|2017/12/10 11:59, Svarten: || |
|I particularly don't like the recent slew of full rerolls, multiple XP-boosting changes, especially the diminished XP loss in PK, and eq-save-when-outrented. I don't like the removal of death traps, in for instance the vicinity of whitie towns where new players are the most likely to find and experience them.
So I waste my rerolls, sun myself and eat your shining.
I don't like rocks either for much the same reason. If I have them on me, it's usually either because I looted them or because I taught a newbie/rookie how to do Gloom without dying too much. If my adversaries have them, however, I am sure it was a deliberate scheme to cheat death wherever or whenever it came to them.
I don't like that you can always see which direction you flee, even more so while blind, or which room you fled into and what color the flowers were, or that all doors are named 'exit' and having no locks.
I don't like that 50% or so of the game's areas are either prohibiting entry for, or severely restricting, darkies. I don't like that the western cities have more rooms than all the surrounding XP areas.
Legend homes should IMO be razed liberally when the occupants aren't paying visits anymore so that they don't cause exponential growth in the city size when even more retired banking people and their ill-gotten charmie-XP-cash, stained with hobbit blood, is flooding in.
Retirement is in general something I believe is used too liberally, as it's now used more like a bank, of characters and equipment. People will make and play characters till level 50 (which is now level 25), getting a fullset, reaching their life goal (#1 on the WL list, or soloed Svarten which is a greater challenge), and retire it.
Legend players should just know when to die and make room.