|2019/07/04 12:41, Djinn:||edited 2x |
|Here's my 2 cents, a little late into the discussion, but better late than never, right?
In essence, what I would like to see, is a rework of the gems, similar to what Elestir proposed, but with a stronger effect on gameplay. What I do not like (and I know this is very personal, but I feel that changing it would be beneficial to a lot of frustration people have with casters) is the following:
- I do not like the blinds/sleeps/charms of the MUME world being as strong as they are.
- I do not like the ridiculous burst output of some of the spells.
- I do not like how stupid it feels to fight a melee user as a spellcaster in a closed area, where you either use charmies, quake in advance (that's a skillful gameplay element I don't necessarily dislike either), or spam +4 attack quickspells (bah!).
What I would like to see is:
- The complete removal of attack power gems from the game (gasp!).
- Gems that increase the way a caster can use armour, shield or any protective spells (possibly excluding sanctuary), so they can bulk up against melee aggression, and not completely drain their manapool doing so, resulting in longer, more controlled fights, contrary to the 'ohshit' moments we have on both sides where a spell connects, or the armour spell drops.
- A gem that makes the mental spells (maybe not even all of them combined!), like the ones mentioned above, be more effective, so you can choose that direction too, if you want to go there.
The idea I have behind these proposed changes, is that a character using a staff would be a very clear indication that this character is an active spell user. Promoting engagement on both sides of the war, by lowering the wizkill potential and removing the necessity to run around with 2 charmies or L70 max protect dwarf to hide behind, would be ideal too, when game population is not as high as it used to be.
As a small sidenote at the end, I do not aim to completely turn the game around with these propositions. Spells should still hit hard, they should not turn into a flavourful way of hitting your opponent with a weapon. I heavily promote class diversity. I would also like to see more ways of specializing your caster, so we don't all have to keep running around with 2 eagles/spiders.