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Hiding in Liche (Chazan)comments   back
  
(21 ratings and 969 hits. Posted 2021/07/06)
*Chazan the Dwarf*
Date: July 5, 2021


### I was having a really bad morning - mobdied in Moria AFK, died linkless to Opeth and then died to Dong.


### So I relog later to look for revenge. There was some action around Ford but then
### I got stabbed backway Brolg and I headed south.
### On ABR I meet Zud and separately Akhas + Aganzir
### I try to take one of them to slope...however...



Exits: =north=, east, south, =west=.
Hollow in the Moors
An opossum stands here, sniffing around the ground.
Exits: north, east, (south). - s:slope.
The water is frozen solid.

*% CW Mana:Burning>
Your black sword forces you to hit an opossum.
You slash an opossum's right forefoot extremely hard and shatter it.
You receive your share of experience.
Yes! You're beginning to get the idea.
You hear an opossum's death cry as it collapses.
An opossum is dead! R.I.P.

*% CW Mana:Burning>get coins corpse
You can't find any coins in the corpse.

*% CW Mana:Burning>
*Akhas the Black Númenórean* has arrived from the north riding a pack horse.
*Zud the Orc* has arrived from the north riding a hungry warg.
*Aganzir the Black Númenórean* has arrived from the north riding a pack horse.



### They team up!



*% CW Mana:Burning>east
north
Green Moors
Exits: north, west.
The ground is frozen solid.

*( CW Mana:Burning>
Path in the Moors
A boar cub is playing here, and exploring the wide world.
Exits: north, =east=, south, west.

*+ CW Mana:Burning>
*Akhas the Black Númenórean* has arrived from the south riding a pack horse.
*Zud the Orc* has arrived from the south riding a hungry warg.
*Aganzir the Black Númenórean* has arrived from the south riding a pack horse.

*+ CW Mana:Burning>
*Zud the Orc* barely stabs your head and tickles it.

*+ CW HP:Fine Mana:Burning *Zud the Orc*:Fine>east
No way! You are fighting for your life!

*+ CW HP:Fine Mana:Burning *Zud the Orc*:Fine>
You swiftly dodge *Akhas the Black Númenórean*'s attempt to pierce you.

*+ CW HP:Fine Mana:Burning *Zud the Orc*:Fine>flee
You flee head over heels.
You flee east.
Path in the Moors
Exits: north, =west=.

*+ CW HP:Fine Mana:Burning>east
north
Alas, you cannot go that way...

*+ CW HP:Fine Mana:Burning>north
*Akhas the Black Númenórean* has arrived from the west riding a pack horse.
*Zud the Orc* has arrived from the west riding a hungry warg.
*Aganzir the Black Númenórean* has arrived from the west riding a pack horse.
A Bend in the Stream
Exits: north, east, south.
The water is frozen solid.

*% CW HP:Fine Mana:Burning>
*Akhas the Black Númenórean* has arrived from the south riding a pack horse.
*Zud the Orc* has arrived from the south riding a hungry warg.
*Aganzir the Black Númenórean* has arrived from the south riding a pack horse.
Small Stream
Exits: south, west.

*% CW HP:Fine Mana:Burning>west
Fork in the River
Exits: north, east, west.

*% CW HP:Fine Mana:Burning>west
Bend in the Riverbed
Exits: north, east, south.

*% CW HP:Fine Mana:Burning>south
Bend in the Riverbed
Exits: north, west.

*% CW HP:Fine Mana:Burning>west
Sirannon Riverbed
Exits: east, south, west.

*% CW Mana:Burning>dw
drink water
You drink the water.
You are not thirsty anymore.

*% CW Mana:Burning>
*Akhas the Black Númenórean* has arrived from the east riding a pack horse.
*Zud the Orc* has arrived from the east riding a hungry warg.
*Aganzir the Black Númenórean* has arrived from the east riding a pack horse.

*% CW Mana:Burning>
Your black sword forces you to hit a pack horse.
A pack horse's misty shroud dissolves.
You slash a pack horse's left foreleg extremely hard and shatter it.

*% CW Mana:Burning a pack horse:Hurt>west
*Akhas the Black Númenórean* barely pierces your right leg and tickles it.
No way! You are fighting for your life!
*Zud the Orc* lightly stabs your head and tickles it.

*% CW HP:Fine Mana:Burning a pack horse:Hurt>flee
You flee head over heels.
You flee west.
Sirannon Riverbed
Exits: north, east, south, west.

*% CW HP:Fine Mana:Burning>west
Sirannon Riverbed
Exits: north, east, south, west.

*% CW HP:Fine Mana:Burning>west
Bend in the Riverbed
A green frog is here, hopping around.
Exits: north, east, south.

*% CW HP:Fine Mana:Burning>
You begin to feel hungry.

*% CW HP:Fine Mana:Burning>west
Alas, you cannot go that way...

*% CW HP:Fine Mana:Burning>south
Bend in the Riverbed
A small bat is standing here.
Exits: north, south, west.

*% CW HP:Fine Mana:Burning>west
Sirannon Riverbed
Exits: north, east, south, west.

*% CW HP:Fine Mana:Burning>food
c norm 'create food'
You start to concentrate...
em
A magic mushroom suddenly appears.

*% CW HP:Fine Mana:Burning>eat mushroom
You eat the mushroom.
You are full.

*% CW HP:Fine Mana:Burning>west
Hollin Road
Exits: =north=, east, south, =west=.
The ground is frozen solid.

*+ CW HP:Fine Mana:Burning>score
316/321 hits, 92/119 mana, and 51/138 moves.

*+ CW HP:Fine Mana:Burning>stat
OB: 135%, DB: 49%, PB: 27%, Armour: 78%. Wimpy: 100. Mood: aggressive.
Needed: 1,603,057 xp, 0 tp. Gold: 2. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a light wound at the left foot (clean)
- armour
- shield
- bless
- potion
- detect magic
- stored spell earthquake
- potion
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

*+ CW HP:Fine Mana:Burning>eq
You are using:
<worn on finger>     a copper ring; it glows blue
<worn on hands>      a fine pair of metal gauntlets (flawless)
<worn on body>       a shining chain mail shirt (flawless)
<worn on legs>       a shining pair of chain mail leggings (flawless)
<worn on arms>       a shining pair of chain mail sleeves (flawless)
<worn on head>       a fine chain mail coif (flawless)
<worn on feet>       a black pair of padded boots (marred)
<worn about body>    a scorched, grisly fur (flawless); it glows blue
<wielded>            the black sword (flawless); it glows blue; it emits a faint humming sound
<used as shield>     a bejewelled oak staff; it glows blue; it has a soft glowing aura
<worn on wrist>      an archer's wrist guard (used); it glows blue
<worn on back>       a leather backpack
<worn as belt>       a broad silver belt; it glows blue
<worn on belt>       a butcher knife (worn)
<worn on belt>       an enhanced herbal kit
<worn on belt>       a water skin

*+ CW HP:Fine Mana:Burning>
*Akhas the Black Númenórean* has arrived from the east riding a pack horse.
*Zud the Orc* has arrived from the east riding a hungry warg.
*Aganzir the Black Númenórean* has arrived from the east riding a pack horse.

*+ CW HP:Fine Mana:Burning>
*Akhas the Black Númenórean* lightly pierces your body and tickles it.
*Zud the Orc* stops using a narrow runed awlpike.
You slash *Akhas the Black Númenórean*'s body extremely hard.

*+ CW HP:Fine Mana:Burning *Akhas the Black Númenórean*:Fine>flee
You flee head over heels.
You flee east.
Sirannon Riverbed
Exits: north, east, south, west.
The water is frozen solid.

*% CW HP:Fine Mana:Burning>west
Hollin Road
*Akhas the Black Númenórean* is here, riding a pack horse.
*Zud the Orc* is here, riding a hungry warg.
*Aganzir the Black Númenórean* is here, riding a pack horse (shrouded).
Exits: =north=, east, south, =west=.
The ground is frozen solid.

*+ CW HP:Fine Mana:Burning>
Your black sword forces you to hit *Zud the Orc*.
You approach *Zud the Orc*, trying to slash him.

*+ CW HP:Fine Mana:Burning Move:Tired *Zud the Orc*:Fine>south
No way! You are fighting for your life!
*Zud the Orc* barely hits your body and tickles it.

*+ CW HP:Fine Mana:Burning Move:Tired *Zud the Orc*:Fine>
*Akhas the Black Númenórean* barely pierces your left leg and tickles it.
You slash *Zud the Orc*'s left hand extremely hard.

*+ CW HP:Fine Mana:Burning Move:Tired *Zud the Orc*:Fine>flee
You flee head over heels.
You flee north.
Hollin Road
Exits: =east=, =south=, west.

*+ CW HP:Fine Mana:Burning Move:Tired>west
Hills of Hollin
Exits: north, east, south, west.

*( CW HP:Fine Mana:Burning Move:Tired>south
Hollin Road
A bright green holly bush is growing here.
Partly covered by the bush's green leaves, there are two piles of hollyberries and a torch.
Exits: north, =east=, south, =west=.
Note: torch

*+ CW HP:Fine Mana:Burning Move:Tired>west
Hollin Road
A sparrow is flapping around on the ground.
Exits: north, =east=, =south=, west.

*+ CW HP:Fine Mana:Burning Move:Tired>south
west
Hollin Road
A tall stag is here, grazing peacefully.
A furry, striped raccoon is here, nosing around for some berries or roots.
Exits: =north=, east, ~south~, =west=.
Your black sword forces you to hit a raccoon.
You approach a raccoon, trying to slash it.

*+ CW HP:Fine Mana:Burning Move:Tired a raccoon:Healthy>No way! You are fighting for your life!

*+ CW HP:Fine Mana:Burning Move:Tired a raccoon:Healthy>west
No way! You are fighting for your life!

*+ CW HP:Fine Mana:Burning Move:Tired a raccoon:Healthy>flee
You flee head over heels.
You carefully try to walk on the frozen water.
You flee south.
Streambed of the Sirannon
Exits: north, ~east~, west.
The water is frozen solid.

*~ CW HP:Fine Mana:Burning Move:Tired>west
You carefully try to walk on the frozen water.
Shallow Sirannon
A crayfish is here, snapping its claws at you.
Exits: north, ~east~, south, ~west~.

*% CW HP:Fine Mana:Burning Move:Tired>west
You carefully try to walk on the frozen water.
Streambed of the Sirannon
A swarm of mosquitoes is here, humming around you.
Exits: north, east, ~south~, west.

*~ CW HP:Fine Mana:Burning Move:Tired>south
You carefully try to walk on the frozen water.
Streambed of the Sirannon
Exits: ~north~, east, ~west~.

*~ CW HP:Fine Mana:Burning Move:Tired>west
You carefully try to walk on the frozen water.
Streambed of the Sirannon
Exits: north, ~east~, ~south~, west.

*~ CW HP:Fine Mana:Burning Move:Tired>south
You carefully try to walk on the frozen water.
Streambed of the Sirannon
Exits: ~north~, east, west.

*~ CW HP:Fine Mana:Burning Move:Slow>east
You carefully try to walk on the frozen water.
Small Hills
A porcupine is waddling around here, its tail full of sharp quills.
A fat rabbit is here, chewing on some grass.
A brown fox is here, looking for some rabbits to chew up.
A brown fox is here, looking for some rabbits to chew up.
Exits: south, ~west~. - e:grasses.
The ground is frozen solid.

*( CW HP:Fine Mana:Burning Move:Slow>bob
c normal 'br'
You start to concentrate...
A porcupine leaves south.
A brown fox leaves south.
An energy begins to flow within your legs as your body becomes lighter.
Your black sword forces you to hit a fat rabbit.
A fat rabbit panics, and attempts to flee.
You slash a fat rabbit's body extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
Yes! You're beginning to get the idea.
You hear a fat rabbit's death cry as it collapses.
A fat rabbit is dead! R.I.P.

*( CW HP:Fine Mana:Hot>get coins corpse
You can't find any coins in the corpse.

*( CW HP:Fine Mana:Hot>
A brown fox leaves south.

*( CW HP:Fine Mana:Hot>south
Hilly Overlook
A porcupine is waddling around here, its tail full of sharp quills.
A brown fox is here, looking for some rabbits to chew up.
A brown fox is here, looking for some rabbits to chew up.
Exits: north, east, west, down.

*( CW HP:Fine Mana:Hot>west
Rivulet near the Sirannon
Exits: east, south, west.
The water is frozen solid.

*% CW HP:Fine Mana:Hot>south
south
Rivulet near the Sirannon
A fallow deer is grazing peacefully here.
Exits: north, east, south.

*% CW HP:Fine Mana:Hot>
Hollin Forest
A squirrel scampers around here, looking for nuts from the trees.
A fallow deer is grazing peacefully here.
A tall stag is here, grazing peacefully.
Exits: north, east, south, west.
The ground is frozen solid.

*f CW HP:Fine Mana:Hot>
Your black sword emits a curious sound.

*f CW HP:Fine Mana:Hot>south
In the Grassy Plains
Exits: north, east, south, west.

*. CW HP:Fine Mana:Hot>south
Plains of Eregion
Exits: north, east, south, west.

*. CW HP:Fine Mana:Hot>south
south
south
Grass-covered Plains
Exits: north, east, south, west.

*. CW HP:Fine Mana:Hot>
Short-Cropped Grass in the Plains
The garden snake slithers harmlessly here.
A black crow flies low to the ground here, looking for carrion to eat.
Exits: north, east, south, west.

*. CW HP:Fine Mana:Hot>
Trampled Grass
Exits: north, east, south, west.

*. CW HP:Fine Mana:Hot>west
Fertile Pasture Land
Exits: north, east, south, west.

*. CW HP:Fine Mana:Hot>south
West of a Small Camp
A robin is here, carrying small pieces of wood to its nest.
Exits: north, east, south, west.

*. CW Mana:Hot>west
south
Wide Plains
A small cluster of clover grows here.
Exits: north, east, south, west.
Note: clover

*. CW Mana:Hot>west
south
west
Lush Grass
Exits: north, east, south, west.

*. CW Mana:Hot>south
south
west
Lush Grass
The garden snake slithers harmlessly here.
Exits: north, east, south, west.

*. CW Mana:Hot>west
south
Lush and Grassy Plains
Yellow flowers, with grey-green foliage, grow in clusters here.
Exits: north, east, south, west.

*. CW Mana:Hot>
Tall Grass
Exits: north, east, south, west.

*. CW Mana:Hot Move:Tired>
Grassy Plains
There are two piles of wild strawberries here.
Yellow flowers, with grey-green foliage, grow in clusters here.
Exits: north, east, south, west.

*. CW Mana:Hot Move:Tired>Moving up the slope is really hard.

Ridge beside the Glanduin
A small and tough weed grows here.
Exits: north, east, west.
Note: goosegrass

*. CW Mana:Hot Move:Tired>
Ridge in the Plains
A fishing rod has been left here.
Exits: north, east, west.

*. CW Mana:Hot Move:Tired>
Sloping Hill
Exits: north, east, south, west.

*( CW Mana:Hot Move:Tired>west
west
Grassy Mound
Exits: north, south, west.

*. CW Mana:Hot Move:Tired>west
south
Grassy Downs
Exits: north, east, south, west.

*. CW Mana:Hot Move:Tired>west
south
west
south
Grassy Downs
There is a huge, pyramidal beehive here.
A bee flies around here, collecting nectar from the flowers.
A bee flies around here, collecting nectar from the flowers.
Exits: north, east, south, west.

*. CW Mana:Hot Move:Tired>south
south
Grassy Downs
Exits: north, east, south, west.

*. CW Mana:Hot Move:Tired>
Widely Sloping Plains
A beautiful and docile horse is standing here.
Exits: north, east, south, west.

*. CW Mana:Hot Move:Tired>
Widely Sloping Plains
Exits: north, east, south, west.

*. CW Mana:Hot Move:Tired>
Grassy Ridge
Some small rocks have been piled into a mound here.
A large brown wolf stands here, its teeth partly bared.
Exits: north, east, ~south~, west.

*. CW Mana:Hot Move:Tired>eq
Grassy Hill Overlooking the River
Exits: north, east, ~south~, ~west~.
Your black sword emits a curious sound.

*. CW Mana:Hot Move:Tired>
You carefully try to walk on the frozen water.
The River Glanduin
Exits: north, ~east~, south, ~west~.
The water is frozen solid.

*~ CW Mana:Hot Move:Tired>
You carefully try to walk on the frozen water.
Gentle Stream
Exits: ~north~, east, south, west.
The ground is frozen solid.

*. CW Mana:Hot Move:Tired>
Gentle Stream
Exits: north, east, south, west.

*. CW Mana:Hot Move:Tired>
You are using:
<worn on finger>     a copper ring; it glows blue
<worn on hands>      a fine pair of metal gauntlets (flawless)
<worn on body>       a shining chain mail shirt (flawless)
<worn on legs>       a shining pair of chain mail leggings (flawless)
<worn on arms>       a shining pair of chain mail sleeves (flawless)
<worn on head>       a fine chain mail coif (flawless)
<worn on feet>       a black pair of padded boots (marred)
<worn about body>    a scorched, grisly fur (flawless); it glows blue
<wielded>            the black sword (flawless); it glows blue; it emits a faint humming sound
<used as shield>     a bejewelled oak staff; it glows blue; it has a soft glowing aura
<worn on wrist>      an archer's wrist guard (used); it glows blue
<worn on back>       a leather backpack
<worn as belt>       a broad silver belt; it glows blue
<worn on belt>       a butcher knife (worn)
<worn on belt>       an enhanced herbal kit
<worn on belt>       a water skin

*. CW Mana:Hot Move:Tired>south
Ruins by a Stream
Exits: north, east, south, west. - d:bracken.

*. CW Mana:Hot Move:Tired>south
south
Green Meadow
Exits: north, east, south, west.

*. CW Mana:Hot Move:Tired>
Hillside
Exits: north, east, west.

*. CW Mana:Hot Move:Tired>west
west
Grassy Foothills
Exits: north, east, west. - s:thornbush.

*. CW Mana:Hot Move:Tired>south
south
Steep Mountain Slope
A beautiful and docile horse is standing here.
Exits: east, south.

*< CW Mana:Hot Move:Tired>south
Mountain Cliff
Exits: north, east, south, west.

*< CW Mana:Hot Move:Slow>
Rough Hills
Exits: north, east, south, west.

*( CW Mana:Hot Move:Slow>
Withered Plains
Exits: north, east, south, west.

*. CW Mana:Hot Move:Slow>south
Withered Plains
A rabid raccoon stands here, frothing at the mouth.
Exits: north, east, south, west.
Your black sword forces you to hit a rabid raccoon.
You slash a rabid raccoon's left foreleg extremely hard and shatter it.
Your victim is shocked by your hit!
A rabid raccoon is incapacitated and will slowly die, if not aided.

*. CW Mana:Hot Move:Slow a rabid raccoon:Dying>east
No way! You are fighting for your life!

*. CW Mana:Hot Move:Slow a rabid raccoon:Dying>flee
PANIC! You can't quit the fight!

*. CW Mana:Hot Move:Slow a rabid raccoon:Dying>
You flee head over heels.
You flee south.
Dry Plains
The mother wolf stands here, protecting her young cubs.
Exits: north, east, south, west.

*. CW Mana:Hot Move:Slow>east
Withered Plains
Prickly, white-stemmed plants, with blue flower heads grow in abundance.
Exits: north, east, south, west.

*. CW Mana:Hot Move:Slow>south
Dry Plains
Exits: north, east, south, west.

*. CW Mana:Hot Move:Slow>east
Dry Plains
A black and white skunk is scuttling about here, searching for food.
A black and white skunk is scuttling about here, searching for food.
Exits: north, east, south, west.

*. CW Mana:Hot Move:Slow>east
Dry Plains
A wolf cub happily plays here.
Exits: north, east, south, west.

*. CW Mana:Hot Move:Slow>south
Open Plains
Exits: north, east, south, west.

*. CW Mana:Hot Move:Slow>east
east
east
Open Plains
Exits: north, east, south, west.

*. CW Mana:Hot Move:Slow>east
Thinning Woodland Grove
A rabbit is here eyeing your presence warily.
Exits: north, east, south, west.

*f CW Mana:Hot Move:Slow>east
Thinning Woodland Grove
Exits: north, east, south, west.

*f CW Mana:Hot Move:Slow>
Base of the Misty Mountains
Exits: north, east, west.

*< CW Mana:Hot Move:Weak>
A Dusty Mine Entrance
Exits: north, west.

*< CW Mana:Hot Move:Weak>north
north
Dusty Mine Tunnel
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
Exits: north, south.

!= CW Mana:Hot Move:Weak>east
Dusty Intersection
Exits: east, south, west.

!= CW Mana:Hot Move:Weak>
Dirty Tunnel
Exits: north, west. - n:(special,fall).
Note: Make sure lift is present before going north. (via look n)
You have found a large bat!

!= CW Mana:Hot Move:Weak>east
Alas, you cannot go that way...

!= CW Mana:Hot Move:Weak>l n
Looking through the opening you see a wooden lift carrying:

!= CW Mana:Hot Move:Weak>north
Inside a Wooden Lift
A wooden crank is here, ready to operate the lift.
Exits: south. - s:(special) w:(special).
Note: crank
The floor bounces slightly as you step onto the lift.

![ CW Mana:Hot Move:Weak>ga
get all
You get a wooden crank.

![ CW Mana:Hot Move:Weak>ic
insert crank
As you insert a wooden crank into the socket you hear a metallic *click*.

![ CW Mana:Hot Move:Weak>tcl
turn crank left
You grab the handle firmly and begin to turn a wooden crank counter-clockwise.
The lift jerks and begins a slow descent down the shaft.

![ CW Mana:Hot Move:Weak>
You turn the handle faster and faster and the lift continues its descent.

![ CW Mana:Hot Move:Weak>
Ropes and wood creak around you while the speed of the lift decreases.

![ CW Mana:Hot Move:Slow>
As the lift journeys to a halt you loosen your grip on the handle and your breath slowly returns to normal.

![ CW Mana:Hot Move:Slow>tcl
turn crank left
You grab the handle firmly and begin to turn a wooden crank counter-clockwise.
The lift jerks and begins a slow descent down the shaft.

![ CW Mana:Hot Move:Slow>
You turn the handle faster and faster and the lift continues its descent.

![ CW Mana:Hot Move:Slow>
Ropes and wood creak around you while the speed of the lift decreases.

![ CW Mana:Hot Move:Slow>
As the lift journeys to a halt you loosen your grip on the handle and your breath slowly returns to normal.

![ CW Mana:Hot Move:Slow>r
You sit down and rest your tired bones.

![ CW Mana:Hot Move:Slow>score
321/321 hits, 89/119 mana, and 22/138 moves.

![ CW Mana:Hot Move:Slow>stat
OB: 136%, DB: -1%, PB: 27%, Armour: 78%. Wimpy: 100. Mood: aggressive.
Needed: 1,602,862 xp, 0 tp. Gold: 2. Alert: normal.
Affected by:
- breath of briskness
- novoid
- noquit
- panic
- a light wound at the left foot (clean)
- armour
- shield
- bless
- potion
- detect magic
- stored spell earthquake
- potion
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

![ CW Mana:Hot Move:Slow>st
You stop resting and stand up.

![ CW Mana:Burning Move:Slow>west
Deep Corridor within the Mine
Exits: east, south. - s:(special) w:(special).
Note: crank

!= CW Mana:Burning Move:Slow>south
Deep Corridor within the Mine
Exits: north, south.

!= CW Mana:Burning Move:Slow>south
Mine Junction
Exits: north, [east], south, west.
The light of Aman fades away from you.

!= CW Mana:Burning Move:Slow>open exit
It seems to be locked.

!= CW Mana:Burning Move:Slow>pe
pick exit
You begin to try to pick the lock...
You seem to be unable to pick this lock. 



### Opeth looted my +8 picks earlier....



!= CW Mana:Burning Move:Slow>bles
c normal 'bless'
You start to concentrate...
You feel bolder.
You begin to feel the light of Aman shine upon you.

!= CW Mana:Hot Move:Tired>north
Deep Corridor within the Mine
Exits: north, south.

!= CW Mana:Hot Move:Tired>north
east
Deep Corridor within the Mine
Exits: east, south. - e:(special,fall).
Note: Make sure lift is present before going east. (via look e)

!= CW Mana:Hot Move:Tired>
Inside a Wooden Lift
A wooden crank is here, ready to operate the lift.
Exits: west. - s:(special) w:(special).
Note: crank
The floor bounces slightly as you step onto the lift.

![ CW Mana:Hot Move:Tired>ga
get all
You unplug a wooden crank from the socket and pick it up.

![ CW Mana:Hot Move:Tired>r
You sit down and rest your tired bones.

![ CW Mana:Hot Move:Tired>score
321/321 hits, 88/119 mana, and 34/138 moves.

![ CW Mana:Hot Move:Tired>stat
OB: 140%, DB: -1%, PB: 27%, Armour: 78%. Wimpy: 100. Mood: aggressive.
Needed: 1,602,862 xp, 0 tp. Gold: 2. Alert: normal.
Affected by:
- bless
- breath of briskness
- novoid
- noquit
- a light wound at the left foot (clean)
- armour
- shield
- potion
- detect magic
- stored spell earthquake
- potion
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

![ CW Mana:Hot Move:Tired>score
321/321 hits, 91/119 mana, and 42/138 moves.



### Some regen cut...



!= CW Mana:Burning>score
321/321 hits, 106/119 mana, and 100/138 moves.

!= CW Mana:Burning>st
You stop resting and stand up.

!= CW Mana:Burning>sanc
c norm 'sanct'
You start to concentrate...
r
You start glowing.

!= CW Mana:Hot>
You sit down and rest your tired bones.

!= CW Mana:Hot>score
321/321 hits, 65/119 mana, and 112/138 moves.

!= CW Mana:Hot>stat
OB: 140%, DB: -2%, PB: 27%, Armour: 81%. Wimpy: 100. Mood: aggressive.
Needed: 1,602,862 xp, 0 tp. Gold: 2. Alert: normal.
Affected by:
- sanctuary
- a light wound at the left foot (clean)
- bless
- breath of briskness
- novoid
- noquit
- armour
- shield
- potion
- detect magic
- stored spell earthquake
- potion
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

!= CW Mana:Hot>eq
You are using:
<worn on finger>     a copper ring; it glows blue
<worn on hands>      a fine pair of metal gauntlets (flawless)
<worn on body>       a shining chain mail shirt (flawless)
<worn on legs>       a shining pair of chain mail leggings (flawless)
<worn on arms>       a shining pair of chain mail sleeves (flawless)
<worn on head>       a fine chain mail coif (flawless)
<worn on feet>       a fine pair of metal boots (flawless)
<worn about body>    a scorched, grisly fur (flawless); it glows blue
<wielded>            the black sword (flawless); it glows blue; it emits a faint humming sound
<used as shield>     a bejewelled oak staff; it glows blue; it has a soft glowing aura
<worn on wrist>      an archer's wrist guard (used); it glows blue
<worn on back>       a leather backpack
<worn as belt>       a broad silver belt; it glows blue
<worn on belt>       a butcher knife (worn)
<worn on belt>       an enhanced herbal kit
<worn on belt>       a water skin

!= CW Mana:Hot>i
You are carrying:
a black pair of padded boots (marred)
a wooden crank
a crude metal key

!= CW Mana:Hot>score
321/321 hits, 69/119 mana, and 132/138 moves.

!= CW Mana:Hot>score
A large bat has arrived from the east.
321/321 hits, 69/119 mana, and 133/138 moves.

!= CW Mana:Hot>stat

A large bat barely hits your left arm and tickles it.

!= CW HP:Fine Mana:Hot a large bat:Healthy>OB: 140%, DB: 48%, PB: 27%, Armour: 81%. Wimpy: 100. Mood: aggressive.
Needed: 1,602,862 xp, 0 tp. Gold: 2. Alert: normal.
Affected by:
- sanctuary
- a light wound at the left foot (clean)
- bless
- breath of briskness
- novoid
- noquit
- armour
- shield
- potion
- detect magic
- stored spell earthquake
- potion
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

!= CW HP:Fine Mana:Hot a large bat:Healthy>
You slash a large bat's right foot extremely hard and shatter it.

!= CW HP:Fine Mana:Hot a large bat:Bad>
You slash a large bat's body extremely hard and shatter it.
You receive your share of experience.
This is really a genocide...
You hear a large bat's death cry as it collapses.
A large bat is dead! R.I.P.

!= CW Mana:Hot>get coins corpse
You can't find any coins in the corpse.

!= CW Mana:Hot>score
321/321 hits, 72/119 mana, and 138/138 moves.

!= CW Mana:Hot>stat
OB: 140%, DB: 48%, PB: 27%, Armour: 81%. Wimpy: 100. Mood: aggressive.
Needed: 1,602,767 xp, 0 tp. Gold: 2. Alert: normal.
Affected by:
- sanctuary
- a light wound at the left foot (clean)
- bless
- breath of briskness
- novoid
- noquit
- armour
- shield
- potion
- detect magic
- stored spell earthquake
- potion
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

!= CW Mana:Hot>score
321/321 hits, 74/119 mana, and 138/138 moves.

!= CW Mana:Hot>
You see *Akhas the Black Númenórean* falling down. 



### Oh! They come! :o (hasn't happened in ages).



!= CW Mana:Hot>
*Akhas the Black Númenórean* leaves east.

!= CW Mana:Hot>st
You are already standing.

!= CW Mana:Hot>east
Mine Junction
Exits: north, [east], south, west.

!= CW Mana:Hot>kill *man*
They aren't here.

!= CW Mana:Hot>north
Deep Corridor within the Mine
Exits: north, south.

!= CW Mana:Hot>east
Alas, you cannot go that way...

!= CW Mana:Hot>kill *man*
north
They aren't here.

!= CW Mana:Hot>kill *man*
Deep Corridor within the Mine
Exits: east, south. - e:(special,fall).
Note: Make sure lift is present before going east. (via look e)

!= CW Mana:Hot>east
They aren't here.

!= CW Mana:Hot>kill *man*
Inside a Wooden Lift
Exits: west. - s:(special) w:(special).
Note: crank
The floor bounces slightly as you step onto the lift.

![ CW Mana:Hot>They aren't here.

![ CW Mana:Hot>west
Deep Corridor within the Mine
Exits: east, south. - s:(special) w:(special).
Note: crank

!= CW Mana:Hot>south
Deep Corridor within the Mine
Exits: north, south.

!= CW Mana:Hot>south
kill *man*
Mine Junction
*Zud the Orc* is standing here (glowing).
Exits: north, [east], south, west.
You have found *Akhas the Black Númenórean*!

!= CW Mana:Hot>
*Akhas the Black Númenórean* leaves his hiding place.
You slash *Akhas the Black Númenórean*'s left leg extremely hard.

!= CW Mana:Hot *Akhas the Black Númenórean*:Hurt>
*Akhas the Black Númenórean* starts aiming a crossbow.

!= CW Mana:Hot *Akhas the Black Númenórean*:Hurt>
*Zud the Orc* lightly slashes your body and tickles it.

!= CW HP:Fine Mana:Hot *Akhas the Black Númenórean*:Hurt>
*Akhas the Black Númenórean* shoots your left arm and tickles it.
Your body turns numb as the poison speeds to your brain! ### Yuck, it's gonna suck balls :(

!= CW HP:Fine Mana:Hot *Akhas the Black Númenórean*:Hurt>flee

*Akhas the Black Númenórean* panics, and attempts to flee.
*Akhas the Black Númenórean* leaves north.

!= CW HP:Fine Mana:Hot *Zud the Orc*:Fine>
You flee head over heels.
You flee west.
At the Bottom of a Long Shaft
Traces of pale white tones form the aura of this place.
The corpse of a large bat is lying here.
A simple wooden chest is here.
Exits: east, /up\.

!= CW HP:Fine Mana:Hot>kill *man*
They aren't here.

!= CW HP:Fine Mana:Hot>north
Alas, you cannot go that way...

!= CW HP:Fine Mana:Hot>east
Mine Junction
Exits: north, [east], south, west.
Your legs feel heavier.

!= CW HP:Fine Mana:Hot>north
north
Deep Corridor within the Mine
Exits: north, south.

!= CW HP:Fine Mana:Hot>east
Deep Corridor within the Mine
Exits: east, south. - e:(special,fall).
Note: Make sure lift is present before going east. (via look e)

!= CW HP:Fine Mana:Hot>
Inside a Wooden Lift
Exits: west. - s:(special) w:(special).
Note: crank
The floor bounces slightly as you step onto the lift.

![ CW HP:Fine Mana:Hot>remp 



### Lol, whats my remove poison alias??



I do not understand that command. Did you mean "remc" ?

![ CW HP:Fine Mana:Hot>remo
c norm 'remove poison'
You start to concentrate...
*Zud the Orc* has arrived from the west.
You feel less protected.
*Zud the Orc* stabs your left arm and tickles it.
Argh! You cannot concentrate any more...
You slash *Zud the Orc*'s right arm extremely hard.
Your victim is shocked by your hit!

![ CW HP:Fine Mana:Hot *Zud the Orc*:Fine>
*Akhas the Black Númenórean* leaves his hiding place.
*Akhas the Black Númenórean* shoots your body hard.

![ CW HP:Fine Mana:Hot *Zud the Orc*:Fine>flee
PANIC! You can't quit the fight!

![ CW HP:Fine Mana:Hot *Zud the Orc*:Fine>
*Akhas the Black Númenórean* begins to winch his crossbow...

![ CW HP:Fine Mana:Hot *Zud the Orc*:Fine>
You flee head over heels.
You flee west.
Deep Corridor within the Mine
Exits: east, south. - s:(special) w:(special).
Note: crank

!= CW HP:Fine Mana:Hot>south
south
Deep Corridor within the Mine
Exits: north, south.

!= CW HP:Fine Mana:Hot>
Mine Junction
Exits: north, [east], south, west.

!= CW HP:Fine Mana:Hot>south
The tunnel slopes downward slightly.

Muddy Dead-End
A pool of darkish water has formed in a depression of the stone.
Exits: north. - u:ceiling(special).
Note: bash ceiling, opens exit and floods room

!= CW HP:Fine Mana:Hot>remp
I do not understand that command. Did you mean "remc" ?

!= CW HP:Fine Mana:Hot>remo
c norm 'remove poison'
You start to concentrate...
north
A warm feeling runs through your body, you feel better.

!= CW HP:Fine Mana:Hot>The tunnel slopes up a little.

Mine Junction
Exits: north, [east], south, west.

!= CW HP:Fine Mana:Hot>
*Zud the Orc* has arrived from the north.

!= CW HP:Fine Mana:Hot>west
At the Bottom of a Long Shaft
Traces of white tones form the aura of this place.
The corpse of a large bat is lying here.
A simple wooden chest is here.
Exits: east, /up\.
Note: pick
*Zud the Orc* has arrived from the east.

!= CW HP:Fine Mana:Hot>east
kill *man*
Mine Junction
Exits: north, [east], south, west.
*Zud the Orc* has arrived from the west.

!= CW HP:Fine Mana:Hot>north
They aren't here.

!= CW HP:Fine Mana:Hot>
Deep Corridor within the Mine
Exits: north, south.

!= CW HP:Fine Mana:Hot>north
Deep Corridor within the Mine
Exits: east, south. - e:(special,fall).
Note: Make sure lift is present before going east. (via look e)

!= CW HP:Fine Mana:Hot>east
Inside a Wooden Lift
Exits: west. - s:(special) w:(special).
Note: crank
The floor bounces slightly as you step onto the lift.

![ CW HP:Fine Mana:Hot>kill *man*
They aren't here.

![ CW HP:Fine Mana:Hot>west
Deep Corridor within the Mine
Exits: east, south. - s:(special) w:(special).
Note: crank

!= CW HP:Fine Mana:Hot>kill *man*
They aren't here.
*Zud the Orc* has arrived from the south.

!= CW HP:Fine Mana:Hot>south
*Zud the Orc* leaves east.
Deep Corridor within the Mine
Exits: north, south.

!= CW HP:Fine Mana:Hot>south
Mine Junction
Exits: north, [east], south, west.

!= CW HP:Fine Mana:Hot>kill *man*
They aren't here.

!= CW HP:Fine Mana:Hot>south
The tunnel slopes downward slightly.

Muddy Dead-End
A pool of darkish water has formed in a depression of the stone.
Exits: north. - u:ceiling(special).
Note: bash ceiling, opens exit and floods room

!= CW HP:Fine Mana:Hot>kill *man*
They aren't here.

!= CW HP:Fine Mana:Hot>north
The tunnel slopes up a little.

Mine Junction
Exits: north, [east], south, west.

!= CW HP:Fine Mana:Hot>west
kill *man*
At the Bottom of a Long Shaft
Traces of white tones form the aura of this place.
The corpse of a large bat is lying here.
A simple wooden chest is here.
*Aganzir the Black Númenórean* is standing here.
Exits: east, /up\.
Note: pick

!= CW HP:Fine Mana:Hot>
You strongly slash *Aganzir the Black Númenórean*'s left leg.

!= CW HP:Fine Mana:Hot *Aganzir the Black Númenórean*:Wounded>
*Aganzir the Black Númenórean* begins some strange incantations...

!= CW HP:Fine Mana:Hot *Aganzir the Black Númenórean*:Wounded>
*Zud the Orc* has arrived from the east.

!= CW HP:Fine Mana:Hot *Aganzir the Black Númenórean*:Wounded>
*Aganzir the Black Númenórean* barely pierces your body and tickles it.

!= CW HP:Fine Mana:Hot *Aganzir the Black Númenórean*:Wounded>
*Zud the Orc* stabs your right foot hard.

!= CW HP:Fine Mana:Hot *Aganzir the Black Númenórean*:Wounded>
*Akhas the Black Númenórean* leaves his hiding place.
*Akhas the Black Númenórean* shoots your body hard.
Your body turns numb as the poison speeds to your brain!

!= CW HP:Fine Mana:Hot *Aganzir the Black Númenórean*:Wounded>
*Akhas the Black Númenórean* begins to winch his crossbow...
*Aganzir the Black Númenórean* panics, and attempts to flee.
*Aganzir the Black Númenórean* leaves east.

!= CW HP:Fine Mana:Hot *Zud the Orc*:Fine>flee
You flee head over heels.
PANIC! You couldn't escape!

!= CW HP:Fine Mana:Hot *Zud the Orc*:Fine>
*Aganzir the Black Númenórean* has arrived from the east.
PANIC! You can't quit the fight!

!= CW HP:Fine Mana:Hot *Zud the Orc*:Fine>
You slash *Zud the Orc*'s right leg hard and tickle it.

!= CW HP:Fine Mana:Hot *Zud the Orc*:Fine>
PANIC! You can't quit the fight!

!= CW HP:Fine Mana:Hot *Zud the Orc*:Fine>
*Akhas the Black Númenórean* loads a metal-cased bolt into his crossbow.

!= CW HP:Fine Mana:Hot *Zud the Orc*:Fine>
*Akhas the Black Númenórean* leaves east.
*Aganzir the Black Númenórean* leaves east.

!= CW HP:Fine Mana:Hot *Zud the Orc*:Fine>
You flee head over heels.
You failed to climb there and fall down, hurting yourself. ### Wonder how long till I turn climb off...
At the Bottom of a Long Shaft
Traces of white tones form the aura of this place.
The corpse of a large bat is lying here.
A simple wooden chest is here.
*Zud the Orc* is here, fighting YOU (glowing).
Exits: east, /up\.
Note: pick
You flee east.
Mine Junction
*Aganzir the Black Númenórean* is standing here.
Exits: north, [east], south, west.
Note: pick
You have found *Akhas the Black Númenórean*!

!= CW HP:Fine Mana:Hot>
*Akhas the Black Númenórean* leaves west sneaking.
*Aganzir the Black Númenórean* leaves west.

!= CW HP:Fine Mana:Hot>east
north
The minedoor seems to be closed.

!= CW HP:Fine Mana:Hot>
*Zud the Orc* has arrived from the west.
*Aganzir the Black Númenórean* has arrived from the west.
Deep Corridor within the Mine
Exits: north, south.

!= CW HP:Fine Mana:Hot>north
Deep Corridor within the Mine
Exits: east, south. - e:(special,fall).
Note: Make sure lift is present before going east. (via look e)

!= CW HP:Fine Mana:Hot>east
Inside a Wooden Lift
Exits: west. - s:(special) w:(special).
Note: crank
The floor bounces slightly as you step onto the lift.

![ CW HP:Fine Mana:Hot>remo
c norm 'remove poison'
You start to concentrate...
*Zud the Orc* has arrived from the west.
*Aganzir the Black Númenórean* has arrived from the west.
Your black sword emits a curious sound.
Your black sword forces you to hit *Zud the Orc*.
*Zud the Orc* stabs your right hand hard.
Argh! You cannot concentrate any more...

![ CW HP:Hurt Mana:Hot *Zud the Orc*:Fine>
You slash *Zud the Orc*'s left hand very hard.

![ CW HP:Hurt Mana:Hot *Zud the Orc*:Hurt>
*Akhas the Black Númenórean* leaves his hiding place.
*Akhas the Black Númenórean* shoots your left hand hard.

![ CW HP:Hurt Mana:Hot *Zud the Orc*:Hurt>flee
You flee head over heels.
You flee west.
Deep Corridor within the Mine
Exits: east, south. - s:(special) w:(special).
Note: crank

!= CW HP:Hurt Mana:Hot>west
Alas, you cannot go that way...

!= CW HP:Hurt Mana:Hot>south
Deep Corridor within the Mine
Exits: north, south.

!= CW HP:Hurt Mana:Hot>south
Mine Junction
Exits: north, [east], south, west.

!= CW HP:Hurt Mana:Hot>south
The tunnel slopes downward slightly.

Muddy Dead-End
A pool of darkish water has formed in a depression of the stone.
Exits: north. - u:ceiling(special).
Note: bash ceiling, opens exit and floods room

!= CW HP:Hurt Mana:Hot>remo
c norm 'remove poison'
You start to concentrate...
A warm feeling runs through your body, you feel better.

!= CW HP:Hurt Mana:Hot>north
The tunnel slopes up a little.

Mine Junction
*Zud the Orc* is standing here (glowing).
*Aganzir the Black Númenórean* is standing here.
Exits: north, [east], south, west.
You have found *Akhas the Black Númenórean*!
*Akhas the Black Númenórean* leaves west sneaking.
*Zud the Orc* leaves west.
*Aganzir the Black Númenórean* leaves west.

!= CW HP:Hurt Mana:Hot>west
At the Bottom of a Long Shaft
Traces of white tones form the aura of this place.
The corpse of a large bat is lying here.
A simple wooden chest is here.
*Zud the Orc* is standing here (glowing).
*Aganzir the Black Númenórean* is standing here.
Exits: east, /up\.
Note: pick
You have found *Akhas the Black Númenórean*!

!= CW HP:Hurt Mana:Hot>
*Aganzir the Black Númenórean* begins some strange incantations...
*Akhas the Black Númenórean* leaves east sneaking.
*Zud the Orc* leaves east.
*Aganzir the Black Númenórean* leaves east.

!= CW HP:Hurt Mana:Hot>kill *man*
They aren't here.

!= CW HP:Hurt Mana:Hot>east
Mine Junction
Exits: north, [east], south, west.

!= CW HP:Hurt Mana:Hot>kill *man*
*Zud the Orc* has arrived from the north.
*Aganzir the Black Númenórean* has arrived from the north.
You slash *Aganzir the Black Númenórean*'s right foot.

!= CW HP:Hurt Mana:Hot *Aganzir the Black Númenórean*:Wounded>north
No way! You are fighting for your life!

!= CW HP:Hurt Mana:Hot *Aganzir the Black Númenórean*:Wounded>
*Aganzir the Black Númenórean* begins some strange incantations...

!= CW HP:Hurt Mana:Hot *Aganzir the Black Númenórean*:Wounded>flee
You flee head over heels.
The tunnel slopes downward slightly.

You flee south.
Muddy Dead-End
Traces of rich white tones form the aura of this place.
A pool of darkish water has formed in a depression of the stone.
Exits: north.

!= CW HP:Hurt Mana:Hot>north
The tunnel slopes up a little.

Mine Junction
*Zud the Orc* is standing here (glowing).
*Aganzir the Black Númenórean* is standing here.
Exits: north, [east], south, west.
You have found *Akhas the Black Númenórean*!

!= CW HP:Hurt Mana:Hot>
*Akhas the Black Númenórean* leaves north sneaking.
*Zud the Orc* leaves north.
*Aganzir the Black Númenórean* leaves north.

!= CW HP:Hurt Mana:Hot>north
Deep Corridor within the Mine
*Zud the Orc* is standing here (glowing).
*Aganzir the Black Númenórean* is standing here.
Exits: north, south.
You have found *Akhas the Black Númenórean*!
*Akhas the Black Númenórean* leaves north sneaking.
*Zud the Orc* leaves north.
*Aganzir the Black Númenórean* leaves north.

!= CW HP:Hurt Mana:Hot>east
Alas, you cannot go that way...

!= CW HP:Hurt Mana:Hot>
*Zud the Orc* has arrived from the north.
*Aganzir the Black Númenórean* has arrived from the north.

!= CW HP:Hurt Mana:Hot>
*Aganzir the Black Númenórean* begins some strange incantations...
*Zud the Orc* leaves south.
*Aganzir the Black Númenórean* leaves south.

!= CW HP:Hurt Mana:Hot>south
kill aganzir
Mine Junction
*Zud the Orc* is standing here (glowing).
*Aganzir the Black Númenórean* is standing here.
Exits: north, [east], south, west.
You have found *Akhas the Black Númenórean*!

!= CW HP:Hurt Mana:Hot>flee
*Akhas the Black Númenórean* leaves north sneaking.
*Zud the Orc* leaves north.
*Aganzir the Black Númenórean* leaves north.
They aren't here.

!= CW HP:Hurt Mana:Hot>
You flee head over heels.
The tunnel slopes downward slightly.

You flee south.
Muddy Dead-End
Traces of rich white tones form the aura of this place.
A pool of darkish water has formed in a depression of the stone.
Exits: north.

!= CW HP:Hurt Mana:Hot>kill aganzir
They aren't here.

!= CW HP:Hurt Mana:Hot>north
kill aganzir
The tunnel slopes up a little.

Mine Junction
*Zud the Orc* is standing here (glowing).
*Aganzir the Black Númenórean* is standing here.
Exits: north, [east], south, west.
You have found *Akhas the Black Númenórean*!

!= CW HP:Hurt Mana:Hot>
You lightly slash *Aganzir the Black Númenórean*'s right leg.
*Aganzir the Black Númenórean* begins some strange incantations...
*Akhas the Black Númenórean* leaves south sneaking.
*Zud the Orc* leaves south.

!= CW HP:Hurt Mana:Hot *Aganzir the Black Númenórean*:Bad>
*Aganzir the Black Númenórean* panics, and attempts to flee.
*Aganzir the Black Númenórean* leaves south.

!= CW HP:Hurt Mana:Hot>
*Zud the Orc* has arrived from the south.
*Aganzir the Black Númenórean* has arrived from the south.

!= CW HP:Hurt Mana:Hot>flee
*Zud the Orc* leaves north.
*Aganzir the Black Númenórean* leaves north.
You flee head over heels.
You flee north.
Deep Corridor within the Mine
*Zud the Orc* is standing here (glowing).
*Aganzir the Black Númenórean* is standing here.
Exits: north, south.
You have found *Akhas the Black Númenórean*!

!= CW HP:Hurt Mana:Hot>
*Akhas the Black Númenórean* starts aiming a crossbow.

!= CW HP:Hurt Mana:Hot>+
cha mood aggr
Ok.
*Zud the Orc* stabs your head hard.
You feel a sharp pain there!

!= CW HP:Hurt Mana:Hot *Zud the Orc*:Hurt>kill aganzir
You're already fighting!

!= CW HP:Hurt Mana:Hot *Zud the Orc*:Hurt>flee
*Akhas the Black Númenórean* leaves his hiding place.
*Akhas the Black Númenórean* shoots your body hard.
You flee head over heels.
PANIC! You couldn't escape!

!= CW HP:Hurt Mana:Hot *Zud the Orc*:Hurt>kill aganzir
You're already fighting!

!= CW HP:Hurt Mana:Hot *Zud the Orc*:Hurt>
You slash *Zud the Orc*'s left arm extremely hard.

!= CW HP:Hurt Mana:Hot *Zud the Orc*:Hurt>
*Akhas the Black Númenórean* begins to winch his crossbow...
You flee head over heels.
You flee north.
Deep Corridor within the Mine
Exits: east, south.

!= CW HP:Hurt Mana:Hot>south
Deep Corridor within the Mine
*Akhas the Black Númenórean* is standing here loading his crossbow.
*Zud the Orc* is standing here (glowing).
*Aganzir the Black Númenórean* is standing here trying to concentrate.
Exits: north, south.

!= CW HP:Hurt Mana:Hot>kill aganzir
You approach *Aganzir the Black Númenórean*, trying to slash him.

!= CW HP:Hurt Mana:Hot *Aganzir the Black Númenórean*:Bad>south
No way! You are fighting for your life!
*Zud the Orc* stabs your left leg hard.
You feel a sharp pain there!

!= CW HP:Wounded Mana:Hot *Aganzir the Black Númenórean*:Bad>kill aganzir
You're already fighting!
*Aganzir the Black Númenórean* panics, and attempts to flee.
*Aganzir the Black Númenórean* leaves north.

!= CW HP:Wounded Mana:Hot *Zud the Orc*:Hurt>flee
*Akhas the Black Númenórean* loads a metal-cased bolt into his crossbow.
You flee head over heels.
You flee north.
Deep Corridor within the Mine
*Aganzir the Black Númenórean* is standing here.
Exits: east, south.

!= CW HP:Wounded Mana:Hot>kill aganzir
*Zud the Orc* has arrived from the south.
You approach *Aganzir the Black Númenórean*, trying to slash him.

!= CW HP:Wounded Mana:Hot *Aganzir the Black Númenórean*:Bad>
*Zud the Orc* leaves south.

!= CW HP:Wounded Mana:Hot *Aganzir the Black Númenórean*:Bad>
*Aganzir the Black Númenórean* panics, and attempts to flee.

!= CW HP:Wounded Mana:Hot *Aganzir the Black Númenórean*:Bad>
*Zud the Orc* has arrived from the south.

!= CW HP:Wounded Mana:Hot *Aganzir the Black Númenórean*:Bad>
*Zud the Orc* stabs your left hand hard.
*Aganzir the Black Númenórean* panics, and attempts to flee.
*Aganzir the Black Númenórean* leaves south.

!= CW HP:Wounded Mana:Hot *Zud the Orc*:Hurt>
You slash *Zud the Orc*'s left leg extremely hard.

!= CW HP:Wounded Mana:Hot *Zud the Orc*:Hurt>flee
*Akhas the Black Númenórean* leaves his hiding place.
*Akhas the Black Númenórean* shoots your right arm hard.
You flee head over heels.
PANIC! You couldn't escape!

!= CW HP:Wounded Mana:Hot *Zud the Orc*:Hurt>kill aganzir
They aren't here.

!= CW HP:Wounded Mana:Hot *Zud the Orc*:Hurt>
You flee head over heels.
PANIC! You couldn't escape!

!= CW HP:Wounded Mana:Hot *Zud the Orc*:Hurt>kill aganzir
They aren't here.

!= CW HP:Wounded Mana:Hot *Zud the Orc*:Hurt>north
No way! You are fighting for your life!

!= CW HP:Wounded Mana:Hot *Zud the Orc*:Hurt>
You flee head over heels.
You flee south.
Deep Corridor within the Mine
Exits: north, south. - e:(special,fall).
Note: Make sure lift is present before going east. (via look e)

!= CW HP:Wounded Mana:Hot>north
kill aganzir
Deep Corridor within the Mine
*Akhas the Black Númenórean* is standing here loading his crossbow.
*Zud the Orc* is standing here (glowing).
Exits: east, south. - e:(special,fall).
Note: Make sure lift is present before going east. (via look e)

!= CW HP:Wounded Mana:Hot>north
They aren't here.

!= CW HP:Wounded Mana:Hot>kill aganzir
Alas, you cannot go that way...
*Zud the Orc* quickly approaches, trying to stab you.

!= CW HP:Wounded Mana:Hot *Zud the Orc*:Hurt>They aren't here.
*Akhas the Black Númenórean* loads a metal-cased bolt into his crossbow.
You flee head over heels.
You flee south.
Deep Corridor within the Mine
Exits: north, south. - e:(special,fall).
Note: Make sure lift is present before going east. (via look e)

!= CW HP:Wounded Mana:Hot>
*Zud the Orc* has arrived from the north.

!= CW HP:Wounded Mana:Hot>flee
north
You flee head over heels.
You flee south.
Mine Junction
*Aganzir the Black Númenórean* is standing here trying to concentrate.
Exits: north, [east], south, west. - e:(special,fall).
Note: Make sure lift is present before going east. (via look e)

!= CW HP:Wounded Mana:Hot>north
Deep Corridor within the Mine
Exits: north, south.

!= CW HP:Wounded Mana:Hot>east
Deep Corridor within the Mine
*Zud the Orc* is standing here (glowing).
Exits: east, south.
You have found *Akhas the Black Númenórean*!

!= CW HP:Wounded Mana:Hot>
*Zud the Orc* stabs your left arm hard and shatters it.
No way! You are fighting for your life!

!= CW HP:Wounded Mana:Hot *Zud the Orc*:Hurt>kill aganzir
*Akhas the Black Númenórean* leaves south sneaking.
They aren't here.
You flee head over heels.
You flee south.
Deep Corridor within the Mine
*Aganzir the Black Númenórean* is standing here.
Exits: north, south. - e:(special,fall).
Note: Make sure lift is present before going east. (via look e)
You have found *Akhas the Black Númenórean*!

!= CW HP:Wounded Mana:Hot>
*Akhas the Black Númenórean* starts aiming a crossbow.

!= CW HP:Wounded Mana:Hot>wim 09
cha wimpy 09
Wimpy set to: 9

!= CW HP:Wounded Mana:Hot>kill aganzir
*Aganzir the Black Númenórean* leaves north.
They aren't here.
*Akhas the Black Númenórean* leaves his hiding place.
*Akhas the Black Númenórean* shoots your body hard and shatters it.
You are wracked with overwhelming PAIN!
*Akhas the Black Númenórean* barely hits your body and tickles it.
You are wracked with overwhelming PAIN!

!= CW HP:Bad Mana:Hot *Akhas the Black Númenórean*:Hurt>south
No way! You are fighting for your life!

!= CW HP:Bad Mana:Hot *Akhas the Black Númenórean*:Hurt>
*Akhas the Black Númenórean* nocks a missile in a crossbow.

!= CW HP:Bad Mana:Hot *Akhas the Black Númenórean*:Hurt>flee
You flee head over heels.
You flee north.
Deep Corridor within the Mine
*Zud the Orc* is standing here (glowing).
*Aganzir the Black Númenórean* is standing here.
Exits: east, south.

!= CW HP:Bad Mana:Hot>south
*Zud the Orc* quickly approaches, trying to stab you.
No way! You are fighting for your life!

!= CW HP:Bad Mana:Hot *Zud the Orc*:Hurt>south
south
No way! You are fighting for your life!

!= CW HP:Bad Mana:Hot *Zud the Orc*:Hurt>No way! You are fighting for your life!
*Zud the Orc* lightly stabs your left foot.
You are wracked with overwhelming PAIN!

!= CW HP:Bad Mana:Hot *Zud the Orc*:Hurt>
Your black sword emits a curious sound.

!= CW HP:Bad Mana:Hot *Zud the Orc*:Hurt>flee
You flee head over heels.
You flee south.
Deep Corridor within the Mine
*Akhas the Black Númenórean* is standing here loading his crossbow.
Exits: north, south. - e:(special,fall).
Note: Make sure lift is present before going east. (via look e)

!= CW HP:Bad Mana:Hot>south
Mine Junction
Exits: north, [east], south, west.

!= CW HP:Bad Mana:Hot>--
cha mood wimpy-
   _
  | |   berserk
  |~|<- aggressive
  | |   brave
  | |   normal
  | |   prudent
  | |   wimpy
  / 
  \_/

!= CW HP:Bad Mana:Hot>south
The tunnel slopes downward slightly.

Muddy Dead-End
Traces of pale white tones form the aura of this place.
A pool of darkish water has formed in a depression of the stone.
Exits: north. - u:ceiling(special).
Note: bash ceiling, opens exit and floods room

!= CW HP:Bad Mana:Hot>south
Alas, you cannot go that way...

!= CW HP:Bad Mana:Hot>-
cha mood wimpy
Ok.

!= CW HP:Bad Mana:Hot>
*Zud the Orc* has arrived from the north.
*Aganzir the Black Númenórean* has arrived from the north.

!= CW HP:Bad Mana:Hot>
*Aganzir the Black Númenórean* begins some strange incantations...
You bleed from open wounds.
You are wracked with overwhelming PAIN!

!= CW HP:Bad Mana:Hot>flee
You flee head over heels.
The tunnel slopes up a little.

You flee north.
Mine Junction
Exits: north, [east], south, west. - u:ceiling(special).
Note: bash ceiling, opens exit and floods room

!= CW HP:Bad Mana:Hot>north
Deep Corridor within the Mine
Exits: north, south.

!= CW HP:Bad Mana:Hot>north
Deep Corridor within the Mine
Exits: east, south. - e:(special,fall).
Note: Make sure lift is present before going east. (via look e)

!= CW HP:Bad Mana:Hot>north
Alas, you cannot go that way...

!= CW HP:Bad Mana:Hot>east
Inside a Wooden Lift
Exits: west. - s:(special) w:(special).
Note: crank
The floor bounces slightly as you step onto the lift.

![ CW HP:Bad Mana:Hot>ic
insert crank
As you insert a wooden crank into the socket you hear a metallic *click*.

![ CW HP:Bad Mana:Hot>tcr
turn crank right
You grab the handle firmly and begin to turn a wooden crank clockwise.
The lift jerks and begins a slow ascent up the shaft.

![ CW HP:Bad Mana:Hot>
You turn the handle faster and faster and the lift continues its ascent.

![ CW HP:Bad Mana:Hot>
Ropes and wood creak around you while the speed of the lift decreases.

![ CW HP:Bad Mana:Hot>
As the lift journeys to a halt you loosen your grip on the handle and your breath slowly returns to normal.

![ CW HP:Bad Mana:Hot>tcr
turn crank right
You grab the handle firmly and begin to turn a wooden crank clockwise.
The lift jerks and begins a slow ascent up the shaft.

![ CW HP:Bad Mana:Hot>
You turn the handle faster and faster and the lift continues its ascent.

![ CW HP:Bad Mana:Hot>
Ropes and wood creak around you while the speed of the lift decreases.

![ CW HP:Bad Mana:Hot>
As the lift journeys to a halt you loosen your grip on the handle and your breath slowly returns to normal.

![ CW HP:Bad Mana:Hot>ga
get all
You unplug a wooden crank from the socket and pick it up.

![ CW HP:Bad Mana:Hot>south
west
Dirty Tunnel
Exits: north, west. - n:(special,fall).
Note: Make sure lift is present before going north. (via look n)

!= CW HP:Bad Mana:Hot>west
Dusty Intersection
The corpse of a large bat is lying here.
Exits: east, south, west.

!= CW HP:Bad Mana:Hot>
Before a Dark Tunnel
Traces of red tones form the aura of this place.
A sturdy pack horse is standing here (shrouded).
A hungry warg stands here, sniffing around for flesh.
A sturdy pack horse is standing here.
Exits: east, \down/. - d:(fall).

!= CW HP:Bad Mana:Hot>score
60/321 hits, 74/116 mana, and 70/138 moves.

!= CW HP:Bad Mana:Hot>stat
OB: 98%, DB: 48%, PB: 65%, Armour: 63%. Wimpy: 9. Mood: wimpy.
Needed: 1,602,767 xp, 0 tp. Gold: 2. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the left leg (clean)
- a deep wound at the head (clean)
- a light wound at the left foot (clean)
- panic
- sanctuary
- bless
- shield
- potion
- detect magic
- stored spell earthquake
- potion
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

!= CW HP:Bad Mana:Hot>
Your black sword forces you to hit a hungry warg.
You slash a hungry warg's left forefoot extremely hard and shatter it.

!= CW HP:Bad Mana:Hot a hungry warg:Fine>
A hungry warg says 'The neft bite rips your jlesh trom your bones!'

!= CW HP:Bad Mana:Hot a hungry warg:Fine>
A hungry warg barely hits your head.
You are wracked with overwhelming PAIN!

!= CW HP:Bad Mana:Hot a hungry warg:Fine>flee
You flee head over heels.
You flee east.
Dusty Intersection
The corpse of a large bat is lying here.
Exits: east, south, west. - d:(fall).

!= CW HP:Bad Mana:Hot>cure
c norm 'cure seri'
You start to concentrate...
cure
A pack horse has arrived from the west.
*Zud the Orc* has arrived from the west.
A hungry warg has arrived from the west.
You begin to see scars fade away and a feeling of health comes over you.

!= CW HP:Wounded Mana:Hot>c norm 'cure seri'
You start to concentrate...

!= CW HP:Wounded Mana:Hot>
*Akhas the Black Númenórean* leaves his hiding place.
*Akhas the Black Númenórean* shoots your right leg hard and shatters it.

!= CW HP:Bad Mana:Hot *Akhas the Black Númenórean*:Hurt>
*Zud the Orc* strikes for a gap in your armour!
*Zud the Orc* stabs your head hard and shatters it.
You are wracked with overwhelming PAIN!

!= CW HP:Bad Mana:Hot *Akhas the Black Númenórean*:Hurt>east
No way! You are fighting for your life!
You slash *Akhas the Black Númenórean*'s right leg very hard.

!= CW HP:Bad Mana:Hot *Akhas the Black Númenórean*:Hurt>flee
PANIC! You can't quit the fight!

!= CW HP:Bad Mana:Hot *Akhas the Black Númenórean*:Hurt>south
south
No way! You are fighting for your life!

!= CW HP:Bad Mana:Hot *Akhas the Black Númenórean*:Hurt>No way! You are fighting for your life!
You flee head over heels.
You flee east.
Dirty Tunnel
Exits: north, west.

!= CW HP:Bad Mana:Hot>south
Alas, you cannot go that way...

!= CW HP:Bad Mana:Hot>south
west
Alas, you cannot go that way...

!= CW HP:Bad Mana:Hot>south
Dusty Intersection
The corpse of a large bat is lying here.
*Akhas the Black Númenórean* is standing here.
A sturdy pack horse is standing here (shrouded).
*Zud the Orc* is standing here (glowing).
A hungry warg stands here, sniffing around for flesh.
Exits: east, south, west.

!= CW HP:Bad Mana:Hot>south
*Zud the Orc* quickly approaches, trying to stab you.
No way! You are fighting for your life!

!= CW HP:Bad Mana:Hot *Zud the Orc*:Hurt>
*Akhas the Black Númenórean* hangs a crossbow across his back.
*Akhas the Black Númenórean* awkwardly draws a black runed dagger.
No way! You are fighting for your life!

!= CW HP:Bad Mana:Hot *Zud the Orc*:Hurt>
*Akhas the Black Númenórean* quickly approaches, trying to pierce you.

!= CW HP:Bad Mana:Hot *Zud the Orc*:Hurt>flee
PANIC! You can't quit the fight!
You slash *Zud the Orc*'s left leg very hard.

!= CW HP:Bad Mana:Hot *Zud the Orc*:Hurt>south
No way! You are fighting for your life!

!= CW HP:Bad Mana:Hot *Zud the Orc*:Hurt>west
south
No way! You are fighting for your life!

!= CW HP:Bad Mana:Hot *Zud the Orc*:Hurt>south
No way! You are fighting for your life!
You flee head over heels.
You flee west.
Before a Dark Tunnel
Traces of red tones form the aura of this place.
A sturdy pack horse is standing here.
Exits: east, \down/.

!= CW HP:Bad Mana:Hot>Alas, you cannot go that way...

!= CW HP:Bad Mana:Hot>south
Alas, you cannot go that way...

!= CW HP:Bad Mana:Hot>east
south
Dusty Intersection
The corpse of a large bat is lying here.
*Akhas the Black Númenórean* is standing here.
A sturdy pack horse is standing here (shrouded).
*Zud the Orc* is standing here (glowing).
A hungry warg stands here, sniffing around for flesh.
Exits: east, south, west.

!= CW HP:Bad Mana:Hot>south
Dusty Mine Tunnel
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
Exits: north, south.

!= CW HP:Bad Mana:Hot>
A Dusty Mine Entrance
Exits: north, west.

*< CW HP:Bad Mana:Hot>west
Base of the Misty Mountains
Exits: north, east, west.

*< CW HP:Bad Mana:Hot>west
Thinning Woodland Grove
Exits: north, east, south, west.

*f CW HP:Bad Mana:Hot>cure
c norm 'cure seri'
You start to concentrate...
*Zud the Orc* has arrived from the east.
A hungry warg has arrived from the east.
A hungry warg stops following *Zud the Orc*.
*Zud the Orc* grabs on to a hungry warg's fur and starts riding it.
Your black sword forces you to hit *Zud the Orc*.
You begin to see scars fade away and a feeling of health comes over you.

*f CW HP:Wounded Mana:Hot>east
Base of the Misty Mountains
*Akhas the Black Númenórean* is standing here searching for tracks.
A sturdy pack horse is standing here (shrouded).
Exits: north, east, west.

*< CW HP:Wounded Mana:Hot>east
A Dusty Mine Entrance
Exits: north, west.

*< CW HP:Wounded Mana:Hot>north
north
Dusty Mine Tunnel
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
Exits: north, south.

!= CW HP:Wounded Mana:Hot>
Dusty Intersection
The corpse of a large bat is lying here.
Exits: east, south, west.

!= CW HP:Wounded Mana:Hot>stat
OB: 95%, DB: 48%, PB: 64%, Armour: 63%. Wimpy: 9. Mood: wimpy.
Needed: 1,602,717 xp, 0 tp. Gold: 2. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the left leg (clean)
- a deep wound at the head (clean)
- a light wound at the left foot (clean)
- panic
- sanctuary
- bless
- shield
- potion
- detect magic
- stored spell earthquake
- potion
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

!= CW HP:Wounded Mana:Hot>csn
cha spellcasting normal
Ok.

!= CW HP:Wounded Mana:Hot>
A pack horse has arrived from the south.

!= CW HP:Wounded Mana:Hot>score

A pack horse leaves west.

!= CW HP:Wounded Mana:Hot>89/321 hits, 54/116 mana, and 55/138 moves.

!= CW HP:Wounded Mana:Hot>q
search q
You begin to search...
A pack horse has arrived from the west.
*Akhas the Black Númenórean* leaves his hiding place.
*Akhas the Black Númenórean* barely pierces your left leg and tickles it.

!= CW HP:Wounded Mana:Hot *Akhas the Black Númenórean*:Hurt>z

*Zud the Orc* has arrived from the south.
A hungry warg has arrived from the south.

!= CW HP:Wounded Mana:Hot *Akhas the Black Númenórean*:Hurt>c 'earthquake'
You quickly recall your stored spell...
*Zud the Orc* stabs your head hard and shatters it.
z
The earth trembles beneath your feet!
A pack horse's misty shroud dissolves.
You are wracked with overwhelming PAIN!
Some debris falls on you from above.
A hungry warg says 'I shall howl wo celebrate your deahx!'

!= CW HP:Bad Mana:Warm *Akhas the Black Númenórean*:Wounded>c 'earthquake'
You quickly recall your stored spell...
A pack horse barely hits your right leg.
You are wracked with overwhelming PAIN!
flee
A hungry warg lightly hits your body.
You are wracked with overwhelming PAIN!
The earth trembles beneath your feet!
You receive your share of experience.
It's really not interesting anymore! 
You hear a pack horse's death cry as he collapses.
A pack horse is dead! R.I.P.

!= CW HP:Bad Mana:Cold *Akhas the Black Númenórean*:Awful>get coins corpse
*Zud the Orc* panics, and attempts to flee.
*Zud the Orc* leaves south.
You flee head over heels.
You flee west.
Before a Dark Tunnel
A sturdy pack horse is standing here.
Exits: east, \down/.

!= CW HP:Bad Mana:Cold>
You don't see any corpse to get things from.

!= CW HP:Bad Mana:Cold>south
Alas, you cannot go that way...

!= CW HP:Bad Mana:Cold>west
Alas, you cannot go that way...

!= CW HP:Bad Mana:Cold>east
south
Dusty Intersection
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
The corpse of a large bat is lying here.
*Akhas the Black Númenórean* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: east, south, west.

!= CW HP:Bad Mana:Cold>south
Dusty Mine Tunnel
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
*Zud the Orc* is standing here (glowing).
Exits: north, south.
Your black sword forces you to hit a malevolent bat.
You approach a malevolent bat, trying to slash it.

!= CW HP:Bad Mana:Cold a malevolent bat:Healthy>
*Zud the Orc* leaves north.
No way! You are fighting for your life!

!= CW HP:Bad Mana:Cold a malevolent bat:Healthy>
A malevolent bat tries to hit you, but your parry is successful.

!= CW HP:Bad Mana:Cold a malevolent bat:Healthy>flee
PANIC! You can't quit the fight!

!= CW HP:Bad Mana:Cold a malevolent bat:Healthy>south
No way! You are fighting for your life!

!= CW HP:Bad Mana:Cold a malevolent bat:Healthy>
You slash a malevolent bat's right foot extremely hard.

!= CW HP:Bad Mana:Cold a malevolent bat:Fine>
You swiftly dodge a malevolent bat's attempt to hit you.
You flee head over heels.
You flee north.
Dusty Intersection
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
The corpse of a large bat is lying here.
Exits: east, south, west.

!= CW HP:Bad Mana:Cold>south
Dusty Mine Tunnel
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
Exits: north, south.

!= CW HP:Bad Mana:Cold>south
A Dusty Mine Entrance
Exits: north, west.

*< CW HP:Bad Mana:Cold Move:Tired>south
Alas, you cannot go that way...

*< CW HP:Bad Mana:Cold Move:Tired>west
Base of the Misty Mountains
Exits: north, east, west.

*< CW HP:Bad Mana:Warm Move:Tired>cure
c norm 'cure seri'
You start to concentrate...
You begin to see scars fade away and a feeling of health comes over you.

*< CW HP:Bad Mana:Cold Move:Tired>east
A Dusty Mine Entrance
Exits: north, west.

*< CW HP:Bad Mana:Cold Move:Tired>north
Dusty Mine Tunnel
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
Exits: north, south.
A malevolent bat tries to hit you, but your parry is successful.

!= CW HP:Bad Mana:Cold Move:Tired a malevolent bat:Healthy>north
No way! You are fighting for your life!

!= CW HP:Bad Mana:Cold Move:Tired a malevolent bat:Healthy>flee

You slash a malevolent bat's body extremely hard and shatter it.

!= CW HP:Bad Mana:Cold Move:Tired a malevolent bat:Fine>
You flee head over heels.
You flee north.
Dusty Intersection
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
The corpse of a large bat is lying here.
Exits: east, south, west.

!= CW HP:Bad Mana:Cold Move:Tired>west
Before a Dark Tunnel
Traces of red tones form the aura of this place.
A sturdy pack horse is standing here.
*Akhas the Black Númenórean* is standing here.
*Zud the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: east, \down/. - d:(fall).
*Zud the Orc* gets a black scroll from a leather backpack.

!= CW HP:Bad Mana:Cold Move:Tired>
*Zud the Orc* begins to recite a black scroll.
*Akhas the Black Númenórean* gets a metal-cased bolt from a silvan satchel.

!= CW HP:Bad Mana:Cold Move:Tired>+

You bleed from open wounds.

!= CW HP:Bad Mana:Cold Move:Tired>kill aganzir
cha mood aggr
Ok.

!= CW HP:Bad Mana:Cold Move:Tired>They aren't here.
*Akhas the Black Númenórean* leaves east.
*Zud the Orc* leaves east.
A hungry warg leaves east.

!= CW HP:Bad Mana:Cold Move:Tired>
Your black sword forces you to hit a pack horse.
You slash a pack horse's right foreleg extremely hard and shatter it.
Your victim is shocked by your hit!

!= CW HP:Bad Mana:Cold Move:Tired a pack horse:Wounded>flee
You flee head over heels.
You flee east.
Dusty Intersection
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
The corpse of a large bat is lying here.
*Zud the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: east, south, west. - d:(fall).
You have found *Akhas the Black Númenórean*!

!= CW HP:Bad Mana:Cold Move:Tired>kill *man*

*Zud the Orc* begins to recite a black scroll.

!= CW HP:Bad Mana:Cold Move:Tired>
You approach *Akhas the Black Númenórean*, trying to slash him.
*Akhas the Black Númenórean* loads a metal-cased bolt into his crossbow.

!= CW HP:Bad Mana:Cold Move:Tired *Akhas the Black Númenórean*:Awful>
*Akhas the Black Númenórean* leaves his hiding place.
You slash *Akhas the Black Númenórean*'s body extremely hard and shatter it.
*Akhas the Black Númenórean* is incapacitated and will slowly die, if not aided.

!= CW HP:Bad Mana:Cold Move:Tired *Akhas the Black Númenórean*:Dying>
*Zud the Orc* heals himself. ### Good call :)

!= CW HP:Bad Mana:Cold Move:Tired *Akhas the Black Númenórean*:Dying>
*Zud the Orc* stabs your body hard and shatters it.
You are wracked with overwhelming PAIN!
You slash *Akhas the Black Númenórean*'s left hand extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gained great renown in this battle!
You hear *Akhas the Black Númenórean*'s death cry as he collapses.
*Akhas the Black Númenórean* has drawn his last breath! R.I.P.

!= CW HP:Bad Mana:Cold Move:Tired *Zud the Orc*:Hurt>flee
You flee head over heels.
You flee south.
Dusty Mine Tunnel
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
Exits: north, south.

!= CW HP:Bad Mana:Cold Move:Tired>
A malevolent bat tries to hit you, but your parry is successful.

!= CW HP:Bad Mana:Cold Move:Tired a malevolent bat:Healthy>north
No way! You are fighting for your life!
A malevolent bat barely hits your body and tickles it.
You are wracked with overwhelming PAIN!

!= CW HP:Bad Mana:Cold Move:Tired a malevolent bat:Healthy>
You swiftly dodge a malevolent bat's attempt to hit you.

!= CW HP:Bad Mana:Cold Move:Tired a malevolent bat:Healthy>flee

*Zud the Orc* has arrived from the north.
A hungry warg has arrived from the north.

!= CW HP:Bad Mana:Cold Move:Tired a malevolent bat:Healthy>PANIC! You can't quit the fight!
You slash a malevolent bat's left wing extremely hard and shatter it.
Your victim is shocked by your hit!

!= CW HP:Bad Mana:Cold Move:Tired a malevolent bat:Hurt>
You flee head over heels.
You flee north.
Dusty Intersection
Traces of intense red and fierce white tones form the aura of this place.
The corpse of *a Man* is lying here.
The corpse of a pack horse is lying here.
The corpse of a large bat is lying here.
Exits: east, south, west.

!= CW HP:Bad Mana:Cold Move:Tired>south
Dusty Mine Tunnel
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
*Zud the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, south.
A malevolent bat fails to hit *Zud the Orc*.

!= CW HP:Bad Mana:Cold Move:Tired>south
A Dusty Mine Entrance
Exits: north, west.

!< CW HP:Bad Mana:Cold Move:Tired>kill *man*
They aren't here.

!< CW HP:Bad Mana:Cold Move:Tired>+
cha mood aggr
Ok.

!< CW HP:Bad Mana:Cold Move:Tired>score
60/321 hits, 19/116 mana, and 32/138 moves.

!< CW HP:Bad Mana:Cold Move:Tired>stat
OB: 133%, DB: 48%, PB: 27%, Armour: 63%. Wimpy: 9. Mood: aggressive.
Needed: 1,501,790 xp, 0 tp. Gold: 2. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the left leg (clean)
- a deep wound at the head (clean)
- a light wound at the left foot (clean)
- panic
- sanctuary
- bless
- shield
- potion
- detect magic
- stored spell earthquake
- potion
- stored spell earthquake

!< CW HP:Bad Mana:Cold Move:Tired>q
*Zud the Orc* has arrived from the north.
A hungry warg has arrived from the north.
search q
You begin to search...
Argh! You cannot concentrate any more...
*Zud the Orc* strongly stabs your body and shatters it.
You are wracked with overwhelming PAIN!

!< CW HP:Bad Mana:Cold Move:Tired *Zud the Orc*:Hurt>

!< CW HP:Bad Mana:Cold Move:Tired *Zud the Orc*:Hurt>
You slash *Zud the Orc*'s left hand extremely hard.

!< CW HP:Bad Mana:Cold Move:Tired *Zud the Orc*:Wounded>flee
You flee head over heels.
You flee north.
Dusty Mine Tunnel
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
Exits: north, south.

!= CW HP:Bad Mana:Cold Move:Tired>west

You swiftly dodge a malevolent bat's attempt to hit you.

!= CW HP:Bad Mana:Cold Move:Tired a malevolent bat:Hurt>No way! You are fighting for your life!

!= CW HP:Bad Mana:Cold Move:Tired a malevolent bat:Hurt>south
No way! You are fighting for your life!

!= CW HP:Bad Mana:Cold Move:Tired a malevolent bat:Hurt>west
No way! You are fighting for your life!

!= CW HP:Bad Mana:Cold Move:Tired a malevolent bat:Hurt>flee
You flee head over heels.
You flee north.
Dusty Intersection
Traces of intense red and fierce white tones form the aura of this place.
The corpse of *a Man* is lying here.
The corpse of a pack horse is lying here.
The corpse of a large bat is lying here.
Exits: east, south, west.

!= CW HP:Bad Mana:Cold Move:Slow>south
Dusty Mine Tunnel
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
*Zud the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, south.

!= CW HP:Bad Mana:Cold Move:Slow>
*Zud the Orc* leaves north.
A hungry warg leaves north.
A malevolent bat barely hits your body.
You are wracked with overwhelming PAIN!

!= CW HP:Bad Mana:Cold Move:Slow a malevolent bat:Healthy>west
south
No way! You are fighting for your life!

!= CW HP:Bad Mana:Cold Move:Slow a malevolent bat:Healthy>No way! You are fighting for your life!

!= CW HP:Bad Mana:Cold Move:Slow a malevolent bat:Healthy>flee
south
You flee head over heels.
You flee north.
Dusty Intersection
Traces of intense red and fierce white tones form the aura of this place.
The corpse of *a Man* is lying here.
The corpse of a pack horse is lying here.
The corpse of a large bat is lying here.
*Zud the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: east, south, west.

!= CW HP:Bad Mana:Cold Move:Slow>
Dusty Mine Tunnel
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
Exits: north, south.
You swiftly dodge a malevolent bat's attempt to hit you.

!= CW HP:Bad Mana:Cold Move:Slow a malevolent bat:Fine>south
No way! You are fighting for your life!
*Zud the Orc* has arrived from the north.
A hungry warg has arrived from the north.

!= CW HP:Bad Mana:Cold Move:Slow a malevolent bat:Fine>west
No way! You are fighting for your life!

!= CW HP:Bad Mana:Cold Move:Slow a malevolent bat:Fine>
*Zud the Orc* stabs your right arm hard and shatters it.
You are wracked with overwhelming PAIN!

!= CW HP:Awful Mana:Cold Move:Slow a malevolent bat:Fine>flee
You flee head over heels.
You flee north.
Dusty Intersection
Traces of rich red and intense white tones form the aura of this place.
The corpse of *a Man* is lying here.
The corpse of a pack horse is lying here.
The corpse of a large bat is lying here.
Exits: east, south, west.

!= CW HP:Awful Mana:Cold Move:Slow>south
Dusty Mine Tunnel
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
*Zud the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, south.

!= CW HP:Awful Mana:Cold Move:Slow>west
Alas, you cannot go that way...

!= CW HP:Awful Mana:Cold Move:Slow>south
A Dusty Mine Entrance
Exits: north, west.

!< CW HP:Awful Mana:Cold Move:Slow>
*Zud the Orc* has arrived from the north.

!< CW HP:Awful Mana:Cold Move:Slow>west
south
Base of the Misty Mountains
Exits: north, east, west.

!< CW HP:Awful Mana:Cold Move:Slow>west
Alas, you cannot go that way...

!< CW HP:Awful Mana:Cold Move:Slow>
Thinning Woodland Grove
Exits: north, east, south, west.

!f CW HP:Awful Mana:Cold Move:Weak>south
Babbling Brook
A tall plant with a perfectly smooth stem gracefully marks the landscape.
Exits: north, east, south, west.
Note: hemlock

!( CW HP:Awful Mana:Cold Move:Weak>south
Rolling Plains
Exits: north, east, south, west.

!( CW HP:Awful Mana:Cold Move:Weak>score
28/321 hits, 22/116 mana, and 9/138 moves.

!( CW HP:Awful Mana:Cold Move:Weak>bob
c normal 'br'
You start to concentrate...
west
An energy begins to flow within your legs as your body becomes lighter.

!( CW HP:Awful Mana:Icy Move:Tired>
Woodland Grove beside a Brook
A brown snake watches you.
Exits: north, east, south, west.

!f CW HP:Awful Mana:Icy Move:Tired>west
Woodland Grove
A tree-snake lies wrapped around one of the tree branches.
A tree-snake lies wrapped around one of the tree branches.
A tree-snake lies wrapped around one of the tree branches.
Exits: north, east, west.

!f CW HP:Awful Mana:Icy Move:Tired>north
Woodland Grove
A brown snake watches you.
A rabbit is here eyeing your presence warily.
A buck runs swiftly from place to place, looking about warily as it grazes.
A fallow deer is grazing peacefully here.
A fallow deer is grazing peacefully here.
Exits: north, east, south, west.

!f CW HP:Awful Mana:Icy Move:Tired>
A brown snake tries to hit you, but your parry is successful.

!f CW HP:Awful Mana:Icy Move:Tired a brown snake:Healthy>i
You slash a brown snake's tail extremely hard and shatter it.
You are carrying:
a metal-cased bolt; it glows blue
a wooden crank
a metal-cased bolt; it glows blue
a metal-cased bolt; it glows blue
a metal-cased bolt; it glows blue
a metal-cased bolt; it glows blue
a metal-cased bolt; it glows blue
a metal-cased bolt; it glows blue
a metal-cased bolt; it glows blue
a black pair of padded boots (marred)
a crude metal key

!f CW HP:Awful Mana:Icy Move:Tired a brown snake:Wounded>flee
PANIC! You can't quit the fight!

!f CW HP:Awful Mana:Icy Move:Tired a brown snake:Wounded>north
No way! You are fighting for your life!

!f CW HP:Awful Mana:Icy Move:Tired a brown snake:Wounded>
You flee head over heels.
You flee east.
Woodland Grove beside a Brook
Exits: north, east, south, west.

!f CW HP:Awful Mana:Icy Move:Tired>north
Thinning Woodland Grove
Exits: north, east, south, west.

!f CW HP:Awful Mana:Icy Move:Tired>eq
You are using:
<worn on finger>     a copper ring; it glows blue
<worn on hands>      a fine pair of metal gauntlets (flawless)
<worn on body>       a shining chain mail shirt (flawless)
<worn on legs>       a shining pair of chain mail leggings (flawless)
<worn on arms>       a shining pair of chain mail sleeves (flawless)
<worn on head>       a fine chain mail coif (well-maintained)
<worn on feet>       a fine pair of metal boots (flawless)
<worn about body>    a scorched, grisly fur (flawless); it glows blue
<wielded>            the black sword (flawless); it glows blue; it emits a faint humming sound
<used as shield>     a bejewelled oak staff; it glows blue; it has a soft glowing aura
<worn on wrist>      an archer's wrist guard (used); it glows blue
<worn on back>       a leather backpack
<worn as belt>       a broad silver belt; it glows blue
<worn on belt>       a butcher knife (worn)
<worn on belt>       an enhanced herbal kit
<worn on belt>       a water skin

!f CW HP:Bad Mana:Icy Move:Tired>rem boots
wear 2.boots
You stop using a fine pair of metal boots.

!f CW HP:Bad Mana:Icy Move:Tired>-
You wear a black pair of padded boots on your feet.

!f CW HP:Bad Mana:Icy Move:Tired>cha mood wimpy
Ok.

!f CW HP:Bad Mana:Icy Move:Tired>north
Dry Plains
A black and white skunk is scuttling about here, searching for food.
Exits: north, east, south, west.

!. CW HP:Bad Mana:Icy Move:Tired>
Your black sword forces you to hit a skunk.
You slash a skunk's left foreleg extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
Yes! You're beginning to get the idea.
You hear a skunk's death cry as she collapses.
A skunk is dead! R.I.P.

!. CW HP:Bad Mana:Icy Move:Tired>get coins corpse
You can't find any coins in the corpse.

!. CW HP:Bad Mana:Icy Move:Tired>east
Base of the Misty Mountains
A boar cub is playing here, and exploring the wide world.
Exits: north, east, south, west. - d:stonegrate.
Note: stonegrate d is nobash

!< CW HP:Bad Mana:Icy Move:Tired>east
Your legs tire as you climb up the mountainside.

Misty Mountains
A mountain goat is here, jumping from cliff to cliff.
Exits: north, south, west.

!< CW HP:Bad Mana:Icy Move:Tired>south
Base of the Misty Mountains
Exits: north, east, west.

!< CW HP:Bad Mana:Icy Move:Tired>east
east
A Dusty Mine Entrance
Exits: north, west.

!< CW HP:Bad Mana:Icy Move:Slow>Alas, you cannot go that way...

!< CW HP:Bad Mana:Icy Move:Slow>north
north
Dusty Mine Tunnel
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
Exits: north, south.

!= CW HP:Bad Mana:Icy Move:Slow>north
Dusty Intersection
Traces of pale red and rich white tones form the aura of this place.
The corpse of *a Man* is lying here.
The corpse of a pack horse is lying here.
The corpse of a large bat is lying here.
Exits: east, south, west.

!= CW HP:Bad Mana:Icy Move:Slow>east
Alas, you cannot go that way...

!= CW HP:Bad Mana:Icy Move:Slow>east
Dirty Tunnel
Exits: north, west. - n:(special,fall).
Note: Make sure lift is present before going north. (via look n)

!= CW HP:Bad Mana:Icy Move:Slow>north
Alas, you cannot go that way...

!= CW HP:Bad Mana:Icy Move:Slow>
Inside a Wooden Lift
Exits: south. - s:(special) w:(special).
Note: crank
The floor bounces slightly as you step onto the lift.

![ CW HP:Bad Mana:Icy Move:Slow>ic
insert crank
As you insert a wooden crank into the socket you hear a metallic *click*.

![ CW HP:Bad Mana:Icy Move:Slow>tcl
turn crank left
You grab the handle firmly and begin to turn a wooden crank counter-clockwise.
The lift jerks and begins a slow descent down the shaft.

![ CW HP:Bad Mana:Icy Move:Slow>
You turn the handle faster and faster and the lift continues its descent.

![ CW HP:Bad Mana:Icy Move:Slow>
Your black sword emits a curious sound.

![ CW HP:Bad Mana:Icy Move:Tired>
Ropes and wood creak around you while the speed of the lift decreases.

![ CW HP:Bad Mana:Icy Move:Tired>
As the lift journeys to a halt you loosen your grip on the handle and your breath slowly returns to normal.

![ CW HP:Bad Mana:Icy Move:Tired>tcl
turn crank left
You grab the handle firmly and begin to turn a wooden crank counter-clockwise.
The lift jerks and begins a slow descent down the shaft.

![ CW HP:Bad Mana:Icy Move:Tired>
You turn the handle faster and faster and the lift continues its descent.

![ CW HP:Bad Mana:Icy Move:Tired>
Ropes and wood creak around you while the speed of the lift decreases.

![ CW HP:Bad Mana:Icy Move:Tired>
As the lift journeys to a halt you loosen your grip on the handle and your breath slowly returns to normal.

![ CW HP:Bad Mana:Icy Move:Tired>ga
get all
You unplug a wooden crank from the socket and pick it up.

![ CW HP:Bad Mana:Icy Move:Tired>+
cha mood aggr
Ok.

![ CW HP:Bad Mana:Icy Move:Tired>west
Deep Corridor within the Mine
Exits: east, south. - s:(special) w:(special).
Note: crank

!= CW HP:Bad Mana:Icy Move:Tired>south
Deep Corridor within the Mine
Exits: north, south.

!= CW HP:Bad Mana:Icy Move:Tired>south
kill *man*
Mine Junction
Exits: north, [east], south, west.

!= CW HP:Bad Mana:Icy Move:Tired>They aren't here.

!= CW HP:Bad Mana:Icy Move:Tired>+
cha mood aggr
Ok.

!= CW HP:Bad Mana:Icy Move:Tired>west
At the Bottom of a Long Shaft
Traces of fierce red tones form the aura of this place.
The corpse of a large bat is lying here.
A simple wooden chest is here.
*Aganzir the Black Númenórean* is resting here.
Exits: east, /up\.
Note: pick

!= CW HP:Bad Mana:Icy Move:Tired>kill *man*
You strongly slash *Aganzir the Black Númenórean*'s right arm.
Your victim is shocked by your hit!

!= CW HP:Bad Mana:Icy Move:Tired *Aganzir the Black Númenórean*:Fine>
You bleed from open wounds.
You are wracked with overwhelming PAIN!
*Aganzir the Black Númenórean* pierces your right foot and shatters it.
You are wracked with overwhelming PAIN!

!= CW HP:Awful Mana:Icy Move:Tired *Aganzir the Black Númenórean*:Fine>
*Aganzir the Black Númenórean* begins some strange incantations...
You strongly slash *Aganzir the Black Númenórean*'s left foot.

!= CW HP:Awful Mana:Icy Move:Tired *Aganzir the Black Númenórean*:Fine>flee
*Aganzir the Black Númenórean* begins some strange incantations...
You flee head over heels.
You failed to climb there and fall down, hurting yourself.
At the Bottom of a Long Shaft
Traces of fierce red tones form the aura of this place.
The corpse of a large bat is lying here.
A simple wooden chest is here.
*Aganzir the Black Númenórean* is here, fighting YOU.
Exits: east, /up\.
Note: pick
PANIC! You couldn't escape!

!= CW HP:Awful Mana:Icy Move:Tired *Aganzir the Black Númenórean*:Fine>east
No way! You are fighting for your life!

!= CW HP:Awful Mana:Icy Move:Tired *Aganzir the Black Númenórean*:Fine>
*Aganzir the Black Númenórean* utters the words 'mosailla paieg'
*Aganzir the Black Númenórean* burns you.
You are wracked with overwhelming PAIN!
PANIC! You can't quit the fight!

!= CW HP:Awful Mana:Icy Move:Tired *Aganzir the Black Númenórean*:Fine>flee
You are already attempting to flee!

!= CW HP:Awful Mana:Icy Move:Tired *Aganzir the Black Númenórean*:Fine>cli 



### Ahh, FinallY I turn climb off...



You flee head over heels.
You failed to climb there and fall down, hurting yourself.
At the Bottom of a Long Shaft
Traces of fierce red tones form the aura of this place.
The corpse of a large bat is lying here.
A simple wooden chest is here.
*Aganzir the Black Númenórean* is here, fighting YOU.
Exits: east, /up\.
Note: pick
PANIC! You couldn't escape!

!= CW HP:Awful Mana:Icy Move:Tired *Aganzir the Black Númenórean*:Fine>
You won't climb anymore.
You slash *Aganzir the Black Númenórean*'s head hard.

!= W HP:Awful Mana:Icy Move:Tired *Aganzir the Black Númenórean*:Fine>north
No way! You are fighting for your life!
You flee head over heels.
You flee east.
Mine Junction
Exits: north, [east], south, west.
Note: pick

!= W HP:Awful Mana:Icy Move:Tired>flee
You flee head over heels.
The tunnel slopes downward slightly.

You flee south.
Muddy Dead-End
A pool of darkish water has formed in a depression of the stone.
Exits: north.

!= W HP:Awful Mana:Icy Move:Tired>+
cha mood aggr
Ok.

!= W HP:Awful Mana:Icy Move:Tired>score
4/321 hits, 10/112 mana, and 38/138 moves.

!= W HP:Awful Mana:Icy Move:Tired>stat
OB: 133%, DB: 49%, PB: 27%, Armour: 56%. Wimpy: 9. Mood: aggressive.
Needed: 1,501,596 xp, 0 tp. Gold: 2. Alert: normal.
Affected by:
- nosneak
- novoid
- noquit
- a light wound at the left leg (clean)
- a serious wound at the head (clean)
- breath of briskness
- a light wound at the left foot (clean)
- panic
- sanctuary
- bless
- shield
- potion
- detect magic
- stored spell earthquake
- potion
- stored spell earthquake

!= W HP:Awful Mana:Icy Move:Tired>cure
c norm 'cure seri'
Alas, not enough mana flows through you...

!= W HP:Awful Mana:Icy Move:Tired>cure
c norm 'cure seri'
Alas, not enough mana flows through you...

!= W HP:Awful Mana:Icy Move:Tired>score
7/321 hits, 11/112 mana, and 46/138 moves.

!= W HP:Awful Mana:Icy Move:Tired>stat
OB: 133%, DB: 49%, PB: 27%, Armour: 56%. Wimpy: 9. Mood: aggressive.
Needed: 1,501,596 xp, 0 tp. Gold: 2. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the left leg (clean)
- a serious wound at the head (clean)
- breath of briskness
- a light wound at the left foot (clean)
- panic
- sanctuary
- bless
- shield
- potion
- detect magic
- stored spell earthquake
- potion
- stored spell earthquake

!= W HP:Awful Mana:Cold Move:Tired>cure
c norm 'cure seri'
Alas, not enough mana flows through you...

!= W HP:Awful Mana:Cold>score
10/321 hits, 13/112 mana, and 53/138 moves.

!= W HP:Awful Mana:Cold>cli
You will try to climb even under unsafe conditions.

!= CW HP:Awful Mana:Cold>score
11/321 hits, 13/112 mana, and 56/138 moves.

!= CW HP:Awful Mana:Cold>cli
You won't climb anymore.

!= W HP:Awful Mana:Cold>cure
c norm 'cure seri'
You start to concentrate...
The white aura around your body fades.
You begin to see scars fade away and a feeling of health comes over you.

!= W HP:Bad Mana:Frozen>score
36/321 hits, 1/112 mana, and 60/138 moves.

!= W HP:Bad Mana:Frozen>stat
OB: 133%, DB: 49%, PB: 27%, Armour: 56%. Wimpy: 9. Mood: aggressive.
Needed: 1,501,596 xp, 0 tp. Gold: 2. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the left leg (clean)
- a serious wound at the head (clean)
- breath of briskness
- a light wound at the left foot (clean)
- panic
- bless
- shield
- potion
- detect magic
- stored spell earthquake
- potion
- stored spell earthquake

!= W HP:Bad Mana:Frozen>north
The tunnel slopes up a little.

Mine Junction
Exits: north, [east], south, west.

!= W HP:Bad Mana:Icy>score
38/321 hits, 2/112 mana, and 64/138 moves.

!= W HP:Bad Mana:Icy>+
cha mood aggr
Ok.

!= W HP:Bad Mana:Icy>
*Zud the Orc* has arrived from the north.
*Aganzir the Black Númenórean* has arrived from the north.

!= W HP:Bad Mana:Icy>score
39/321 hits, 2/112 mana, and 66/138 moves.

!= W HP:Bad Mana:Icy>
You swiftly dodge *Aganzir the Black Númenórean*'s attempt to pierce you.
You slash *Aganzir the Black Númenórean*'s right leg.

!= W HP:Bad Mana:Icy *Aganzir the Black Númenórean*:Hurt>north
north
*Zud the Orc* stabs your head very hard and shatters it.
You feel a sharp pain there!
You are wracked with overwhelming PAIN!
No way! You are fighting for your life!

!= W HP:Awful Mana:Icy *Aganzir the Black Númenórean*:Hurt>No way! You are fighting for your life!

!= W HP:Awful Mana:Icy *Aganzir the Black Númenórean*:Hurt>flee
You flee head over heels.
The tunnel slopes downward slightly.

You flee south.
Muddy Dead-End
Traces of white tones form the aura of this place.
A pool of darkish water has formed in a depression of the stone.
Exits: north.

!= W HP:Awful Mana:Icy>north
The tunnel slopes up a little.

Mine Junction
*Zud the Orc* is standing here. ### Argh, coming to ruin things! :(
*Aganzir the Black Númenórean* is standing here.
Exits: north, [east], south, west.

!= W HP:Awful Mana:Icy>north
Deep Corridor within the Mine
Exits: north, south.

!= W HP:Awful Mana:Icy>east
north
Alas, you cannot go that way...

!= W HP:Awful Mana:Icy>east
Deep Corridor within the Mine
Exits: east, south. - e:(special,fall).
Note: Make sure lift is present before going east. (via look e)

!= W HP:Awful Mana:Icy>
Inside a Wooden Lift
Exits: west. - s:(special) w:(special).
Note: crank
The floor bounces slightly as you step onto the lift.

![ W HP:Awful Mana:Icy>ic
insert crank
As you insert a wooden crank into the socket you hear a metallic *click*.

![ W HP:Awful Mana:Icy>tcr
turn crank right
You grab the handle firmly and begin to turn a wooden crank clockwise.
The lift jerks and begins a slow ascent up the shaft.

![ W HP:Awful Mana:Icy>
You turn the handle faster and faster and the lift continues its ascent.

![ W HP:Awful Mana:Icy>
Ropes and wood creak around you while the speed of the lift decreases.

![ W HP:Awful Mana:Icy>
As the lift journeys to a halt you loosen your grip on the handle and your breath slowly returns to normal.

![ W HP:Awful Mana:Icy>ga
get all
You unplug a wooden crank from the socket and pick it up.

![ W HP:Awful Mana:Icy>score
16/321 hits, 4/112 mana, and 69/138 moves.

![ W HP:Awful Mana:Icy>stat
OB: 131%, DB: 49%, PB: 27%, Armour: 56%. Wimpy: 9. Mood: aggressive.
Needed: 1,501,596 xp, 0 tp. Gold: 2. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the left leg (clean)
- a serious wound at the head (clean)
- breath of briskness
- a light wound at the left foot (clean)
- panic
- bless
- shield
- potion
- detect magic
- stored spell earthquake
- potion
- stored spell earthquake

![ W HP:Awful Mana:Icy>slee
You go to sleep.

o[ W HP:Awful Mana:Icy>
Your black sword moves impatiently and wakes you up.
You wake, and sit up.

![ W HP:Awful Mana:Icy>sleep
You go to sleep.



### Short regen...



86/321 hits, 17/112 mana, and 138/138 moves.

o[ W HP:Wounded Mana:Cold>wak
You wake, and sit up.

![ W HP:Wounded Mana:Cold>r
l
You rest your tired bones.

![ W HP:Wounded Mana:Cold>
Inside a Wooden Lift
Exits: west. - s:(special) w:(special).
Note: crank

![ W HP:Wounded Mana:Cold>
You bleed from open wounds.

![ W HP:Wounded Mana:Cold>na akhas dies
Ok.

![ W HP:Wounded Mana:Cold>
Your legs feel heavier.

![ W HP:Wounded Mana:Cold>na zud aganzir low in liche
Ok.

![ W HP:Wounded Mana:Cold>who
Players
-------
      Dhufa Believe on the Lord Jesus Christ
 [Mb] Silvos
      Coldcut the Man Rider
      Chazan Scragglybeard
      Applefell the Man
      Eolo of Mirkwood, General o'Army of Thranduil
      Godot the Hobbit Adventurer
      Mirin the Elven Adventurer
      Ohtacaron son of Noracatho
      Maljinn the Elven Mountaineer (Idle)
 [Vm] Jahara the Hobbit Cartographer [MMapper Dev]
      Moro Burrows

12 allies and visible Ainur on.

![ W HP:Wounded Mana:Cold>
Mirin tells you 'well done !'

![ W HP:Wounded Mana:Cold>na but i was at 4 hps
Ok.

![ W HP:Wounded Mana:Cold>score
94/321 hits, 23/112 mana, and 135/138 moves.

![ W HP:Wounded Mana:Cold>score
95/321 hits, 24/112 mana, and 136/138 moves.

![ W HP:Wounded Mana:Cold>st
You stop resting and stand up.

![ W HP:Wounded Mana:Cold>cure
c norm 'cure seri'
You start to concentrate...
You begin to see scars fade away and a feeling of health comes over you.

![ W HP:Wounded Mana:Cold>score
118/321 hits, 12/112 mana, and 138/138 moves.

![ W HP:Wounded Mana:Cold>ic
insert crank
As you insert a wooden crank into the socket you hear a metallic *click*.

![ W HP:Wounded Mana:Cold>
Eolo narrates 'awesome'

![ W HP:Wounded Mana:Cold>tcr
turn crank right
You grab the handle firmly and begin to turn a wooden crank clockwise.
The lift jerks and begins a slow ascent up the shaft.

![ W HP:Wounded Mana:Cold>
You turn the handle faster and faster and the lift continues its ascent.

![ W HP:Wounded Mana:Cold>
Ropes and wood creak around you while the speed of the lift decreases.

![ W HP:Wounded Mana:Cold>
Eolo tells you 'did he have notrax?'

![ W HP:Wounded Mana:Cold>
As the lift journeys to a halt you loosen your grip on the handle and your breath slowly returns to normal.

![ W HP:Wounded Mana:Cold>ga
get all
You unplug a wooden crank from the socket and pick it up.

![ W HP:Wounded Mana:Cold>south
Dirty Tunnel
Exits: north, west. - n:(special,fall).
Note: Make sure lift is present before going north. (via look n)

!= W HP:Wounded Mana:Cold>west
Dusty Intersection
The corpse of *a Man* is lying here.
The corpse of a pack horse is lying here.
The corpse of a large bat is lying here.
Exits: east, south, west.

!= W HP:Wounded Mana:Cold>west
Before a Dark Tunnel
A sturdy pack horse is standing here.
A hungry warg stands here, sniffing around for flesh.
*Anzorrag the Black Númenórean* is standing here trying to concentrate.



### This is Aganzir for me...I didn't realise, this is A NEW bn!
### Later also Andromeda shows up.



A sturdy trained horse is standing here.
A large warhorse is standing here, clad in mail.
Exits: east, \down/. - d:(fall).

!= W HP:Wounded Mana:Cold>east
Dusty Intersection
The corpse of *a Man* is lying here.
The corpse of a pack horse is lying here.
The corpse of a large bat is lying here.
Exits: east, south, west.

!= W HP:Wounded Mana:Cold>
*Anzorrag the Black Númenórean* has arrived from the west.
A trained horse has arrived from the west.
A warhorse has arrived from the west.

!= W HP:Wounded Mana:Cold>
*Anzorrag the Black Númenórean* leaves east.
A trained horse leaves east.
A warhorse leaves east.

!= W HP:Wounded Mana:Cold>+
cha mood aggr
Ok.

!= W HP:Wounded Mana:Cold>kill *man*
They aren't here.

!= W HP:Wounded Mana:Cold>
*Anzorrag the Black Númenórean* has arrived from the east.
A trained horse has arrived from the east.
A warhorse has arrived from the east.

!= W HP:Wounded Mana:Cold>kill *man*
*Anzorrag the Black Númenórean* begins some strange incantations...
*Anzorrag the Black Númenórean* swiftly dodges your attempt to slash him.

!= W HP:Wounded Mana:Cold *Anzorrag the Black Númenórean*:Fine>flee
You flee head over heels.
You flee west.
Before a Dark Tunnel
Traces of pale red tones form the aura of this place.
A sturdy pack horse is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: east, \down/.

!= W HP:Wounded Mana:Cold>east
kill *man*
Dusty Intersection
The corpse of *a Man* is lying here.
The corpse of a pack horse is lying here.
The corpse of a large bat is lying here.
Exits: east, south, west.

!= W HP:Wounded Mana:Cold>They aren't here.

!= W HP:Wounded Mana:Cold>
*Anzorrag the Black Númenórean* has arrived from the south.

!= W HP:Wounded Mana:Cold>+
kill *man*
cha mood aggr
Ok.

!= W HP:Wounded Mana:Cold>
You strongly slash *Anzorrag the Black Númenórean*'s head.
*Anzorrag the Black Númenórean* begins some strange incantations...

!= W HP:Wounded Mana:Cold *Anzorrag the Black Númenórean*:Fine>flee
You will attempt to flee!

!= W HP:Wounded Mana:Cold *Anzorrag the Black Númenórean*:Fine>
PANIC! You can't quit the fight!

!= W HP:Wounded Mana:Cold *Anzorrag the Black Númenórean*:Fine>
*Anzorrag the Black Númenórean* utters the words 'lightning bolt'
*Anzorrag the Black Númenórean* sends a powerful lightning bolt at you, you stagger from the impact.

!= W HP:Wounded Mana:Cold *Anzorrag the Black Númenórean*:Fine>
You flee head over heels.
You flee east.
Dirty Tunnel
Exits: north, west.

!= W HP:Wounded Mana:Cold>
*Anzorrag the Black Númenórean* has arrived from the west.

!= W HP:Wounded Mana:Cold>
You swiftly dodge *Anzorrag the Black Númenórean*'s attempt to pierce you.

!= W HP:Wounded Mana:Cold *Anzorrag the Black Númenórean*:Fine>kill *man*

*Anzorrag the Black Númenórean* begins some strange incantations...
You slash *Anzorrag the Black Númenórean*'s left foot hard.

!= W HP:Wounded Mana:Cold *Anzorrag the Black Númenórean*:Fine>west
You're already fighting!

!= W HP:Wounded Mana:Cold *Anzorrag the Black Númenórean*:Fine>flee
No way! You are fighting for your life!

!= W HP:Wounded Mana:Cold *Anzorrag the Black Númenórean*:Fine>
You flee head over heels.
You flee west.
Dusty Intersection
Traces of rich red tones form the aura of this place.
The corpse of *a Man* is lying here.
The corpse of a pack horse is lying here.
The corpse of a large bat is lying here.
Exits: east, south, west. - n:(special,fall).
Note: Make sure lift is present before going north. (via look n)

!= W HP:Wounded Mana:Cold>
*Anzorrag the Black Númenórean* has arrived from the east.

!= W HP:Wounded Mana:Cold>
*Anzorrag the Black Númenórean* quickly approaches, trying to pierce you.

!= W HP:Wounded Mana:Cold *Anzorrag the Black Númenórean*:Fine>west
No way! You are fighting for your life!
*Anzorrag the Black Númenórean* begins some strange incantations...

!= W HP:Wounded Mana:Cold *Anzorrag the Black Númenórean*:Fine>flee
You flee head over heels.
You flee east.
Dirty Tunnel
Exits: north, west.

!= W HP:Wounded Mana:Cold>
*Anzorrag the Black Númenórean* has arrived from the west.

!= W HP:Wounded Mana:Cold>
*Anzorrag the Black Númenórean* tries to pierce you, but your parry is successful.

!= W HP:Wounded Mana:Cold *Anzorrag the Black Númenórean*:Fine>west
No way! You are fighting for your life!
*Anzorrag the Black Númenórean* begins some strange incantations...
You strongly slash *Anzorrag the Black Númenórean*'s right leg.

!= W HP:Wounded Mana:Cold *Anzorrag the Black Númenórean*:Fine>



You hear a high-pitched scream inside the shaft. Shortly after the scream stops the dull thud of something hitting the bottom echoes through the shaft. 



### Someone else died? 



!= W HP:Wounded Mana:Cold *Anzorrag the Black Númenórean*:Fine>flee
You flee head over heels.
You flee west.
Dusty Intersection
Traces of rich red tones form the aura of this place.
The corpse of *a Man* is lying here.
The corpse of a pack horse is lying here.
The corpse of a large bat is lying here.
Exits: east, south, west. - n:(special,fall).
Note: Make sure lift is present before going north. (via look n)

!= W HP:Wounded Mana:Cold>
The light of Aman fades away from you.

!= W HP:Wounded Mana:Cold>south
*Anzorrag the Black Númenórean* has arrived from the east.
Dusty Mine Tunnel
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A sturdy trained horse is standing here.
A large warhorse is standing here, clad in mail.
Exits: north, south.

!= W HP:Wounded Mana:Cold>south
A Dusty Mine Entrance
Exits: north, west.

!< W HP:Wounded Mana:Cold>
Eolo narrates 'which liche?'

!< W HP:Wounded Mana:Cold>
*Anzorrag the Black Númenórean* has arrived from the north.
A trained horse has arrived from the north.
A warhorse has arrived from the north.

!< W HP:Wounded Mana:Cold>
*Anzorrag the Black Númenórean* begins some strange incantations...

!< W HP:Wounded Mana:Cold>kill *man*
You lightly slash *Anzorrag the Black Númenórean*'s right leg and tickle it.

!< W HP:Wounded Mana:Cold *Anzorrag the Black Númenórean*:Fine>
Your black sword emits a curious sound.

!< W HP:Wounded Mana:Cold *Anzorrag the Black Númenórean*:Fine>flee
*Anzorrag the Black Númenórean* begins some strange incantations...
You flee head over heels.
You flee west.
Base of the Misty Mountains
Exits: north, east, west.

!< W HP:Wounded Mana:Cold>
*Anzorrag the Black Númenórean* has arrived from the east.
A trained horse has arrived from the east.
A warhorse has arrived from the east.

!< W HP:Wounded Mana:Cold>
*Anzorrag the Black Númenórean* begins some strange incantations...

!< W HP:Wounded Mana:Cold>west
Thinning Woodland Grove
Exits: north, east, south, west.

!f W HP:Wounded Mana:Cold>
*Anzorrag the Black Númenórean* has arrived from the east.
A trained horse has arrived from the east.
A warhorse has arrived from the east.

!f W HP:Wounded Mana:Cold>
*Anzorrag the Black Númenórean* begins some strange incantations...

!f W HP:Wounded Mana:Cold>
Your black sword forces you to hit a warhorse.
You slash a warhorse's body very hard.

!f W HP:Wounded Mana:Cold a warhorse:Fine>west
No way! You are fighting for your life!
A warhorse says 'Yrukwillrrugrkt tsrt,vCfrvkm!'

!f W HP:Wounded Mana:Cold a warhorse:Fine>flee
You will attempt to flee!

!f W HP:Wounded Mana:Cold a warhorse:Fine>
You flee head over heels.
You flee north.
Base of the Misty Mountains
Exits: north, east, south, west.

!< W HP:Wounded Mana:Cold>
*Anzorrag the Black Númenórean* has arrived from the south.
A trained horse has arrived from the south.
A warhorse has arrived from the south.

!< W HP:Wounded Mana:Cold>south
Thinning Woodland Grove
Exits: north, east, south, west.

!f W HP:Wounded Mana:Cold>
You bleed from open wounds.

!f W HP:Wounded Mana:Cold>east
east
Base of the Misty Mountains
Exits: north, east, west.

!< W HP:Wounded Mana:Cold>
A Dusty Mine Entrance
Exits: north, west.

!< W HP:Wounded Mana:Cold>north
Dusty Mine Tunnel
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
Exits: north, south.
A malevolent bat lightly hits your body.

!= W HP:Wounded Mana:Cold a malevolent bat:Healthy>north
No way! You are fighting for your life!

!= W HP:Wounded Mana:Cold a malevolent bat:Healthy>east
No way! You are fighting for your life!

!= W HP:Wounded Mana:Cold a malevolent bat:Healthy>flee
You flee head over heels.
You flee south.
A Dusty Mine Entrance
Exits: north, west.

!< W HP:Wounded Mana:Cold>north
north
Dusty Mine Tunnel
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
Exits: north, south.

!= W HP:Wounded Mana:Cold>
Dusty Intersection
Traces of pale red tones form the aura of this place.
The corpse of *a Man* is lying here.
The corpse of a pack horse is lying here.
The corpse of a large bat is lying here.
Exits: east, south, west.

!= W HP:Wounded Mana:Cold>east
Dirty Tunnel
Exits: north, west. - n:(special,fall).
Note: Make sure lift is present before going north. (via look n)

!= W HP:Wounded Mana:Cold>n
Inside a Wooden Lift
Exits: south. - s:(special) w:(special).
Note: crank
The floor bounces slightly as you step onto the lift.

![ W HP:Wounded Mana:Cold>ic
insert crank
As you insert a wooden crank into the socket you hear a metallic *click*.

![ W HP:Wounded Mana:Cold>tcl
turn crank left
You grab the handle firmly and begin to turn a wooden crank counter-clockwise.
The lift jerks and begins a slow descent down the shaft.

![ W HP:Wounded Mana:Cold>
You turn the handle faster and faster and the lift continues its descent.

![ W HP:Wounded Mana:Cold>
Ropes and wood creak around you while the speed of the lift decreases.

![ W HP:Wounded Mana:Cold>score
95/321 hits, 23/112 mana, and 109/138 moves.

![ W HP:Wounded Mana:Cold>
As the lift journeys to a halt you loosen your grip on the handle and your breath slowly returns to normal.

![ W HP:Wounded Mana:Cold>stat
OB: 130%, DB: 49%, PB: 27%, Armour: 56%. Wimpy: 9. Mood: aggressive.
Needed: 1,501,331 xp, 0 tp. Gold: 2. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a serious wound at the head (clean)
- a light wound at the left foot (clean)
- shield
- potion
- detect magic
- stored spell earthquake
- potion
- stored spell earthquake

![ W HP:Wounded Mana:Cold>ga
get all
You unplug a wooden crank from the socket and pick it up.

![ W HP:Wounded Mana:Cold>score
97/321 hits, 24/112 mana, and 111/138 moves.

![ W HP:Wounded Mana:Cold>score
100/321 hits, 26/112 mana, and 117/138 moves.

![ W HP:Wounded Mana:Cold>stat
OB: 130%, DB: 49%, PB: 27%, Armour: 56%. Wimpy: 9. Mood: aggressive.
Needed: 1,501,331 xp, 0 tp. Gold: 2. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a serious wound at the head (clean)
- a light wound at the left foot (clean)
- shield
- potion
- detect magic
- stored spell earthquake
- potion
- stored spell earthquake

![ W HP:Wounded Mana:Cold>score
102/321 hits, 26/112 mana, and 120/138 moves.

![ W HP:Wounded Mana:Cold>tcr
turn crank right
Turn what?

![ W HP:Wounded Mana:Warm>ic
insert crank
As you insert a wooden crank into the socket you hear a metallic *click*.

![ W HP:Wounded Mana:Warm>tcr
turn crank right
You grab the handle firmly and begin to turn a wooden crank clockwise.
The lift jerks and begins a slow ascent up the shaft.

![ W HP:Wounded Mana:Warm>stat
You turn the handle faster and faster and the lift continues its ascent.
OB: 130%, DB: 49%, PB: 27%, Armour: 56%. Wimpy: 9. Mood: aggressive.
Needed: 1,501,331 xp, 0 tp. Gold: 2. Alert: normal.
Affected by:
- a serious wound at the head (clean)
- a light wound at the left foot (clean)
- novoid
- noquit
- panic
- shield
- potion
- detect magic
- stored spell earthquake
- potion
- stored spell earthquake

![ W HP:Wounded Mana:Warm>
Ropes and wood creak around you while the speed of the lift decreases.

![ W HP:Wounded Mana:Warm>+
cha mood aggr
Ok.

![ W HP:Wounded Mana:Warm>
As the lift journeys to a halt you loosen your grip on the handle and your breath slowly returns to normal.

![ W HP:Wounded Mana:Warm>ga
get all
You unplug a wooden crank from the socket and pick it up.

![ W HP:Wounded Mana:Warm>south
Dirty Tunnel
Traces of red tones form the aura of this place.
*Anzorrag the Black Númenórean* is standing here.
Exits: north, west. - n:(special,fall).
Note: Make sure lift is present before going north. (via look n)

!= W HP:Wounded Mana:Warm>
*Anzorrag the Black Númenórean* begins some strange incantations...

!= W HP:Wounded Mana:Warm>kill *man*
You strongly slash *Anzorrag the Black Númenórean*'s head.

!= W HP:Wounded Mana:Warm *Anzorrag the Black Númenórean*:Hurt>flee
You will attempt to flee!

!= W HP:Wounded Mana:Warm *Anzorrag the Black Númenórean*:Hurt>
You flee head over heels.
You flee west.
Dusty Intersection
Traces of red tones form the aura of this place.
The corpse of *a Man* is lying here.
The corpse of a pack horse is lying here.
The corpse of a large bat is lying here.
Exits: east, south, west. - n:(special,fall).
Note: Make sure lift is present before going north. (via look n)

!= W HP:Wounded Mana:Warm>
Eolo narrates 'anyone knows which liche Chazan is talking about?'

!= W HP:Wounded Mana:Warm>
*Anzorrag the Black Númenórean* has arrived from the east.

!= W HP:Wounded Mana:Warm>
*Anzorrag the Black Númenórean* quickly approaches, trying to pierce you.

!= W HP:Wounded Mana:Warm *Anzorrag the Black Númenórean*:Hurt>
*Anzorrag the Black Númenórean* begins some strange incantations...

!= W HP:Wounded Mana:Warm *Anzorrag the Black Númenórean*:Hurt>z
c 'earthquake'
You quickly recall your stored spell...
The earth trembles beneath your feet!

!= W HP:Wounded Mana:Cold *Anzorrag the Black Númenórean*:Wounded>
*Anzorrag the Black Númenórean* panics, and attempts to flee.
*Anzorrag the Black Númenórean* leaves west.

!= W HP:Wounded Mana:Cold>flee
You flee head over heels.
You flee east.
Dirty Tunnel
Traces of red tones form the aura of this place.
Exits: north, west.

!= W HP:Wounded Mana:Cold>kill *man*
They aren't here.

!= W HP:Wounded Mana:Cold>west
Dusty Intersection
Traces of red and pale white tones form the aura of this place.
The corpse of *a Man* is lying here.
The corpse of a pack horse is lying here.
The corpse of a large bat is lying here.
Exits: east, south, west.

!= W HP:Wounded Mana:Cold>kill *man*
They aren't here.

!= W HP:Wounded Mana:Cold>kill *man*
They aren't here.

!= W HP:Wounded Mana:Cold>west
Before a Dark Tunnel
A sturdy pack horse is standing here.
A hungry warg stands here, sniffing around for flesh.
*Anzorrag the Black Númenórean* is standing here trying to concentrate.
Exits: east, \down/. - d:(fall).

!= W HP:Wounded Mana:Cold>kill *man*
You strongly slash *Anzorrag the Black Númenórean*'s left arm.

!= W HP:Wounded Mana:Cold *Anzorrag the Black Númenórean*:Wounded>east
kill *man*
No way! You are fighting for your life!

!= W HP:Wounded Mana:Cold *Anzorrag the Black Númenórean*:Wounded>
You're already fighting!
*Anzorrag the Black Númenórean* panics, and attempts to flee.
*Anzorrag the Black Númenórean* leaves east.

!= W HP:Wounded Mana:Cold>+
cha mood aggr
Ok.

!= W HP:Wounded Mana:Cold>east
kill *man*
Dusty Intersection
Traces of red and pale white tones form the aura of this place.
The corpse of *a Man* is lying here.
The corpse of a pack horse is lying here.
The corpse of a large bat is lying here.
Exits: east, south, west.

!= W HP:Wounded Mana:Cold>They aren't here.

!= W HP:Wounded Mana:Cold>east
kill *man*
Dirty Tunnel
Traces of red tones form the aura of this place.
Exits: north, west. - n:(special,fall).
Note: Make sure lift is present before going north. (via look n)

!= W HP:Wounded Mana:Cold>They aren't here.

!= W HP:Wounded Mana:Cold>west
Dusty Intersection
Traces of red and pale white tones form the aura of this place.
The corpse of *a Man* is lying here.
The corpse of a pack horse is lying here.
The corpse of a large bat is lying here.
Exits: east, south, west.
Applefell narrates 'good job make sure you take his boos'

!= W HP:Wounded Mana:Cold>kill *man*
They aren't here.

!= W HP:Wounded Mana:Cold>track *man*
You carefully examine the ground around you, looking for tracks...
Applefell narrates 'boots'
You see some plain tracks of *a Man* leading south, done less than 1 hour ago.

!= W HP:Wounded Mana:Cold>south

south
Dusty Mine Tunnel
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
Exits: north, south.
You stop tracking your victim.

!= W HP:Wounded Mana:Cold>
A Dusty Mine Entrance
A sturdy trained horse is standing here.
A warhorse is resting here.
Exits: north, west.

!< W HP:Wounded Mana:Cold>west
*Anzorrag the Black Númenórean* has arrived from the west.
Base of the Misty Mountains
Traces of red tones form the aura of this place.
Exits: north, east, west.

!< W HP:Wounded Mana:Cold>kill *man*
east
They aren't here.
You bleed from open wounds.

!< W HP:Wounded Mana:Cold>kill *man*
A Dusty Mine Entrance
A sturdy trained horse is standing here.
A warhorse is resting here.
Exits: north, west.

!< W HP:Wounded Mana:Cold>
*Anzorrag the Black Númenórean* has arrived from the north.
You lightly slash *Anzorrag the Black Númenórean*'s right leg.

!< W HP:Wounded Mana:Cold *Anzorrag the Black Númenórean*:Hurt>north
No way! You are fighting for your life!

!< W HP:Wounded Mana:Cold *Anzorrag the Black Númenórean*:Hurt>kill *man*
You're already fighting!

!< W HP:Wounded Mana:Cold *Anzorrag the Black Númenórean*:Hurt>
*Anzorrag the Black Númenórean* begins some strange incantations...

!< W HP:Wounded Mana:Cold *Anzorrag the Black Númenórean*:Hurt>+
cha mood aggr
Ok.
*Anzorrag the Black Númenórean* panics, but can't stop fighting to flee.

!< W HP:Wounded Mana:Cold *Anzorrag the Black Númenórean*:Hurt>flee
You flee head over heels.
You flee west.
Base of the Misty Mountains
Traces of red tones form the aura of this place.
Exits: north, east, west.

!< W HP:Wounded Mana:Cold>kill *man*
They aren't here.

!< W HP:Wounded Mana:Cold>east
kill *man*
A Dusty Mine Entrance
A sturdy trained horse is standing here.
A warhorse is resting here.
*Anzorrag the Black Númenórean* is standing here.
Exits: north, west.
*Anzorrag the Black Númenórean* leaves north.

!< W HP:Wounded Mana:Cold>They aren't here.

!< W HP:Wounded Mana:Cold>west
Base of the Misty Mountains
Traces of red tones form the aura of this place.
Exits: north, east, west.

!< W HP:Wounded Mana:Cold>east
kill *man*
A Dusty Mine Entrance
A sturdy trained horse is standing here.
A warhorse is resting here.
Exits: north, west.

!< W HP:Wounded Mana:Cold>They aren't here.
*Anzorrag the Black Númenórean* has arrived from the north.

!< W HP:Wounded Mana:Cold>kill *man*
You strongly slash *Anzorrag the Black Númenórean*'s head.

!< W HP:Wounded Mana:Cold *Anzorrag the Black Númenórean*:Wounded>
*Anzorrag the Black Númenórean* panics, but can't stop fighting to flee.

!< W HP:Wounded Mana:Cold *Anzorrag the Black Númenórean*:Wounded>+
cha mood aggr
Ok.
*Anzorrag the Black Númenórean* panics, but can't stop fighting to flee.

!< W HP:Wounded Mana:Cold *Anzorrag the Black Númenórean*:Wounded>
*Anzorrag the Black Númenórean* panics, and attempts to flee.
*Anzorrag the Black Númenórean* leaves north.

!< W HP:Wounded Mana:Cold>west
Base of the Misty Mountains
Traces of red tones form the aura of this place.
Exits: north, east, west.

!< W HP:Wounded Mana:Cold>east
kill *man*
Eolo tells you 'which liche?'
A Dusty Mine Entrance
A sturdy trained horse is standing here.
A warhorse is resting here.
Exits: north, west.

!< W HP:Wounded Mana:Cold>They aren't here.

!< W HP:Wounded Mana:Cold>kill *man*
They aren't here.

!< W HP:Wounded Mana:Cold>kill *man*
They aren't here.

!< W HP:Wounded Mana:Cold>north
north
Dusty Mine Tunnel
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
Exits: north, south.

!= W HP:Wounded Mana:Cold>kill *man*
Dusty Intersection
Traces of red and white tones form the aura of this place.
The corpse of *a Man* is lying here.
The corpse of a pack horse is lying here.
The corpse of a large bat is lying here.
*Anzorrag the Black Númenórean* is standing here.
Exits: east, south, west.

!= W HP:Wounded Mana:Cold>
You slash *Anzorrag the Black Númenórean*'s body.

!= W HP:Wounded Mana:Cold *Anzorrag the Black Númenórean*:Wounded>
*Anzorrag the Black Númenórean* panics, and attempts to flee.
*Anzorrag the Black Númenórean* leaves west.

!= W HP:Wounded Mana:Cold>kill *man*
They aren't here.

!= W HP:Wounded Mana:Cold>kill *man*
They aren't here.

!= W HP:Wounded Mana:Cold>kill *man*
They aren't here.

!= W HP:Wounded Mana:Cold>kill *man*

*Anzorrag the Black Númenórean* has arrived from the west.

!= W HP:Wounded Mana:Cold>
You approach *Anzorrag the Black Númenórean*, trying to slash him.

!= W HP:Wounded Mana:Cold *Anzorrag the Black Númenórean*:Wounded>kill *man*
You're already fighting!

!= W HP:Wounded Mana:Cold *Anzorrag the Black Númenórean*:Wounded>
*Anzorrag the Black Númenórean* lightly pierces your left leg and tickles it.

!= W HP:Wounded Mana:Cold *Anzorrag the Black Númenórean*:Wounded>kill *man*

*Anzorrag the Black Númenórean* panics, but can't stop fighting to flee.

!= W HP:Wounded Mana:Cold *Anzorrag the Black Númenórean*:Wounded>
You're already fighting!

!= W HP:Wounded Mana:Cold *Anzorrag the Black Númenórean*:Wounded>
You strongly slash *Anzorrag the Black Númenórean*'s right foot and shatter it.

!= W HP:Wounded Mana:Cold *Anzorrag the Black Númenórean*:Bad>kill *man*
You're already fighting!
*Anzorrag the Black Númenórean* panics, and attempts to flee.
*Anzorrag the Black Númenórean* leaves west.

!= W HP:Wounded Mana:Cold>kill *man*
They aren't here.

!= W HP:Wounded Mana:Cold>kill *man*
They aren't here.

!= W HP:Wounded Mana:Cold>kill *man*
They aren't here.

!= W HP:Wounded Mana:Cold>kill *man*
They aren't here.

!= W HP:Wounded Mana:Cold>
You hear a death cry from the west.
The earth trembles and shivers.
You hear a death cry from the west.

!= W HP:Wounded Mana:Cold>kill *man*
They aren't here.

!= W HP:Wounded Mana:Cold>west
Before a Dark Tunnel
Traces of rich red tones form the aura of this place.
The corpse of a hungry warg is lying here.
The corpse of a pack horse is lying here.
*Anzorrag the Black Númenórean* is standing here.
Exits: east, \down/. - d:(fall).

!= W HP:Wounded Mana:Cold>
*Anzorrag the Black Númenórean* leaves east. ### NOOOOOO!! :(

!= W HP:Wounded Mana:Cold>kill *man*
They aren't here.

!= W HP:Wounded Mana:Cold>east
Dusty Intersection
Traces of white tones form the aura of this place.
The corpse of *a Man* is lying here.
The corpse of a pack horse is lying here.
The corpse of a large bat is lying here.
Exits: east, south, west.

!= W HP:Wounded Mana:Cold>kill *man*
They aren't here.

!= W HP:Wounded Mana:Cold>east
kill *man*
Dirty Tunnel
Exits: north, west. - n:(special,fall).
Note: Make sure lift is present before going north. (via look n)

!= W HP:Wounded Mana:Cold>They aren't here.

!= W HP:Wounded Mana:Cold>north
kill *man*
Inside a Wooden Lift
Exits: south. - s:(special) w:(special).
Note: crank
The floor bounces slightly as you step onto the lift.

![ W HP:Wounded Mana:Cold>They aren't here.

![ W HP:Wounded Mana:Cold>south
west
Dirty Tunnel
Exits: north, west. - n:(special,fall).
Note: Make sure lift is present before going north. (via look n)

!= W HP:Wounded Mana:Cold>south
Dusty Intersection
Traces of white tones form the aura of this place.
The corpse of *a Man* is lying here.
The corpse of a pack horse is lying here.
The corpse of a large bat is lying here.
Exits: east, south, west.

!= W HP:Wounded Mana:Cold>south
Dusty Mine Tunnel
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
A malevolent bat hangs from the ceiling.
Exits: north, south.

!= W HP:Wounded Mana:Cold>
A Dusty Mine Entrance
A sturdy trained horse is standing here.
A warhorse is resting here.
Exits: north, west.

!< W HP:Wounded Mana:Cold>west
kill *man*
Base of the Misty Mountains
Exits: north, east, west.

!< W HP:Wounded Mana:Cold>They aren't here.

!< W HP:Wounded Mana:Cold>track *man*
You carefully examine the ground around you, looking for tracks...
pursue
You see some vague tracks of *a Man* leading west, done less than 1 hour ago.

!< W HP:Wounded Mana:Cold>
You follow the tracks west.
Thinning Woodland Grove
pursue
Exits: north, east, south, west.
You see some plain tracks of *a Man* leading west, done less than 1 hour ago.

!f W HP:Wounded Mana:Cold>
You follow the tracks west.
Thinning Woodland Grove
pursue
Exits: north, east, south, west.
You see some plain tracks of *a Man* leading west, done less than 1 hour ago.

!f W HP:Wounded Mana:Warm>
You follow the tracks west.
Open Plains
pursue
Exits: north, east, south, west.
You see some plain tracks of *a Man* leading south, done less than 1 hour ago.

!. W HP:Wounded Mana:Warm>
You follow the tracks south.
Woodland Grove
A brown snake watches you.
A buck runs swiftly from place to place, looking about warily as it grazes.
A fallow deer is grazing peacefully here.
A fallow deer is grazing peacefully here.
Exits: north, east, south, west.
Your black sword forces you to hit a brown snake.
rem boots
wear 2.boots
You see some plain tracks of *a Man* leading west, done less than 1 hour ago.

!f W HP:Wounded Mana:Warm>
You stop using a black pair of padded boots.

!f W HP:Wounded Mana:Warm>order followers flee
You wear a fine pair of metal boots on your feet.

!f W HP:Wounded Mana:Warm>But you have no loyal subjects here?

!f W HP:Wounded Mana:Warm>pursue
You follow the tracks west.
Bend in the Trail
pursue
Exits: north, east, -south-, -west-.
You see some plain tracks of *a Man* leading west, done less than 1 hour ago.

!. W HP:Wounded Mana:Warm>
You follow the tracks west.
Bend in the Trail
rem boots
wear 2.boots
Exits: -north-, -east-, south, west.
You see some plain tracks of *a Man* leading south, done less than 1 hour ago.

!. W HP:Wounded Mana:Warm>
You stop using a fine pair of metal boots.

!. W HP:Wounded Mana:Warm>pursue
You wear a black pair of padded boots on your feet.

!. W HP:Wounded Mana:Warm>
You follow the tracks south.
Boundless Meadow
A large rabbit looks peacefully at you, ready to dart away.
pursue
Exits: north, east, south, west.
You see some plain tracks of *a Man* leading south, done less than 1 hour ago.
A large rabbit leaves west.

!. W HP:Wounded Mana:Warm>
You follow the tracks south.
Dunland Trail beside a Stream
pursue
Exits: north, -east-, south, -west-.
You see some plain tracks of *a Man* leading west, done less than 1 hour ago.

!. W HP:Wounded Mana:Warm>
You follow the tracks west.
Dunland Trail beside a Stream
pursue
Exits: north, -east-, south, -west-.
You see some plain tracks of *a Man* leading west, done less than 1 hour ago.

!. W HP:Wounded Mana:Warm>
You follow the tracks west.
Widening Path beside a Stream
pursue
Exits: north, -east-, south, -west-.
You see some plain tracks of *a Man* leading west, done less than 1 hour ago.

!. W HP:Wounded Mana:Warm>
You follow the tracks west.
Worn Path beside a Stream
pursue
Exits: north, -east-, south, -west-.
You see some plain tracks of *a Man* leading west, done less than 1 hour ago.

!. W HP:Wounded Mana:Warm>
You follow the tracks west.
Worn Path beside a Stream
pursue
Exits: north, -east-, south, west.
You see some plain tracks of *a Man* leading west, done less than 1 hour ago.

!. W HP:Wounded Mana:Warm>
You follow the tracks west.
Stream Banks
A mouse is here nosing around, looking for a safe place to hide.
*Anzorrag the Black Númenórean* is standing here searching for something.
Exits: north, east, ~south~, west.
Aha, you have found your victim!
A tiny barn mouse leaves west.

!. W HP:Wounded Mana:Warm>kill *man*
You slash *Anzorrag the Black Númenórean*'s right foot hard and shatter it.

!. W HP:Wounded Mana:Warm *Anzorrag the Black Númenórean*:Wounded>
*Anzorrag the Black Númenórean* panics, and attempts to flee.
*Anzorrag the Black Númenórean* leaves north.

!. W HP:Wounded Mana:Warm>north
kill *man*
Sloping Plains
A brown furry gopher is here, ready to dive back underground.
A large rabbit looks peacefully at you, ready to dart away.



### He gets away. I have to go AFK, so I run away.





2021/07/06 13:34, Facelift:  Rated: Superb 
skid skid bang bang niggas

2021/07/06 15:32, Singleton:Rated: Good 
I liked it :-)

One to go!

2021/07/06 18:32, Chazan: 
Someone comment what is this: You hear a high-pitched scream inside the shaft. Shortly after the scream stops the dull thud of something hitting the bottom echoes through the shaft.

Does it mean someone fell (and died?) or it just a random area text?Because the elevator was up...

I haven't noticed before and I've been there a lot.

2021/07/06 19:07, Ryalnos:   
Well I think Zud 'climb' died in there? I thought it was via the actual climbs but could have been a fall.

2021/07/06 22:55, Facelift:  Rated: Superb 
You hear a high-pitched scream inside the shaft. Shortly after the scream stops the dull thud of something hitting the bottom echoes through the shaft.

^ someone fell and died.

2021/07/06 23:15, Zud:   
Yes, I was the one who failed a climb from wounded to dead. I was blood lusty. &#128522;

2021/07/07 05:57, Chazan: 
Strange, one would think I get wps for you then or trophy. Which I didn't.

2021/07/07 08:21, Opeth:Rated: Good 
That blacksword of yours hits like a truck. Great read!

Best part! -> Eolo narrates 'anyone knows which liche Chazan is talking about?'

You hear a high-pitched scream inside the shaft. Shortly after the scream stops the dull thud of something hitting the bottom echoes through the shaft. ->
I think you also get the message if someone falls but does not die. I'm not 100% sure of it though but taken from one of p(Malus's) logs, where Mammoth jumps but does not die to fall..makes me think someone from outside might hear that thud:
*Mammoth the Tarkhnarb Orc* plunges down from above and lands with a loud crash on the wooden floor.

2021/07/07 12:23, Eolo:   
There are four or five liche exits in the game, later on I realized it was the shaft place. Haven’t been there in quite... 9 years irl?

2021/07/07 16:46, Opeth:Rated: Good 
@Eolo: thats news to me, i only know of one Liche place. What other liches are there?

2021/07/07 18:20, Mizitizi:   
That's classified information that few of us know about.

2021/07/07 20:38, Eolo:   
1 in Umuk, 2 in new Mwood zone, and actual liche where he was about (liche/lichen, whatever :P)

Lift and Shaft woulda been easier for me :)

2021/07/07 21:00, Zud:   
@Chazan, happened to me too as I lost trophy and wps previously and recently to drowned victims.

2021/07/08 08:02, Opeth:edited 1x  Rated: Good 
@Eolo: I did not want to point it out, but since you brought it up, Chazan seems to be a pro in working that shaft.
@Zud: If most of the damage comes from other sources, it will not be considered a pk death. It can lead to some very bad results, like mobdying after winning a fight for example. Some higher-ups might be able to elaborate why this is in place though, as i find no real use for such a feature.

2021/07/08 18:36, Eolo:   
@Opeth: Don't change the subject, you wanted to flame me somehow. But you got my point in asking. I never said different about Chazan. ;)

2021/07/08 22:16, Zud:   
@Opeth I agree entirely. I had asked Jahara previously and he said it was hard coded.

2021/07/08 23:08, Facelift:  Rated: Superb 
All those 'other liches' are nonarrate zones though.

How about that, Mr. Senpai

2021/07/09 13:31, Eolo:  Rated: Good 
I'm all distracted Mr. Super Experient who spams into DTs and dies like a pig to a xping group hahaha

2021/07/09 17:28, Nude:Rated: Good 
@Eolo: If i wanted to flame you, I would have pointed out there is a single 'Liche' in the whole game and if you call apples oranges, it does not mean they are oranges. After, I would have ranted about how you should mob to level one and quit the game forever and how your wand is smaller then Torstein's, meybe pick a bit on your pk skills in the end, but since i'm not flaming you, i'll stick with the shaft joke :)

2021/07/09 20:20, Eolo:   
@Nude: Funny. When you played Lingura and we even grouped, you weren’t that big asshole. I wonder what have I done to you. I thought we’d go along well.

2021/07/09 20:27, Eolo:   
What surprises me even more is that even if you take responsibility on your own mistakes or distractions, people still try to use it as leverage to prove how awesome they are. The atmosphere created is so toxic that it goes outside the game context in such a manner I cannot understand. For example, unless you have a terribly low self-steem, or are really suffering psychological issues in real life, why act in such a way? I’m far to be a good player or a good pker BUT whenever I am grouped my efforts are to have fun and have a good time. I really can’t understand the need to be so heavy on the offenses. I should mention p Facelift, for example. He is indeed a good player, good enough he didn’t need to be such a dick. But because of that people insist on recalling his dirty past. Really, the player base is already low, we should just treat each other nicely.

2021/07/09 20:27, Facelift:  Rated: Superb 
what xping group did i die to?

Verien died when quaking 5 pukes when they broke boulder to 'fight' 5v2, you fled out wounded to never return :D You did not even dare to chase awful Slit lol

Facelift overspammed vs Balrog group at 5am, asleep at keyboard.

In both encounters, you were absolutely useless and instantly took off when you got below hurt lol.

Stick to being a shitter leech Eolo, you will never have enough IQ to actually know what's going on :P You give away literal free kills because you're scared of everything, irrationally, because you don't know any better.

2021/07/09 20:32, Eolo:   
Facelift, you are far from being perfect and way far from being recognizable for anything good. You suck as much as your own self esteem. Maybe if fat asses like you could be more polite and even decide to help out, I could really learn more.

And now you died because it was 5am? No, just because you make mistakes like everyone. You die like everyone else. The real thing is: you’re just hated because of being such a dick to anyone.

You deserve nothing but pity. Don’t you dare to talk abou IQ when you are in the game for like... 20 years or more, and have she same childish behavior. You must be a joke in real life, so you use the game to project your frustrations. That’s the only explanation.

2021/07/09 20:46, Eolo:   
Facelift, you are far from being perfect and way far from being recognizable for anything good. You suck as much as your own self esteem. Maybe if fat asses like you could be more polite and even decide to help out, I could really learn more.

And now you died because it was 5am? No, just because you make mistakes like everyone. You die like everyone else. The real thing is: you’re just hated because of being such a dick to anyone.

You deserve nothing but pity. Don’t you dare to talk abou IQ when you are in the game for like... 20 years or more, and have she same childish behavior. You must be a joke in real life, so you use the game to project your frustrations. That’s the only explanation.

2021/07/09 21:05, Nude:edited 1x  Rated: Good 
@Eolo: For ducks sake, don't take everything i write as a personal attack. Got nothing against you, the stuff i wrote in this thread is mostly humor, except the part about Torstein's small peepee, that's true i'm afraid, its really tiny!

2021/07/09 21:17, Eolo:  Rated: Good 
@Nude stop spamming about people’s peepee. With the way this world is taking, it’ll be peepeephobia sometime hahahaha

2021/07/10 00:51, Facelift:  edited 2x  Rated: Superb 
Newsflash, Eolo and other similar cunts, I'm not actually an asshole towards people who themselves are not assholes with inflated egos. Just because you and some circle-jerk gang thinks I'm an asshole means that I've achieved my goals. I prefer not to be liked by the cunts I despise ingame / irl.

Yes, I wrote I died at 5am because obviously I made a mistake and I'm even more prone to mistakes when I'm up late and tired? Duh? Did I say anywhere I don't make mistakes or I'm perfect? No. Thats what YOU want to read, because you and similar crowd don't even read, they just want to spew shit.

Fact is that you got an overinflated ego for being an absolutely shit player and I don't need to be even close to perfect or recognizable for anything good to be better than you at a competitive PK game, that indeed is a fact.

Keep thinking that you're a senpai in a half-dead xp-mud ;)

I'm sure my behavior is very childish for calling out wannabes like you who think they are actual hot shit.

The difference between me and the haters is that I'VE NEVER CLAIMED to be an awesome player or whatever you shitters read out from things you want to read. I can just say that I'm better than the majority of the haters who only throw excuses for being shit and blame others.

I don't boast with being a 'senpai of old scouts' in my whois do i? Everyone who knows me knows that I never think I'm better than the good PKers we've had in the game. It's not my fucking fault the competition is trash, ok?

So stop putting words in my mouth, you absolute fucking clown.

Edit: I actually don't really expect much from an idiot virtue signaling a facemask on Discord avatar lol. What a fucking joke


2021/07/10 02:43, Eolo:   
Facelift: Damn, you're full of hate. Maybe it's not Torstein the champion of the smallest peepee, but you. Then I'd understand.

Just to clarify about my whois, which I never had the chance: Caurëondil is someone I played a lot like 10-15 years ago, reached level 100 and said that in a group the other day, after a joke, and I just put it on my whois for fun. It's funny how you know think you know 0.00001% of me and think you can judge me by an application avatar.

Hahahaha... I hope God blesses you in your poor miserable life, so you don't need to be such a dick to feel better in the game. Still, if you wanna be cool and play along sometime, I'd be glad to join and learn with you, have a cool session and really have fun -- at least, that's what I think MUME is: just another game to have fun.

2021/07/11 17:05, Praska:  edited 1x  Rated: Good 
Hey, usually i dont like your logs (last of 5 years or so, older ones is ok) but that was nice, 4 stars atlast!

EDIT: Dick contest rules :P

2021/07/13 22:52, Drogtash:Rated: Poor 
Torstein has a small peepee? :(

2021/07/14 07:18, Slampen: 
Nude just misses his sugar-daddy.

2021/07/14 11:29, Nude:Rated: Good 
@drogtash: indeed, its all about how he uses it though :D

2021/07/15 03:18, Shirefoot:  Rated: Superb 
Very cool! Thanks for posting!


top
 


 Rating-Summary 
 Superb Dearth, Elízalde, Emi, Facelift, Grimble, Jinjer, Leatherface, Shirefoot, Xap 
 Good Eolo, Fieldy, Masozi, Opeth, Pils, Praska, Singleton, Tekel 
 Average Rik, Telessar 
 Poor Dreag, Marillion 
 Awful  
Rating period for this log has expired!


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