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2018/10/07 15:18, Cohen:   
The other reason for room desync can be forced encoding. You can have old map with all rooms mapped via ascii and now mume stream is latin-1, so some chars in desc will not match and one of word where you can expect such issue is lhun.

2018/10/07 15:47, Smitsy: 
Worked! Thanks a bunch *tip*

2018/10/08 23:02, Ghara:   
Having same issues as Ruen.

I changed encoding to ascii and now mmapper wont start anymore :D
Even after deleting and reinstalling it.
(Using Windows)

2018/10/11 07:14, Jahara: 
Hey guys, thanks for reporting the bugs.

I've fixed the bug on Git master that is crashing MMapper after you select US-ASCII from the encoding dropdown. I recommend anyone who selected this option to temporarily downgrade back to MMapper 2.5.3 until I am able to launch 2.6.1 sometime this weekend.

2018/10/13 06:48, Jahara: 
MMapper 2.6.1 (October 12, 2018)
================================

Changes:
- Fixed crash when user selected US-ASCII character encoding
- Improved stability when player was in room that got deleted
- Certain InfoMark classes now have a colored background rather than text
- Forcing the path machine to update rooms works again
- Improved Telnet parsing to better support negotiated window size
- Re-ordered window tab navigation to make sense
- MacOS Mojave and Wayland support improved

[submitted link]

2018/10/19 05:30, Jahara: 
Anyone here run Linux and have the 'cha height' bug where the terminal size isn't being correctly negotiated? You can help me debug it by running these commands and then sending me the traffic between your client and MMapper:

0. Open a terminal and type: mkdir jahara && cd jahara && mkfifo pipe
1. In the terminal type: mkfifo pipe
2. Open up your client and prepare to connect to localhost port 4343
3. In the terminal type: nc -l -p 4343 < pipe | tee out.log | (sleep 10; nc localhost 4242) | tee pipe in.log
4. Connect your client to the proxy you created above within 10 seconds
5. Do NOT type your password and simply disconnect again after you see the MUME login screen
6. Hit ctrl+C in the terminal
7. Mume mail me and I'll send you my e-mail so you can send me the logs in.log and out.log

2018/10/19 23:19, Ain:   
What you guys use as a client on mac?

2018/10/20 00:03, Dagoth:   
@Ain I use Mudlet. It works very well with mmapper and there are even a few MUME scripts someone made for Mudlet on the MUME subreddit.

2018/10/22 15:14, Kalm: 
Since 2.6 or so I am having trouble to launch the mmapper on my laptop (T460P) with no monitors attached, if I dock it then it does work. However this being said this monitor has 2 GPU's (integrated & Nvidia chip), tried all the settings that nvidia panel gives me in order to force mmapper to run on either with various combinations, but no luck, thus far.
Last version I found that is working with just launching in 'laptop' mode is 2.2.1.
What I get(probably not very useful for troubleshooting, but I did not find any log-file within the application to grasp)
I have tried setting rendering from software to hardware while docked and launching the app after undocking, but no luck, it does however keep running when I launch it while docked and undock the machine.

Problem signature:
Problem Event Name: APPCRASH
Application Name: mmapper.exe
Application Version: 0.0.0.0
Application Timestamp: 0049005f
Fault Module Name: StackHash_0a9e
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Code: c0000005
Exception Offset: 00000000
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1061
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

I might be a minority with this issue and there is a workaround (use older client when in laptop mode).

2018/10/25 01:56, Jahara: 
I managed to identify the reason why NAWS negotiation was getting into the 'cha height x' bug. This should be fixed as part of 2.6.2 that I'll release sometime this weekend.

@Kalm, I might have a solution for you too. Does MMapper work if you force if you force the nVidia GPU to be used within a game profile for MMapper?

2018/10/25 08:18, Kalm: 
Tried that, but no candy.

2018/10/26 18:21, Jahara: 
@Kalm, MUME mail me (@Jahara) with your e-mail address. I'll send you a build that might fix it.

2018/10/27 16:18, Jahara: 
MMapper 2.6.2 (October 27, 2018)
================================

Changes:
- Fixed bug when the negotiated window size was larger than 127 characters
- Prompts are more consistently stored and displayed with internal commands
- _note command now clears notes when provided with an empty payload
- Added shortcut to reset the zoom level back to the default level
- Darkened default background color

[submitted link]

2018/11/13 02:08, Jahara: 
MMapper 2.6.3 Changes
------
- Mac build now backward compatible up to OS X 10.6 Snow Leopard
- *Orc* day/night strings now sync the Mume clock
- Introduced button to perform a configuration factory reset
- Default integrated client font is a bundled DejaVu Sans Mono font
- Fixed Parser configuration ANSI dropdown to correctly select 'none'
- Fixed a race condition in the group manager and refactored the code
- Map will now not draw group characters if they are in an unknown location

[submitted link]


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