|2021/03/31 10:47, Spiffy:|| |
|@Fieldy: I disagree on the superior survivability of the scout. It only applies if you are close enough to a safe zone. The further you go from safe zones, the more you are exposed to the mps problem. You are also heavily punished by bad decisions or inexplicable skill fails, like sneaking past that troll pack and loosing half your hps in 1 failed flee/escape. Furthermore, all your offensive weapons are double edged swords, and failing usually costs way more then the damage you inflict if succeeding (i.e.: failed envenom will nearly always poison you with a highly potent version of that poison, while its very hard to land the poison on your enemy, failed escape costs you a big chunk of your health, or can get you killed, bad defense in 'nuke mode' paired with no absorb, additional damage when getting hit from sneak, and so on)
I would also go as far as to say that everything a pure scout can do in a group fight, another class can do better (including some of the thief class skills!). You might land an occasional stab every now and then on a lagging/unsuspecting victim, or manage to put a couple of arrows in someone's tushie while bashed, but besides that, you are quite useless...you cant soak damage for your groupies, you cant bash, you cant protect, you cant nuke as well as a caster (+dont have any of their utility), and you cant hit for poop against anything with absorb..you are dead weight for that group in most scenarios..Sure, you can put the scout in the right hands and it will still perform, but put some other class in the same hands, and it will increase that person's efficiency tenfold.