|2019/11/21 21:27, Dent: || |
|So with this area, you have 3 factors that a group needs to take into account before doing, how hard is it to solve the puzzles, what risk is there when doing the area, and what incentive (loot, herblore, etc) is there for taking the risk.
How hard is it to solve the puzzles (I.E. entering the area and progressing through to the end)? Easier now, though the requirements are still a little high, given you have to destroy an OIE book, and have the ability to determine when in the month moon will be up at night. Not unreasonable, but the incentive should take this into account. Before the change it was completely unreasonable.
What risk is there? There are some recoverable death traps in order to reach the final area, so don't try to figure out the required directions on a char with lores/quests up. The mobs at the end used to be insanely over powered, to the point where they could wipe out a group of legends, leaving them with a mob death and unable to recover eq. The mobs there are now a bit less OP, but care should be taken when doing. I will not enter the area without a minimum group of 1x buffer, 2x damage hitters and 1x cleric with sanc. Soloing the area is unthinkable, don't try it. I only say this because when I did it after the change, there was a caster there with charmies trying to get in. Charmies won't make it passed the under water statue, and even if they could, those mobs at the end would rip through a caster in a second, especially since they have a special attack against aggressive spells.
Finally, what incentive/reward is there for doing? To be honest, this is still a sticking point for me. There is a pearl which is an artifact and provides perma-bless to dwarves only, a slim silvery wristband which gives +1 mana regen / -1 move regen / -10 saving spell, and a wide silvery wristband which gives -1 mana regen / +2 move regen / -10 saving spell, and cannot be worn with metals or chainmail. The pearl, being dwarf only for the bless effect, isn't really worth it IMO, especially since dwarves can already get visored, other warriors can get quartzite ring or a couple pracs in bless, and casters can have bless staff in staff to give whole group perma-bless. The slim silvery wristband might be useful to some casters particularly hobbit casters, but it isn't really a must-have item like corb/circlet, and doesn't really reward the majority of the group which have to be warriors. The wide silver wristband however, would actually make an interesting item, but there is one snag, it cannot be worn with metal or mail armour, so only scouts who wear cloth would value it. Such a shame, as the wide silvery wristband would have otherwise been a promising item for any class. I would urge the staff to consider making it wearable with metal/mail armour, and of course allowing darkies to corrupt it as well, if it isn't already possible.