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A juicy fight  (Hasta)comments   back
  
(14 ratings and 19200 hits. Posted 2003/01/22)
so, i went in undead chieftains for some exping.. 

* S Mana:Hot>hide normal-You attempt to hide yourself. 

Ok. 

--- SNIP, call from nature :) --- 

* S Mana:Hot>cha wim 150Wimpy set to: 150 

* S Mana:Hot> 
Saving Hasta. 

* S Mana:Burning> 
The panel is opened from the other side. 

* S Mana:Burning> 
*a noble Elf* has arrived from the east. 
A pack horse has arrived from the east. 

* S Mana:Burning> 
*a noble Elf* closes the panel. 

* S Mana:Burning> 
Using his lockpicks, *a noble Elf* tries to enable the panel's lock... 

* S Mana:Burning> 
*a noble Elf* skillfully picks the lock of the panel. 

* S Mana:Burning> 
*a noble Elf* sits down and rests. 

* S Mana:Burning> 
*a noble Elf* stops resting, and clambers on his feet. 

* S> 
*a noble Elf* passes dangerously close to your hiding place. 

--- ok i'm back and relieved!, ready to ex..eh? pk, right! --- 

* S> 
Ologūl narrates 'bear crack' 

* S>d 
*a noble Elf* begins some strange incantations... 

* S>
The Corridor 
Exits: (north), east, [south], up. 

o S>eThe Corridor 
Exits: [north], east, [south], west. 

o S>eThe Corridor 
Exits: [north], west. 

o S>iscoreYou are carrying: 
an orkish shortbow 

o S>302/302 hits, 49/49 mana, and 144/144 moves. 

o S>statOB: 67%, DB: 51%, PB: 83%, Armour: 39%. Wimpy: 150. Mood: wimpy. 
Needed: 0 xp, 2,397 tp. Gold: 34. Alert: normal. 
Affected by: 
- novoid 

o S>draw bowYou sheathe a black runed dagger into a pair of smooth, black boots. 
You masterfully wield an orkish shortbow, looking very evil-minded. 

o S>score302/302 hits, 49/49 mana, and 144/144 moves. 

o S>wThe Corridor 
Exits: [north], east, [south], west. 

o S>open exitIt seems to be locked. 

o S>wThe Corridor 
Exits: (north), east, [south], up. 

o S>close exitOk. 

o S>o neopen exit n 
Ok. 

o S>eThe Corridor 
Exits: [north], east, [south], west. 

o S>
The Corridor 
Exits: [north], west. 

o S>sc302/302 hits, 49/49 mana, and 143/144 moves. 

o S>scorestat302/302 hits, 49/49 mana, and 143/144 moves. 

o S>OB: 70%, M_OB: 88%, DB: 51%, PB: 40%, Armour: 39%. Wimpy: 150. Mood: wimpy. 
Needed: 0 xp, 2,397 tp. Gold: 34. Alert: normal. 
Affected by: 
- novoid 

o S>wshoot *elf*wshoot *elf*The Corridor 
Exits: [north], east, [south], west. 

o S>Shoot whom? 

o S>
The Corridor 
Exits: (north), east, [south], up. 

o S>Shoot whom? 

o S>ushoot *elf**a noble Elf* has arrived from above. 
Staircase 
A small campfire burns here, its low flames giving off only a little light. 
A small pouch, made from leather, lies on the dust. 
A sturdy pack horse is standing here. 
Exits: [east], down. 

* S>Shoot whom? 

* S>dshoot *elf*The Corridor 
*a noble Elf* is standing here. 
Exits: (north), east, [south], up. 
*a noble Elf* leaves east. 

o S>Shoot whom? 

o S>eshoot *elf*The Corridor 
Exits: [north], east, [south], west. 

o S>Shoot whom? 

o S>eshoot *elf*wThe Corridor 
*a noble Elf* is standing here. 
Exits: [north], west. 

* S>shoot *elf*\*a noble Elf* leaves west. 
Your victim has disappeared! 
The Corridor 
*a noble Elf* is standing here. 
Exits: [north], east, [south], west. 

* S>/-shoot *elf*\|w*a noble Elf* leaves west. 
Your victim has disappeared! 

o S>shoot *elf*Shoot whom? 

o S>
The Corridor 
*a noble Elf* is standing here. 
Exits: (north), east, [south], up. 

* S>
*a noble Elf* leaves east. 
Your victim has disappeared! 

o S>nshoot *elf*Chamber of 'Ghar-Bidch' 
The corpse of *an Orc* is lying here. 
Exits: (south). 

o S>Shoot whom? 

o S>seThe Corridor 
Exits: (north), east, [south], up. 

o S>shoot *elf*The Corridor 
*a noble Elf* is standing here. 
Exits: [north], east, [south], west. 
*a noble Elf* leaves east. 

o S>Shoot whom? 

o S>wshoot *elf*eThe Corridor 
Exits: (north), east, [south], up. 

o S>shoot *elf*Shoot whom? 

o S>eThe Corridor 
*a noble Elf* is standing here. 
Exits: [north], east, [south], west. 

* S>shoot *elf*/-\*a noble Elf* leaves west. 
Your victim has disappeared! 

o S>
The Corridor 
Exits: [north], west. 

o S>Shoot whom? 

o S>shoot *elf*Shoot whom? 

o S>cmwcha mood wimpy 

Ok. 

o S>wThe Corridor 
Exits: [north], east, [south], west. 

o S>shoot *elf*Shoot whom? 

o S>wshoot *elf*The Corridor 
*a noble Elf* is standing here. 
Exits: (north), east, [south], up. 

* S>
*a noble Elf* leaves east. 
Your victim has disappeared! 

o S> 
*a noble Elf* has arrived from the east. 

* S>eshoot *elf*wThe Corridor 
Exits: [north], east, [south], west. 

o S>shoot *elf*Shoot whom? 

o S>
The Corridor 
*a noble Elf* is standing here. 
Exits: (north), east, [south], up. 

* S>
*a noble Elf* leaves east. 
Your victim has disappeared! 

o S>eshoot *elf*wThe Corridor 
Exits: [north], east, [south], west. 

o S>shoot *elf*|*a noble Elf* has arrived from the east. 

*a noble Elf* leaves west. 
Your victim has disappeared! 

o S>
The Corridor 
*a noble Elf* is standing here. 
Exits: (north), east, [south], up. 

* S>
*a noble Elf* leaves east. 
Your victim has disappeared! 

o S>eshoot *elf*The Corridor 
Exits: [north], east, [south], west. 

o S>Shoot whom? 

o S> 
*a noble Elf* has arrived from the east. 

* S>eshoot *elf*The Corridor 
Exits: [north], west. 

o S>wshoot *elf*Shoot whom? 

o S>
The Corridor 
*a noble Elf* is standing here. 
Exits: [north], east, [south], west. 

* S>
*a noble Elf* leaves east. 
Your victim has disappeared! 

o S>eshoot *elf* 
*a noble Elf* has arrived from the east. 

* S>wThe Corridor 
Exits: [north], west. 

o S>shoot *elf*Shoot whom? 

o S>
The Corridor 
Exits: [north], east, [south], west. 

o S>eshoot *elf*Shoot whom? 

o S>eThe Corridor 
Exits: [north], west. 

o S>shoot *elf*wShoot whom? 

o S>shoot *elf*Alas, you cannot go that way... 

o S>Shoot whom? 

o S>
The Corridor 
Exits: [north], east, [south], west. 

o S>Shoot whom? 

o S>wshoot *elf*The Corridor 
Exits: [north], east, [south], up. 

o S>nshoot *elf*Shoot whom? 

o S>The northdoor seems to be closed. 

o S>Shoot whom? 

o S>open northdoornshoot *elf*Ok. 

o S>Chamber of 'Ghar-Bidch' 
The corpse of *an Orc* is lying here. 
*a noble Elf* is standing here. 
Exits: (south). 

* S>|flee/open northdoor*a noble Elf* leaves south. 
Your victim has disappeared! 

o S>
*a noble Elf* has arrived from the south. 

open northdoorYou flee head over heels. 
The Corridor 
Exits: (north), east, [south], up. 

o S>The northdoor closes quietly. 
Ok. 

o S>It's already open! 

o S>e*a noble Elf* has arrived from the north. 
The Corridor 
Exits: [north], east, [south], west. 

o S>wshoot *elf*The Corridor 
*a noble Elf* is standing here. 
Exits: (north), east, [south], up. 

* S> 
*a noble Elf* leaves east. 

o S>Shoot whom? 

o S>eshoot *elf**a noble Elf* has arrived from the east. 
The Corridor 
Exits: [north], east, [south], west. 

o S>Shoot whom? 

o S>wshoot *elf**a noble Elf* has arrived from the west. 
The Corridor 
Exits: (north), east, [south], up. 

o S>Shoot whom? 

o S> 
*a noble Elf* has arrived from the east. 

* S> 
*a noble Elf* stabs your right hand extremely hard. 
You try to hit *a noble Elf*, but he parries successfully. 

* S HP:Fine *a noble Elf*:Healthy> 
*a noble Elf* begins some strange incantations... 

* S HP:Fine *a noble Elf*:Healthy>fYou flee head over heels. 
Chamber of 'Ghar-Bidch' 
The corpse of *an Orc* is lying here. 
Exits: (south). 

o S HP:Fine>s 
*a noble Elf* has arrived from the south. 

* S HP:Fine>
*a noble Elf* quickly approaches, trying to stab you. 
No way! You are fighting for your life! 

* S HP:Fine *a noble Elf*:Healthy>e 
*a noble Elf* closes the door. 

* S HP:Fine *a noble Elf*:Healthy>No way! You are fighting for your life! 
*a noble Elf* begins some strange incantations... 

* S HP:Fine *a noble Elf*:Healthy>open northdooropen northdoorYou don't see any northdoor here. 

* S HP:Fine *a noble Elf*:Healthy>open northdooropen northdoorYou don't see any northdoor here. 

* S HP:Fine *a noble Elf*:Healthy>
You don't see any northdoor here. 

* S HP:Fine *a noble Elf*:Healthy>
You don't see any northdoor here. 

* S HP:Fine *a noble Elf*:Healthy> 
You try to hit *a noble Elf*, but he parries successfully. 

* S HP:Fine *a noble Elf*:Healthy>o 
*a noble Elf* utters the words 'mosailla paieg' 
*a noble Elf* burns you. 

* S HP:Fine *a noble Elf*:Healthy>
*a noble Elf* begins some strange incantations... 
open exit 
Ok. 

* S HP:Fine *a noble Elf*:Healthy>
* S HP:Fine *a noble Elf*:Healthy>ooopen exit 
It's already open! 

* S HP:Fine *a noble Elf*:Healthy>open exit 
It's already open! 

* S HP:Fine *a noble Elf*:Healthy>oopen exit 
It's already open! 

* S HP:Fine *a noble Elf*:Healthy>foYou will not follow anyone else now. 
*a noble Elf* utters the words 'mosailla paieg' 
*a noble Elf* burns you. 

* S HP:Fine *a noble Elf*:Healthy> 
*a noble Elf* closes the door. 

* S HP:Fine *a noble Elf*:Healthy> 
*a noble Elf* begins some strange incantations... 

* S HP:Fine *a noble Elf*:Healthy>fYou flee head over heels. 
PANIC! You couldn't escape! 

* S HP:Fine *a noble Elf*:Healthy>oopen exit 
Ok. 
*a noble Elf* swiftly dodges your attempt to hit him. 

* S HP:Fine *a noble Elf*:Healthy>oopen exit 
It's already open! 

* S HP:Fine *a noble Elf*:Healthy>ooopen exit 
It's already open! 
You flee head over heels. 
The Corridor 
Exits: (north), east, [south], up. 

o S HP:Fine>oopen exit 
It's already open! 

o S HP:Fine>oopen exit 
It's already open! 

o S HP:Fine>open exit 
It's already open! 

o S HP:Fine>e 
*a noble Elf* has arrived from the north. 

* S HP:Fine>eThe Corridor 
Exits: [north], east, [south], west. 

o S HP:Fine>
The Corridor 
Exits: [north], west. 

o S HP:Fine>150*a noble Elf* has arrived from the west. 
cha wim 150 

*a noble Elf* stabs your right foot very hard and tickles it. 
Wimpy set to: 150 
Your attempt to hit *a noble Elf* fails. 

* S HP:Fine *a noble Elf*:Healthy>fYou flee head over heels. 
PANIC! You couldn't escape! 

* S HP:Fine *a noble Elf*:Healthy> 
You flee head over heels. 
The Corridor 
Exits: [north], east, [south], west. 

o S HP:Fine>e 
*a noble Elf* has arrived from the east. 

* S HP:Fine>
*a noble Elf* quickly approaches, trying to stab you. 
No way! You are fighting for your life! 
Your attempt to hit *a noble Elf* fails. 

* S HP:Fine *a noble Elf*:Healthy>shoot *elf* 
*a noble Elf* begins some strange incantations... 

* S HP:Fine *a noble Elf*:Healthy>\w|flee/*a noble Elf* swiftly dodges your attempt to shoot him. 

* S HP:Fine *a noble Elf*:Healthy>No way! You are fighting for your life! 

* S HP:Fine *a noble Elf*:Healthy>
You flee head over heels. 
PANIC! You couldn't escape! 

* S HP:Fine *a noble Elf*:Healthy>sNo way! You are fighting for your life! 

* S HP:Fine *a noble Elf*:Healthy>sNo way! You are fighting for your life! 
*a noble Elf* utters the words 'diesilla barh' 
*a noble Elf* sends a powerful lightning bolt at you, you stagger from the 
impact. 
You flee head over heels. 
The Corridor 
Exits: (north), east, [south], up. 

o S HP:Fine>eThe Corridor 
A large arrow lies on the ground. 
*a noble Elf* is standing here. 
Exits: [north], east, [south], west. 

* S HP:Fine> 
*a noble Elf* leaves west. 

o S HP:Fine>eThe Corridor 
Exits: [north], west. 

o S HP:Fine>wshoot *elf*The Corridor 
A large arrow lies on the ground. 
*a noble Elf* is standing here. 
Exits: [north], east, [south], west. 

* S HP:Fine>w*a noble Elf* leaves east. 
Shoot whom? 

o S HP:Fine>shoot *elf*The Corridor 
Exits: (north), east, [south], up. 

o S HP:Fine>Shoot whom? 

o S HP:Fine>eshoot *elf*The Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

o S HP:Fine>Shoot whom? 

o S HP:Fine> 
*a noble Elf* has arrived from the east. 

* S HP:Fine>eshoot *elf*The Corridor 
Exits: [north], west. 

o S HP:Fine>Shoot whom? 

o S HP:Fine>wshoot *elf*The Corridor 
A large arrow lies on the ground. 
*a noble Elf* is standing here. 
Exits: [north], east, [south], west. 

* S HP:Fine>
*a noble Elf* leaves east. 
Your victim has disappeared! 

o S HP:Fine>e 
*a noble Elf* has arrived from the east. 

* S HP:Fine>shoot *elf*The Corridor 
Exits: [north], west. 

o S HP:Fine>Shoot whom? 

o S HP:Fine>wshoot *elf*The Corridor 
A large arrow lies on the ground. 
*a noble Elf* is standing here. 
Exits: [north], east, [south], west. 

* S HP:Fine>
*a noble Elf* leaves east. 
Your victim has disappeared! 

o S HP:Fine> 
*a noble Elf* has arrived from the east. 

* S HP:Fine>eshoot *elf* 
*a noble Elf* stabs your right hand extremely hard. 
You try to hit *a noble Elf*, but he parries successfully. 

* S HP:Hurt *a noble Elf*:Healthy>wshoot *elf*No way! You are fighting for your life! 

* S HP:Hurt *a noble Elf*:Healthy>-flee\|s/-*a noble Elf* panics, and attempts to flee. 
*a noble Elf* leaves west. 
Your victim has disappeared! 

o S HP:Hurt>sThe Corridor 
*a noble Elf* is standing here. 
Exits: (north), east, [south], up. 

* S HP:Hurt>|s*a noble Elf* leaves east. 
Your victim has disappeared! 

You flee head over heels. 
Chamber of 'Ghar-Bidch' 
The corpse of *an Orc* is lying here. 
Exits: (south). 

o S HP:Hurt>
The Corridor 
Exits: (north), east, [south], up. 

o S HP:Hurt>The southdoor seems to be closed. 

o S HP:Hurt>sThe southdoor seems to be closed. 

o S HP:Hurt>eThe southdoor seems to be closed. 

o S HP:Hurt>
The Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 
*a noble Elf* has arrived from the east. 

* S HP:Hurt> 
*a noble Elf* leaves west. 

o S HP:Hurt>ewshoot *elf**a noble Elf* has arrived from the west. 
The Corridor 
Exits: [north], west. 

o S HP:Hurt>
The Corridor 
A large arrow lies on the ground. 
*a noble Elf* is standing here. 
Exits: [north], east, [south], west. 

* S HP:Hurt>
*a noble Elf* leaves east. 
Your victim has disappeared! 

o S HP:Hurt> 
*a noble Elf* has arrived from the east. 

* S HP:Hurt>eThe Corridor 
Exits: [north], west. 

o S HP:Hurt>shoot *elf*wShoot whom? 

o S HP:Hurt>shoot *elf*The Corridor 
A large arrow lies on the ground. 
*a noble Elf* is standing here. 
Exits: [north], east, [south], west. 

* S HP:Hurt>
*a noble Elf* leaves east. 
Shoot whom? 

o S HP:Hurt> 
*a noble Elf* has arrived from the east. 

* S HP:Hurt>eshoot *elf*The Corridor 
Exits: [north], west. 

o S HP:Hurt>wshoot *elf*Shoot whom? 

o S HP:Hurt>
The Corridor 
A large arrow lies on the ground. 
*a noble Elf* is standing here. 
Exits: [north], east, [south], west. 

* S HP:Hurt>
*a noble Elf* leaves west. 
Your victim has disappeared! 

o S HP:Hurt> 
*a noble Elf* has arrived from the west. 

* S HP:Hurt>draw daggere*a noble Elf* stabs your body and tickles it. 
You have no dagger. 
You barely hit *a noble Elf*'s left foot and tickle it. 

* S HP:Hurt *a noble Elf*:Fine>No way! You are fighting for your life! 
*a noble Elf* begins some strange incantations... 

---ok, so i'm getting MyAssKicked by a silly warrior/mage pelf, change of tactics--- 

* S HP:Hurt *a noble Elf*:Fine>dbofdraw boots 
You remove an orkish shortbow. 
You masterfully draw a black runed dagger, looking very evil-minded. 

* S HP:Hurt *a noble Elf*:Fine>
You flee head over heels. 
The Corridor 
Exits: (north), east, [south], up. 

o S HP:Hurt>wAlas, you cannot go that way... 

o S HP:Hurt>e*a noble Elf* has arrived from the east. 
The Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

o S HP:Hurt>eThe Corridor 
Exits: [north], west. 

o S HP:Hurt>wThe Corridor 
A large arrow lies on the ground. 
*a noble Elf* is standing here. 
Exits: [north], east, [south], west. 

* S HP:Hurt>kill *elf**a noble Elf* leaves west. 

They aren't here. 

o S HP:Hurt>wThe Corridor 
Exits: [north], east, [south], up. 

o S HP:Hurt>kill *elf*wThey aren't here. 

o S HP:Hurt>kill *elf*Alas, you cannot go that way... 

o S HP:Hurt>They aren't here. 

o S HP:Hurt>ukill *elf*Staircase 
A small campfire burns here, its low flames giving off only a little light. 
A small pouch, made from leather, lies on the dust. 
A sturdy pack horse is standing here. 
Exits: [east], down. 

* S HP:Hurt>They aren't here. 

* S HP:Hurt>dThe Corridor 
Exits: [north], east, [south], up. 

o S HP:Hurt>sce188/302 hits, 49/49 mana, and 119/144 moves. 

o S HP:Hurt>
The Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

o S HP:Hurt>eThe Corridor 
Exits: [north], west. 

o S HP:Hurt>cast n 'cure light'\You start to concentrate... 

w\|*a noble Elf* has arrived from the west. 

*a noble Elf* stabs your body and tickles it. 
Aye! You cannot concentrate any more... 
No way! You are fighting for your life! 
You try to pierce *a noble Elf*, but he parries successfully. 

* S HP:Hurt *a noble Elf*:Healthy>fleee*a noble Elf* begins some strange incantations... 
You flee head over heels. 
The Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

o S HP:Hurt>
The Corridor 
*a noble Elf* is standing here. 
Exits: [north], west. 

* S HP:Hurt>shoot *elf*wWielding something to shoot with might help... 
*a noble Elf* leaves west. 

o S HP:Hurt>
The Corridor 
A large arrow lies on the ground. 
*a noble Elf* is standing here. 
Exits: [north], east, [south], west. 

* S HP:Hurt> 
*a noble Elf* leaves east. 

o S HP:Hurt>kill *elf**a noble Elf* has arrived from the east. 

e*a noble Elf* tries to keep you at bay, but fails. 
You try to pierce *a noble Elf*, but he parries successfully. 

* S HP:Hurt *a noble Elf*:Healthy>kill *elf*No way! You are fighting for your life! 

* S HP:Hurt *a noble Elf*:Healthy>
You're already fighting! 

* S HP:Hurt *a noble Elf*:Healthy>flee*a noble Elf* begins some strange incantations... 
You flee head over heels. 
PANIC! You couldn't escape! 

* S HP:Hurt *a noble Elf*:Healthy> 
You flee head over heels. 
The Corridor 
Exits: [north], west. 

o S HP:Hurt>ewAlas, you cannot go that way... 

o S HP:Hurt>kill *elf*The Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

o S HP:Hurt>They aren't here. 

o S HP:Hurt>wkill *elf*The Corridor 
*a noble Elf* is standing here. 
Exits: [north], east, [south], up. 

* S HP:Hurt>
You strongly pierce *a noble Elf*'s right hand and tickle it. 

* S HP:Hurt *a noble Elf*:Fine> 
*a noble Elf* tries to stab you, but your parry is successful. 

* S HP:Hurt *a noble Elf*:Fine> 
*a noble Elf* begins some strange incantations... 

* S HP:Hurt *a noble Elf*:Fine>fleeYou flee head over heels. 
PANIC! You couldn't escape! 

* S HP:Hurt *a noble Elf*:Fine> 
You try to pierce *a noble Elf*, but he parries successfully. 

* S HP:Hurt *a noble Elf*:Fine> 
You flee head over heels. 
Staircase 
A small campfire burns here, its low flames giving off only a little light. 
A small pouch, made from leather, lies on the dust. 
A sturdy pack horse is standing here. 
Exits: [east], down. 

* S HP:Hurt>e*a noble Elf* has arrived from below. 
The panel seems to be closed. 

* S HP:Hurt>dThe Corridor 
Exits: [north], east, [south], up. 

o S HP:Hurt>kill *elf**a noble Elf* has arrived from above. 

You pierce *a noble Elf*'s left foot and tickle it. 

* S HP:Hurt *a noble Elf*:Fine>flee*a noble Elf* begins some strange incantations... 
You flee head over heels. 
PANIC! You couldn't escape! 

* S HP:Hurt *a noble Elf*:Fine> 
You flee head over heels. 
The Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

o S HP:Hurt>dAlas, you cannot go that way... 

o S HP:Hurt>ewThe Corridor 
Exits: [north], west. 

o S HP:Hurt>kill *elf*The Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 
*a noble Elf* has arrived from the west. 

* S HP:Hurt>
*a noble Elf* leaves west. 
They aren't here. 

o S HP:Hurt>ekill *elf*The Corridor 
Exits: [north], west. 

o S HP:Hurt>wkill *elf*They aren't here. 

o S HP:Hurt>wThe Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

o S HP:Hurt>
*a noble Elf* has arrived from the west. 

kill *elf**a noble Elf* leaves west. 
They aren't here. 

o S HP:Hurt>
The Corridor 
*a noble Elf* is standing here. 
Exits: (north), east, [south], up. 

* S HP:Hurt>
*a noble Elf* swiftly dodges your attempt to pierce him. 
You swiftly dodge *a noble Elf*'s attempt to stab you. 

* S HP:Hurt *a noble Elf*:Fine>kill *elf*You're already fighting! 

* S HP:Hurt *a noble Elf*:Fine>flee*a noble Elf* begins some strange incantations... 
PANIC! You can't quit the fight! 

* S HP:Hurt *a noble Elf*:Fine>ssNo way! You are fighting for your life! 

* S HP:Hurt *a noble Elf*:Fine>sNo way! You are fighting for your life! 

* S HP:Hurt *a noble Elf*:Fine>sNo way! You are fighting for your life! 
PANIC! You can't quit the fight! 
*a noble Elf* swiftly dodges your attempt to pierce him. 

* S HP:Hurt *a noble Elf*:Fine>No way! You are fighting for your life! 

* S HP:Hurt *a noble Elf*:Fine>sNo way! You are fighting for your life! 

* S HP:Hurt *a noble Elf*:Fine>s 
You flee head over heels. 
The Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

o S HP:Hurt>The southdoor seems to be closed. 

o S HP:Hurt>sThe southdoor seems to be closed. 

o S HP:Hurt>eThe Corridor 
Exits: [north], west. 

o S HP:Hurt>eAlas, you cannot go that way... 

o S HP:Hurt>wkill *elf*The Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

o S HP:Hurt>wThey aren't here. 

o S HP:Hurt>kill *elf*The Corridor 
Exits: [north], east, [south], up. 

o S HP:Hurt>uThey aren't here. 

o S HP:Hurt>kill *elf*Staircase 
A small campfire burns here, its low flames giving off only a little light. 
A small pouch, made from leather, lies on the dust. 
A sturdy pack horse is standing here. 
Exits: [east], down. 

* S HP:Hurt>They aren't here. 

* S HP:Hurt>cast n 'cure light'/You start to concentrate... 

Your scratches and bruises disappear. 

* S HP:Hurt Mana:Burning>dThe Corridor 
Exits: (north), east, [south], up. 

o S HP:Hurt Mana:Burning>kill *elf**a noble Elf* has arrived from the east. 
*a noble Elf* tries to keep you at bay, but fails. 
You pierce *a noble Elf*'s left leg very hard. 
Your victim is shocked by your hit! 

* S HP:Hurt Mana:Burning *a noble Elf*:Fine>eNo way! You are fighting for your life! 

* S HP:Hurt Mana:Burning *a noble Elf*:Fine>kill *elf*You're already fighting! 

* S HP:Hurt Mana:Burning *a noble Elf*:Fine>flee 
*a noble Elf* begins some strange incantations... 

* S HP:Hurt Mana:Burning *a noble Elf*:Fine>PANIC! You can't quit the fight! 

* S HP:Hurt Mana:Burning *a noble Elf*:Fine>sNo way! You are fighting for your life! 
*a noble Elf* swiftly dodges your attempt to pierce him. 

* S HP:Hurt Mana:Burning *a noble Elf*:Fine>sNo way! You are fighting for your life! 
You flee head over heels. 
The Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

o S HP:Hurt Mana:Burning>sThe southdoor seems to be closed. 

o S HP:Hurt Mana:Burning>sThe southdoor seems to be closed. 

o S HP:Hurt Mana:Burning>e*a noble Elf* has arrived from the west. 
The Corridor 
Exits: [north], west. 

o S HP:Hurt Mana:Burning>wkill *elf*The Corridor 
A large arrow lies on the ground. 
*a noble Elf* is standing here. 
Exits: [north], east, [south], west. 

* S HP:Hurt Mana:Burning>kill *elf**a noble Elf* leaves east. 

They aren't here. 

o S HP:Hurt Mana:Burning>They aren't here. 

o S HP:Hurt Mana:Burning>e 
*a noble Elf* has arrived from the east. 

* S HP:Hurt Mana:Burning>kill *elf*The Corridor 
Exits: [north], west. 

o S HP:Hurt Mana:Burning>wkill *elf*They aren't here. 

o S HP:Hurt Mana:Burning>
The Corridor 
A large arrow lies on the ground. 
*a noble Elf* is standing here. 
Exits: [north], east, [south], west. 

* S HP:Hurt Mana:Burning>
*a noble Elf* leaves east. 

They aren't here. 

o S HP:Hurt Mana:Burning> 
*a noble Elf* has arrived from the east. 

* S HP:Hurt Mana:Burning>eThe Corridor 
Exits: [north], west. 

o S HP:Hurt Mana:Burning>kill *elf*wkill *elf*They aren't here. 

o S HP:Hurt Mana:Burning>e*a noble Elf* has arrived from the west. 
The Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

o S HP:Hurt Mana:Burning>kill *elf*They aren't here. 

o S HP:Hurt Mana:Burning>kill *elf*The Corridor 
*a noble Elf* is standing here. 
Exits: [north], west. 

* S HP:Hurt Mana:Burning>
*a noble Elf* leaves west. 

They aren't here. 

o S HP:Hurt Mana:Burning>kill *elf*They aren't here. 

o S HP:Hurt Mana:Burning>They aren't here. 

o S HP:Hurt Mana:Burning>wThe Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

o S HP:Hurt Mana:Burning>kill *elf**a noble Elf* has arrived from the west. 
*a noble Elf* tries to keep you at bay, but fails. 
You pierce *a noble Elf*'s right foot very hard. 
Your victim is shocked by your hit! 

* S HP:Hurt Mana:Burning *a noble Elf*:Fine>wNo way! You are fighting for your life! 

* S HP:Hurt Mana:Burning *a noble Elf*:Fine>flee*a noble Elf* begins some strange incantations... 
PANIC! You can't quit the fight! 

* S HP:Hurt Mana:Burning *a noble Elf*:Fine> 
You pierce *a noble Elf*'s left hand hard. 

* S HP:Hurt Mana:Burning *a noble Elf*:Fine> 
PANIC! You can't quit the fight! 

* S HP:Hurt Mana:Burning *a noble Elf*:Fine> 
*a noble Elf* begins some strange incantations... 
You flee head over heels. 
PANIC! You couldn't escape! 

* S HP:Hurt Mana:Burning *a noble Elf*:Fine> 
You flee head over heels. 
The Corridor 
Exits: [north], west. 

o S HP:Hurt Mana:Burning>w*a noble Elf* has arrived from the west. 
The Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

--- ok, he is LOTS faster then me, so i just let him hit me and hope for pierce! --- 

o S HP:Hurt Mana:Burning>cmacha mood agg 
*a noble Elf* has arrived from the east. 

*a noble Elf* stabs your body and tickles it. 
Ok. 
*a noble Elf* swiftly dodges your attempt to pierce him. 

--- nope! --- 

* S HP:Hurt Mana:Burning *a noble Elf*:Fine>e 
*a noble Elf* begins some strange incantations... 

* S HP:Hurt Mana:Burning *a noble Elf*:Fine>No way! You are fighting for your life! 

* S HP:Hurt Mana:Burning *a noble Elf*:Fine>fleeYou flee head over heels. 
The Corridor 
Exits: [north], west. 

o S HP:Hurt Mana:Burning>wkill *elf**a noble Elf* has arrived from the west. 
The Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

o S HP:Hurt Mana:Burning>They aren't here. 

o S HP:Hurt Mana:Burning>ekill *elf* 
*a noble Elf* has arrived from the east. 

* S HP:Hurt Mana:Burning>w*a noble Elf* quickly approaches, trying to stab you. 
No way! You are fighting for your life! 
You pierce *a noble Elf*'s left foot hard. 

--- better --- 

* S HP:Hurt Mana:Burning *a noble Elf*:Fine>kill *elf*You're already fighting! 
*a noble Elf* stabs your body hard. 

* S HP:Hurt Mana:Burning *a noble Elf*:Fine>No way! You are fighting for your life! 
*a noble Elf* begins some strange incantations... 

* S HP:Hurt Mana:Burning *a noble Elf*:Fine>
You're already fighting! 

* S HP:Hurt Mana:Burning *a noble Elf*:Fine>fleeYou flee head over heels. 
The Corridor 
Exits: [north], west. 

o S HP:Hurt Mana:Burning>w 
*a noble Elf* has arrived from the west. 

* S HP:Hurt Mana:Burning>kill *elf**a noble Elf* quickly approaches, trying to stab you. 
No way! You are fighting for your life! 

* S HP:Hurt Mana:Burning *a noble Elf*:Fine>
You're already fighting! 
*a noble Elf* begins some strange incantations... 

* S HP:Hurt Mana:Burning *a noble Elf*:Fine>fleePANIC! You can't quit the fight! 

* S HP:Hurt Mana:Burning *a noble Elf*:Fine> 
*a noble Elf* swiftly dodges your attempt to pierce him. 

* S HP:Hurt Mana:Burning *a noble Elf*:Fine> 
You flee head over heels. 
The Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

o S HP:Hurt Mana:Burning> 
*a noble Elf* has arrived from the east. 

* S HP:Hurt Mana:Burning> 
*a noble Elf* quickly approaches, trying to stab you. 

* S HP:Hurt Mana:Burning *a noble Elf*:Fine>w 
*a noble Elf* begins some strange incantations... 

* S HP:Hurt Mana:Burning *a noble Elf*:Fine>No way! You are fighting for your life! 

* S HP:Hurt Mana:Burning *a noble Elf*:Fine>fleeYou flee head over heels. 
The Corridor 
Exits: [north], west. 

o S HP:Hurt Mana:Burning>wwThe Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 
*a noble Elf* has arrived from the west. 

* S HP:Hurt Mana:Burning>
The Corridor 
Exits: (north), east, [south], up. 

o S HP:Hurt Mana:Burning>e*a noble Elf* has arrived from the east. 
The Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

o S HP:Hurt Mana:Burning>kill *elf*w*a noble Elf* has arrived from the west. 
*a noble Elf* tries to keep you at bay, but fails. 
You try to pierce *a noble Elf*, but he parries successfully. 

* S HP:Hurt Mana:Burning *a noble Elf*:Fine>kill *elf*No way! You are fighting for your life! 

* S HP:Hurt Mana:Burning *a noble Elf*:Fine>
You're already fighting! 

* S HP:Hurt Mana:Burning *a noble Elf*:Fine>fleeYou flee head over heels. 
The Corridor 
Exits: [north], west. 

o S HP:Hurt Mana:Burning>ewAlas, you cannot go that way... 

o S HP:Hurt Mana:Burning>kill *elf*The Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

o S HP:Hurt Mana:Burning>
*a noble Elf* has arrived from the west. 

*a noble Elf* swiftly dodges your attempt to pierce him. 

* S HP:Hurt Mana:Burning *a noble Elf*:Fine>fleeYou flee head over heels. 
The Corridor 
Exits: [north], west. 

o S HP:Hurt Mana:Burning> 
*a noble Elf* has arrived from the west. 

* S HP:Hurt Mana:Burning>wkill *elf*The Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

o S HP:Hurt Mana:Burning>eThey aren't here. 

o S HP:Hurt Mana:Burning>kill *elf**a noble Elf* has arrived from the east. 
The Corridor 
Exits: [north], west. 

o S HP:Hurt Mana:Burning>They aren't here. 

o S HP:Hurt Mana:Burning> 
*a noble Elf* has arrived from the west. 

* S HP:Hurt Mana:Burning>w 
*a noble Elf* stabs your left arm very hard. 
You pierce *a noble Elf*'s body hard. 

* S HP:Hurt Mana:Burning *a noble Elf*:Hurt>kill *elf*No way! You are fighting for your life! 

* S HP:Hurt Mana:Burning *a noble Elf*:Hurt>
You're already fighting! 

* S HP:Hurt Mana:Burning *a noble Elf*:Hurt> 
Your attempt to pierce *a noble Elf* fails. 

* S HP:Hurt Mana:Burning *a noble Elf*:Hurt> 
*a noble Elf* begins some strange incantations... 

* S HP:Hurt Mana:Burning *a noble Elf*:Hurt>fleeYou flee head over heels. 
The Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

o S HP:Hurt Mana:Burning> 
*a noble Elf* has arrived from the east. 

* S HP:Hurt Mana:Burning>e 
*a noble Elf* quickly approaches, trying to stab you. 

* S HP:Hurt Mana:Burning *a noble Elf*:Hurt>No way! You are fighting for your life! 

* S HP:Hurt Mana:Burning *a noble Elf*:Hurt> 
*a noble Elf* begins some strange incantations... 

* S HP:Hurt Mana:Burning *a noble Elf*:Hurt>flee 
You pierce *a noble Elf*'s body very hard. 

* S HP:Hurt Mana:Burning *a noble Elf*:Hurt>
*a noble Elf* begins some strange incantations... 
Saving Hasta. 
You flee head over heels. 
PANIC! You couldn't escape! 
*a noble Elf* panics, and attempts to flee. 
*a noble Elf* leaves west. 

--- who is fleeing now BIG boy! --- 

o S HP:Hurt Mana:Burning>eThe Corridor 
Exits: [north], west. 

o S HP:Hurt Mana:Burning>wwThe Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

o S HP:Hurt Mana:Burning>kill *elf*The Corridor 
Exits: (north), east, [south], up. 

o S HP:Hurt Mana:Burning Move:Tired>The northdoor closes quietly. 

They aren't here. 

o S HP:Hurt Mana:Burning Move:Tired>nkill *elf*The northdoor seems to be closed. 
The northdoor is opened from the other side. 

o S HP:Hurt Mana:Burning Move:Tired>
*a noble Elf* has arrived from the north. 
You approach *a noble Elf*, but he manages to keep you at bay. 
*a noble Elf* stabs your left leg hard. 

* S HP:Hurt Mana:Burning Move:Tired *a noble Elf*:Hurt>flee 
*a noble Elf* closes the northdoor. 
You flee head over heels. 
Staircase 
A small campfire burns here, its low flames giving off only a little light. 
A small pouch, made from leather, lies on the dust. 
A sturdy pack horse is standing here. 
Exits: [east], down. 

* S HP:Hurt Mana:Burning Move:Tired>e*a noble Elf* has arrived from below. 
You flee head over heels. 
PANIC! You couldn't escape! 

* S HP:Hurt Mana:Burning Move:Tired>The panel seems to be closed. 

* S HP:Hurt Mana:Burning Move:Tired>dThe Corridor 
Exits: [north], east, [south], up. 

o S HP:Hurt Mana:Burning Move:Tired>wAlas, you cannot go that way... 

o S HP:Hurt Mana:Burning Move:Tired> 
*a noble Elf* has arrived from above. 

* S HP:Hurt Mana:Burning Move:Tired>ukill *elf*Staircase 
A small campfire burns here, its low flames giving off only a little light. 
A small pouch, made from leather, lies on the dust. 
A sturdy pack horse is standing here. 
Exits: [east], down. 

* S HP:Hurt Mana:Burning Move:Tired>They aren't here. 

* S HP:Hurt Mana:Burning Move:Tired>dkill *elf*The Corridor 
*a noble Elf* is standing here. 
Exits: [north], east, [south], up. 

* S HP:Hurt Mana:Burning Move:Tired>
*a noble Elf* leaves up. 

They aren't here. 

o S HP:Hurt Mana:Burning Move:Tired> 
*a noble Elf* has arrived from above. 

* S HP:Hurt Mana:Burning Move:Tired> 
*a noble Elf* begins some strange incantations... 

* S HP:Hurt Mana:Burning Move:Tired>ukill *elf*Staircase 
A small campfire burns here, its low flames giving off only a little light. 
A small pouch, made from leather, lies on the dust. 
A sturdy pack horse is standing here. 
Exits: [east], down. 

* S HP:Hurt Mana:Burning Move:Tired>dkill *elf*They aren't here. 

* S HP:Hurt Mana:Burning Move:Tired>
*a noble Elf* has arrived from below. 
The Corridor 
Exits: [north], east, [south], up. 

o S HP:Hurt Mana:Burning Move:Tired>They aren't here. 

o S HP:Hurt Mana:Burning Move:Tired> 
*a noble Elf* has arrived from above. 

* S HP:Hurt Mana:Burning Move:Tired>kill *elf*You are too afraid. 

* S HP:Hurt Mana:Burning Move:Tired> 
*a noble Elf* leaves east. 

o S HP:Hurt Mana:Burning Move:Tired> 
*a noble Elf* has arrived from the east. 

* S HP:Hurt Mana:Burning Move:Tired>e 
*a noble Elf* begins some strange incantations... 

* S HP:Hurt Mana:Burning Move:Tired>
The Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

o S HP:Hurt Mana:Burning Move:Tired>eThe Corridor 
Exits: [north], west. 

o S HP:Hurt Mana:Burning Move:Tired>100cha wim 100 

wWimpy set to: 100 

o S HP:Hurt Mana:Burning Move:Tired>kill *elf*The Corridor 
A large arrow lies on the ground. 
*a noble Elf* is standing here. 
Exits: [north], east, [south], west. 

* S HP:Hurt Mana:Burning Move:Tired>
*a noble Elf* leaves east. 

They aren't here. 

o S HP:Hurt Mana:Burning Move:Tired> 
*a noble Elf* has arrived from the east. 

* S HP:Hurt Mana:Burning Move:Tired>eThe Corridor 
Exits: [north], west. 

o S HP:Hurt Mana:Burning Move:Tired>wkill *elf*The Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

o S HP:Hurt Mana:Burning Move:Tired>
*a noble Elf* has arrived from the west. 

*a noble Elf* tries to keep you at bay, but fails. 
You strongly pierce *a noble Elf*'s body. 

* S HP:Hurt Mana:Burning Move:Tired *a noble Elf*:Hurt> 
*a noble Elf* begins some strange incantations... 

* S HP:Hurt Mana:Burning Move:Tired *a noble Elf*:Hurt> 
You pierce *a noble Elf*'s body very hard. 

* S HP:Hurt Mana:Burning Move:Tired *a noble Elf*:Hurt> 
*a noble Elf* panics, but can't stop fighting to flee. 

* S HP:Hurt Mana:Burning Move:Tired *a noble Elf*:Hurt>fleeYou flee head over heels. 
The Corridor 
Exits: [north], west. 

o S HP:Hurt Mana:Burning Move:Tired>w 
*a noble Elf* has arrived from the west. 

* S HP:Hurt Mana:Burning Move:Tired>kill *elf*The Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

o S HP:Hurt Mana:Burning Move:Tired>eThey aren't here. 

o S HP:Hurt Mana:Burning Move:Tired>kill *elf*The Corridor 
*a noble Elf* is standing here. 
Exits: [north], west. 

* S HP:Hurt Mana:Burning Move:Tired>wYou pierce *a noble Elf*'s left hand extremely hard. 

* S HP:Hurt Mana:Burning Move:Tired *a noble Elf*:Wounded>No way! You are fighting for your life! 

* S HP:Hurt Mana:Burning Move:Tired *a noble Elf*:Wounded> 
*a noble Elf* tries to stab you, but your parry is successful. 

* S HP:Hurt Mana:Burning Move:Tired *a noble Elf*:Wounded>kill *elf*w 
*a noble Elf* panics, and attempts to flee. 
*a noble Elf* leaves west. 

o S HP:Hurt Mana:Burning Move:Tired>They aren't here. 

o S HP:Hurt Mana:Burning Move:Tired>
The Corridor 
A large arrow lies on the ground. 
*a noble Elf* is standing here. 
Exits: [north], east, [south], west. 

* S HP:Hurt Mana:Burning Move:Tired> 
*a noble Elf* leaves east. 

o S HP:Hurt Mana:Burning Move:Tired>kill *elf*kill *elf**a noble Elf* has arrived from the east. 

eYou pierce *a noble Elf*'s left arm extremely hard and shatter it. 
Your victim is shocked by your hit! 

--- wounds is the key! --- 

* S HP:Hurt Mana:Burning Move:Tired *a noble Elf*:Wounded>kill *elf*You're already fighting! 

* S HP:Hurt Mana:Burning Move:Tired *a noble Elf*:Wounded>
*a noble Elf* begins some strange incantations... 
No way! You are fighting for your life! 

* S HP:Hurt Mana:Burning Move:Tired *a noble Elf*:Wounded>
You're already fighting! 

* S HP:Hurt Mana:Burning Move:Tired *a noble Elf*:Wounded> 
*a noble Elf* swiftly dodges your attempt to pierce him. 

* S HP:Hurt Mana:Burning Move:Tired *a noble Elf*:Wounded>kill *elf*You're already fighting! 
*a noble Elf* utters the words 'mosailla paieg' 
*a noble Elf* burns you. 

* S HP:Wounded Mana:Burning Move:Tired *a noble Elf*:Wounded> 
*a noble Elf* begins some strange incantations... 

* S HP:Wounded Mana:Burning Move:Tired *a noble Elf*:Wounded>fleePANIC! You can't quit the fight! 

* S HP:Wounded Mana:Burning Move:Tired *a noble Elf*:Wounded> 
You flee head over heels. 
PANIC! You couldn't escape! 

* S HP:Wounded Mana:Burning Move:Tired *a noble Elf*:Wounded> 
*a noble Elf* utters the words 'mosailla paieg' 
*a noble Elf*'s spell backfires, and he squeals in surprise! 

--- tiiickle! --- 

* S HP:Wounded Mana:Burning Move:Tired *a noble Elf*:Wounded> 
*a noble Elf* panics, and attempts to flee. 
*a noble Elf* leaves west. 

o S HP:Wounded Mana:Burning Move:Tired>wkill *elf* 
Demonsbane narrates 'any BN with rem curse near warrens ?' 

o S HP:Wounded Mana:Burning Move:Tired>
The Corridor 
*a noble Elf* is standing here. 
Exits: [north], east, [south], up. 

* S HP:Wounded Mana:Burning Move:Tired>
You pierce *a noble Elf*'s left foot extremely hard and shatter it. 
Your victim is shocked by your hit! 

* S HP:Wounded Mana:Burning Move:Tired *a noble Elf*:Bad> 
*a noble Elf* opens the northdoor. 

* S HP:Wounded Mana:Burning Move:Tired *a noble Elf*:Bad> 
*a noble Elf* closes the northdoor. 
You swiftly dodge *a noble Elf*'s attempt to stab you. 

* S HP:Wounded Mana:Burning Move:Tired *a noble Elf*:Bad> 
*a noble Elf* panics, and attempts to flee. 
*a noble Elf* leaves up. 

o S HP:Wounded Mana:Burning Move:Tired>uStaircase 
A small campfire burns here, its low flames giving off only a little light. 
A small pouch, made from leather, lies on the dust. 
A sturdy pack horse is standing here. 
*a noble Elf* is standing here. 
Exits: [east], down. 

* S HP:Wounded Mana:Burning Move:Tired>kill *elf*dkill *elf**a noble Elf* leaves down. 

They aren't here. 

* S HP:Wounded Mana:Burning Move:Slow>
The Corridor 
Exits: [north], east, [south], up. 

o S HP:Wounded Mana:Burning Move:Slow>They aren't here. 

o S HP:Wounded Mana:Burning Move:Slow>eThe Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

o S HP:Wounded Mana:Burning Move:Slow>kill *elf*kill *elf*They aren't here. 

o S HP:Wounded Mana:Burning Move:Slow>They aren't here. 

o S HP:Wounded Mana:Burning Move:Slow>ekill *elf*The Corridor 
Exits: [north], west. 

o S HP:Wounded Mana:Burning Move:Slow>wThey aren't here. 

o S HP:Wounded Mana:Burning Move:Slow>
The Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

o S HP:Wounded Mana:Burning Move:Slow>wThe Corridor 
Exits: [north], east, [south], up. 

o S HP:Wounded Mana:Burning Move:Slow>nThe northdoor seems to be closed. 

o S HP:Wounded Mana:Burning Move:Slow>open northdoornkill *elf*Ologūl narrates 'Pussy ass bears' 
Ok. 

o S HP:Wounded Mana:Burning Move:Slow>Chamber of 'Ghar-Bidch' 
The corpse of *an Orc* is lying here. 
*a noble Elf* is standing here. 
Exits: (south). 

* S HP:Wounded Mana:Burning Move:Slow>
*a noble Elf* leaves south. 

They aren't here. 

o S HP:Wounded Mana:Burning Move:Slow>close northdoorYou don't see any northdoor here. 

o S HP:Wounded Mana:Burning Move:Slow>open northdoorYou don't see any northdoor here. 

o S HP:Wounded Mana:Burning Move:Slow>sThe Corridor 
Exits: (north), east, [south], up. 
You smell blood. 

* S HP:Wounded Mana:Burning Move:Slow>kill *elf*They aren't here. 

o S HP:Wounded Mana:Burning Move:Slow>kill *elf*They aren't here. 
The northdoor closes quietly. 

o S HP:Wounded Mana:Burning Move:Slow>nkill *elf*The northdoor seems to be closed. 

o S HP:Wounded Mana:Burning Move:Slow>They aren't here. 

o S HP:Wounded Mana:Burning Move:Slow>open northdoornOk. 

* S HP:Wounded Mana:Burning Move:Slow>kill *elf*Chamber of 'Ghar-Bidch' 
The corpse of *an Orc* is lying here. 
Exits: (south). 

o S HP:Wounded Mana:Burning Move:Slow>close northdoorThey aren't here. 

o S HP:Wounded Mana:Burning Move:Slow>lab xYou don't see any northdoor here. 

o S HP:Wounded Mana:Burning Move:Slow>Exactly whom did you wish to give a label? 

o S HP:Wounded Mana:Burning Move:Slow>sThe Corridor 
Exits: (north), east, [south], up. 

o S HP:Wounded Mana:Burning Move:Slow>uStaircase 
A small campfire burns here, its low flames giving off only a little light. 
A small pouch, made from leather, lies on the dust. 
A sturdy pack horse is standing here. 
Exits: [east], down. 

* S HP:Wounded Mana:Burning Move:Slow>kill xThey aren't here. 

* S HP:Wounded Mana:Burning Move:Slow>dkill xThe Corridor 
Exits: (north), east, [south], up. 
You have found *a noble Elf*! 

--- here i start wonder if two are in? ok, so he is warrior-thief-mage(suckchar) --- 

* S HP:Wounded Mana:Burning Move:Slow>ekill x*a noble Elf* leaves north sneaking. 
They aren't here. 

o S HP:Wounded Mana:Burning Move:Slow>
The Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

o S HP:Wounded Mana:Burning Move:Weak>They aren't here. 

o S HP:Wounded Mana:Burning Move:Weak>wThe Corridor 
Exits: [north], east, [south], up. 

o S HP:Wounded Mana:Burning Move:Weak>nThe northdoor seems to be closed. 

o S HP:Wounded Mana:Burning Move:Weak> 
The northdoor is opened from the other side. 

o S HP:Wounded Mana:Burning Move:Weak> 
*a noble Elf* has arrived from the north. 

* S HP:Wounded Mana:Burning Move:Weak>o nnopen exit n 
*a noble Elf* leaves east. 

It's already open! 

o S HP:Wounded Mana:Burning Move:Weak>Chamber of 'Ghar-Bidch' 
The corpse of *an Orc* is lying here. 
Exits: (south). 

o S HP:Wounded Mana:Burning Move:Weak>seThe Corridor 
Exits: (north), east, [south], up. 

o S HP:Wounded Mana:Burning Move:Weak>
The Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

o S HP:Wounded Mana:Burning Move:Weak>ekill xThe Corridor 
Exits: [north], west. 

o S HP:Wounded Mana:Burning Move:Weak>wThey aren't here. 

o S HP:Wounded Mana:Burning Move:Weak>
The Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

o S HP:Wounded Mana:Burning Move:Weak>cast n 'cure light'/You start to concentrate... 

Your scratches and bruises disappear. 

o S HP:Hurt Mana:Hot Move:Weak>cast n 'cure light'\You start to concentrate... 

w\n|/Your scratches and bruises disappear. 

* S HP:Hurt Mana:Warm Move:Weak>
The Corridor 
Exits: (north), east, [south], up. 

o S HP:Hurt Mana:Warm Move:Weak>Chamber of 'Ghar-Bidch' 
The corpse of *an Orc* is lying here. 
Exits: (south). 

o S HP:Hurt Mana:Warm Move:Weak>eAlas, you cannot go that way... 

o S HP:Hurt Mana:Warm Move:Weak>cclose exit 

Ok. 

o S HP:Hurt Mana:Warm Move:Weak>cast n 'cure light'open northdoor/You muster all of your concentration... 

o-s\Your scratches and bruises disappear. 

o S HP:Hurt Mana:Icy Move:Weak>
You don't see any northdoor here. 

o S HP:Hurt Mana:Icy Move:Weak>open exit 
Ok. 

o S HP:Hurt Mana:Icy Move:Weak>
The Corridor 
Exits: (north), east, [south], up. 

o S HP:Hurt Mana:Icy Move:Weak>uStaircase 
A small campfire burns here, its low flames giving off only a little light. 
A small pouch, made from leather, lies on the dust. 
A sturdy pack horse is standing here. 
Exits: [east], down. 

* S HP:Hurt Mana:Icy Move:Weak>dThe Corridor 
Exits: (north), east, [south], up. 

o S HP:Hurt Mana:Icy Move:Weak>eThe Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

o S HP:Hurt Mana:Icy Move:Weak>ekill xThe Corridor 
Exits: [north], west. 

o S HP:Hurt Mana:Icy Move:Weak>wThey aren't here. 

o S HP:Hurt Mana:Icy Move:Weak>
The Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

o S HP:Hurt Mana:Icy Move:Weak>wThe Corridor 
Exits: (north), east, [south], up. 
You have found *a noble Elf*! 

* S HP:Hurt Mana:Icy Move:Weak>nChamber of 'Ghar-Bidch' 
The corpse of *an Orc* is lying here. 
Exits: (south). 

o S HP:Hurt Mana:Icy Move:Weak>skill xThe Corridor 
*a noble Elf* is standing here (hidden). 
Exits: (north), east, [south], up. 
*a noble Elf* leaves east sneaking. 

o S HP:Hurt Mana:Icy Move:Weak>They aren't here. 

o S HP:Hurt Mana:Icy Move:Weak>eThe Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

o S HP:Hurt Mana:Icy Move:Weak>wkill xThe Corridor 
Exits: (north), east, [south], up. 
You smell blood. 

* S HP:Hurt Mana:Icy Move:Fainting>ekill xThey aren't here. 

o S HP:Hurt Mana:Icy Move:Fainting>
The Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

o S HP:Hurt Mana:Icy Move:Fainting>They aren't here. 

o S HP:Hurt Mana:Icy Move:Fainting>wThe Corridor 
Exits: [north], east, [south], up. 

o S HP:Hurt Mana:Icy Move:Fainting>g draught allquaff draughtYou get a flask of orkish draught from a leather backpack. 

o S HP:Hurt Mana:Icy Move:Fainting>Ok. 
The draught burns down your throat, and a fiery feeling fills your limbs. 

o S HP:Hurt Mana:Icy Move:Tired>eeThe Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

o S HP:Hurt Mana:Icy Move:Tired>
The Corridor 
Exits: [north], west. 

o S HP:Hurt Mana:Icy Move:Slow>wThe Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

o S HP:Hurt Mana:Icy Move:Slow>wnThe Corridor 
Exits: [north], east, [south], up. 

o S HP:Hurt Mana:Icy Move:Slow>The northdoor seems to be closed. 

o S HP:Hurt Mana:Icy Move:Slow>open northdoornIt seems to be locked. 

o S HP:Hurt Mana:Icy Move:Slow>The northdoor seems to be closed. 

o S HP:Hurt Mana:Icy Move:Slow>cclose exit 
It's already closed! 

o S HP:Hurt Mana:Icy Move:Slow>pick northdoor\Using your lockpicks, you try to pick the lock... 

open northdoor\|n/-\cThe lock finally yields to your skill. 

o S HP:Hurt Mana:Icy Move:Tired>Ok. 

o S HP:Hurt Mana:Icy Move:Tired>kill xChamber of 'Ghar-Bidch' 
The corpse of *an Orc* is lying here. 
*a noble Elf* is resting here. 
Exits: (south). 

* S HP:Hurt Mana:Icy Move:Tired>kill x*a noble Elf* stops resting, and clambers on his feet. 
close exit 

*a noble Elf* leaves south. 
Ok. 

o S HP:Hurt Mana:Icy Move:Tired>kill xThey aren't here. 

o S HP:Hurt Mana:Icy Move:Tired>They aren't here. 

o S HP:Hurt Mana:Icy Move:Slow>They aren't here. 

o S HP:Hurt Mana:Icy Move:Slow>open northdoorYou don't see any northdoor here. 

o S HP:Hurt Mana:Icy Move:Slow>sThe door seems to be closed. 

o S HP:Hurt Mana:Icy Move:Slow>oopen exit 
Ok. 

o S HP:Hurt Mana:Icy Move:Slow>sThe Corridor 
Exits: (north), east, [south], up. 

o S HP:Hurt Mana:Icy Move:Slow>cclose exit 

Ok. 

o S HP:Hurt Mana:Icy Move:Slow> 
*a noble Elf* has arrived from the east. 

--- where's my x? :) --- 

* S HP:Hurt Mana:Icy Move:Slow>kill xThey aren't here. 

* S HP:Hurt Mana:Icy Move:Slow>kill xThey aren't here. 

* S HP:Hurt Mana:Icy Move:Slow> 
*a noble Elf* leaves east. 

o S HP:Hurt Mana:Icy Move:Slow> 
*a noble Elf* leaves his hiding place. 
*a noble Elf* opens the northdoor. 

* S HP:Hurt Mana:Icy Move:Slow> 
*a noble Elf* leaves north. 

o S HP:Hurt Mana:Icy Move:Slow>eThe Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

o S HP:Hurt Mana:Icy Move:Slow>wThe Corridor 
Exits: (north), east, [south], up. 
The northdoor closes quietly. 

o S HP:Hurt Mana:Icy Move:Slow>nThe northdoor seems to be closed. 

o S HP:Hurt Mana:Icy Move:Slow>oncopen exit 

Ok. 

o S HP:Hurt Mana:Icy Move:Tired>Chamber of 'Ghar-Bidch' 
The corpse of *an Orc* is lying here. 
*a noble Elf* is standing here. 
Exits: (south). 

* S HP:Hurt Mana:Icy Move:Slow>close exit 

*a noble Elf* leaves south. 
Ok. 

o S HP:Hurt Mana:Icy Move:Slow>kill *elf*kill *elf*They aren't here. 

o S HP:Hurt Mana:Icy Move:Slow>They aren't here. 

o S HP:Hurt Mana:Icy Move:Slow>open northdoorYou don't see any northdoor here. 

o S HP:Hurt Mana:Icy Move:Slow>skill *elf*The door seems to be closed. 

o S HP:Hurt Mana:Icy Move:Slow>They aren't here. 

o S HP:Hurt Mana:Icy Move:Slow>open doorOk. 

o S HP:Hurt Mana:Icy Move:Slow>sThe Corridor 
Exits: (north), east, [south], up. 

o S HP:Hurt Mana:Icy Move:Slow>kill *elf*They aren't here. 

o S HP:Hurt Mana:Icy Move:Slow>eThe Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

o S HP:Hurt Mana:Icy Move:Slow>eThe Corridor 
*a noble Elf* is standing here. 
Exits: [north], west. 
*a noble Elf* leaves west. 

o S HP:Hurt Mana:Icy Move:Slow>wkill *elf*The Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

o S HP:Hurt Mana:Icy Move:Slow>wkill *elf*nThey aren't here. 

o S HP:Hurt Mana:Icy Move:Slow>kill *elf*The Corridor 
Exits: (north), east, [south], up. 

o S HP:Hurt Mana:Icy Move:Slow>They aren't here. 

o S HP:Hurt Mana:Icy Move:Slow>Chamber of 'Ghar-Bidch' 
The corpse of *an Orc* is lying here. 
Exits: (south). 

o S HP:Hurt Mana:Icy Move:Slow>They aren't here. 

o S HP:Hurt Mana:Icy Move:Slow>sThe Corridor 
Exits: (north), east, [south], up. 
You have found *a noble Elf*! 

* S HP:Hurt Mana:Icy Move:Slow>ukill *elf*Staircase 
A small campfire burns here, its low flames giving off only a little light. 
A small pouch, made from leather, lies on the dust. 
A sturdy pack horse is standing here. 
Exits: [east], down. 

* S HP:Hurt Mana:Icy Move:Slow>dThey aren't here. 

* S HP:Hurt Mana:Icy Move:Slow>kill *elf*The Corridor 
*a noble Elf* is standing here (hidden). 
Exits: (north), east, [south], up. 
*a noble Elf* leaves east sneaking. 

o S HP:Hurt Mana:Icy Move:Slow>They aren't here. 
You feel bolder. 

o S HP:Hurt Mana:Icy Move:Slow>ekill *elf*The Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

o S HP:Hurt Mana:Icy Move:Slow>wkill *elf*e*a noble Elf* has arrived from the east. 
*a noble Elf* tries to keep you at bay, but fails. 
You pierce *a noble Elf*'s right foot hard and shatter it. 

--- now who is getting his AssKicked! --- 

* S HP:Hurt Mana:Icy Move:Slow *a noble Elf*:Awful>kill *elf*wNo way! You are fighting for your life! 

* S HP:Hurt Mana:Icy Move:Slow *a noble Elf*:Awful>kill *elf*You're already fighting! 

* S HP:Hurt Mana:Icy Move:Slow *a noble Elf*:Awful>No way! You are fighting for your life! 

* S HP:Hurt Mana:Icy Move:Slow *a noble Elf*:Awful>
You're already fighting! 
*a noble Elf* panics, and attempts to flee. 
*a noble Elf* leaves east. 

--- YOU are SO dead, or? --- 

o S HP:Hurt Mana:Icy Move:Slow>
The Corridor 
Exits: (north), east, [south], up. 

o S HP:Hurt Mana:Icy Move:Slow>ekill *elf*wThey aren't here. 

o S HP:Hurt Mana:Icy Move:Slow>kill *elf*wThe Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

o S HP:Hurt Mana:Icy Move:Weak>kill *elf*nkill *elf*They aren't here. 

o S HP:Hurt Mana:Icy Move:Weak>
The Corridor 
Exits: (north), east, [south], up. 
The northdoor closes quietly. 

o S HP:Hurt Mana:Icy Move:Weak>kill *elf*You don't see any door here. 

o S HP:Hurt Mana:Icy Move:Weak>The northdoor seems to be closed. 
The exit north seems to blur for a while. 

--- but then again i'm fast, ok so well, hmpf, bah! --- 

some yelling, i go out and hide outside panel, checking if he calls more 
but no one comes, and after some loong eight minutes a strange blur can be seen to the north... 

--- cut out lotsa dodges, lotsa spam --- 

o S HP:Hurt Mana:Cold Move:Fainting> 
*a noble Elf* has arrived from the west. 

* S HP:Hurt Mana:Cold Move:Fainting> 
*a noble Elf* quickly approaches, trying to stab you. 
You try to pierce *a noble Elf*, but he parries successfully. 

* S HP:Hurt Mana:Cold Move:Fainting *a noble Elf*:Fine> 
You try to pierce *a noble Elf*, but he parries successfully. 

* S HP:Hurt Mana:Cold Move:Fainting *a noble Elf*:Fine>fleeYou flee head over heels. 
Chamber of 'Ghar-Bledh' 
The spirit of a mighty warrior greets you with an evil laughter. 
Exits: (south). 

o S HP:Hurt Mana:Cold Move:Exhausted>g draught allquaff draughtThe door closes quietly. 
You get a flask of orkish draught from a leather backpack. 

o S HP:Hurt Mana:Cold Move:Fainting>sOk. 
The draught burns down your throat, and a fiery feeling fills your limbs. 
You begin to feel thirsty. 

o S HP:Hurt Mana:Cold Move:Slow>open southdoorThe door seems to be closed. 

o S HP:Hurt Mana:Cold Move:Slow>open doorYou don't see any southdoor here. 

o S HP:Hurt Mana:Cold Move:Slow>sOk. 
The door closes quietly. 
An undead chieftain hits your right hand extremely hard. 
You pierce an undead chieftain's body extremely hard. 
Your victim is shocked by your hit! 

--- back to exp... --- 

o S HP:Hurt Mana:Cold Move:Slow an undead chieftain:Fine>open doorNo way! You are fighting for your life! 

o S HP:Hurt Mana:Cold Move:Slow an undead chieftain:Fine>Ok. 
The door closes quietly. 

o S HP:Hurt Mana:Cold Move:Slow an undead chieftain:Fine>oopen exit 
Ok. 

o S HP:Hurt Mana:Cold Move:Slow an undead chieftain:Fine>f 
The door closes quietly. 

o S HP:Hurt Mana:Cold Move:Slow an undead chieftain:Fine>
You flee head over heels. 
PANIC! You couldn't escape! 

o S HP:Hurt Mana:Cold Move:Tired an undead chieftain:Fine>fYou are already attempting to flee! 

o S HP:Hurt Mana:Cold Move:Tired an undead chieftain:Fine> 
You pierce an undead chieftain's body and tickle it. 

o S HP:Hurt Mana:Cold Move:Tired an undead chieftain:Fine>oopen exit 
Ok. 
You flee head over heels. 
The Corridor 
A large arrow lies on the ground. 
*a noble Elf* is standing here. 
Exits: (north), east, [south], west. 

* S HP:Hurt Mana:Cold Move:Slow>o 
*a noble Elf* closes the northdoor. 

* S HP:Hurt Mana:Cold Move:Slow>oopen exit 
Ok. 
*a noble Elf* closes the northdoor. 

* S HP:Hurt Mana:Cold Move:Slow>oopen exit 
Ok. 
*a noble Elf* closes the northdoor. 

* S HP:Hurt Mana:Cold Move:Slow>w*a noble Elf* tries to stab you, but your parry is successful. 
open exit 
Ok. 

* S HP:Hurt Mana:Cold Move:Slow *a noble Elf*:Fine>No way! You are fighting for your life! 

* S HP:Hurt Mana:Cold Move:Slow *a noble Elf*:Fine> 
*a noble Elf* begins some strange incantations... 

* S HP:Hurt Mana:Cold Move:Slow *a noble Elf*:Fine>flee 
You try to pierce *a noble Elf*, but he parries successfully. 

* S HP:Hurt Mana:Cold Move:Slow *a noble Elf*:Fine>
You flee head over heels. 
The Corridor 
Exits: (north), west. 

o S HP:Hurt Mana:Cold Move:Slow>wThe Corridor 
A large arrow lies on the ground. 
*a noble Elf* is standing here. 
Exits: (north), east, [south], west. 

* S HP:Hurt Mana:Cold Move:Slow> 
*a noble Elf* leaves east. 

o S HP:Hurt Mana:Cold Move:Slow>w*a noble Elf* has arrived from the east. 
The Corridor 
Exits: [north], east, [south], up. 

o S HP:Hurt Mana:Cold Move:Slow>kill juiceeThey aren't here. 

o S HP:Hurt Mana:Cold Move:Slow>
*a noble Elf* has arrived from the east. 
The Corridor 
A large arrow lies on the ground. 
Exits: (north), east, [south], west. 

o S HP:Hurt Mana:Cold Move:Slow>kill juiceThey aren't here. 

o S HP:Hurt Mana:Cold Move:Slow>w 
*a noble Elf* has arrived from the west. 

* S HP:Hurt Mana:Cold Move:Slow>kill juice*a noble Elf* tries to stab you, but your parry is successful. 
No way! You are fighting for your life! 
You try to pierce *a noble Elf*, but he parries successfully. 

* S HP:Hurt Mana:Cold Move:Slow *a noble Elf*:Fine>
You're already fighting! 

* S HP:Hurt Mana:Cold Move:Slow *a noble Elf*:Fine> 
You try to pierce *a noble Elf*, but he parries successfully. 

* S HP:Hurt Mana:Cold Move:Slow *a noble Elf*:Fine>cmacha mood agg 
Ok. 

* S HP:Hurt Mana:Cold Move:Slow *a noble Elf*:Fine> 
You pierce *a noble Elf*'s right foot and tickle it. 

* S HP:Hurt Mana:Cold Move:Slow *a noble Elf*:Hurt> 
*a noble Elf* tries to stab you, but your parry is successful. 

* S HP:Hurt Mana:Cold Move:Slow *a noble Elf*:Hurt> 
*a noble Elf* begins some strange incantations... 

* S HP:Hurt Mana:Cold Move:Slow *a noble Elf*:Hurt> 
*a noble Elf* swiftly dodges your attempt to pierce him. 

* S HP:Hurt Mana:Cold Move:Slow *a noble Elf*:Hurt>fleeYou flee head over heels. 
The Corridor 
Exits: [north], east, [south], up. 

o S HP:Hurt Mana:Cold Move:Slow>wAlas, you cannot go that way... 

o S HP:Hurt Mana:Cold Move:Slow> 
*a noble Elf* has arrived from the east. 

* S HP:Hurt Mana:Cold Move:Slow>u 
*a noble Elf* quickly approaches, trying to stab you. 

* S HP:Hurt Mana:Cold Move:Slow *a noble Elf*:Hurt>No way! You are fighting for your life! 
You try to pierce *a noble Elf*, but he parries successfully. 

* S HP:Hurt Mana:Cold Move:Slow *a noble Elf*:Hurt> 
*a noble Elf* begins some strange incantations... 

* S HP:Hurt Mana:Cold Move:Slow *a noble Elf*:Hurt>flee 
*a noble Elf* utters the words 'mosailla paieg' 
*a noble Elf* burns you. 

* S HP:Hurt Mana:Cold Move:Slow *a noble Elf*:Hurt>
*a noble Elf* begins some strange incantations... 
You flee head over heels. 
The Corridor 
A large arrow lies on the ground. 
Exits: (north), east, [south], west. 

o S HP:Hurt Mana:Cold Move:Slow> 
*a noble Elf* has arrived from the west. 

* S HP:Hurt Mana:Cold Move:Slow>w*a noble Elf* quickly approaches, trying to stab you. 
No way! You are fighting for your life! 
You pierce *a noble Elf*'s left foot and tickle it. 

* S HP:Hurt Mana:Cold Move:Slow *a noble Elf*:Hurt> 
*a noble Elf* begins some strange incantations... 

* S HP:Hurt Mana:Cold Move:Slow *a noble Elf*:Hurt>fleeYou flee head over heels. 
The Corridor 
Exits: (north), west. 

o S HP:Hurt Mana:Cold Move:Slow>sAlas, you cannot go that way... 

o S HP:Hurt Mana:Cold Move:Slow> 
*a noble Elf* has arrived from the west. 

* S HP:Hurt Mana:Cold Move:Slow>wThe Corridor 
A large arrow lies on the ground. 
Exits: (north), east, [south], west. 

o S HP:Hurt Mana:Cold Move:Slow>w*a noble Elf* has arrived from the east. 
The Corridor 
Exits: [north], east, [south], up. 

o S HP:Hurt Mana:Cold Move:Weak> 
*a noble Elf* has arrived from the east. 

* S HP:Hurt Mana:Cold Move:Slow>eThe Corridor 
A large arrow lies on the ground. 
Exits: (north), east, [south], west. 

o S HP:Hurt Mana:Cold Move:Weak>c nclose exit n 

eOk. 

o S HP:Hurt Mana:Cold Move:Weak>c nThe Corridor 
Exits: (north), west. 

o S HP:Hurt Mana:Cold Move:Weak>close exit n 

wOk. 

o S HP:Hurt Mana:Cold Move:Weak>
The Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

o S HP:Hurt Mana:Cold Move:Weak>kill juicew 
*a noble Elf* has arrived from the west. 

* S HP:Hurt Mana:Cold Move:Weak>kill juice*a noble Elf* begins some strange incantations... 
*a noble Elf* swiftly dodges your attempt to pierce him. 

* S HP:Hurt Mana:Cold Move:Weak *a noble Elf*:Hurt>eNo way! You are fighting for your life! 

* S HP:Hurt Mana:Cold Move:Weak *a noble Elf*:Hurt>
You're already fighting! 

* S HP:Hurt Mana:Cold Move:Weak *a noble Elf*:Hurt>No way! You are fighting for your life! 

* S HP:Hurt Mana:Cold Move:Weak *a noble Elf*:Hurt>fleeYou flee head over heels. 
The Corridor 
Exits: [north], west. 

o S HP:Hurt Mana:Cold Move:Weak> 
*a noble Elf* has arrived from the west. 

* S HP:Hurt Mana:Cold Move:Weak>wkill juiceThe Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

o S HP:Hurt Mana:Cold Move:Weak>They aren't here. 

o S HP:Hurt Mana:Cold Move:Weak> 
*a noble Elf* has arrived from the east. 

* S HP:Hurt Mana:Cold Move:Weak>ekill juiceThe Corridor 
Exits: [north], west. 

o S HP:Hurt Mana:Cold Move:Weak>wkill juiceThey aren't here. 

o S HP:Hurt Mana:Cold Move:Weak>
The Corridor 
A large arrow lies on the ground. 
*a noble Elf* is standing here. 
Exits: [north], east, [south], west. 
*a noble Elf* leaves east. 

o S HP:Hurt Mana:Cold Move:Weak>They aren't here. 

o S HP:Hurt Mana:Cold Move:Weak>eThe Corridor 
*a noble Elf* is standing here. 
Exits: [north], west. 

* S HP:Hurt Mana:Cold Move:Weak> 
*a noble Elf* leaves west. 

o S HP:Hurt Mana:Cold Move:Weak>kill juiceThey aren't here. 

o S HP:Hurt Mana:Cold Move:Weak> 
*a noble Elf* has arrived from the west. 

* S HP:Hurt Mana:Cold Move:Weak>kill juice*a noble Elf* tries to keep you at bay, but fails. 
You try to pierce *a noble Elf*, but he parries successfully. 

* S HP:Hurt Mana:Cold Move:Weak *a noble Elf*:Hurt>fleeYou flee head over heels. 
PANIC! You couldn't escape! 

* S HP:Hurt Mana:Cold Move:Weak *a noble Elf*:Hurt> 
*a noble Elf* opens the northdoor. 
PANIC! You can't quit the fight! 

* S HP:Hurt Mana:Cold Move:Weak *a noble Elf*:Hurt> 
You flee head over heels. 
Chamber of 'Ghar-Gleh' 
The spirit of a mighty warrior greets you with an evil laughter. 
Exits: (south). 

o S HP:Hurt Mana:Cold Move:Fainting>sThe door closes quietly. 
The door seems to be closed. 

o S HP:Hurt Mana:Cold Move:Fainting>o 
You swiftly dodge an undead chieftain's attempt to hit you. 
You pierce an undead chieftain's body extremely hard and tickle it. 

--- again... --- 

o S HP:Hurt Mana:Cold Move:Fainting an undead chieftain:Fine>open exit 
Ok. 

o S HP:Hurt Mana:Cold Move:Fainting an undead chieftain:Fine>f 
The door closes quietly. 

o S HP:Hurt Mana:Cold Move:Fainting an undead chieftain:Fine>oYou flee head over heels. 
PANIC! You couldn't escape! 

o S HP:Hurt Mana:Cold Move:Fainting an undead chieftain:Fine>oopen exit 
Ok. 

o S HP:Hurt Mana:Cold Move:Fainting an undead chieftain:Fine>oThe door closes quietly. 
open exit 
Ok. 
You pierce an undead chieftain's head hard and tickle it. 

o S HP:Hurt Mana:Cold Move:Fainting an undead chieftain:Fine>ooThe door closes quietly. 
open exit 
Ok. 
You flee head over heels. 
The Corridor 
*a noble Elf* is standing here. 
Exits: (north), west. 

* S HP:Hurt Mana:Cold Move:Exhausted>oopen exit 
It's already open! 
*a noble Elf* closes the northdoor. 

* S HP:Hurt Mana:Cold Move:Exhausted>oopen exit 
Ok. 
*a noble Elf* closes the northdoor. 

* S HP:Hurt Mana:Cold Move:Fainting>open exit 
Ok. 
*a noble Elf* closes the northdoor. 

* S HP:Hurt Mana:Cold Move:Fainting>open exit 
Ok. 

* S HP:Hurt Mana:Cold Move:Fainting>kill juice*a noble Elf* closes the northdoor. 
*a noble Elf* tries to keep you at bay, but fails. 
You approach *a noble Elf*, trying to pierce him. 

* S HP:Hurt Mana:Cold Move:Exhausted *a noble Elf*:Hurt> 
You try to pierce *a noble Elf*, but he parries successfully. 

* S HP:Hurt Mana:Cold Move:Exhausted *a noble Elf*:Hurt> 
*a noble Elf* opens the northdoor. 

* S HP:Hurt Mana:Cold Move:Exhausted *a noble Elf*:Hurt> 
*a noble Elf* begins some strange incantations... 

* S HP:Hurt Mana:Cold Move:Exhausted *a noble Elf*:Hurt>g draught allquaff draughtYou get a flask of orkish draught from a leather backpack. 
You try to pierce *a noble Elf*, but he parries successfully. 

* S HP:Hurt Mana:Cold Move:Exhausted *a noble Elf*:Hurt>fOk. 
The draught burns down your throat, and a fiery feeling fills your limbs. 

--- hey hopp QUAFF --- 

* S HP:Hurt Mana:Cold Move:Slow *a noble Elf*:Hurt>
You flee head over heels. 
The Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 

o S HP:Hurt Mana:Cold Move:Slow>sThe southdoor seems to be closed. 

o S HP:Hurt Mana:Cold Move:Slow>sThe southdoor seems to be closed. 

o S HP:Hurt Mana:Cold Move:Slow>wThe Corridor 
Exits: (north), east, [south], up. 

o S HP:Hurt Mana:Cold Move:Slow>eThe Corridor 
A large arrow lies on the ground. 
Exits: [north], east, [south], west. 
*a noble Elf* has arrived from the east. 

* S HP:Hurt Mana:Cold Move:Slow>kill juice*a noble Elf* stabs your right foot extremely hard. 

You're already fighting! 
You lightly pierce *a noble Elf*'s left arm and tickle it. 

* S HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Hurt> 
*a noble Elf* opens the northdoor. 

* S HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Hurt>fleeYou flee head over heels. 
The Corridor 
Exits: (north), west. 

o S HP:Wounded Mana:Cold Move:Slow>sAlas, you cannot go that way... 

o S HP:Wounded Mana:Cold Move:Slow>wThe Corridor 
A large arrow lies on the ground. 
*a noble Elf* is standing here. 
Exits: (north), east, [south], west. 
*a noble Elf* leaves east. 

o S HP:Wounded Mana:Cold Move:Slow>kill juice*a noble Elf* has arrived from the east. 

*a noble Elf* quickly approaches, trying to stab you. 
You're already fighting! 
*a noble Elf* swiftly dodges your attempt to pierce him. 

* S HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Hurt>ekill juiceNo way! You are fighting for your life! 

* S HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Hurt>
You're already fighting! 

* S HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Hurt> 
*a noble Elf* closes the northdoor. 
*a noble Elf* tries to stab you, but your parry is successful. 

* S HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Hurt> 
*a noble Elf* opens the northdoor. 

* S HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Hurt> 
You try to pierce *a noble Elf*, but he parries successfully. 

* S HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Hurt> 
*a noble Elf* begins some strange incantations... 

* S HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Hurt>fleesYou flee head over heels. 
The Corridor 
Exits: (north), east, [south], up. 

o S HP:Wounded Mana:Cold Move:Slow>sThe southdoor seems to be closed. 

o S HP:Wounded Mana:Cold Move:Slow>sThe southdoor seems to be closed. 

o S HP:Wounded Mana:Cold Move:Slow>The southdoor seems to be closed. 

o S HP:Wounded Mana:Cold Move:Slow> 
*a noble Elf* has arrived from the east. 

* S HP:Wounded Mana:Cold Move:Slow>wAlas, you cannot go that way... 
*a noble Elf* tries to stab you, but your parry is successful. 
You try to pierce *a noble Elf*, but he parries successfully. 

* S HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Hurt> 
*a noble Elf* begins some strange incantations... 

* S HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Hurt>fleeYou flee head over heels. 
The Corridor 
A large arrow lies on the ground. 
Exits: (north), east, [south], west. 

o S HP:Wounded Mana:Cold Move:Slow>ssThe southdoor seems to be closed. 

o S HP:Wounded Mana:Cold Move:Slow>
*a noble Elf* has arrived from the west. 
The southdoor seems to be closed. 

* S HP:Wounded Mana:Cold Move:Slow> 
*a noble Elf* quickly approaches, trying to stab you. 
*a noble Elf* bleeds from open wounds. 
You begin to feel thirsty. 
*a noble Elf* swiftly dodges your attempt to pierce him. 

* S HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Hurt>cmacha mood agg 
Ok. 

* S HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Hurt>fleeYou flee head over heels. 
Chamber of 'Ghar-Bledh' 
The spirit of a mighty warrior greets you with an evil laughter. 
Exits: (south). 

o S HP:Wounded Mana:Cold Move:Slow>drink skin 
The door closes quietly. 

o S HP:Wounded Mana:Cold Move:Slow>
You drink the water. 
You do not feel thirsty anymore. 

o S HP:Wounded Mana:Cold Move:Slow>ofopen exit 
Ok. 
The door closes quietly. 
An undead chieftain hits your head extremely hard. 
You feel a strong ache there! 
You strongly pierce an undead chieftain's right foot and tickle it. 

--- i'm soo bloody fast! --- 

o S HP:Wounded Mana:Cold Move:Slow an undead chieftain:Fine>oYou flee head over heels. 
PANIC! You couldn't escape! 

o S HP:Wounded Mana:Cold Move:Slow an undead chieftain:Fine>oopen exit 
Ok. 
The door closes quietly. 

o S HP:Wounded Mana:Cold Move:Slow an undead chieftain:Fine>oopen exit 
Ok. 

o S HP:Wounded Mana:Cold Move:Slow an undead chieftain:Fine>open exit 
It's already open! 
The door closes quietly. 
You flee head over heels. 
PANIC! You couldn't escape! 

o S HP:Wounded Mana:Cold Move:Slow an undead chieftain:Fine>oopen exit 
Ok. 
The door closes quietly. 

o S HP:Wounded Mana:Cold Move:Slow an undead chieftain:Fine>ooopen exit 
Ok. 

o S HP:Wounded Mana:Cold Move:Slow an undead chieftain:Fine>open exit 
It's already open! 
The door closes quietly. 
You flee head over heels. 
PANIC! You couldn't escape! 

o S HP:Wounded Mana:Cold Move:Slow an undead chieftain:Fine>oopen exit 
Ok. 
The door closes quietly. 

o S HP:Wounded Mana:Cold Move:Slow an undead chieftain:Fine>ooopen exit 
Ok. 
The door closes quietly. 
An undead chieftain swiftly dodges your attempt to pierce it. 

o S HP:Wounded Mana:Cold Move:Slow an undead chieftain:Fine>oopen exit 
Ok. 
You flee head over heels. 
The Corridor 
A large arrow lies on the ground. 
*a noble Elf* is standing here. 
Exits: (north), east, [south], west. 

* S HP:Wounded Mana:Cold Move:Slow>o*a noble Elf* closes the northdoor. 
open exit 
Ok. 

* S HP:Wounded Mana:Cold Move:Slow>oopen exit 
It's already open! 
*a noble Elf* closes the northdoor. 

* S HP:Wounded Mana:Cold Move:Slow>open exit 
Ok. 

* S HP:Wounded Mana:Cold Move:Slow>kill juice 
*a noble Elf* closes the northdoor. 

* S HP:Wounded Mana:Cold Move:Slow>
*a noble Elf* tries to keep you at bay, but fails. 
You approach *a noble Elf*, trying to pierce him. 

* S HP:Wounded Mana:Cold Move:Weak *a noble Elf*:Hurt> 
*a noble Elf* opens the northdoor. 

* S HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Hurt> 
You pierce *a noble Elf*'s left leg and tickle it. 

* S HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Hurt>open southdoorIt seems to be locked. 

* S HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Hurt> 
*a noble Elf* begins some strange incantations... 

* S HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Hurt> 
You try to pierce *a noble Elf*, but he parries successfully. 

* S HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Hurt>cmafcha mood agg 
Ok. 

* S HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Hurt>
You flee head over heels. 
The Corridor 
Exits: (north), east, [south], up. 

o S HP:Wounded Mana:Cold Move:Weak>ekill juice*a noble Elf* has arrived from the east. 
The Corridor 
A large arrow lies on the ground. 
Exits: (north), east, [south], west. 

o S HP:Wounded Mana:Cold Move:Weak>They aren't here. 

o S HP:Wounded Mana:Cold Move:Weak> 
*a noble Elf* has arrived from the west. 

* S HP:Wounded Mana:Cold Move:Weak> 
You swiftly dodge *a noble Elf*'s attempt to stab you. 
You try to pierce *a noble Elf*, but he parries successfully. 

* S HP:Wounded Mana:Cold Move:Weak *a noble Elf*:Hurt> 
*a noble Elf* begins some strange incantations... 

* S HP:Wounded Mana:Cold Move:Weak *a noble Elf*:Hurt>fleeYou flee head over heels. 
The Corridor 
Exits: (north), east, [south], up. 

o S HP:Wounded Mana:Cold Move:Weak>ekill juice*a noble Elf* has arrived from the east. 
The Corridor 
A large arrow lies on the ground. 
Exits: (north), east, [south], west. 

o S HP:Wounded Mana:Cold Move:Weak>They aren't here. 

o S HP:Wounded Mana:Cold Move:Weak>wThe Corridor 
*a noble Elf* is standing here. 
Exits: (north), east, [south], up. 
*a noble Elf* leaves east. 

o S HP:Wounded Mana:Cold Move:Weak>kill juiceThey aren't here. 

o S HP:Wounded Mana:Cold Move:Weak>wAlas, you cannot go that way... 

o S HP:Wounded Mana:Cold Move:Weak>ekill juiceThe Corridor 
A large arrow lies on the ground. 
*a noble Elf* is standing here. 
Exits: (north), east, [south], west. 

* S HP:Wounded Mana:Cold Move:Weak> 
*a noble Elf* leaves north. 

o S HP:Wounded Mana:Cold Move:Weak> 
*a noble Elf* has arrived from the north. 

* S HP:Wounded Mana:Cold Move:Weak>
*a noble Elf* leaves east. 

wThey aren't here. 

o S HP:Wounded Mana:Cold Move:Weak>
The Corridor 
Exits: (north), east, [south], up. 

o S HP:Wounded Mana:Cold Move:Fainting>ekill juice*a noble Elf* has arrived from the east. 
The Corridor 
A large arrow lies on the ground. 
Exits: (north), east, [south], west. 

o S HP:Wounded Mana:Cold Move:Fainting>They aren't here. 

o S HP:Wounded Mana:Cold Move:Fainting> 
*a noble Elf* has arrived from the west. 

* S HP:Wounded Mana:Cold Move:Fainting> 
You swiftly dodge *a noble Elf*'s attempt to stab you. 
You try to pierce *a noble Elf*, but he parries successfully. 

* S HP:Wounded Mana:Cold Move:Fainting *a noble Elf*:Hurt>kill juiceYou're already fighting! 

* S HP:Wounded Mana:Cold Move:Fainting *a noble Elf*:Hurt> 
*a noble Elf* begins some strange incantations... 

* S HP:Wounded Mana:Cold Move:Fainting *a noble Elf*:Hurt>sneak 
You pierce *a noble Elf*'s body and tickle it. 

* S HP:Wounded Mana:Cold Move:Fainting *a noble Elf*:Hurt>fYou stop sneaking. 

* HP:Wounded Mana:Cold Move:Fainting *a noble Elf*:Hurt>
You flee head over heels. 
The Corridor 
Exits: (north), east, [south], up. 

o HP:Wounded Mana:Cold Move:Fainting>sThe southdoor seems to be closed. 

o HP:Wounded Mana:Cold Move:Fainting>w 
*a noble Elf* has arrived from the east. 

* HP:Wounded Mana:Cold Move:Fainting>
*a noble Elf* begins some strange incantations... 
Alas, you cannot go that way... 

* HP:Wounded Mana:Cold Move:Fainting>kill juiceYou approach *a noble Elf*, trying to pierce him. 
*a noble Elf* utters the words 'mosailla paieg' 
*a noble Elf* burns you. 
You swiftly dodge *a noble Elf*'s attempt to stab you. 

* HP:Wounded Mana:Cold Move:Fainting *a noble Elf*:Hurt> 
Iyachtu narrates 'e' 
*a noble Elf* swiftly dodges your attempt to pierce him. 

* HP:Wounded Mana:Cold Move:Fainting *a noble Elf*:Hurt> 
*a noble Elf* begins some strange incantations... 
Iyachtu narrates 'e' 

* HP:Wounded Mana:Cold Move:Fainting *a noble Elf*:Hurt> 
PANIC! You can't quit the fight! 

* HP:Wounded Mana:Cold Move:Fainting *a noble Elf*:Hurt>fleeYou are already attempting to flee! 

* HP:Wounded Mana:Cold Move:Fainting *a noble Elf*:Hurt> 
You flee head over heels. 
The Corridor 
A large arrow lies on the ground. 
Exits: (north), east, [south], west. 

o HP:Wounded Mana:Cold Move:Exhausted> 
*a noble Elf* has arrived from the west. 

* HP:Wounded Mana:Cold Move:Exhausted> 
*a noble Elf* quickly approaches, trying to stab you. 
You pierce *a noble Elf*'s right arm and tickle it. 

* HP:Wounded Mana:Cold Move:Exhausted *a noble Elf*:Hurt> 
*a noble Elf* begins some strange incantations... 
You flee head over heels. 
You are too exhausted. 
You are too exhausted. 
PANIC! You couldn't escape! 

* HP:Wounded Mana:Cold Move:Exhausted *a noble Elf*:Hurt> 
You flee head over heels. 
You are too exhausted. 
You are too exhausted. 
PANIC! You couldn't escape! 

* HP:Wounded Mana:Cold Move:Exhausted *a noble Elf*:Hurt>g draught allquaff draught 
You flee head over heels. 
You are too exhausted. 
PANIC! You couldn't escape! 

* HP:Wounded Mana:Cold Move:Exhausted *a noble Elf*:Hurt>fYou get a flask of orkish draught from a leather backpack. 
*a noble Elf* utters the words 'mosailla paieg' 
*a noble Elf* burns you. 

* HP:Wounded Mana:Cold Move:Exhausted *a noble Elf*:Hurt>Ok. 
The draught burns down your throat, and a fiery feeling fills your limbs. 
You pierce *a noble Elf*'s left leg and tickle it. 

-- yet another QUAFF --- 

* HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Hurt>
*a noble Elf* begins some strange incantations... 
You are already attempting to flee! 
You flee head over heels. 
The Corridor 
Exits: (north), west. 

o HP:Wounded Mana:Cold Move:Slow>wThe Corridor 
A large arrow lies on the ground. 
*a noble Elf* is standing here. 
Exits: (north), east, [south], west. 
*a noble Elf* leaves east. 

o HP:Wounded Mana:Cold Move:Slow>kill juiceeThey aren't here. 

o HP:Wounded Mana:Cold Move:Slow>kill juiceThe Corridor 
*a noble Elf* is standing here. 
Exits: (north), west. 

* HP:Wounded Mana:Cold Move:Slow>
You are too afraid. 

* HP:Wounded Mana:Cold Move:Slow> 
*a noble Elf* begins some strange incantations... 

* HP:Wounded Mana:Cold Move:Slow>0kill juicecha wim 
Wimpy removed. 

* HP:Wounded Mana:Cold Move:Slow>
You strongly pierce *a noble Elf*'s body. 
*a noble Elf* tries to stab you, but your parry is successful. 

* HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Hurt> 
Iyachtu narrates 'drowns' 

* HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Hurt> 
*a noble Elf* begins some strange incantations... 

* HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Hurt> 
You pierce *a noble Elf*'s body hard. 

* HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Wounded> 
*a noble Elf* panics, and attempts to flee. 
*a noble Elf* leaves west. 

o HP:Wounded Mana:Cold Move:Slow>wkill juiceThe Corridor 
A large arrow lies on the ground. 
*a noble Elf* is standing here. 
Exits: (north), east, [south], west. 

* HP:Wounded Mana:Cold Move:Slow>
*a noble Elf* tries to keep you at bay, but fails. 
You try to pierce *a noble Elf*, but he parries successfully. 

* HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Wounded> 
*a noble Elf* panics, and attempts to flee. 
*a noble Elf* leaves east. 

o HP:Wounded Mana:Cold Move:Slow>ekill juiceThe Corridor 
*a noble Elf* is standing here. 
Exits: (north), west. 
*a noble Elf* leaves west. 

o HP:Wounded Mana:Cold Move:Slow>They aren't here. 

o HP:Wounded Mana:Cold Move:Slow>wkill juiceThe Corridor 
A large arrow lies on the ground. 
Exits: (north), east, [south], west. 

o HP:Wounded Mana:Cold Move:Slow>They aren't here. 

o HP:Wounded Mana:Cold Move:Slow>nChamber of 'Ghar-Bledh' 
The spirit of a mighty warrior greets you with an evil laughter. 
Exits: (south). 

o HP:Wounded Mana:Cold Move:Slow>sThe Corridor 
A large arrow lies on the ground. 
Exits: (north), east, [south], west. 

o HP:Wounded Mana:Cold Move:Slow>wThe Corridor 
Exits: [north], east, [south], up. 

o HP:Wounded Mana:Cold Move:Slow>nThe northdoor seems to be closed. 

o HP:Wounded Mana:Cold Move:Slow>open northdoornIyachtu narrates 'whine' 
Ok. 

o HP:Wounded Mana:Cold Move:Slow>kill juiceChamber of 'Ghar-Bidch' 
*a noble Elf* is standing here. 
Exits: (south). 

* HP:Wounded Mana:Cold Move:Slow>
*a noble Elf* tries to keep you at bay, but fails. 
You pierce *a noble Elf*'s left arm very hard. 

* HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Wounded>ccclose exit 
Ok. 

* HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Wounded>close exit 
It's already closed! 
*a noble Elf* panics, and attempts to flee. 

* HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Wounded>cclose exit 
It's already closed! 

* HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Wounded>cclose exit 
It's already closed! 

* HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Wounded>cclose exit 
It's already closed! 
*a noble Elf* opens the door. 

* HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Wounded>cclose exit 
Ok. 
*a noble Elf* panics, and attempts to flee. 

* HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Wounded>cclose exit 
It's already closed! 

* HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Wounded>cclose exit 
It's already closed! 
You try to pierce *a noble Elf*, but he parries successfully. 

* HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Wounded>ccclose exit 
It's already closed! 

* HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Wounded>cclose exit 
It's already closed! 
*a noble Elf* begins some strange incantations... 
*a noble Elf* panics, and attempts to flee. 

* HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Wounded>cclose exit 
It's already closed! 

* HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Wounded>cclose exit 
It's already closed! 

* HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Wounded>cclose exit 
It's already closed! 

* HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Wounded>cclose exit 
It's already closed! 
*a noble Elf* panics, and attempts to flee. 

* HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Wounded>cclose exit 
It's already closed! 

* HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Wounded>cclose exit 
It's already closed! 

* HP:Wounded Mana:Cold Move:Slow *a noble Elf*:Wounded>cclose exit 
It's already closed! 
*a noble Elf* utters the words 'diesilla barh' 
*a noble Elf* sends a powerful lightning bolt at you, you stagger from the 
impact. 
You wish that your wounds would stop BLEEDING so much! 

* HP:Bad Mana:Cold Move:Slow *a noble Elf*:Wounded>cclose exit 
It's already closed! 
*a noble Elf* panics, and attempts to flee. 
*a noble Elf* swiftly dodges your attempt to pierce him. 

* HP:Bad Mana:Cold Move:Slow *a noble Elf*:Wounded>
*a noble Elf* opens the door. 
close exit 
Ok. 

* HP:Bad Mana:Cold Move:Slow *a noble Elf*:Wounded> 
*a noble Elf* panics, and attempts to flee. 

* HP:Bad Mana:Cold Move:Slow *a noble Elf*:Wounded>oopen exit 
Ok. 
*a noble Elf* tries to stab you, but your parry is successful. 
You wish that your wounds would stop BLEEDING so much! 

* HP:Bad Mana:Cold Move:Slow *a noble Elf*:Wounded>fYou flee head over heels. 
The Corridor 
Exits: (north), east, [south], up. 

o HP:Bad Mana:Cold Move:Slow>eThe Corridor 
A large arrow lies on the ground. 
Exits: (north), east, [south], west. 

o HP:Bad Mana:Cold Move:Slow>eThe Corridor 
Exits: (north), west. 

o HP:Bad Mana:Cold Move:Slow>wkill juiceThe Corridor 
A large arrow lies on the ground. 
Exits: (north), east, [south], west. 

o HP:Bad Mana:Cold Move:Slow>They aren't here. 

o HP:Bad Mana:Cold Move:Slow>wkill juiceThe Corridor 
Exits: (north), east, [south], up. 

o HP:Bad Mana:Cold Move:Weak>They aren't here. 
The northdoor closes quietly. 

o HP:Bad Mana:Cold Move:Weak> 
You bleed from open wounds. 
You wish that your wounds would stop BLEEDING so much! 
You begin to feel hungry. 

o HP:Bad Mana:Cold Move:Weak>onThe northdoor is opened from the other side. 
open exit 
It's already open! 

o HP:Bad Mana:Cold Move:Weak>Chamber of 'Ghar-Bidch' 
Exits: (south). 

o HP:Bad Mana:Cold Move:Weak>kill juiceThey aren't here. 

o HP:Bad Mana:Cold Move:Weak>sThe Corridor 
Exits: (north), east, [south], up. 

o HP:Bad Mana:Cold Move:Weak>eThe Corridor 
A large arrow lies on the ground. 
Exits: (north), east, [south], west. 

o HP:Bad Mana:Cold Move:Weak>wThe Corridor 
Exits: (north), east, [south], up. 
You have found *a noble Elf*! 

* HP:Bad Mana:Cold Move:Weak> 
*a noble Elf* leaves east sneaking. 

o HP:Bad Mana:Cold Move:Weak>kill juiceeThey aren't here. 

* HP:Bad Mana:Cold Move:Weak>kill juiceThe Corridor 
A large arrow lies on the ground. 
Exits: (north), east, [south], west. 

o HP:Bad Mana:Cold Move:Weak>They aren't here. 

o HP:Bad Mana:Cold Move:Weak>ekill juiceThe Corridor 
Exits: (north), west. 

o HP:Bad Mana:Cold Move:Weak>They aren't here. 

o HP:Bad Mana:Cold Move:Weak>wThe Corridor 
A large arrow lies on the ground. 
Exits: (north), east, [south], west. 

o HP:Bad Mana:Cold Move:Weak>wThe Corridor 
Exits: [north], east, [south], up. 

o HP:Bad Mana:Cold Move:Weak>gmpg meat pack 
You get a strip of dried meat from a leather backpack. 

o HP:Bad Mana:Cold Move:Weak>gmpg meat pack 
You get a strip of dried meat from a leather backpack. 

o HP:Bad Mana:Cold Move:Weak>meat 
You hear a *click* in a lock. 

o HP:Bad Mana:Cold Move:Weak>meateat meat 
You eat the meat. 

o HP:Bad Mana:Cold Move:Weak>eat meat 
You eat the meat. 
You are full. 

o HP:Bad Mana:Cold Move:Weak>nThe northdoor seems to be closed. 

o HP:Bad Mana:Cold Move:Weak>p|pick exit 
Using your lockpicks, you try to pick the lock... 

o|/The lock finally yields to your skill. 

o HP:Bad Mana:Cold Move:Weak>open exit 
Ok. 

o HP:Bad Mana:Cold Move:Weak>nkill juiceChamber of 'Ghar-Bidch' 
*a noble Elf* is standing here. 
Exits: (south). 

* HP:Bad Mana:Cold Move:Weak>
*a noble Elf* tries to keep you at bay, but fails. 
*a noble Elf* swiftly dodges your attempt to pierce him. 

* HP:Bad Mana:Cold Move:Weak *a noble Elf*:Wounded> 
*a noble Elf* panics, and attempts to flee. 
*a noble Elf* leaves south. 

o HP:Bad Mana:Cold Move:Weak>skill juiceThe Corridor 
*a noble Elf* is standing here. 
Exits: (north), east, [south], up. 

* HP:Bad Mana:Cold Move:Weak>
You strongly pierce *a noble Elf*'s body. 

* HP:Bad Mana:Cold Move:Weak *a noble Elf*:Wounded> 
*a noble Elf* tries to stab you, but your parry is successful. 
You wish that your wounds would stop BLEEDING so much! 

* HP:Bad Mana:Cold Move:Weak *a noble Elf*:Wounded> 
*a noble Elf* panics, and attempts to flee. 
*a noble Elf* leaves north. 

o HP:Bad Mana:Cold Move:Weak>nkill juiceChamber of 'Ghar-Bidch' 
Exits: (south). 

o HP:Bad Mana:Cold Move:Weak>sThey aren't here. 

o HP:Bad Mana:Cold Move:Weak>
The Corridor 
Exits: (north), east, [south], up. 

o HP:Bad Mana:Cold Move:Weak>kill juiceThey aren't here. 

o HP:Bad Mana:Cold Move:Fainting>eThe Corridor 
A large arrow lies on the ground. 
Exits: (north), east, [south], west. 
Demonsbane narrates 'all s' 

o HP:Bad Mana:Cold Move:Fainting>e*a noble Elf* has arrived from the east. 
The Corridor 
Exits: (north), west. 

o HP:Bad Mana:Cold Move:Fainting>wkill juiceThe Corridor 
A large arrow lies on the ground. 
Exits: (north), east, [south], west. 

o HP:Bad Mana:Cold Move:Fainting>They aren't here. 
The northdoor closes quietly. 

o HP:Bad Mana:Cold Move:Fainting>wThe Corridor 
Exits: (north), east, [south], up. 

o HP:Bad Mana:Cold Move:Fainting>nChamber of 'Ghar-Bidch' 
Exits: (south). 

o HP:Bad Mana:Cold Move:Fainting>cclose exit 
Ok. 

o HP:Bad Mana:Cold Move:Fainting>score50/302 hits, 10/45 mana, and 1/144 moves. 

o HP:Bad Mana:Cold Move:Fainting>reYou sit down and rest your tired bones. 

o HP:Bad Mana:Cold Move:Fainting>score50/302 hits, 10/45 mana, and 2/144 moves. 
The door is opened from the other side. 

o HP:Bad Mana:Cold Move:Fainting>score50/302 hits, 10/45 mana, and 2/144 moves. 

* HP:Bad Mana:Cold Move:Fainting> 
*a noble Elf* leaves his hiding place. 
*a noble Elf* closes the door. 

* HP:Bad Mana:Cold Move:Fainting>st 
*a noble Elf* opens the door. 

* HP:Bad Mana:Cold Move:Fainting>s*a noble Elf* leaves south. 
You stop resting, and stand up. 

o HP:Bad Mana:Cold Move:Fainting>
The Corridor 
Exits: (north), east, [south], up. 
You have found *a noble Elf*! 

* HP:Bad Mana:Cold Move:Fainting> 
*a noble Elf* leaves his hiding place. 
*a noble Elf* closes the northdoor. 

* HP:Bad Mana:Cold Move:Fainting>cast n 'cure light' 
*a noble Elf* leaves up. 

o HP:Bad Mana:Cold Move:Fainting>
You muster all of your concentration... 

*a noble Elf* has arrived from above. 

*a noble Elf* begins some strange incantations... 
You have a sudden lapse of memory... Your spell backfired! You feel drained. 

* HP:Bad Mana:Cold Move:Fainting>eThe Corridor 
A large arrow lies on the ground. 
Exits: (north), east, [south], west. 

o HP:Bad Mana:Cold Move:Fainting>wkill juiceThe Corridor 
*a noble Elf* is standing here. 
Exits: [north], east, [south], up. 

* HP:Bad Mana:Cold Move:Fainting>
*a noble Elf* tries to keep you at bay, but fails. 
You pierce *a noble Elf*'s right hand hard and shatter it. 

* HP:Bad Mana:Cold Move:Fainting *a noble Elf*:Bad> 
*a noble Elf* opens the northdoor. 

* HP:Bad Mana:Cold Move:Fainting *a noble Elf*:Bad> 
Saving Hasta. 
*a noble Elf* panics, and attempts to flee. 
*a noble Elf* leaves up. 

o HP:Bad Mana:Cold Move:Fainting>ukill juiceStaircase 
A small campfire burns here, its low flames giving off only a little light. 
A small pouch, made from leather, lies on the dust. 
A sturdy pack horse is standing here. 
*a noble Elf* is standing here. 
Exits: [east], down. 

* HP:Bad Mana:Cold Move:Fainting>d*a noble Elf* swiftly dodges your attempt to pierce him. 

* HP:Bad Mana:Cold Move:Exhausted *a noble Elf*:Bad>kill juiceNo way! You are fighting for your life! 

* HP:Bad Mana:Cold Move:Exhausted *a noble Elf*:Bad>
You're already fighting! 

* HP:Bad Mana:Cold Move:Exhausted *a noble Elf*:Bad>d 
*a noble Elf* panics, and attempts to flee. 
*a noble Elf* leaves down. 

* HP:Bad Mana:Cold Move:Exhausted>kill juiceYou are too exhausted. 

* HP:Bad Mana:Cold Move:Exhausted>dThey aren't here. 

* HP:Bad Mana:Cold Move:Exhausted>kill juiceYou are too exhausted. 

* HP:Bad Mana:Cold Move:Exhausted>They aren't here. 

* HP:Bad Mana:Cold Move:Exhausted>g draught allquaff draughtYou get a flask of orkish draught from a leather backpack. 

* HP:Bad Mana:Cold Move:Exhausted>Ok. 
The draught burns down your throat, and a fiery feeling fills your limbs. 

* HP:Bad Mana:Cold Move:Slow>rescue FaktorWho do you want to rescue? 

* HP:Bad Mana:Cold Move:Slow>dThe Corridor 
Exits: [north], east, [south], up. 

o HP:Bad Mana:Cold Move:Slow> 
You hear a *click* in a lock. 

o HP:Bad Mana:Cold Move:Slow>oopen exit 
It seems to be locked. 

o HP:Bad Mana:Cold Move:Slow>opOpen what? 

o HP:Bad Mana:Cold Move:Slow>p|pick exit 
Using your lockpicks, you try to pick the lock... 

o n/The lock finally yields to your skill. 

o HP:Bad Mana:Cold Move:Slow>open exit n 
Ok. 

o HP:Bad Mana:Cold Move:Slow>nkill juiceChamber of 'Ghar-Bidch' 
*a noble Elf* is standing here. 
Exits: (south). 

* HP:Bad Mana:Cold Move:Slow>
*a noble Elf* tries to keep you at bay, but fails. 
You pierce *a noble Elf*'s left hand extremely hard and shatter it. 
Your victim is shocked by your hit! 

* HP:Bad Mana:Cold Move:Slow *a noble Elf*:Awful>kill juiceYou're already fighting! 

* HP:Bad Mana:Cold Move:Slow *a noble Elf*:Awful>ccclose exit 
Ok. 

* HP:Bad Mana:Cold Move:Slow *a noble Elf*:Awful>cclose exit 
It's already closed! 
*a noble Elf* panics, and attempts to flee. 

* HP:Bad Mana:Cold Move:Slow *a noble Elf*:Awful>close exit 
It's already closed! 
You try to pierce *a noble Elf*, but he parries successfully. 

* HP:Bad Mana:Cold Move:Slow *a noble Elf*:Awful>cclose exit 
It's already closed! 

* HP:Bad Mana:Cold Move:Slow *a noble Elf*:Awful>cclose exit 
It's already closed! 
*a noble Elf* panics, and attempts to flee. 

* HP:Bad Mana:Cold Move:Slow *a noble Elf*:Awful>c*a noble Elf* opens the door. 
close exit 
Ok. 

* HP:Bad Mana:Cold Move:Slow *a noble Elf*:Awful>c*a noble Elf* opens the door. 
close exit 
Ok. 

* HP:Bad Mana:Cold Move:Slow *a noble Elf*:Awful>c*a noble Elf* opens the door. 
close exit 
Ok. 

* HP:Bad Mana:Cold Move:Slow *a noble Elf*:Awful>ccclose exit 
It's already closed! 
*a noble Elf* panics, and attempts to flee. 

* HP:Bad Mana:Cold Move:Slow *a noble Elf*:Awful>close exit 
It's already closed! 

* HP:Bad Mana:Cold Move:Slow *a noble Elf*:Awful>cclose exit 
It's already closed! 
You strongly pierce *a noble Elf*'s left foot and shatter it. 

* HP:Bad Mana:Cold Move:Slow *a noble Elf*:Awful>cclose exit 
It's already closed! 

* HP:Bad Mana:Cold Move:Slow *a noble Elf*:Awful>c*a noble Elf* opens the door. 
close exit 
Ok. 
*a noble Elf* panics, and attempts to flee. 

* HP:Bad Mana:Cold Move:Slow *a noble Elf*:Awful>c*a noble Elf* opens the door. 
close exit 
Ok. 

* HP:Bad Mana:Cold Move:Slow *a noble Elf*:Awful>cclose exit 
It's already closed! 

* HP:Bad Mana:Cold Move:Slow *a noble Elf*:Awful>cclose exit 
It's already closed! 
*a noble Elf* opens the door. 

* HP:Bad Mana:Cold Move:Slow *a noble Elf*:Awful>cclose exit 
Ok. 
*a noble Elf* opens the door. 
*a noble Elf* panics, and attempts to flee. 
*a noble Elf* leaves south. 

o HP:Bad Mana:Cold Move:Slow>cclose exit 
Ok. 
The door is opened from the other side. 

o HP:Bad Mana:Cold Move:Slow>cclose exit 
Ok. 
The door is opened from the other side. 

o HP:Bad Mana:Cold Move:Slow>osopen exit 
It's already open! 

o HP:Bad Mana:Cold Move:Slow>
The Corridor 
Exits: (north), east, [south], up. 

o HP:Bad Mana:Cold Move:Slow>eThe Corridor 
A large arrow lies on the ground. 
Exits: (north), east, [south], west. 

o HP:Bad Mana:Cold Move:Slow>wuThe Corridor 
Exits: [north], east, [south], up. 

o HP:Bad Mana:Cold Move:Slow>
Staircase 
A small campfire burns here, its low flames giving off only a little light. 
A small pouch, made from leather, lies on the dust. 
A sturdy pack horse is standing here. 
Exits: [east], down. 

* HP:Bad Mana:Cold Move:Slow>dThe Corridor 
Exits: [north], east, [south], up. 

o HP:Bad Mana:Cold Move:Slow>eeThe Corridor 
A large arrow lies on the ground. 
Exits: (north), east, [south], west. 

o HP:Bad Mana:Cold Move:Slow>nThe Corridor 
Exits: (north), west. 

o HP:Bad Mana:Cold Move:Slow>sChamber of 'Ghar-Gleh' 
The spirit of a mighty warrior greets you with an evil laughter. 
Exits: (south). 

o HP:Bad Mana:Cold Move:Slow>
The Corridor 
Exits: (north), west. 

o HP:Bad Mana:Cold Move:Slow>wThe Corridor 
A large arrow lies on the ground. 
Exits: (north), east, [south], west. 

o HP:Bad Mana:Cold Move:Slow>nChamber of 'Ghar-Bledh' 
The spirit of a mighty warrior greets you with an evil laughter. 
Exits: (south). 

o HP:Bad Mana:Cold Move:Slow>sThe Corridor 
A large arrow lies on the ground. 
Exits: (north), east, [south], west. 

o HP:Bad Mana:Cold Move:Slow>wn 
You bleed from open wounds. 
You wish that your wounds would stop BLEEDING so much! 

o HP:Bad Mana:Cold Move:Slow>
The Corridor 
Exits: [north], east, [south], up. 
Iyachtu narrates 'rosie dies' 

o HP:Bad Mana:Cold Move:Slow>The northdoor seems to be closed. 

o HP:Bad Mana:Cold Move:Slow>o nnopen exit n 
It seems to be locked. 

o HP:Bad Mana:Cold Move:Slow>The northdoor seems to be closed. 

o HP:Bad Mana:Cold Move:Slow>kill juiceThey aren't here. 

o HP:Bad Mana:Cold Move:Slow>p/pick exit 
Using your lockpicks, you try to pick the lock... 

open northdoor|/n-kill juiceThe lock finally yields to your skill. 

o HP:Bad Mana:Cold Move:Slow>Ok. 

o HP:Bad Mana:Cold Move:Slow>skill juiceChamber of 'Ghar-Bidch' 
*a noble Elf* is standing here. 
Exits: (south). 

* HP:Bad Mana:Cold Move:Slow>s*a noble Elf* tries to keep you at bay, but fails. 
You try to pierce *a noble Elf*, but he parries successfully. 

* HP:Bad Mana:Cold Move:Slow *a noble Elf*:Awful>kill juiceNo way! You are fighting for your life! 

* HP:Bad Mana:Cold Move:Slow *a noble Elf*:Awful>
You're already fighting! 

* HP:Bad Mana:Cold Move:Slow *a noble Elf*:Awful>sNo way! You are fighting for your life! 

* HP:Bad Mana:Cold Move:Slow *a noble Elf*:Awful>kill juiceYou're already fighting! 
*a noble Elf* panics, and attempts to flee. 
*a noble Elf* leaves south. 

o HP:Bad Mana:Cold Move:Slow>skill juiceThe Corridor 
*a noble Elf* is standing here. 
Exits: (north), east, [south], up. 

* HP:Bad Mana:Cold Move:Slow>sYou approach *a noble Elf*, trying to pierce him. 

* HP:Bad Mana:Cold Move:Slow *a noble Elf*:Awful>kill juiceNo way! You are fighting for your life! 

* HP:Bad Mana:Cold Move:Slow *a noble Elf*:Awful>
You're already fighting! 

* HP:Bad Mana:Cold Move:Slow *a noble Elf*:Awful>kill juiceNo way! You are fighting for your life! 
*a noble Elf* panics, and attempts to flee. 
*a noble Elf* leaves north. 

o HP:Bad Mana:Cold Move:Slow>They aren't here. 

o HP:Bad Mana:Cold Move:Slow>kill juiceThey aren't here. 

o HP:Bad Mana:Cold Move:Slow>They aren't here. 

* HP:Bad Mana:Cold Move:Slow>nkill juiceskill juicesChamber of 'Ghar-Bidch' 
Exits: (south). 

o HP:Bad Mana:Cold Move:Slow>They aren't here. 

o HP:Bad Mana:Cold Move:Weak>kill juiceThe Corridor 
Exits: (north), east, [south], up. 

o HP:Bad Mana:Cold Move:Weak>eThey aren't here. 

o HP:Bad Mana:Cold Move:Weak>The southdoor seems to be closed. 

o HP:Bad Mana:Cold Move:Weak>They aren't here. 

o HP:Bad Mana:Cold Move:Weak>
The Corridor 
A large arrow lies on the ground. 
Exits: (north), east, [south], west. 

o HP:Bad Mana:Cold Move:Weak>eThe Corridor 
Exits: (north), west. 

o HP:Bad Mana:Cold Move:Weak>wkill juicewThe Corridor 
A large arrow lies on the ground. 
Exits: (north), east, [south], west. 

o HP:Bad Mana:Cold Move:Weak>kill juiceThey aren't here. 

o HP:Bad Mana:Cold Move:Weak>nThe Corridor 
Exits: (north), east, [south], up. 
The northdoor closes quietly. 

o HP:Bad Mana:Cold Move:Weak>They aren't here. 

o HP:Bad Mana:Cold Move:Weak>kill juiceThe northdoor seems to be closed. 

o HP:Bad Mana:Cold Move:Weak>They aren't here. 

o HP:Bad Mana:Cold Move:Weak>open northdoornOk. 

o HP:Bad Mana:Cold Move:Weak>kill juiceChamber of 'Ghar-Bidch' 
*a noble Elf* is standing here. 
Exits: (south). 

* HP:Bad Mana:Cold Move:Weak>kill juice*a noble Elf* tries to keep you at bay, but fails. 
*a noble Elf* swiftly dodges your attempt to pierce him. 

* HP:Bad Mana:Cold Move:Weak *a noble Elf*:Awful>
You're already fighting! 

* HP:Bad Mana:Cold Move:Weak *a noble Elf*:Awful> 
*a noble Elf* begins some strange incantations... 

* HP:Bad Mana:Cold Move:Weak *a noble Elf*:Awful>sNo way! You are fighting for your life! 

* HP:Bad Mana:Cold Move:Weak *a noble Elf*:Awful>fleeYou flee head over heels. 
The Corridor 
Exits: (north), east, [south], up. 

o HP:Bad Mana:Cold Move:Fainting> 
The northdoor closes quietly. 

o HP:Bad Mana:Cold Move:Fainting>nkill juiceThe northdoor seems to be closed. 

o HP:Bad Mana:Cold Move:Fainting>They aren't here. 

o HP:Bad Mana:Cold Move:Fainting>lThe Corridor 

o HP:Bad Mana:Cold Move:Fainting>open northdoornOk. 

o HP:Bad Mana:Cold Move:Fainting>kill juiceChamber of 'Ghar-Bidch' 
*a noble Elf* is standing here. 
Exits: (south). 

* HP:Bad Mana:Cold Move:Fainting>
You try to pierce *a noble Elf*, but he parries successfully. 
You swiftly dodge *a noble Elf*'s attempt to stab you. 
You wish that your wounds would stop BLEEDING so much! 

* HP:Bad Mana:Cold Move:Fainting *a noble Elf*:Awful> 
*a noble Elf* closes the door. 

* HP:Bad Mana:Cold Move:Fainting *a noble Elf*:Awful> 
*a noble Elf* begins some strange incantations... 

* HP:Bad Mana:Cold Move:Fainting *a noble Elf*:Awful>fleeYou flee head over heels. 
PANIC! You couldn't escape! 

--- FLEEE! --- 

* HP:Bad Mana:Cold Move:Fainting *a noble Elf*:Awful>open northdooropen northdoorYou don't see any northdoor here. 

* HP:Bad Mana:Cold Move:Fainting *a noble Elf*:Awful>
You don't see any northdoor here. 

--- a bolt, and i'm dead, -> FLEEE --- 

* HP:Bad Mana:Cold Move:Fainting *a noble Elf*:Awful>open northdoor 
You flee head over heels. 
PANIC! You couldn't escape! 
You strongly pierce *a noble Elf*'s right foot and shatter it. 
*a noble Elf* is incapacitated and will slowly die, if not aided. 

--- FLE, oh, my plain worked! max attack - max pierce *nod self* --- 

* HP:Bad Mana:Cold Move:Fainting *a noble Elf*:Dying>open northdoorYou don't see any northdoor here. 

* HP:Bad Mana:Cold Move:Fainting *a noble Elf*:Dying>
You don't see any northdoor here. 

* HP:Bad Mana:Cold Move:Fainting *a noble Elf*:Dying> 
You flee head over heels. 
PANIC! You couldn't escape! 

* HP:Bad Mana:Cold Move:Fainting *a noble Elf*:Dying> 
You flee head over heels. 
PANIC! You couldn't escape! 

* HP:Bad Mana:Cold Move:Fainting *a noble Elf*:Dying> 
You pierce *a noble Elf*'s right arm extremely hard and shatter it. 
You feel more experienced. 
Congratulations! This is the first time you've killed it! 
You gained some renown in this battle! 
Your blood freezes as you hear *Juice the Silvan Elf*'s death cry. 
*Juice the Silvan Elf* has drawn his last breath! R.I.P. 

o HP:Bad Mana:Cold Move:Weak>exa corpsecorpse (here) : 
a fortune in gold 
a set of lock picks 
a water skin 
a plain leather belt 
an elven hunting-spear (brand new) 
a leather backpack 
a cave-bear fur (used) 
a metal wall shield (used) 
a thin pair of soft leather sleeves (worn out) 
a thin pair of leather gloves (tattered) 
a thin pair of soft leather boots (worn out) 
a thin pair of soft leather trousers (worn out) 
a spiked metal helmet (brand new) 
a thin, soft leather jerkin (worn out) 
a red ruby 
a crude metal key 
a war arrow 

Just a Juicy solofight :)


2003/01/22 14:56, Hasta: 
long, spammy, maybe it should've been on other logs

but still, muscles beat brain!

2003/01/22 15:02, Alantir:Rated: Superb 
Nice and juicy... Juice must be one messed up char. :) Superb for this.

2003/01/22 15:57, Vidomina:Rated: Superb 
Great, 5 stars...

2003/01/22 16:01, Durandir:  Rated: Superb 
Joice is coolieeee! And muscels don“t beat brain!

2003/01/22 16:18, Hasta: 
i think it did! he was much more smart than me, taking advantage of the mobs, but since i got HellOfaPierce i was the muscles :/

2003/01/22 16:20, Gray: 
Rofl, what the HELL is his class - if thief can hitflee him to death? Fucked up battle mage? :P

Besides, what level are you, if you have 300 hps as orc scout? My elven scout got more =)

2003/01/22 16:22, Juice:   
I made this char to what it is coz It got boring with the thiefbolter I was earlier, and now I made him really sucky so bns will fight me :)
I“m some kind off war,thief,mage,cleric :P

2003/01/22 16:33, David:Rated: Good 
fucking up characters HO! =) haha.. Deavon rawks, deffenseSneakerMaxDodgepracced mage! .. fear it.. !=P 72db with staff..

2003/01/22 16:52, Sin:  Rated: Superb 
Looked nice. Well fought and nice of both to stay till the end.

2003/01/22 17:14, Drakmar:   
Scrolled thru due to spammy log, but when exactly did you get that it was juice? noticed you were killing by name at the end.

2003/01/22 17:16, Alantir:Rated: Superb 
I'm guessing they yelled it to each other or?..

2003/01/22 17:22, Juice:   
*nods Alantir*

2003/01/22 18:01, Joei:  Rated: Superb 
!!! juicy

2003/01/22 18:10, Shadoh:Rated: Superb 
For a second there, i thought that was me, but it couldnt be! Because when i fought zhouba he ran at bad... and alls i did was burn :(

Juice => I noticed u didnt bash once throughout that whole fight, if you arent gonna bash, might i suggest a staff? You'll bolt a hell of a lot quicker :) And might i suggest burn/spray instead? Bolt is only good with burn if u gonna sit at tbad and wait for bns!

But then again, my char kinda sucks. Stormblast almost whacked me :( You choose what you wanna do, dont listen to me :)

2003/01/22 18:25, Juice: 
I“ve got burn, and staff aint no option coz it takes to much time making for a char i suicide with.

2003/01/22 18:26, Devastator:Rated: Superb 
Rocking fights :)

2003/01/22 21:43, Xury:Rated: Superb 
nice
i dont know alot about 1 on 1 (cause i always loose or darkies run) but it seemed close at the end

2003/01/22 22:21, Gwendolyn:  Rated: Superb 
Rocking log! Really nice fighting by both sides!!!! The tide seemed to turn to either side several times - thrilling.

2003/01/23 13:35, Dynamit: 
My favorite part was when you tried to rescue Faktor!

2003/01/23 13:40, Dynamit: 
Ah, and I forgot... Gray, youre even starting to get on MY nerves with all this macho talk about you knowing how to do everything. See, you can make a good character obviously, but does it matter? No, cause you cant play it for shit. Doesnt matter if the character has good stats or is good or whatnots, its levels and skill. So do me a favor and see if you can flush yourself down the toilet.

2003/01/23 16:00, Gray: 
Good character is primary - knowledge and expirience comes with time. You can start with gaining expirience, playing shitchar - this way you end with highlevel shitchar and expirience. I prefer to start with optimizing char, then gaining expirience - this way I end with highlevel perfect char, and expirience... go figure. Takes a bit more time... well shrug, +/- some years, I don't care - life just starting.

2003/01/23 20:56, Devastator:Rated: Superb 
Lol Gray u will suck forever :P

I played all kind of trolls and learned lots about their stats in meantime while I sundied 35+ legends..... but I had lots of fun and learned huge amount of things which I else never woulda learned :P

Your way can't be the way to learn things. Be a pimp forever, afraid to die. It's the way of the theologist. Think a lot, make theories about everything... theory is theory. U gotta practise it to get skills.
No experienced player is waiting for your opinion. Why?
You act exactly like someone who just came from school, who comes to show a 50-year old employee, how he should do his job.

2003/01/24 09:55, Gray: 
There is a difference between trolls and other races: once you sundie as troll, you are free to choose next stat set. While messed up puke will remain with the same stat set until the end; and decaying legend char takes quite some time.

2003/01/24 13:07, Khozdul:Rated: Superb 
clap clap

2003/01/24 16:26, Nacs: 
And why shall u decay a legend char :P? riddle me this riddle me that whos afraid of big bad death! Every char can rule if u play em right, not once i have seen shitystated chars :)

2003/01/24 16:28, Nacs: 
They should remove top commentors list maybe then gray will shut up? no hard feelings tho but u sound sooo silly

2003/01/24 16:55, Rogon:   
If you have to start from level 1, how is it an advantage to 'chose your stats'? Isn't that statement more than a little retarded? Can't you just start level 1 pukes or orcs with whatever stats? And be level 1 just like the level 1 trollies? ehhe.

2003/01/24 17:06, Gray: 
Nacs: let me have *doubts* that shitty char can be played well even by good player. This log proves it well. That's why need to decay char to recreate it with better stats/race/subrace/whatever.

Rogon: one word - NAME. Name = fame. Reason to NOT create new chars but play one with old name and renewed stats/trophy/etc.

But Oh My Fucking God - what happened with rating system? Log of orc scout piercefleeing handicaped puke to death made into #2 best log ever? Sheesh, something just need to be changed!!! For example, add one more option between Average and Good, and replace Poor&Awful with Bad? I mean, this log wasn't any good, but at least it looked a bit above average for orc to win in this situation - that's reason why I didn't rate it.

2003/01/24 17:21, Juice:  Rated: Superb 
It was a fun fight and by the looks of it, people seem to have liked it.

2003/01/24 17:58, Fankil: 
In early M7 Orcobal had around 100 wps, 10 int + wis and used slashing as his primary. Bashed, bolted - utter CRAP stats, but I played him as he could be played and did it with success. I agree with Nacs' statement.

It's an advantage not being known, so why would you want a name recognized by many? Don't be so silly Gray.

2003/01/24 19:00, Devastator:Rated: Superb 
Like I said Gray will always stay idiot. As long as you can't look upon yourself but always place yourself out of the group, pointing at another's mistakes you will never improve yourself at all.

2003/01/24 21:00, Shakak:   
For me, I reakon it was rocking log, but we should get gray and deva together in rl to punch out their problems:P You two bitch that you know more then each other waaay to many times>:P

2003/01/25 01:58, Beleghir: 
I don't care if people don't know me as the greatest pker or player there ever was but I'd like to be known as 'that one nice guy' :)

2003/01/25 08:27, Snarp:   
This log contains a lot of spam... You made it hard on yourself.

2003/01/25 09:34, Uldrak:   
Here is a tip for you Gray. Tell some nice god that you would like him to scramble your account pass or just simply delete it. In that way you decay alot faster and we will hopefully never see you again?

2003/01/25 23:28, Johannes: 
Very nice log! :-)

About it being the second best log of all time: That's what happens when I don't check this place for four days. I would have gone with David and rated it Good.

2003/01/26 22:31, Durandir:  Rated: Superb 
Its good, but not good enough to be in second place.

2003/01/27 13:33, Devastator:Rated: Superb 
I don't spam the logs with bullshit pk advice :P

2003/01/27 13:37, Gray: 
Nods Deva - you spam them with *just* bullshit :) Senseless bullshit, usually!

2003/01/28 04:17, Uriond: 
Finally, malmo kids get a top rated log by voting for themselves/each other! *clap* I read this log when it was first posted, but decided not to rate it since it didn't impress me too much. I rate either awful or superb, no inbetween for me!

2003/01/28 04:34, Johannes: 
If that's the way you rate, don't complain if a good log ends up as the best ever!

2003/01/29 19:27, Hasta: 
we all know this isn't the 2nd best log on elvenrunes
BUT
mr uriond fuckface, would u log something yourself before whining?
as far as i can see 2(!) MLers rated this log superb, i don't think that's the mayor part of us
and rasta and other MLers got very nice logs too with high ratings
u are just talking bullshit, u can't do better yourself, i can imagine how it must feel to be so slow and so bad at a game u've been playing for several more years then a 16yearold KID has

cackle uriond

and btw, i even asked myself if i should put in on other logs or notable.. i chose this one because i find other logs section more intersting *wink*

2003/03/08 21:33, Jocke:   
Juice played really well, to bad he died to piercing OB.

2004/01/25 07:55, Jones: 
Gray is geting annoying. Like littel child who needs to prove something.

Knowledge is nothing, but to know what to do with knowlegde is power.

2004/03/01 02:09, Leat: 
Name=fame? People with a tad creativity could produce a bunch of names, the second better than the first etc.

2005/05/14 18:29, Devastator:Rated: Superb 
Haha it was fun to read this stupid comments of Gray after such a long time.

2007/01/13 13:54, Brave: 
No, it wasn't :P


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 Superb Alantir, Devastator, Durandir, Gwendolyn, Joei, Juice, Khozdul, One, Shadoh, 
Sin, Vidomina, Xury 
 Good David 
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