|2017/02/03 15:53, Snort:|| |
|@Molwynog: i fear the Rock race!
@Rashnak: Very interesting idea about side switching race but not sure how you could make it work with current align system. Maybe make it swap sides depending on the align and if neutral, be hunted by both sides?
Then again...people would complain as this race can access all the unique xp in arda, while pukes/darkies are limited in the range of stuff they can kill.
You could also merge BN into this dunadain race, so if the player decides to go evil, they turn into BN, if they stick to being good, they play as pukes.
What i would really want to see, would be the caster version of trolls/bears. A race that can get some mage/cleric stuff, and has more hps and/or innate armour (perma armour up). I proposed a wight race in a different thread but it could be anything really, as long as it gives you the 'i dont give a shit about eq, im in it for the fun' experience.
Another race that i would like to see implemented is ent, in the form of a massive hulk with very limited movement and more susceptible to light/darkness, weather and terrain (mirror orc maluses vs sun, in the dark, gain great bonus to ob/regen/etc from water/sun rooms, unable to drown in open water but unable to go in undeground water sources due to size, gain extra move/hp regen when rain, i.e.). This hulk would be able to stand toe to toe with a troll in a forest room, but not when greatly weakened, in a dark cave or whatnot. Theyr night/day malus/bonus would also partially apply, if inside/outside, depending on day/night cycle. This big hulk would be nearly unstopable during the day, in a forest clearing (direct contact to sun) but greatly weakend during the night, in warrens. The Ent would also be oblivious to the zone align. The factors you would need to take into consideration would be the terrain, time of day and weather. They would also be oblivious to the benefic spells like str/heal/cures/i.e., the right way in maximizing their regen being by changing weather to rain in a muddy/watery room or whatnot.