|2017/03/01 11:48, Nukafuka:|| |
|@Ruen: Your experience is exactly what older players miss about mume :( I can perfectly understand how mume looks through your eyes, how every bit of information you get your hands on is something new and how going to a new zone location, or meeting some darkies, can be quite the thrill, my first year or so, was probably my best mume period. Treasure these moments, as once you get a good grasp of mume, it will turn into a bland challenge-less game. I mentioned before, but from every mistake, there's a lesson to be learned and mume is suposed to be a hard path, with lots of fun and rewards, along the way. Giving new players a buss ride to the 'end' might be less painful, but they will also miss quite a bit. Besides that, what Staub said: dont be afraid to ask people, we are all a big family, worst it can happen, is to get told to f*** off.
@Barret: BN's (arguably, only when lowbie) are the hardest race to play in mume for a good reason (yes, even harder then zorc). They are supposed to be hard, in order to offer a proper challenge. Asking to make bn easier, is like saying they should lower the qualification requirements for the Olympics, and let everyone join in. Of course, if you are persistent enough, you will get rewarded with a strong mage that can spit fballs @ its enemies, pitting its charmies of doom against hordes of pukes. There was a time when bn was inferior to other casters, but then lithes were introduced..diff story though...suffice to know that once you can get yourself some charmies, its easy street.
I completely agree that newbies should somehow be protected/nurtured into mume, not just spit out into random city, and let them figure it out...however, protecting them from xp loss on mobdeath, is less valuable then teaching them how to avoid mobdeath in the first place...we need a better first hours experience for new players and i think everyone agrees on this one. They should enter the world prepared! They need at least a tutorial of some sort..ingame..not hidden on the site or on some obscure forums. MUME also needs to be pitched to them a lot better then it is now. Every successful online game out there crams its best aspects in the first few hours of gameplay, and there's a good reason for that -> player retention. We all know mume is awesome but new players need to see that as soon as possible, before they quit.