2020/10/31 07:06, Elval: |  | > Also what determines if a caster should wear fine chain or fine metal?
I haven't fully figured this out myself, but basically: fine metal gives better protection, and fine/shining chain give better weight (= moves, flee chance). For PvE, moves are basically irrelevant, and fine metal is strictly better. In PK, the moves may well be more important than the protection. But in MUME PvE you still have to be prepared for PK -- and if you get ambushed by *orcs* while on foot, will you be able to escape wearing fine metal?
It's also relevant whether you're buffing for your charmies, or letting your charmies buff anything tough. If your charmies are buffing, wearing fine metal doesn't help much. If you're buffing, then fine metal is pretty helpful. You buffing has benefits (charmies don't have absorption or moods) but risks as well (e.g., a *man* could suddenly walk in while you're bashed and quake you dead -- this has happened to me). If you're not buffing, you stay at full HP and are significantly safer.
Putting some numbers on this: my cleric has a 50% armour spell which absorbs 125 HP before failing. (Recall that this is absorbed before equipment comes into play.) Consider what happens when I take 250 damage, in blows of <29hp at a time.
- The armour spell will absorb 125 damage, taking 25 mana to restore.
- With fine metal, 90% of the rest will be absorbed, doing 13 hp damage. This takes about 5 mana to cure with cure light/cure serious.
- With fine chain, 65% of the rest will be absorbed, doing 44 hp damage. This takes about 18 mana to cure.
[Cure light/cure serious both cure ~2.5 hp/mana. heal does ~3.5-4 hp/mana, but is wasted on my cleric's hp pool.]
So HP-wise, fine metal means that getting hit is about 30% cheaper.
[Note that with fine metal, you'd actually save mana by skipping the armour spell entirely and just healing the damage you take. The problem is that you would be way too vulnerable to PK: for example, you could be stabbed dead from full.]
How about moves? To first approximation with 17 str, walking takes twice as many moves at 95 pounds as at 0 pounds [at 14 str, it's at 83 pounds]. A full fine metal set weighs 59 pounds. A full fine chain set weighs 29 pounds. Suppose I have 40 pounds of other equipment. Then walking in fine chain will take about (1 + 69/95) / (1 + 99/95) = 16% less moves than fine metal.
So would you rather spend 30% less on health, or 16% less on moves?
--
Things probably change a bit in favor of chain once you get fancier equipment. Shining chain is much lighter than fine chain, and gives only slightly less protection (and more on the very heavy blows, like those of *orcs*, that you're most worried about). Circlet and copper/silvery wristbands are likely better than absorption (and often so are boots with move-cost reduction or gloves with better OB). Then with 2-4/6 of your slots poorly armored, and enemies preferentially targeting those slots, fine metal on the remaining slots is less useful but weighs the same.
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