|2009/12/06 11:26, Belómir:|| |
|It seems like how many, and what, mobs you can charm works somewhat like store. That is all charmies have some sort of value, similar to spellevel for spells when determining how many spells you can store, that is added for all currently charmed mobs/players and when you try to charm a new mob/player a check is made to see if you have the capacity to charm it. Something that doesn't work like store is that when you start to reach your limit of charmed entities it gets harder and harder to charm new ones.
What affects this limit of how much charmies you can have is your level, your willpower, the charmees level and intelligence. Spellattack will help you charm something, but I am not certain if it will allow you to charm more or just reach your limit easier, same as charmees willpower negatively affects your chance of success although it most likely doesn't affect how much charmies you can have.
If you just can't charm a certain mob you will get a message stating that, either if it is because the mob is nocharm or it is too high level for you to charm. If you get the 'Ok.' message but the charmie doesn't start to follow you it may be possible to charm it, but if you already have too many charmies it may not be possible. You get no indication from the game regarding which is the case, you have to fall back on experience to determine that.
I'll make a small list of good/popular charmies and write a word or two about their abilities and why they are useful. I'll also add (after their names, between parenthesis) the max number of them that you can get. Getting the maximum number is rather hard, although it can in most cases be done by a legend level mage with good stats, good eq and using the charm-sleep-rent trick in a good aligned zone. Subtract one from that number and most mages should be able to charm that many and also some combos, subtract two and most combos should be able to manage that.
* mother eagle (3): nice moves, decent defence/hps, good damage, flies (so can 'climb' and 'swim')
* tarantula (4): poisons, ok moves, ok defence/hps, decent damage, can climb
* mountain troll (2): ok moves, good defence/hps, good damage, suffers sundeath, high rescue skill, hard to command
* dark wraith (3): poor moves, decent defence/hps, decent damage, can't be bashed (unless wearing armour on the body or a shield), decent rescue skill
* mountain lion (3?): ok moves, poor defence/hps, ok damage, can bash (does so automatically)
* malevolent bat (6+): good moves, poor defence/hps, weak damage (but you can have a ton of them), flies, easy to command (but with 6 it still takes high command skill)
* powerful lioness (4?): decent moves, ok defence/hps, ok damage, decent rescue
There are many more charmable mobs but either I forgot about them, or they are just plain useless for exping, like butteflies, although 50+ of them are great if you want buffers for killing Willow :)
Some people use their charmies as buffers while exping and some buff themselves and just use the charmies for damage. Either way can work but can require different charmies and different tactics. The first is great if you have blindness and kill harder but solo mobs, you can shoot the blind targets and do very nice damage. The second way is much simpler if you kill groups of weaker enemies, since it will be (almost) impossible to get your charmies to buff all those and most charmies won't stand that long vs several opponents due to a lack of abs.
When it comes to the mountain lions never get more than one of them (goes for all auto-bashing charmies), since they automatically bashes they will all end up trying to bash at times and then none of them will hit and due to lack of parry-split they may very well fail their bashes too. So get one mountain lion as the basher in the group and then fill it up with as many mobs for hit-damage as you can get.
Mother eagles are the clearly most popular mob for exping, much due to its very high convenience factor (they have good moves and flies so they can reach everywhere that isn't underwater) but also due to doing nice damage and being decent buffers. But they can be a little tricky to charm so some go for the much easier tarantulas instead, which still do decent damage and has decent mobility.
I suggest that you find out what sort of group you can get relatively easy and go for that. Trying to charm that last mother eagle for 30 minutes won't do you much good, since your older charmies will un-charm before long and you will just waste a lot of time trying to charm stuff instead of killing stuff. So settle for something less, but still workable, and use that. You should aim for multiple charmies though, since that adds parry-split which in the end most likely means that even if the individual charmies do less damage the group of charmies will do more.
Yikes, this is a huge post :)