|2014/06/06 03:41, Thanik: ||edited 10x |
|1) How long have you been on break for?
Well, playing again for the last week, but before that, 2.5 years, and iirc that was just a brief logon, maybe some years before that.
2) What prevents you from playing MUME? (jobs, family, boredom)
Noticing in the last week that some of the complaints here are really valid.
New(ish) TP system is, to be very blunt, a fucking pain in the arse. The old system demanded you roam around when levelling and not just camp in one place. Occasionally you would have to explore out of the way places where no one goes because there's no reason to go there. The new system demands you explore out of the way places where no one goes because there's no reason to go there, then explore them again two days later. Forever. It's a massive time sink and an artificial cockblock at the same time. Everyone including scouts wants to lead leveling groups so they can impose the TP tax on everyone else. Just thinking about going for travelling herblore on a new character makes me want to throw something.
Of course I could play one of my old characters, except I didn't know I was going to be away for this long so I didn't retire them. The idea that you have to plan ageresets a year in advance is... well I'm sure it sounded like a good idea at the time. Try soloing FOY as a naked 420 year old dwarf warrior. I did log in one of my old legends anyway. Turns out he just needs TPs to level.
Solo problem is amplified by the smaller playerbase. Everyone is playing characters that work well solo and do not work well in groups, unless they have a regular group to play with. Makes it that much harder to find a group and meet people, which in turn makes it that much harder to stay interested. It's a feedback circle.
One of the biggest issues is that the PK culture is pretty toxic. It springs straight from the whole 'you're a bigger wimp than me' ER metagame. The exaggerated case goes like this: 'You didn't block your 5 total strangers in with our 5 uberlinked maxset level 80s who have been grouping together for 15 years and so one of you got away! What a bunch of pussies! No one takes fair fights anymore!' So everyone is constantly trying to prove how brave they are while simultaneously trying not to fucking die, because dying sucks in mume. Moreso for the ones who do the most dying, since they also have the hardest time re equipping. Which leads to them dying more. Another negative feedback circle.
That puts up a barrier to bringing new/slow/bad players on board and help them improve, because while they might help out a bit, you're going to get flamed and whined at for overkilling if you enter fights you have a chance to win with them in your group, plus flamed and whined at for being a wimp when you don't take 'even' fights you have almost zero chance of winning with them in your group. Some of the nicest players in the game have often been targets of massive flaming for the simple fact that they go out of their way to accept newbies into their groups and then refuse to suicide those newbies in 'fair' fights.
The whole 'whining about the fact that everyone except me is a giant wimp who won't fight fair' thing is slowly choking the life out of PK.
The last thing I'd mention here is that I recall posting on the mume forum a few years back about some of the ways in which mume goes out of its way to help experienced players at the expense of newbies, and the effect that would have on retaining new players in the coming years. I was quickly shouted down by a bunch of the aforementioned experienced players who were clearly pretty invested in the status quo, and are now probably whining about the size of the playerbase. 100% player retention is a literal impossibility. You will always need new players. Try doing something about that problem first. If us oldies don't like it, too fucking bad, because it needs to be done.
3) What would bring YOU back to MUME?
I'm back, for now. Exams start next week, we will see. Otherwise, put the server in Melbourne.
It's almost always the same thing though. I randomly get an idea for a statset for an 'awesome character' that turns out to be a steaming pile of shit (or maybe that's just because I'm the one playing it).
4) How do you maintain a connection to MUME? (logon once in awhile? elvenrunes? friends?)
I don't really when I'm away.
5) Are you aware of NEWS changes in MUME (ex. new zones opening etc.)
I check it once in a very long while. Some of the new zones are what got me interested in playing again this time round. Stuff that isn't widely known is fun.