|2014/01/06 10:10, Cohen: || |
|It is not necessary to narrow the solution just on harsh death penalty, it can be solved form the other side of the coin - that not so experienced player will not die so regularly and they can exp effectively, as it is true that current trophy base allow getting reasonable level with some deaths on the way. The issue with exping is, that even for non newbie, but not someone part of some common exping pack or PK group, that it becomes boring and slow somewhere around level 35-40? (based on personal feeling). So for newbies or a bit experienced players it will be significantly lower.
So for example i always become bored somewhere around and creates some next char, where i can see some progress, but i cannot break the loop - that for char which can be player mostly solo you need to be combo type, which you cannot effectively exp as combo or you have to create pure class type char and then you need group. And as i do not like to follow the well known efficient way like exp orc combo as shaman with shadow and on level 40-50, repract, reroll, retrain - same on white side with charm - it is for me is extremely annoying(to play warrior-caster as caster its first half of live, just to get to level where it starts to work. If i want to play caster i would create it, not a combo) and of course there is one year retire. So i 'end' :-) in situation, that none of standard group leaders usually want my combos into the group - as they do not reliable bash, blind, hit etc and i can't find enough let say over level 26 chars to create own group, so they exp really slow and in case i decide to log for pure char, then it is just waiting for free slot in some exp group, as they are not designed to run mostly alone(if it is not caster with char or stabber). Just to demonstrate how mume is nowaday caste system - i played a few nonknows pure type chars, all fully non-igcognito, like warriors or clerics, visible in their class, all above legend and i didn't get direct ask if i want to joint for anything for a few months.
And now try to image the feeling of some who managed to survive on mume first half a year, get finally to legend, he thinks finally i get somewhere and he ends in situation it is hard to exp alone, penalty for any death is really cruel - equip lost, exp lost and it is not easy to get into some group or form own one.
So if we want to help newcommers to survive their first months(a year) in mume, to be hooked here and we do not want to resign globally on the hardness of reaching exps, we need to somehow force the current player-base to play with them (using them as meat for PK is not counted). So modified ideas like
- used for istary quest, that exping without real newcommes (not someone who just creates new char and have account full of high level chars) in group will be quicker for high level chars then without - it can be implemented that current speed will be reachable just with some newcommers in group, otherwise it will be a bit slower
- lower level chars get more exp in group with high level chars - as at the moment when the exp are divided on caused damage, the low level char do not gain much in group with high level chars and they consume their trophy records in non-effective way.
And i believe we can create much more such ideas how to get newcommers into mume community, because noone really decide to play MUME for beeing and exp here alone, typing who and where and get impression that noone is around.