of metal greaves (flawless)
<worn on feet>       a black pair of padded boots (well-maintained)
<worn around neck>   a necklace
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     an icy ring
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn as belt>       a plain silken sash
<worn on belt>       a gem-inlaid knife (flawless)
<worn on belt>       a water skin
<worn on belt>       a herbal kit
<worn on belt>       a red ruby; it has a soft glowing aura

*( CRW HP:Fine>
ee
Forested Slope
Exits: *north*, *east*, *south*, *west*.

*( CRW HP:Fine>

exam dwarf*
You don't see a dwarf*.

*( CRW HP:Fine>

nForest by the Temple Wall
Exits: *north*, [east], *south*, *west*.

*f CRW HP:Fine>

open exit Ok.

*f CRW HP:Fine>

leadeYou stop riding a hungry warg (min).
A hungry warg (min) starts following you.

*f CW HP:Fine>

You feel so much better hiding in the shadows!
The Guardroom
A pie has been left here.
Exits: east, *(west)*.
A hungry warg (min) has arrived from the west.

![ CW HP:Fine>

sc426/456 hits, 46/46 mana, and 74/160 moves.

![ CW HP:Fine>
eq
You are using:
<wielded>            an engraved broadsword (flawless)
<worn as shield>     a bejewelled shield (flawless)
<worn on head>       a great helm (flawless)
<worn on body>       a fine metal breastplate (flawless)
<worn about body>    an imposing, golden mantle (flawless)
<worn on arms>       a fine pair of metal vambraces (flawless)
<worn on hands>      a fine pair of metal gauntlets (flawless)
<worn on legs>       a fine pair of metal greaves (flawless)
<worn on feet>       a fine pair of metal boots (flawless)
<worn on wrist>      a keyring with many keys and a set of lock picks
<worn on finger>     a ruby ring
<worn on finger>     a gold ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       an enhanced herbal kit
<worn on belt>       a sable pouch
<worn on belt>       a water skin
<worn on belt>       a stone
<worn on belt>       a gem-inlaid knife (flawless)

![ CW HP:Fine>

dfdraw ornate
You remove an engraved broadsword.
You masterfully wield an ornate, steel-shafted warhammer, looking very evil-minded.

![ CW HP:Fine>
ca
change mood aggressive
Ok.

![ CW HP:Fine>

statOB: 145%, DB: 25%, PB: 38%, Armour: 90%. Wimpy: 200. Mood: aggressive.
Needed: 688,058 xp, 0 tp. Gold: 252. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- strength

![ CW HP:Fine>
sc
427/456 hits, 46/46 mana, and 76/160 moves.

![ CW HP:Fine>

eeDomed Chamber
A finch flies low above the ground.
Exits: east, west.
A hungry warg (min) has arrived from the west.

o[ CW HP:Fine>

l dDark Hallway
Exits: north, east, south, west.
A hungry warg (min) has arrived from the west.

o[ CW HP:Fine>

Nothing special there...

o[ CW HP:Fine>

eSmall Chamber
Exits: west. - d:floorstone.
A hungry warg (min) has arrived from the west.

o[ CW HP:Fine>

wwDark Hallway
Exits: north, east, south, west.
A hungry warg (min) has arrived from the east.

o[ CW HP:Fine>
w
Domed Chamber
A finch flies low above the ground.
Exits: east, west.
A hungry warg (min) has arrived from the east.

o[ CW HP:Fine>

The Guardroom
A pie has been left here.
Exits: east, *(west)*.
A hungry warg (min) has arrived from the east.

![ CW HP:Fine>

scdf431/456 hits, 46/46 mana, and 77/160 moves.

![ CW HP:Fine>

draw ornate
But you are already wielding it!

![ CW HP:Fine>
ca
change mood aggressive
Ok.

![ CW HP:Fine>

stat*a Dwarf* has arrived from the west.
A pony has arrived from the west.
A mother eagle has arrived from the west.
OB: 145%, DB: 25%, PB: 38%, Armour: 90%. Wimpy: 200. Mood: aggressive.
Needed: 688,058 xp, 0 tp. Gold: 252. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- strength

![ CW HP:Fine>


*a Dwarf* tries to slash you, but your parry is successful.

![ CW HP:Fine *a Dwarf*:Healthy>

eNo way! You are fighting for your life!

![ CW HP:Fine *a Dwarf*:Healthy>
f
*a Dwarf* issues the order 'assist'.
A mother eagle joins *a Dwarf*'s fight.
A mother eagle strongly hits your body and tickles it.
You flee head over heels.
You flee west.
You blink and feel weaker under the cruel light of the sun.
Forest by the Temple Wall
Exits: *north*, (east), *south*, *west*.

*f CW HP:Fine>

wkill 1.*dwarf**a Dwarf* has arrived from the east.
Heathery Slope
Exits: *north*, *east*, *south*, *west*.

*. CW HP:Fine>
bash
They aren't here.

*. CW HP:Fine>

Bash what or whom?

*. CW HP:Fine>

wkill 1.*dwarf*Light Forest
Exits: *north*, *east*, *south*, *west*.

*. CW HP:Fine>

They aren't here.

*. CW HP:Fine>

eHeathery Slope
Exits: *north*, *east*, *south*, *west*.

*. CW HP:Fine>

eeForest by the Temple Wall
Exits: *north*, (east), *south*, *west*.

*f CW HP:Fine>

kill 1.*dwarf*You feel so much better hiding in the shadows!
The Guardroom
A pie has been left here.
A hungry warg (min) is here, fighting a mother eagle.
A domesticated pony, beast of burden to many, stands here.
A mother eagle is here, fighting a hungry warg (min).
*a Dwarf* is standing here.
Exits: east, *(west)*.
A hungry warg (min) says 'Grroar!'

![ CW HP:Fine>

*a Dwarf* closes the irondoor.
You barely pound *a Dwarf*'s left leg and tickle it.

![ CW HP:Fine *a Dwarf*:Fine>


*a Dwarf* barely slashes your left arm and tickles it.

![ CW HP:Fine *a Dwarf*:Fine>

f*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.

![ CW HP:Fine>

e
A mother eagle strongly hits a hungry warg (min)'s right foreleg.

![ CW HP:Fine>

Domed Chamber
*a Dwarf* is standing here.
Exits: east, west.
*a Dwarf* leaves west.

o[ CW HP:Fine>

wThe Guardroom
A pie has been left here.
A hungry warg (min) is here, fighting a mother eagle.
A domesticated pony, beast of burden to many, stands here.
A mother eagle is here, fighting a hungry warg (min).
*a Dwarf* is here, fighting a hungry warg (min).
Exits: east, [west].

![ CW HP:Fine>

ki motherbashYou pound a mother eagle's tail extremely hard.

![ CW HP:Fine a mother eagle:Fine a hungry warg (min):Fine>

A mother eagle strongly hits a hungry warg (min)'s right hindfoot.


A hungry warg (min) avoids being bashed by *a Dwarf* who loses his balance.
A hungry warg (min) tries to hit a mother eagle, but she parries successfully.


*a Dwarf* strongly slashes a hungry warg (min)'s right foreleg.
A mother eagle hits a hungry warg (min)'s left hindfoot hard.


*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.


Your bash at a mother eagle sends her sprawling.
A mother eagle swiftly dodges a hungry warg (min)'s attempt to hit her.

![ CW HP:Fine a mother eagle:Fine a hungry warg (min):Hurt>


*a Dwarf* has arrived from the east.

![ CW HP:Fine a mother eagle:Fine a hungry warg (min):Hurt>


*a Dwarf* joins a mother eagle's fight.

![ CW HP:Fine a mother eagle:Fine a hungry warg (min):Hurt>


*a Dwarf* pounds a hungry warg (min)'s head extremely hard and shatters it.

![ CW HP:Fine a mother eagle:Fine a hungry warg (min):Wounded>
df
cadraw ornate
But you are already wielding it!

![ CW HP:Fine a mother eagle:Fine a hungry warg (min):Wounded>

change mood aggressive
Ok.

![ CW HP:Fine a mother eagle:Fine a hungry warg (min):Wounded>

lThe Guardroom
A pie has been left here.
A hungry warg (min) is here, fighting a mother eagle.
A domesticated pony, beast of burden to many, stands here.
A mother eagle is here, fighting a hungry warg (min).
*a Dwarf* is here, fighting a hungry warg (min).

![ CW HP:Fine a mother eagle:Fine a hungry warg (min):Wounded>


*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.

![ CW HP:Fine a mother eagle:Fine a hungry warg (min):Wounded>


*a Dwarf* has arrived from the east.
A hungry warg (min) tries to hit a mother eagle, but she parries successfully.

![ CW HP:Fine a mother eagle:Fine a hungry warg (min):Wounded>


You pound a mother eagle's head very hard.

![ CW HP:Fine a mother eagle:Fine a hungry warg (min):Wounded>

open exit Ok.

![ CW HP:Fine a mother eagle:Fine a hungry warg (min):Wounded>


*a Dwarf* sends you sprawling with a powerful bash.
*a Dwarf* pounds your body extremely hard.
You feel a sharp pain there!


![ CW HP:Fine a mother eagle:Fine a hungry warg (min):Wounded>

A mother eagle seems to have recovered her senses.

![ CW HP:Fine a mother eagle:Fine a hungry warg (min):Wounded>


*a Dwarf* closes the irondoor.
A mother eagle swiftly dodges a hungry warg (min)'s attempt to hit her.


![ CW HP:Fine a mother eagle:Fine a hungry warg (min):Wounded>

f
*a Dwarf* panics, and attempts to flee.


![ CW HP:Fine a mother eagle:Fine a hungry warg (min):Wounded>


A mother eagle hits a hungry warg (min)'s left hindleg.

![ CW HP:Fine a mother eagle:Fine a hungry warg (min):Wounded>

*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.


![ CW HP:Fine a mother eagle:Fine a hungry warg (min):Wounded>


*a Dwarf* has arrived from the east.


![ CW HP:Fine a mother eagle:Fine a hungry warg (min):Wounded>

*a Dwarf* stops using a bejewelled shield.


![ CW HP:Fine a mother eagle:Fine a hungry warg (min):Wounded>

*a Dwarf* holds a bejewelled oak staff.

![ CW HP:Fine a mother eagle:Fine a hungry warg (min):Wounded>

A hungry warg (min) hits a mother eagle's left foot and tickles it.


![ CW HP:Fine a mother eagle:Fine a hungry warg (min):Wounded>

*a Dwarf* begins some strange incantations...


![ CW HP:Fine a mother eagle:Fine a hungry warg (min):Wounded>

A mother eagle hits a hungry warg (min)'s left hindfoot very hard and shatters it.


![ CW HP:Fine a mother eagle:Fine a hungry warg (min):Bad>


*a Dwarf* utters the words 'braqt eaaf'
The exit west seems to blur for a while.


![ CW HP:Fine a mother eagle:Fine a hungry warg (min):Bad>


A mother eagle hits a hungry warg (min)'s left foreleg very hard and shatters it.


Your head stops stinging.

![ CW HP:Fine a mother eagle:Fine a hungry warg (min):Awful>
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Fine a mother eagle:Fine a hungry warg (min):Awful>


You flee head over heels.
You flee east.
Domed Chamber
Exits: east, west.

o[ CW HP:Fine>

eeDark Hallway
Exits: north, east, south, west.

o[ CW HP:Fine>

open irondooropen floorstoneSmall Chamber
Exits: west. - d:floorstone.

o[ CW HP:Fine>
You don't see any irondoor here.

o[ CW HP:Fine>
Ok.

o[ CW HP:Fine>

o[ CW HP:Fine>

open floorstonedIt's already open!

o[ CW HP:Fine>

open exit eNarrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: [east], (up), down.

o[ CW HP:Fine>

The irondoor doesn't move, I'm afraid.

##
##  I find that studies like this always run more smoothly when they are conducted on willing participants.
##

o[ CW HP:Fine>


You hear a death cry from above.

o[ CW HP:Fine>

uSmall Chamber
Exits: west, (down). - d:floorstone.

o[ CW HP:Fine>

wnDark Hallway
*a Dwarf* is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: north, east, south, west.

![ CW HP:Fine>

By the Dark Altar
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Exits: [north], south.

o[ CW HP:Fine>

kill 1.*dwarf*They aren't here.

o[ CW HP:Fine>

dfcadraw ornate
But you are already wielding it!

o[ CW HP:Fine>

scchange mood aggressive
Ok.

o[ CW HP:Fine>

i381/456 hits, 46/46 mana, and 62/160 moves.

o[ CW HP:Fine>

*a Dwarf* has arrived from the south.
A pony has arrived from the south.
The orkish bodyguard says 'YOU! Dwarf! You will die before your time.'
The orkish bodyguard lightly crushes *a Dwarf*'s head and tickles it.
You are carrying:
an engraved broadsword (flawless)
a large sack

![ CW HP:Fine>


*a Dwarf* pounds the orkish bodyguard's right foot extremely hard.

![ CW HP:Fine>

war
*a Dwarf* issues the order 'assist'.

![ CW HP:Fine>

kill 1.*dwarf*
bashThey aren't here.

o[ CW HP:Fine>

Bash what or whom?

o[ CW HP:Fine>

kill 1.*dwarf*They aren't here.

o[ CW HP:Fine>

lBy the Dark Altar
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A domesticated pony, beast of burden to many, stands here.

o[ CW HP:Fine>


*a Dwarf* has arrived from the south.
A mother eagle has arrived from the south.

![ CW HP:Fine>


*a Dwarf* panics, and attempts to flee.

![ CW HP:Fine>

ki pony
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves south.

o[ CW HP:Fine>

You pound a pony's right foreleg extremely hard and shatter it.

o[ CW HP:Fine a pony:Hurt>


You swiftly dodge a pony's attempt to hit you.

o[ CW HP:Fine a pony:Hurt>


You see *a Dwarf* scouting from the south!

o[ CW HP:Fine a pony:Hurt>


A mother eagle hits your right hand and tickles it.

o[ CW HP:Fine a pony:Hurt>


You pound a pony's head extremely hard and shatter it.
A pony is incapacitated and will slowly die, if not aided.

o[ CW HP:Fine a pony:Dying>


A mother eagle barely hits your head and tickles it.

o[ CW HP:Fine a pony:Dying>

fYou flee head over heels.
You flee south.
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: north, east, south, west.

o[ CW HP:Fine>

kill 1.*dwarf*They aren't here.

o[ CW HP:Fine>
w
kill 1.*dwarf**a Dwarf* has arrived from the west.
Domed Chamber
Exits: east, west.

o[ CW HP:Fine>

They aren't here.

o[ CW HP:Fine>

wThe Guardroom
The corpse of a hungry warg is lying here.
A pie has been left here.
Exits: east, [west].

![ CW HP:Fine>

eekill 1.*dwarf*Domed Chamber
Exits: east, west.

o[ CW HP:Fine>

Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: north, east, south, west.
*a Dwarf* has arrived from the north.
A mother eagle has arrived from the north.

![ CW HP:Fine>

You strongly pound *a Dwarf*'s right foot and tickle it.

![ CW HP:Fine *a Dwarf*:Fine>


A finch has arrived from the south.

![ CW HP:Fine *a Dwarf*:Fine>


*a Dwarf* issues the order 'assist'.
A mother eagle joins *a Dwarf*'s fight.
A mother eagle lightly hits your body and tickles it.

![ CW HP:Fine *a Dwarf*:Fine>
f
You flee head over heels.
You flee west.
Domed Chamber
Exits: east, west.

o[ CW HP:Fine>


*a Dwarf* has arrived from the east.

![ CW HP:Fine>
get draught allquaff draught
You get a flask of orkish draught from a leather backpack.

![ CW HP:Fine>

*a Dwarf* leaves east.
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
A finch has arrived from the east.

o[ CW HP:Fine>

kill 1.*dwarf*They aren't here.

o[ CW HP:Fine>

wkill 1.*dwarf*The Guardroom
The corpse of a hungry warg is lying here.
A pie has been left here.
Exits: east, [west].

![ CW HP:Fine>

They aren't here.

![ CW HP:Fine>

wkill 1.*dwarf*The irondoor seems to be closed.

![ CW HP:Fine>
eq
They aren't here.

![ CW HP:Fine>

dfYou are using:
<wielded>            an ornate, steel-shafted warhammer
<worn as shield>     a bejewelled shield (flawless)
<worn on head>       a great helm (flawless)
<worn on body>       a fine metal breastplate (flawless)
<worn about body>    an imposing, golden mantle (flawless)
<worn on arms>       a fine pair of metal vambraces (flawless)
<worn on hands>      a fine pair of metal gauntlets (flawless)
<worn on legs>       a fine pair of metal greaves (flawless)
<worn on feet>       a fine pair of metal boots (flawless)
<worn on wrist>      a keyring with many keys and a set of lock picks
<worn on finger>     a ruby ring
<worn on finger>     a gold ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       an enhanced herbal kit
<worn on belt>       a sable pouch
<worn on belt>       a water skin
<worn on belt>       a stone
<worn on belt>       a gem-inlaid knife (flawless)

![ CW HP:Fine>

cadraw ornate
But you are already wielding it!

![ CW HP:Fine>

change mood aggressive
Ok.

![ CW HP:Fine>


A finch has arrived from the east.

![ CW HP:Fine>

g cloak packremove mantlewear cloakp mantle pack*a Dwarf* has arrived from the east.
You get a fine grey cloak from a leather backpack.
A finch panics, and attempts to flee.
A finch leaves east.

![ CW HP:Fine>

*a Dwarf* quickly approaches, trying to pound you.
You are too busy to remove an imposing, golden mantle!

![ CW HP:Fine *a Dwarf*:Fine>

You are already wearing an imposing, golden mantle around your body.
*a Dwarf* issues the order 'assist'.
*a Dwarf* pounds your left foot and tickles it.

![ CW HP:Fine *a Dwarf*:Fine>

You don't have a mantle.
You barely pound *a Dwarf*'s left hand and tickle it.

![ CW HP:Fine *a Dwarf*:Fine>

fYou flee head over heels.
You flee east.
Domed Chamber
A finch flies low above the ground.
Exits: east, west.

o[ CW HP:Fine>

eDark Hallway
A spirit is here, fighting a mother eagle.
A mother eagle is here, fighting a spirit.
Exits: north, east, south, west.

o[ CW HP:Fine>
e
Small Chamber
Exits: west, (down). - d:floorstone.

o[ CW HP:Fine>

eqYou are using:
<wielded>            an ornate, steel-shafted warhammer
<worn as shield>     a bejewelled shield (flawless)
<worn on head>       a great helm (flawless)
<worn on body>       a fine metal breastplate (flawless)
<worn about body>    an imposing, golden mantle (flawless)
<worn on arms>       a fine pair of metal vambraces (flawless)
<worn on hands>      a fine pair of metal gauntlets (flawless)
<worn on legs>       a fine pair of metal greaves (flawless)
<worn on feet>       a fine pair of metal boots (flawless)
<worn on wrist>      a keyring with many keys and a set of lock picks
<worn on finger>     a ruby ring
<worn on finger>     a gold ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       an enhanced herbal kit
<worn on belt>       a sable pouch
<worn on belt>       a water skin
<worn on belt>       a stone
<worn on belt>       a gem-inlaid knife (flawless)

o[ CW HP:Fine>

wear cloakYou are already wearing an imposing, golden mantle around your body.

o[ CW HP:Fine>

wnDark Hallway
A spirit is here, fighting a mother eagle.
A mother eagle is here, fighting a spirit.
*a Dwarf* is standing here.
Exits: north, east, south, west.
*a Dwarf* leaves east.

o[ CW HP:Fine>

By the Dark Altar
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A pony is lying here, incapacitated.
Exits: [north], south.

o[ CW HP:Fine>

g cloak packremove mantlewear cloakp mantle packYou can't find a cloak in the pack.

o[ CW HP:Fine>

You stop using an imposing, golden mantle.

o[ CW HP:Fine>

You wear a fine grey cloak about your body.

o[ CW HP:Fine>

You put an imposing, golden mantle in a leather backpack.

o[ CW HP:Fine>

ki ponyYou pound a pony's left forefoot extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
Yes! You're beginning to get the idea.
You hear a pony's death cry as he collapses.
A pony is dead! R.I.P.

o[ CW HP:Fine>

dfcadraw ornate
But you are already wielding it!

o[ CW HP:Fine>

eqchange mood aggressive
Ok.

o[ CW HP:Fine>

You are using:
<wielded>            an ornate, steel-shafted warhammer
<worn as shield>     a bejewelled shield (flawless)
<worn on head>       a great helm (flawless)
<worn on body>       a fine metal breastplate (flawless)
<worn about body>    a fine grey cloak (flawless)
<worn on arms>       a fine pair of metal vambraces (flawless)
<worn on hands>      a fine pair of metal gauntlets (flawless)
<worn on legs>       a fine pair of metal greaves (flawless)
<worn on feet>       a fine pair of metal boots (flawless)
<worn on wrist>      a keyring with many keys and a set of lock picks
<worn on finger>     a ruby ring
<worn on finger>     a gold ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       an enhanced herbal kit
<worn on belt>       a sable pouch
<worn on belt>       a water skin
<worn on belt>       a stone
<worn on belt>       a gem-inlaid knife (flawless)

o[ CW HP:Fine>

sc347/456 hits, 46/46 mana, and 66/160 moves.

o[ CW HP:Fine>

skill 1.*dwarf*Dark Hallway
Exits: north, east, south, west.

o[ CW HP:Fine>

They aren't here.

o[ CW HP:Fine>

ekill 1.*dwarf*Small Chamber
Exits: west, (down). - d:floorstone.

o[ CW HP:Fine>

They aren't here.
*a Dwarf* has arrived from below.
A mother eagle has arrived from below.

![ CW HP:Fine>

w*a Dwarf* strongly pounds your body and tickles it.
No way! You are fighting for your life!
A mother eagle barely hits your body and tickles it.

![ CW HP:Fine *a Dwarf*:Fine>


*a Dwarf* issues the order 'assist'.

![ CW HP:Fine *a Dwarf*:Fine>


You strongly pound *a Dwarf*'s right hand.
Your victim is shocked by your hit!

![ CW HP:Fine *a Dwarf*:Fine>

fYou flee head over heels.
You flee west.
Dark Hallway
Exits: north, east, south, west. - d:floorstone.

o[ CW HP:Fine>

wDomed Chamber
A spirit floats towards you and howls with an evil laughter.
Exits: east, west.

o[ CW HP:Fine>

sc335/456 hits, 46/46 mana, and 62/160 moves.

o[ CW HP:Fine>

wThe Guardroom
The corpse of a hungry warg is lying here.
A pie has been left here.
A finch flies low above the ground.
Exits: east, [west].
A finch panics, and attempts to flee.

![ CW HP:Fine>

sc336/456 hits, 46/46 mana, and 62/160 moves.

![ CW HP:Fine>

curecast 'cure light'
You start to concentrate...


cureYour scratches and bruises disappear.

![ CW HP:Fine Mana:Burning>

cast 'cure light'
You start to concentrate...


![ CW HP:Fine Mana:Burning>
e
kill 1.*dwarf*Domed Chamber
A spirit floats towards you and howls with an evil laughter.
Exits: east, west.

o[ CW HP:Fine Mana:Burning>

They aren't here.

o[ CW HP:Fine Mana:Burning>

ekill 1.*dwarf*Dark Hallway
Exits: north, east, south, west.

o[ CW HP:Fine Mana:Burning>

They aren't here.

o[ CW HP:Fine Mana:Burning>

ekill 1.*dwarf*Small Chamber
*a Dwarf* is resting here mixing something in a kit.
A mother eagle is standing here searching for something.
Exits: west, (down). - d:floorstone.

![ CW HP:Fine Mana:Burning>

You strongly pound *a Dwarf*'s left leg.
Your victim is shocked by your hit!

![ CW HP:Fine Mana:Burning *a Dwarf*:Fine>
close floorstone
Ok.

![ CW HP:Fine Mana:Burning *a Dwarf*:Fine>

fYou flee head over heels.
You flee west.
Dark Hallway
Exits: north, east, south, west. - d:floorstone.

o[ CW HP:Fine Mana:Burning>


*a Dwarf* has arrived from the east.

![ CW HP:Fine Mana:Burning>

eSmall Chamber
A mother eagle flies high above, looking for prey.
Exits: west. - d:floorstone.

o[ CW HP:Fine Mana:Burning>
bash 1.*dwarf*
You don't see any 1.*dwarf* here.

o[ CW HP:Fine Mana:Burning>

wDark Hallway
*a Dwarf* is standing here.
Exits: north, east, south, west.

![ CW HP:Fine Mana:Burning>

kill 1.*dwarf*
*a Dwarf* leaves east.

o[ CW HP:Fine Mana:Burning>

They aren't here.

o[ CW HP:Fine Mana:Burning>

kill 1.*dwarf*They aren't here.

o[ CW HP:Fine Mana:Burning>

ekill 1.*dwarf*Small Chamber
A mother eagle flies high above, looking for prey.
*a Dwarf* is standing here trying to concentrate.
Exits: west. - d:floorstone.

![ CW HP:Fine Mana:Burning>

You pound *a Dwarf*'s left arm extremely hard.

![ CW HP:Fine Mana:Burning *a Dwarf*:Fine>


*a Dwarf* pounds your left leg extremely hard.
You feel a sharp pain there!

![ CW HP:Fine Mana:Burning *a Dwarf*:Fine>

f*a Dwarf* issues the order 'assist'.
A mother eagle joins *a Dwarf*'s fight.
A mother eagle lightly hits your right arm and tickles it.
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Hurt Mana:Burning *a Dwarf*:Fine>

nNo way! You are fighting for your life!
*a Dwarf* panics, and attempts to flee.

![ CW HP:Hurt Mana:Burning *a Dwarf*:Fine>
n

You flee head over heels.
You flee west.
Dark Hallway
Exits: north, east, south, west. - d:floorstone.

o[ CW HP:Hurt Mana:Burning>

nBy the Dark Altar
The corpse of a pony is lying here.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Exits: [north], south.

o[ CW HP:Hurt Mana:Burning>
n
The door seems to be closed.

o[ CW HP:Hurt Mana:Burning>

cureThe door seems to be closed.

o[ CW HP:Hurt Mana:Burning>

cast 'cure light'
You start to concentrate...


cureopen exit Your scratches and bruises disappear.

o[ CW HP:Fine Mana:Hot>

cast 'cure light'
You start to concentrate...


Your scratches and bruises disappear.

o[ CW HP:Fine Mana:Warm>

The door doesn't move, I'm afraid.

o[ CW HP:Fine Mana:Warm>

sDark Hallway
*a Dwarf* is standing here.
A mother eagle flies high above, looking for prey.
Exits: north, east, south, west.

![ CW HP:Fine Mana:Warm>
e
kill 1.*dwarf*Small Chamber
Exits: west. - d:floorstone.

o[ CW HP:Fine Mana:Warm>

They aren't here.

o[ CW HP:Fine Mana:Warm>

wkill 1.*dwarf*Dark Hallway
*a Dwarf* is standing here.
A mother eagle flies high above, looking for prey.
Exits: north, east, south, west.

![ CW HP:Fine Mana:Warm>
bash
You pound *a Dwarf*'s left foot hard.
Your victim is shocked by your hit!

![ CW HP:Fine Mana:Warm *a Dwarf*:Fine>

You feel weaker.


*a Dwarf* pounds your body extremely hard.
You feel a sharp pain there!


*a Dwarf* issues the order 'assist'.
A mother eagle joins *a Dwarf*'s fight.
A mother eagle lightly hits your right arm and tickles it.


*a Dwarf* issues the order 'assist'.
Your bash at *a Dwarf* sends him sprawling.

![ CW HP:Hurt Mana:Warm *a Dwarf*:Fine>

x dwarfexam dwarf
You see nothing special about him.
*a Dwarf* has several bruises.
*a Dwarf* seems to have:
       A clean light wound at the left foot,
       A clean light wound at the left leg,
       A clean light wound at the right hand.
*a Dwarf* is using:
<wielded>            a steel-shafted mattock
<worn as shield>     a bejewelled shield (flawless)
<worn on head>       a great helm (flawless)
<worn on body>       a fine metal breastplate (flawless)
<worn about body>    an imposing, golden mantle (flawless)
<worn on arms>       a fine pair of metal vambraces (flawless)
<worn on hands>      a fine pair of metal gauntlets (flawless)
<worn on legs>       a fine pair of metal greaves (flawless)
<worn on feet>       a black pair of padded boots (well-maintained)
<worn around neck>   a necklace
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     an icy ring
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn as belt>       a plain silken sash
<worn on belt>       a gem-inlaid knife (flawless)
<worn on belt>       a water skin
<worn on belt>       a herbal kit
<worn on belt>       a red ruby; it has a soft glowing aura

![ CW HP:Hurt Mana:Warm *a Dwarf*:Fine>


A mother eagle lightly hits your right foot and tickles it.

![ CW HP:Hurt Mana:Warm *a Dwarf*:Fine>


*a Dwarf* swiftly dodges your attempt to pound him.

![ CW HP:Hurt Mana:Warm *a Dwarf*:Fine>


You bleed from open wounds.

![ CW HP:Hurt Mana:Warm *a Dwarf*:Fine>

statOB: 136%, DB: 33%, PB: 38%, Armour: 90%. Wimpy: 200. Mood: aggressive.
Needed: 686,562 xp, 0 tp. Gold: 252. Alert: normal.
Affected by:
- novoid
- noquit
- a deep wound at the left leg (clean)
- a serious wound at the body (clean)
- panic
- Orkish draught

![ CW HP:Hurt Mana:Warm *a Dwarf*:Fine>


A mother eagle lightly hits your body and tickles it.

![ CW HP:Hurt Mana:Warm *a Dwarf*:Fine>


*a Dwarf* seems to have recovered his senses.

![ CW HP:Hurt Mana:Warm *a Dwarf*:Fine>


*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.

o[ CW HP:Hurt Mana:Warm a mother eagle:Fine>
f
You flee head over heels.
You flee west.
Domed Chamber
A spirit floats towards you and howls with an evil laughter.
A finch flies low above the ground.
Exits: east, west.

o[ CW HP:Hurt Mana:Warm>

wThe Guardroom
The corpse of a hungry warg is lying here.
A pie has been left here.
Exits: east, [west].

![ CW HP:Hurt Mana:Warm>

curecast 'cure light'
You start to concentrate...


eat piedrink skinYour scratches and bruises disappear.

![ CW HP:Hurt Mana:Icy>

You are too full to eat more!

![ CW HP:Hurt Mana:Icy>

You drink the blood.

![ CW HP:Hurt Mana:Icy>
e
eDomed Chamber
A spirit floats towards you and howls with an evil laughter.
A mother eagle flies high above, looking for prey.
*a Dwarf* is standing here.
Exits: east, west.

![ CW HP:Hurt Mana:Icy>
n
*a Dwarf* leaves west.
A mother eagle leaves west.
Dark Hallway
Exits: north, east, south, west.

o[ CW HP:Hurt Mana:Icy>
sc
By the Dark Altar
The corpse of a pony is lying here.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A finch flies low above the ground.
Exits: [north], south.

o[ CW HP:Hurt Mana:Icy>

285/417 hits, 4/46 mana, and 57/156 moves.

o[ CW HP:Hurt Mana:Icy>

2change wimpy 200
Wimpy set to: 200

o[ CW HP:Hurt Mana:Icy>

l i packIn your backpack (worn on back):
an imposing, golden mantle (flawless)
a black pair of padded boots (flawless)
a wooden pipe
a purple scroll
two strips of dried meat
five flasks of orkish draught
a fine pair of soft leather gloves (flawless)
a herbal kit
a black amulet

o[ CW HP:Hurt Mana:Icy>
sc
286/417 hits, 4/46 mana, and 59/156 moves.

o[ CW HP:Hurt Mana:Icy>

eqYou are using:
<wielded>            an ornate, steel-shafted warhammer
<worn as shield>     a bejewelled shield (flawless)
<worn on head>       a great helm (flawless)
<worn on body>       a fine metal breastplate (flawless)
<worn about body>    a fine grey cloak (flawless)
<worn on arms>       a fine pair of metal vambraces (flawless)
<worn on hands>      a fine pair of metal gauntlets (flawless)
<worn on legs>       a fine pair of metal greaves (flawless)
<worn on feet>       a fine pair of metal boots (flawless)
<worn on wrist>      a keyring with many keys and a set of lock picks
<worn on finger>     a ruby ring
<worn on finger>     a gold ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       an enhanced herbal kit
<worn on belt>       a sable pouch
<worn on belt>       a water skin
<worn on belt>       a stone
<worn on belt>       a gem-inlaid knife (flawless)

o[ CW HP:Hurt Mana:Icy>


You see *a Dwarf* scouting from the south!

o[ CW HP:Hurt Mana:Cold>

skill 1.*dwarf*Dark Hallway
*a Dwarf* is standing here.
A mother eagle flies high above, looking for prey.
Exits: north, east, south, west.

![ CW HP:Hurt Mana:Cold>

You strongly pound *a Dwarf*'s right arm and tickle it.

![ CW HP:Hurt Mana:Cold *a Dwarf*:Hurt>

fYou will attempt to flee!

![ CW HP:Hurt Mana:Cold *a Dwarf*:Hurt>


*a Dwarf* issues the order 'assist'.
A mother eagle joins *a Dwarf*'s fight.
A mother eagle hits your right leg and tickles it.
You flee head over heels.
You flee north.
By the Dark Altar
The corpse of a pony is lying here.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A finch flies low above the ground.
Exits: [north], south.

o[ CW HP:Hurt Mana:Cold>

sc
A finch leaves south.

o[ CW HP:Hurt Mana:Cold>

276/417 hits, 5/46 mana, and 60/156 moves.

o[ CW HP:Hurt Mana:Cold>

skill 1.*dwarf*Dark Hallway
A finch flies low above the ground.
Exits: north, east, south, west.

o[ CW HP:Hurt Mana:Cold>

They aren't here.
*a Dwarf* has arrived from the east.
A mother eagle has arrived from the east.
A finch panics, and attempts to flee.
A finch leaves west.

![ CW HP:Hurt Mana:Cold>

w
*a Dwarf* issues the order 'fl'.
A mother eagle panics, and attempts to flee.
A mother eagle leaves south.

![ CW HP:Hurt Mana:Cold>

kill 1.*dwarf*Domed Chamber
A spirit floats towards you and howls with an evil laughter.
A finch flies low above the ground.
Exits: east, west.

o[ CW HP:Hurt Mana:Cold>

They aren't here.

o[ CW HP:Hurt Mana:Cold>

ekill 1.*dwarf*Dark Hallway
Exits: north, east, south, west.

o[ CW HP:Hurt Mana:Cold>

They aren't here.

o[ CW HP:Hurt Mana:Cold>


*a Dwarf* has arrived from the south.
A mother eagle has arrived from the south.

![ CW HP:Hurt Mana:Cold>


*a Dwarf* pounds your left hand and tickles it.

![ CW HP:Hurt Mana:Cold *a Dwarf*:Hurt>


*a Dwarf* issues the order 'assist'.
A mother eagle joins *a Dwarf*'s fight.
A mother eagle lightly hits your right foot and tickles it.

![ CW HP:Hurt Mana:Cold *a Dwarf*:Hurt>


A mother eagle barely hits your right arm and tickles it.

![ CW HP:Hurt Mana:Cold *a Dwarf*:Hurt>


You strongly pound *a Dwarf*'s left arm.
Your victim is shocked by your hit!

![ CW HP:Hurt Mana:Cold *a Dwarf*:Hurt>

f![ CW HP:Hurt Mana:Cold *a Dwarf*:Hurt>

*a Dwarf* sends you sprawling with a powerful bash.


![ CW HP:Hurt Mana:Cold *a Dwarf*:Hurt>


A finch has arrived from the west.


![ CW HP:Hurt Mana:Cold *a Dwarf*:Hurt>


A mother eagle hits your right leg and tickles it.


![ CW HP:Hurt Mana:Cold *a Dwarf*:Hurt>


You try to flee, but cannot!
*a Dwarf* strongly pounds your head and tickles it.


![ CW HP:Hurt Mana:Cold *a Dwarf*:Hurt>


You try to flee, but cannot!


![ CW HP:Hurt Mana:Cold *a Dwarf*:Hurt>


A mother eagle tries to hit you, but your parry is successful.


![ CW HP:Hurt Mana:Cold *a Dwarf*:Hurt>

*a Dwarf* issues the order 'assist'.


![ CW HP:Hurt Mana:Cold *a Dwarf*:Hurt>

You try to flee, but cannot!

![ CW HP:Hurt Mana:Cold *a Dwarf*:Hurt>


You try to flee, but cannot!


![ CW HP:Hurt Mana:Cold *a Dwarf*:Hurt>


Your head stops stinging.
A mother eagle barely hits your right leg and tickles it.
PANIC! You can't quit the fight!

![ CW HP:Hurt Mana:Cold *a Dwarf*:Hurt>


*a Dwarf* pounds your left leg very hard.

![ CW HP:Hurt Mana:Cold *a Dwarf*:Hurt>


You flee head over heels.
You flee north.
By the Dark Altar
The corpse of a pony is lying here.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Exits: [north], south.

o[ CW HP:Hurt Mana:Cold>

sc206/417 hits, 5/46 mana, and 62/156 moves.

o[ CW HP:Hurt Mana:Cold>


*a Dwarf* has arrived from the south.
A mother eagle has arrived from the south.

![ CW HP:Hurt Mana:Cold>


*a Dwarf* quickly approaches, trying to pound you.

![ CW HP:Hurt Mana:Cold *a Dwarf*:Hurt>


*a Dwarf* issues the order 'assist'.
A mother eagle joins *a Dwarf*'s fight.
The orkish bodyguard lightly crushes *a Dwarf*'s right leg and tickles it.
A mother eagle barely hits your right hand and tickles it.

![ CW HP:Hurt Mana:Cold *a Dwarf*:Hurt>

12change wimpy 150
Wimpy set to: 150
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves south.

o[ CW HP:Hurt Mana:Cold a mother eagle:Fine>
f

A finch has arrived from the south.

o[ CW HP:Hurt Mana:Cold a mother eagle:Fine>

You flee head over heels.
You flee south.
Dark Hallway
*a Dwarf* is standing here.
Exits: north, east, south, west.

![ CW HP:Hurt Mana:Cold>
n
kill 1.*dwarf*bashBy the Dark Altar
The corpse of a pony is lying here.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A mother eagle flies high above, looking for prey.
A finch flies low above the ground.
Exits: [north], south.
*a Dwarf* has arrived from the south.
A finch panics, and attempts to flee.
A finch leaves south.
The orkish bodyguard lightly cleaves *a Dwarf*'s left foot and tickles it.
A mother eagle quickly approaches, trying to hit you.
You pound a mother eagle's body very hard.

![ CW HP:Hurt Mana:Cold a mother eagle:Fine>

*a Dwarf* issues the order 'flee'.
You're already fighting!

![ CW HP:Hurt Mana:Cold a mother eagle:Fine>

A mother eagle panics, and attempts to flee.
A mother eagle leaves south.
Your victim has disappeared!

![ CW HP:Hurt Mana:Cold>

*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves south.

o[ CW HP:Hurt Mana:Cold>
f
You flee head over heels.
You flee south.
Dark Hallway
A finch flies low above the ground.
A mother eagle flies high above, looking for prey.
*a Dwarf* is standing here.
Exits: north, east, south, west.
A finch panics, and attempts to flee.
A finch leaves south.

![ CW HP:Hurt Mana:Cold>
n
kill 1.*dwarf*By the Dark Altar
The corpse of a pony is lying here.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Exits: [north], south.

o[ CW HP:Hurt Mana:Cold>

bashThey aren't here.

o[ CW HP:Hurt Mana:Cold>

Bash what or whom?

o[ CW HP:Hurt Mana:Cold>


A finch has arrived from the south.

o[ CW HP:Hurt Mana:Cold>

skill 1.*dwarf*Dark Hallway
*a Dwarf* is standing here.
A mother eagle flies high above, looking for prey.
Exits: north, east, south, west.

![ CW HP:Hurt Mana:Cold>
f
You approach *a Dwarf*, trying to pound him.

![ CW HP:Hurt Mana:Cold *a Dwarf*:Hurt>

You will attempt to flee!

![ CW HP:Hurt Mana:Cold *a Dwarf*:Hurt>


*a Dwarf* issues the order 'assist'.
A mother eagle joins *a Dwarf*'s fight.
A mother eagle barely hits your body and tickles it.
You flee head over heels.
You flee north.
By the Dark Altar
The corpse of a pony is lying here.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A finch flies low above the ground.
Exits: [north], south.

o[ CW HP:Hurt Mana:Cold>

sc204/417 hits, 5/46 mana, and 54/156 moves.

o[ CW HP:Hurt Mana:Cold>

skill 1.*dwarf*Dark Hallway
*a Dwarf* is standing here.
A mother eagle flies high above, looking for prey.
Exits: north, east, south, west.

![ CW HP:Hurt Mana:Cold>
f
You pound *a Dwarf*'s body and tickle it.

![ CW HP:Hurt Mana:Cold *a Dwarf*:Hurt>

You will attempt to flee!

![ CW HP:Hurt Mana:Cold *a Dwarf*:Hurt>


*a Dwarf* issues the order 'assist'.
A mother eagle joins *a Dwarf*'s fight.
A mother eagle barely hits your head and tickles it.
You flee head over heels.
You flee north.
By the Dark Altar
The corpse of a pony is lying here.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A finch flies low above the ground.
Exits: [north], south.

o[ CW HP:Hurt Mana:Cold>

sc203/417 hits, 5/46 mana, and 51/156 moves.

o[ CW HP:Hurt Mana:Cold>

skill 1.*dwarf*Dark Hallway
Exits: north, east, south, west.

o[ CW HP:Hurt Mana:Cold>

They aren't here.

o[ CW HP:Hurt Mana:Cold>

wkill 1.*dwarf*Domed Chamber
A spirit floats towards you and howls with an evil laughter.
Exits: east, west.

o[ CW HP:Hurt Mana:Cold>

They aren't here.

o[ CW HP:Hurt Mana:Cold>
w
kill 1.*dwarf*The Guardroom
The corpse of a hungry warg is lying here.
Exits: east, [west].

![ CW HP:Hurt Mana:Cold Move:Tired>

They aren't here.

![ CW HP:Hurt Mana:Cold Move:Tired>

sc204/417 hits, 5/46 mana, and 49/156 moves.

![ CW HP:Hurt Mana:Cold Move:Tired>

get draught allquaff draughtYou get a flask of orkish draught from a leather backpack.

![ CW HP:Hurt Mana:Cold>

Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

![ CW HP:Hurt Mana:Cold>

get mantle packremove cloakwear mantlep cloak packYou get an imposing, golden mantle from a leather backpack.

![ CW HP:Hurt Mana:Cold>

You stop using a fine grey cloak.

![ CW HP:Hurt Mana:Cold>

You wear an imposing, golden mantle about your body.

![ CW HP:Hurt Mana:Cold>

You put a fine grey cloak in a leather backpack.

![ CW HP:Hurt Mana:Cold>

You suddenly feel dizzy and nauseated.

![ CW HP:Hurt Mana:Cold>

1cha wimpy 100
Wimpy set to: 100

![ CW HP:Hurt Mana:Cold>
e
eDomed Chamber
Exits: east, west.

o[ CW HP:Hurt Mana:Cold>

kill 1.*dwarf*Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: north, east, south, west.

o[ CW HP:Hurt Mana:Cold>
n
They aren't here.
A finch has arrived from the north.

o[ CW HP:Hurt Mana:Cold>
kill 1.*dwarf*
By the Dark Altar
The corpse of a pony is lying here.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Exits: [north], south.

o[ CW HP:Hurt Mana:Cold>

They aren't here.

o[ CW HP:Hurt Mana:Cold>


You bleed from open wounds.

o[ CW HP:Hurt Mana:Cold>
sc
189/417 hits, 5/46 mana, and 60/156 moves.

o[ CW HP:Hurt Mana:Cold>

fibandage
You try to bind your wounds.


statA spirit has arrived from the south.


You see *a Dwarf* scouting from the south!


Your wound is now bound up.

o[ CW HP:Hurt Mana:Cold>

OB: 137%, DB: 23%, PB: 38%, Armour: 90%. Wimpy: 100. Mood: aggressive.
Needed: 686,309 xp, 0 tp. Gold: 252. Alert: normal.
Affected by:
- novoid
- noquit
- a serious wound at the body (bound up)
- a deep wound at the left leg (clean)
- panic
- Orkish draught

o[ CW HP:Hurt Mana:Cold>

skill 1.*dwarf*Dark Hallway
*a Dwarf* is standing here.
Exits: north, east, south, west.

![ CW HP:Hurt Mana:Cold>

You pound *a Dwarf*'s right foot and tickle it.

![ CW HP:Hurt Mana:Cold *a Dwarf*:Hurt>
f
You will attempt to flee!
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves west.

o[ CW HP:Hurt Mana:Cold>

w
*a Dwarf* has arrived from the west.

![ CW HP:Hurt Mana:Cold>
kill 1.*dwarf*
bashDomed Chamber
Exits: east, west.

o[ CW HP:Hurt Mana:Cold>

They aren't here.

o[ CW HP:Hurt Mana:Cold>

ekill 1.*dwarf*Bash what or whom?

o[ CW HP:Hurt Mana:Cold>

bashDark Hallway
*a Dwarf* is standing here.
Exits: north, east, south, west.
*a Dwarf* pounds your right hand very hard.

![ CW HP:Wounded Mana:Cold *a Dwarf*:Hurt>

You're already fighting!
*a Dwarf* issues the order 'assist'.

![ CW HP:Wounded Mana:Cold *a Dwarf*:Hurt>

Your bash at *a Dwarf* sends him sprawling.

![ CW HP:Wounded Mana:Cold *a Dwarf*:Hurt>

x dwarfexam dwarf
You see nothing special about him.
*a Dwarf* has several bruises.
*a Dwarf* seems to have:
       A clean light wound at the left arm,
       A clean light wound at the left foot,
       A clean light wound at the left leg,
       A clean light wound at the right hand.
*a Dwarf* is using:
<wielded>            a steel-shafted mattock
<worn as shield>     a bejewelled shield (flawless)
<worn on head>       a great helm (flawless)
<worn on body>       a fine metal breastplate (flawless)
<worn about body>    an imposing, golden mantle (flawless)
<worn on arms>       a fine pair of metal vambraces (flawless)
<worn on hands>      a fine pair of metal gauntlets (flawless)
<worn on legs>       a fine pair of metal greaves (flawless)
<worn on feet>       a black pair of padded boots (well-maintained)
<worn around neck>   a necklace
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     an icy ring
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn as belt>       a plain silken sash
<worn on belt>       a gem-inlaid knife (flawless)
<worn on belt>       a water skin
<worn on belt>       a herbal kit
<worn on belt>       a red ruby; it has a soft glowing aura

![ CW HP:Wounded Mana:Cold *a Dwarf*:Hurt>

You pound *a Dwarf*'s body extremely hard and shatter it.
Your victim is shocked by your hit!

![ CW HP:Wounded Mana:Cold *a Dwarf*:Hurt>

wim 60cha wimpy 60
Wimpy set to: 60

![ CW HP:Wounded Mana:Cold *a Dwarf*:Hurt>

dfcadraw ornate
But you are already wielding it!

![ CW HP:Wounded Mana:Cold *a Dwarf*:Hurt>

change mood aggressive
Ok.

![ CW HP:Wounded Mana:Cold *a Dwarf*:Hurt>

kill 1.*dwarf*You're already fighting!

![ CW HP:Wounded Mana:Cold *a Dwarf*:Hurt>

kill 1.*dwarf*You're already fighting!

![ CW HP:Wounded Mana:Cold *a Dwarf*:Hurt>

kill 1.*dwarf*
You pound *a Dwarf*'s left hand extremely hard and shatter it.

![ CW HP:Wounded Mana:Cold *a Dwarf*:Wounded>

kill 1.*dwarf*You're already fighting!
*a Dwarf* seems to have recovered his senses.

![ CW HP:Wounded Mana:Cold *a Dwarf*:Wounded>

kill 1.*dwarf**a Dwarf* issues the order 'assist'.
You're already fighting!

![ CW HP:Wounded Mana:Cold *a Dwarf*:Wounded>

kill 1.*dwarf*You're already fighting!

![ CW HP:Wounded Mana:Cold *a Dwarf*:Wounded>

kill 1.*dwarf*You're already fighting!

![ CW HP:Wounded Mana:Cold *a Dwarf*:Wounded>

kill 1.*dwarf*You're already fighting!

![ CW HP:Wounded Mana:Cold *a Dwarf*:Wounded>

*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves west.

o[ CW HP:Wounded Mana:Cold>

bashThey aren't here.

o[ CW HP:Wounded Mana:Cold>

kill 1.*dwarf*Bash what or whom?

o[ CW HP:Wounded Mana:Cold>

*a Dwarf* has arrived from the west.

![ CW HP:Wounded Mana:Cold>
kill 1.*dwarf*
*a Dwarf* leaves south.
They aren't here.

o[ CW HP:Wounded Mana:Cold>
kill 1.*dwarf*
They aren't here.

o[ CW HP:Wounded Mana:Cold>
kill 1.*dwarf*
They aren't here.

o[ CW HP:Wounded Mana:Cold>

sThey aren't here.

o[ CW HP:Wounded Mana:Cold>
kill 1.*dwarf*
Dark Hallway
A mother eagle flies high above, looking for prey.
*a Dwarf* is standing here.
Exits: north.

![ CW HP:Wounded Mana:Cold>

You approach *a Dwarf*, trying to pound him.

![ CW HP:Wounded Mana:Cold *a Dwarf*:Wounded>

f
You pound *a Dwarf*'s right arm hard.

![ CW HP:Wounded Mana:Cold *a Dwarf*:Wounded>

You will attempt to flee!
*a Dwarf* issues the order 'assist'.
A mother eagle joins *a Dwarf*'s fight.
A mother eagle lightly hits your left foot and tickles it.

![ CW HP:Wounded Mana:Cold *a Dwarf*:Wounded>


*a Dwarf* panics, and attempts to flee.
You flee head over heels.
You flee north.
Dark Hallway
Exits: north, east, south, west.

o[ CW HP:Wounded Mana:Cold>
n
nBy the Dark Altar
The corpse of a pony is lying here.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A spirit floats towards you and howls with an evil laughter.
Exits: [north], south.

o[ CW HP:Wounded Mana:Cold>

scThe door seems to be closed.

o[ CW HP:Wounded Mana:Cold>

162/417 hits, 5/46 mana, and 63/156 moves.

o[ CW HP:Wounded Mana:Cold>


A spirit barely hits your right leg and tickles it.

o[ CW HP:Wounded Mana:Cold a spirit:Fine>
s
No way! You are fighting for your life!

o[ CW HP:Wounded Mana:Cold a spirit:Fine>

f
You pound a spirit's right arm extremely hard.

o[ CW HP:Wounded Mana:Cold a spirit:Fine>

wYou flee head over heels.
You flee south.
Dark Hallway
Exits: north, east, south, west.

o[ CW HP:Wounded Mana:Cold>

wDomed Chamber
Exits: east, west.

o[ CW HP:Wounded Mana:Cold>

scThe Guardroom
The corpse of a hungry warg is lying here.
Exits: east, [west].

![ CW HP:Wounded Mana:Cold>

161/417 hits, 5/46 mana, and 60/156 moves.

![ CW HP:Wounded Mana:Cold>

wim 80cha wimpy 80
Wimpy set to: 80

![ CW HP:Wounded Mana:Cold>

ekill 1.*dwarf*Domed Chamber
Exits: east, west.

o[ CW HP:Wounded Mana:Cold>
e
kill 1.*dwarf*They aren't here.

o[ CW HP:Wounded Mana:Cold>

Dark Hallway
Exits: north, east, south, west.

o[ CW HP:Wounded Mana:Cold>

They aren't here.

o[ CW HP:Wounded Mana:Cold>

skill 1.*dwarf*fDark Hallway
A mother eagle is standing here searching for something.
*a Dwarf* is standing here.
Exits: north.

![ CW HP:Wounded Mana:Cold>

You strongly pound *a Dwarf*'s body.

![ CW HP:Wounded Mana:Cold *a Dwarf*:Wounded>

You will attempt to flee!

![ CW HP:Wounded Mana:Cold *a Dwarf*:Wounded>


You swiftly dodge *a Dwarf*'s attempt to pound you.

![ CW HP:Wounded Mana:Cold *a Dwarf*:Wounded>


*a Dwarf* issues the order 'assist'.

![ CW HP:Wounded Mana:Cold *a Dwarf*:Wounded>

*a Dwarf* issues the order 'assist'.
PANIC! You can't quit the fight!

![ CW HP:Wounded Mana:Cold *a Dwarf*:Wounded>


*a Dwarf* panics, and attempts to flee.

![ CW HP:Wounded Mana:Cold *a Dwarf*:Wounded>

nnNo way! You are fighting for your life!
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves north.

o[ CW HP:Wounded Mana:Cold>
n
Dark Hallway
*a Dwarf* is standing here.
Exits: north, east, south, west.

![ CW HP:Wounded Mana:Cold>

By the Dark Altar
The corpse of a pony is lying here.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A spirit floats towards you and howls with an evil laughter.
Exits: [north], south.

o[ CW HP:Wounded Mana:Cold>
n
kill 1.*dwarf*The door seems to be closed.

o[ CW HP:Wounded Mana:Cold>

sThey aren't here.

o[ CW HP:Wounded Mana:Cold>
kill 1.*dwarf*
Dark Hallway
Exits: north, east, south, west.

o[ CW HP:Wounded Mana:Cold>

bashThey aren't here.

o[ CW HP:Wounded Mana:Cold>


*a Dwarf* has arrived from the south.
A mother eagle has arrived from the south.

![ CW HP:Wounded Mana:Cold>

kill 1.*dwarf*Bash what or whom?
*a Dwarf* quickly approaches, trying to pound you.

![ CW HP:Wounded Mana:Cold *a Dwarf*:Wounded>

*a Dwarf* issues the order 'assist'.
A mother eagle joins *a Dwarf*'s fight.
You're already fighting!
A mother eagle hits your body and tickles it.
*a Dwarf* strongly pounds your right arm.

![ CW HP:Wounded Mana:Cold *a Dwarf*:Wounded>


You pound *a Dwarf*'s left hand.

![ CW HP:Wounded Mana:Cold *a Dwarf*:Bad>

fYou flee head over heels.
You flee north.
By the Dark Altar
The corpse of a pony is lying here.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A spirit floats towards you and howls with an evil laughter.
Exits: [north], south.

o[ CW HP:Wounded Mana:Cold>

scs138/417 hits, 5/46 mana, and 55/156 moves.

o[ CW HP:Wounded Mana:Cold>

wDark Hallway
A mother eagle flies high above, looking for prey.
*a Dwarf* is standing here.
Exits: north, east, south, west.

![ CW HP:Wounded Mana:Cold>
w
Domed Chamber
Exits: east, west.

o[ CW HP:Wounded Mana:Cold>

The Guardroom
The corpse of a hungry warg is lying here.
Exits: east, [west].

![ CW HP:Wounded Mana:Cold>
sc
138/417 hits, 5/46 mana, and 54/156 moves.

![ CW HP:Wounded Mana:Cold>

ekill 1.*dwarf*Domed Chamber
Exits: east, west.
*a Dwarf* has arrived from the east.
A mother eagle has arrived from the east.

![ CW HP:Wounded Mana:Cold>
e
You approach *a Dwarf*, trying to pound him.

![ CW HP:Wounded Mana:Cold *a Dwarf*:Bad>
kill 1.*dwarf*
No way! You are fighting for your life!
*a Dwarf* issues the order 'assist'.
A mother eagle joins *a Dwarf*'s fight.
A mother eagle lightly hits your right leg and tickles it.
*a Dwarf* pounds your left hand very hard.
You pound *a Dwarf*'s left foot hard and shatter it.
Your victim is shocked by your hit!

![ CW HP:Wounded Mana:Cold *a Dwarf*:Bad>

You're already fighting!

![ CW HP:Wounded Mana:Cold *a Dwarf*:Bad>

fYou flee head over heels.
You flee west.
The Guardroom
The corpse of a hungry warg is lying here.
Exits: east, [west].

![ CW HP:Wounded Mana:Cold>

eeDomed Chamber
A mother eagle flies high above, looking for prey.
Exits: east, west.

o[ CW HP:Wounded Mana:Cold>
n
Dark Hallway
Exits: north, east, south, west.

o[ CW HP:Wounded Mana:Cold>

By the Dark Altar
The corpse of a pony is lying here.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A spirit floats towards you and howls with an evil laughter.
Exits: [north], south.

o[ CW HP:Wounded Mana:Cold Move:Tired>

sc110/417 hits, 5/46 mana, and 50/156 moves.

o[ CW HP:Wounded Mana:Cold>

skill 1.*dwarf*Dark Hallway
Exits: north, east, south, west.

o[ CW HP:Wounded Mana:Cold>

*a Dwarf* has arrived from the south.
You pound *a Dwarf*'s left foot hard and shatter it.
Your victim is shocked by your hit!

![ CW HP:Wounded Mana:Cold *a Dwarf*:Bad>
s
kill 1.*dwarf*No way! You are fighting for your life!

![ CW HP:Wounded Mana:Cold *a Dwarf*:Bad>

You're already fighting!
*a Dwarf* barely hits your body and tickles it.

![ CW HP:Wounded Mana:Cold *a Dwarf*:Bad>


*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves north.

o[ CW HP:Wounded Mana:Cold>
f
You flee head over heels.
You flee east.
Small Chamber
A finch flies low above the ground.
Exits: west.

o[ CW HP:Wounded Mana:Cold>

kill 1.*dwarf*They aren't here.

o[ CW HP:Wounded Mana:Cold>

wkill 1.*dwarf*kill 1.*dwarf*Dark Hallway
*a Dwarf* is standing here.
Exits: north, east, south, west.

![ CW HP:Wounded Mana:Cold>

You approach *a Dwarf*, trying to pound him.

![ CW HP:Wounded Mana:Cold *a Dwarf*:Bad>
kill 1.*dwarf*
You're already fighting!

![ CW HP:Wounded Mana:Cold *a Dwarf*:Bad>
kill 1.*dwarf*
You're already fighting!

![ CW HP:Wounded Mana:Cold *a Dwarf*:Bad>

You're already fighting!

![ CW HP:Wounded Mana:Cold *a Dwarf*:Bad>


*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.

o[ CW HP:Wounded Mana:Cold>


*a Dwarf* has arrived from the east.

![ CW HP:Wounded Mana:Cold>


*a Dwarf* leaves west.

o[ CW HP:Wounded Mana:Cold>

kill 1.*dwarf*kill 1.*dwarf*They aren't here.

o[ CW HP:Wounded Mana:Cold>

wThey aren't here.

o[ CW HP:Wounded Mana:Cold>
kill 1.*dwarf*
wDomed Chamber
Exits: east, west.

o[ CW HP:Wounded Mana:Cold Move:Tired>

kill 1.*dwarf*They aren't here.

o[ CW HP:Wounded Mana:Cold Move:Tired>

*a Dwarf* has arrived from the west.
A mother eagle has arrived from the west.
The Guardroom
The corpse of a hungry warg is lying here.
Exits: east, [west].

![ CW HP:Wounded Mana:Cold Move:Tired>

They aren't here.

![ CW HP:Wounded Mana:Cold Move:Tired>

e
You bleed from open wounds.

![ CW HP:Wounded Mana:Cold Move:Tired>
kill 1.*dwarf*
eDomed Chamber
Exits: east, west.

o[ CW HP:Wounded Mana:Cold Move:Tired>
kill 1.*dwarf*
They aren't here.

o[ CW HP:Wounded Mana:Cold Move:Tired>

Dark Hallway
A finch flies low above the ground.
Exits: north, east, south, west.

o[ CW HP:Wounded Mana:Cold Move:Tired>

They aren't here.
*a Dwarf* has arrived from the east.
A mother eagle has arrived from the east.
A finch panics, and attempts to flee.
A finch leaves west.

![ CW HP:Wounded Mana:Cold Move:Tired>
n
kill 1.*dwarf*By the Dark Altar
The corpse of a pony is lying here.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A spirit floats towards you and howls with an evil laughter.
Exits: [north], south.

o[ CW HP:Wounded Mana:Cold Move:Tired>

They aren't here.

o[ CW HP:Wounded Mana:Cold Move:Tired>

skill 1.*dwarf*Dark Hallway
Exits: north, east, south, west.

o[ CW HP:Wounded Mana:Cold Move:Tired>

They aren't here.

o[ CW HP:Wounded Mana:Cold Move:Tired>

skill 1.*dwarf*Dark Hallway
*a Dwarf* is standing here.
A mother eagle flies high above, looking for prey.
Exits: north.

![ CW HP:Wounded Mana:Cold Move:Tired>

fYou strongly pound *a Dwarf*'s right hand and shatter it.
Your victim is shocked by your hit!

![ CW HP:Wounded Mana:Cold Move:Tired *a Dwarf*:Awful>

You will attempt to flee!

![ CW HP:Wounded Mana:Cold Move:Tired *a Dwarf*:Awful>


*a Dwarf* issues the order 'assist'.
A mother eagle joins *a Dwarf*'s fight.
A mother eagle strongly hits your left leg.
You feel a sharp pain there!
*a Dwarf* barely hits your body and tickles it.

![ CW HP:Bad Mana:Cold Move:Tired *a Dwarf*:Awful>


*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves north.

o[ CW HP:Bad Mana:Cold Move:Tired a mother eagle:Fine>

You flee head over heels.
You flee north.
Dark Hallway
*a Dwarf* is standing here.
Exits: north, east, south, west.

![ CW HP:Bad Mana:Cold Move:Tired>

n
*a Dwarf* leaves west.
A finch has arrived from the west.

o[ CW HP:Bad Mana:Cold Move:Tired>
n
By the Dark Altar
The corpse of a pony is lying here.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A spirit floats towards you and howls with an evil laughter.
Exits: [north], south.

o[ CW HP:Bad Mana:Cold Move:Tired>

scThe door seems to be closed.
You swiftly dodge a spirit's attempt to hit you.

o[ CW HP:Bad Mana:Cold Move:Tired a spirit:Fine>

You can't do that while fighting.
A finch has arrived from the south.

o[ CW HP:Bad Mana:Cold Move:Tired a spirit:Fine>

fYou flee head over heels.
You flee south.
Dark Hallway
Exits: north, east, south, west.

o[ CW HP:Bad Mana:Cold Move:Tired>

kill 1.*dwarf*sThey aren't here.

o[ CW HP:Bad Mana:Cold Move:Tired>
kill 1.*dwarf*
Dark Hallway
A mother eagle flies high above, looking for prey.
*a Dwarf* is standing here.
Exits: north.

![ CW HP:Bad Mana:Cold Move:Tired>

You pound *a Dwarf*'s right arm extremely hard and shatter it.
Your victim is shocked by your hit!
*a Dwarf* is mortally wounded and will die soon if not aided.

![ CW HP:Bad Mana:Cold Move:Tired *a Dwarf*:Dying>

fYou flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Bad Mana:Cold Move:Tired *a Dwarf*:Dying>


You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Bad Mana:Cold Move:Tired *a Dwarf*:Dying>


You flee head over heels.
You flee north.
Dark Hallway
Exits: north, east, south, west.

o[ CW HP:Bad Mana:Cold Move:Tired>

sc93/417 hits, 5/46 mana, and 35/156 moves.

o[ CW HP:Bad Mana:Cold Move:Tired>

skill 1.*dwarf*Dark Hallway
A mother eagle flies high above, looking for prey.
*a Dwarf* is lying here, mortally wounded.
Exits: north.

![ CW HP:Bad Mana:Cold Move:Tired>

You pound *a Dwarf*'s right foot extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
You hear *a Dwarf*'s death cry as he collapses.
*a Dwarf* has drawn his last breath! R.I.P.

   1,  1%,  #Brundeor                 |

##
##  Satisfied with my night's work, I return to Goblin Town to rest and publish my research. When
##  I suddenly receive news of another specimen nearby. Weary as I am, I go to investigate in the
##  name of science. Progress waits for no orc.
##

Loud drum rolls echo through the tunnels, signalling that the guardian of the well is being attacked!

!O CW Mana:Hot>

ssCavern
Exits: north, east, south, west.

oO CW Mana:Hot>

sCavern
Exits: north, east, south.

oO CW Mana:Hot>

scCavern
Exits: north, east, west.

oO CW Mana:Hot>

430/430 hits, 33/46 mana, and 136/157 moves.

oO CW Mana:Hot>

get boots packrem bootswear 2.bootsp boots packYou get a fine pair of metal boots from a leather backpack.

oO CW Mana:Hot>

You stop using a black pair of padded boots.

oO CW Mana:Hot>

You wear a fine pair of metal boots on your feet.

oO CW Mana:Hot>

You put a black pair of padded boots in a leather backpack.

oO CW Mana:Hot>

eeCavern
A large bulletin board, entitled "News from the Goblin Gate", is mounted here.
A brown pond between old branches and roots is here.
The orkish loremaster is standing here, looking for his audience.
Exits: north, east, west.

oO CW Mana:Hot>
e
eeA Worn Tunnel
Exits: east, west. - n:skulldoor.

o= CW Mana:Hot>

A Worn Tunnel
Exits: east, west.

o= CW Mana:Hot>

A Worn Tunnel
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: east, west.

o= CW Mana:Hot>

A Tunnel Bend
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: north, west.

o= CW Mana:Hot>

nnA Tunnel
An officer of the Uruk-tarkhnarb stands before you.
A dark-skinned orkish veteran guard is on sentry here.
A dark-skinned orkish veteran guard is on sentry here.
Exits: north, south.

o= CW Mana:Hot>

eeA Tunnel Bend
Exits: [north], east, south.

o= CW Mana:Hot>

eA Worn Tunnel
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: east, west.

o= CW Mana:Hot>

eThe Burrow
Exits: north, east, west.

o= CW Mana:Hot>

The Burrow
Exits: east, south, west.

o= CW Mana:Hot>
e
The Burrow
A hungry warg stands here, sniffing around for flesh.
Exits: east, west.

o= CW Mana:Hot>

The Burrow Intersection
Exits: north, east, south, west.

o= CW Mana:Hot>

eThe Burrow
Exits: north, east, west.

o= CW Mana:Hot>

essA Tunnel Mouth
Exits: south, west.

o[ CW Mana:Burning>

A Tunnel
Exits: north, south.

o[ CW Mana:Burning>

A Tunnel
Exits: north, east, south, [west].

o[ CW Mana:Burning>

sc430/430 hits, 35/46 mana, and 125/157 moves.

o[ CW Mana:Burning>
df
cadraw ornate
But you are already wielding it!

o[ CW Mana:Burning>

sschange mood aggressive
Ok.
A mild tremor shakes the ground.

o[ CW Mana:Burning>

A Tunnel
Exits: north, east, south.

o[ CW Mana:Burning>

A Tunnel
Exits: north, east.

o[ CW Mana:Burning>

eA Cave
Exits: east, west.

o[ CW Mana:Burning>
e
Guard Cave
A rusty pickaxe with a broken handle lies discarded here.
An elite orc-guard is on sentry here.
An elite orc-guard is on sentry here.
An elite orc-guard is on sentry here.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Guthblug the Foreman is here, scowling at you furiously.
An elite orc-guard is on sentry here.
An elite orc-guard is on sentry here.
Exits: [south], west.

oO CW Mana:Burning>

sa openeqOk.

oO CW Mana:Burning>

You are using:
<wielded>            an ornate, steel-shafted warhammer
<worn as shield>     a bejewelled shield (flawless)
<worn on head>       a great helm (flawless)
<worn on body>       a fine metal breastplate (flawless)
<worn about body>    an imposing, golden mantle (flawless)
<worn on arms>       a fine pair of metal vambraces (flawless)
<worn on hands>      a fine pair of metal gauntlets (flawless)
<worn on legs>       a fine pair of metal greaves (flawless)
sc<worn on feet>       a fine pair of metal boots (flawless)
<worn on wrist>      a keyring with many keys and a set of lock picks
<worn on finger>     a ruby ring
<worn on finger>     an icy ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       an enhanced herbal kit
<worn on belt>       a sable pouch
<worn on belt>       a water skin
<worn on belt>       a stone
<worn on belt>       a gem-inlaid knife (flawless)

oO CW Mana:Burning>

430/430 hits, 35/46 mana, and 123/157 moves.

oO CW Mana:Burning>


Guthblug the Foreman looks you over.
Guthblug the Foreman unlocks the ironbars.
Guthblug the Foreman opens the ironbars.

oO CW Mana:Burning>

sEntrance to Mines
Exits: (north), east.
You have found a large bat!

o[ CW Mana:Burning>
e
ssMineshaft
Exits: south, west.

o[ CW Mana:Burning>

At a Checkpoint
A water barrel has been left here.
An orc slavemaster is here, looking for someone to abuse.
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
Exits: north, south, west.

o[ CW Mana:Burning>
2
Ore Pit
An orc slavemaster is here, looking for someone to abuse.
An elven slave is standing here.
An elven slave is standing here.
An elven slave is standing here.
Exits: north, east, south, west.

o[ CW Mana:Burning>

change wimpy 200
Wimpy set to: 200

o[ CW Mana:Burning>

trYou carefully examine the ground around you, looking for tracks...


You see:
   - a plain track of a pack horse leading east done less than 1 hour ago
   - a plain track of an Orc leading north done less than 4 hours ago


   - a plain track of an Orc coming from the north done less than 1 hour ago
   - a vague track of *an Elf* leading east done less than 1 hour ago
   - a vague track of *an Elf* coming from the west done less than 1 hour ago
   - a plain track of an Orc coming from the west done less than 4 hours ago


eYou stop searching, you don't seem to find anything else.

o[ CW Mana:Burning>

Mineshaft
Exits: [north], south, west.

o[ CW Mana:Burning>

o[ CW Mana:Burning>
s
Mineshaft
Exits: north, south, west.

o[ CW Mana:Burning>

swSharp Bend
Exits: north, west.

o[ CW Mana:Burning>

sUnderground Stream
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: east, south.

o[ CW Mana:Burning>
e
Quarry Overlook
Exits: north, east.

o[ CW Mana:Burning>
s
Midst of a Quarry
An orc slavemaster is here, looking for someone to abuse.
An elven slave is standing here.
An elven slave is standing here.
Exits: south, west.

o[ CW Mana:Burning>
d
Narrow Opening
Exits: north, down.

o[ CW Mana:Burning>

Hall of Murals
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
The Guardian is standing here, watching the treasures.
Exits: [south], up. - s:(guarded).

o[ CW Mana:Burning>

unNarrow Opening
Exits: north, down.

o[ CW Mana:Burning>
Midst of a Quarry
An orc slavemaster is here, looking for someone to abuse.
An elven slave is standing here.
An elven slave is standing here.
Exits: south, west.

o[ CW Mana:Burning>

wnWith effort, you climb the steep and narrow ledge.

Quarry Overlook
Exits: north, east.

o[ CW Mana:Burning>

enUnderground Stream
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: east, south.

o[ CW Mana:Burning>
n
wSharp Bend
Exits: north, west.

o[ CW Mana:Burning>
Mineshaft
Exits: north, south, west.

o[ CW Mana:Burning>

Mineshaft
Exits: [north], south, west.

o[ CW Mana:Burning>

flush quicklyOre Pit
An orc slavemaster is here, looking for someone to abuse.
An elven slave is standing here.
An elven slave is standing here.
An elven slave is standing here.
Exits: north, east, south, west.

o[ CW Mana:Burning>

You begin to search...


bashYou didn't find anyone.

o[ CW Mana:Burning>

Bash what or whom?

o[ CW Mana:Burning>

flush quicklyYou begin to search...


bash 1.*elf*You didn't find anyone.

o[ CW Mana:Burning>

flush quicklyYou don't see any 1.*elf* here.

o[ CW Mana:Burning>

You begin to search...


You didn't find anyone.

o[ CW Mana:Burning>
bash 1.*elf*
You don't see any 1.*elf* here.

o[ CW Mana:Burning>

eMineshaft
Exits: [north], south, west.

o[ CW Mana:Burning>

sMineshaft
Exits: north, south, west.

o[ CW Mana:Burning>

trYou carefully examine the ground around you, looking for tracks...


You see:
   - a plain track of a pack horse leading north done less than 1 hour ago
   - a plain, bloody track of *an Elf* leading north done less than 1 hour ago
   - a plain, bloody track of *an Elf* coming from the south done less than 1 hour ago
   - a plain track of a pack horse leading south done less than 1 hour ago


   - a plain track of an Orc coming from the north done less than 1 hour ago
   - a plain track of an Orc leading north done less than 1 hour ago
   - a plain track of an Orc coming from the south done less than 1 hour ago
   - a plain track of an Orc leading south done less than 1 hour ago
   - a vague track of *an Elf* leading south done less than 1 hour ago
   - a vague track of *an Elf* coming from the north done less than 1 hour ago


You stop searching.

o[ CW Mana:Burning>
n
Mineshaft
Exits: [north], south, west.

o[ CW Mana:Burning>

whe *elf*You carefully examine the ground around you, looking for tracks...


You see some plain, bloody tracks of *an Elf* leading north, done less than 1 hour ago.

##
##  An elf! The most fragile of the whitepukes I have studied. I know exactly how to deal with him. Smash!
##

o[ CW Mana:Burning>

dfdraw ornate
But you are already wielding it!

o[ CW Mana:Burning>
ca
open doorchange mood aggressive
Ok.

o[ CW Mana:Burning>

nOk.

o[ CW Mana:Burning>

close doorAbandoned Foreman's Office
*Nunaldar the Noldorin Elf* is resting here.
A sturdy pack horse is standing here.
Exits: (south).

![ CW Mana:Burning>

Ok.

![ CW Mana:Burning>
bash 1.*elf*
*Nunaldar the Noldorin Elf* stops resting and clambers to his feet.


*Nunaldar the Noldorin Elf* begins some strange incantations...


*Nunaldar the Noldorin Elf* utters the word 'grzzs'
You feel very sleepy... zzzzzz

##
##  Shit! I was not expecting such a reaction from this organism. Now I am sure to die, and lose all
##  of the progress I've made this evening. A tragedy for the field of scientific inquiry.
##

o[ CW Mana:Burning>

whoi nunaldarNunaldar is a level thirty-nine Noldorin Rider.

o[ CW Mana:Burning>

cha wimpy 1000Wimpy set to: 429

o[ CW>

cachange mood aggressive
Ok.

o[ CW>

statOB: 160%, DB: -52%, PB: 38%, Armour: 90%. Wimpy: 429. Mood: aggressive.
Needed: 585,329 xp, 0 tp. Gold: 450. Alert: normal.
Affected by:
- a serious wound at the body (bound up)
- noquit
- sleep
- novoid
- strength
- tiredness

o[ CW>

whPlayers
-------
      Frans the Black Númenórean Mercenary
      Bonden the Butcher of Goblin Town

2 allies on.

o[ CW>

wakeYou can't wake up!

o[ CW>

sc430/430 hits, 46/46 mana, and 157/157 moves.

o[ CW>

statOB: 160%, DB: -52%, PB: 38%, Armour: 90%. Wimpy: 429. Mood: aggressive.
Needed: 585,329 xp, 0 tp. Gold: 450. Alert: normal.
Affected by:
- a serious wound at the body (bound up)
- noquit
- sleep
- novoid
- strength
- tiredness

o[ CW>

ali ee wear amuletOk.

o[ CW>


You feel less tired.
A mother eagle strongly hits your body and tickles it.

![ CW HP:Fine a mother eagle:Healthy>

open doorg amulet allbash
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Fine a mother eagle:Healthy>

Ok.
You pound a mother eagle's body very hard and tickle it.

![ CW HP:Fine a mother eagle:Fine>

*Nunaldar the Noldorin Elf* issues the order 'kill bonden'.
A mother eagle hits your head and tickles it.
You get a black amulet from a leather backpack.

![ CW HP:Fine a mother eagle:Fine>

You flee head over heels.
You flee south.
Mineshaft
Exits: (north), south, west.

o[ CW HP:Fine>


The door closes quietly.

o[ CW HP:Fine>
w
Ore Pit
An orc slavemaster is here, looking for someone to abuse.
An elven slave is standing here.
An elven slave is standing here.
An elven slave is standing here.
Exits: north, east, south, west.

o[ CW HP:Fine>

nAt a Checkpoint
A water barrel has been left here.
An orc slavemaster is here, looking for someone to abuse.
Exits: north, south, west.

o[ CW HP:Fine>

nwMineshaft
Exits: south, west.

o[ CW HP:Fine>

callEntrance to Mines
Exits: [north], east.
You have found a large bat!

o[ CW HP:Fine>

You call for the ironbars to be opened.

o[ CW HP:Fine>

nThe ironbars seem to be closed.

o[ CW HP:Fine>
n
The ironbars seem to be closed.
You have the uneasy impression that a pair of unseen eyes are scrutinising you
from the closed ironbars.
You hear a *click* in a lock.
The ironbars are opened from the other side.

o[ CW HP:Fine>
n
nGuard Cave
A rusty pickaxe with a broken handle lies discarded here.
An elite orc-guard is on sentry here.
An elite orc-guard is on sentry here.
An elite orc-guard is on sentry here.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Guthblug the Foreman is here, scowling at you furiously.
An elite orc-guard is on sentry here.
An elite orc-guard is on sentry here.
Exits: (south), west.

## 
##  The End!
##



2019/06/27 18:07, Fieldy:  Rated: Good 
Really liked that it had a happy ending!

2019/06/27 18:42, Bardock:  Rated: Good 
mi gusta

2019/06/27 18:42, Bardock:  Rated: Good 
mi gusta

2019/06/27 18:50, Shaukr:Rated: Good 
Puke combos are pretty great, so I liked this.

2019/06/28 03:47, Kuzbhur:Rated: Average 
I'll be waiting for you tomorrow. I hope you don't disappoint me

2019/06/28 09:48, Elceser:Rated: Superb 
Great log!

2019/06/28 11:35, Bonden: 
Kuzbhur is that comment directed at me?

If you are trying to arrange some kind of rendezvous with me I'm afraid I will have to disappoint. Not sure exactly what you are getting at but:
a) I am happily married
b) I'm not into prearranged fair fights. That's like my least favorite thing ever

If I happen to come across you in the field though I'd be happy to conduct further research on the effects that hammers have on dwarves.

2019/06/28 14:36, Kuzbhur:Rated: Average 
Was trying to make an RP comment, not something to be taken seriously :) Just a combo that wants a shot at the champ.

2019/06/28 15:11, Bonden: 
Haha ok. Well hopefully you will get your shot soon. Under completely spontaneous and un-arranged circumstances of course :)

2019/06/30 19:00, Samurai:  Rated: Good 
Wonder what Nunaldar was doing there--if I entered with two eagles I would be spamming 'order followers sleep,' not 'kill bonden.'

2019/07/01 14:16, Bonden: 
Yeah idk Samurai but that was a pleasant surprise for sure. I was fully expecting to die.

2019/07/02 22:15, Bungo:Rated: Good 
Not bad. But as 'archwhitie' i like Your Aelihel/Khelak logs more. As someone who often is surfing in random logs, i can guarantee that at least 66% of them are from dark side. Gets boring if you root for other team to win. :-)

2019/07/07 06:15, Enforcer:Rated: Good 
Eagle probably instahit before being able to be ordered to sleep.

2019/07/12 04:58, Nunaldar:   
yaya made it in another log.


top
 


 Rating-Summary 
 Superb Dagor, Elceser, Jahara, Singleton, Täpp 
 Good Atalante, Bardock, Bungo, Cronus, Enforcer, Fieldy, Renaagu, Samurai, Shaukr, 
Tekel, Zutror 
 Average Baratheon 
 Poor Ghanic 
 Awful Telessar 
Rating period for this log has expired!


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