|2017/04/17 00:01, Neamir:|| |
|Per my modest understanding of spellsave, the key point is that its effectiveness is entirely based on the caster's knowledge of the spell. The same spellsave leveraged against two different casters can have two very different results.
As I understand it, if you have -20 spellsave, you basically can subtract 2 levels (20/10 == 2) from the caster's effective spell level.
So if the caster has a level 16 color spray, -2 levels == 14 spray, which is a 12.5% reduction.
But if the caster has a level 25 knowledge of colour spray, -2 levels == 23 spray, which is only an 8% reduction.
I strongly suspect that the variance (or uncertainty) of caster spell level is what makes this all seem so random. And also, many spells (especially offensive spells) seem to have some sort of cap on their effectiveness, regardless of level (e.g. the rumors of fireball's max damage being 110), so this is difficult to track quantitatively. I think this is a key point - two different casters, level 20 and 27, might be hitting the spell cap (i.e. both doing 110 damage with their fireballs), and so having -70 spellsave against the level 27 caster actually doesn't seem to do anything, because they were already far beyond the cap at level 20 effectiveness. Again, this is speculative...
To complicate matters, of course (since this is MUME), we cannot see our characters' actual effective spell level. You can have 108% in sleep spell, but then if you go practice a bunch of cleric spells, your effective mage_class level drops considerably, even if you don't see that reflected in practice percentages. I experienced this painfully myself - my character Taryn, at level 55, with max mentals and 109% sleep, could sleep the shit out of Arda. However, when I practice'd heal and other cleric spells to help with Balrog, even though his sleep % dropped only to like 107% or something, his actual ability to sleep players and mobs dropped considerably (because of cleric knowledge dropping his mage class level). I used to be able to sleep Muranog and his black trolls 4 for 4 *every single time*, but after practicing heal for Balrog, this dropped off precipitously. It is very startling to stroll into mahogany and dump 100 mana trying to sleep the trolls, and completely fail even though you're max mentals...
Long story short, I think there are multiple independent variables here. Part of the infinite allure and mystery of MUME...
But I do think this can be tested. What I would suggest is get a high level, max mentals, pure class mage (like End maybe?) and try repeated sleeps against another character, with and without spellsave equ. I think after some reasonable # of trials, we could at least establish the statistical significance of spell save gear having *some* effect, and then go from there.